As part of our efforts to make VR available to developers and players on as many systems as possible, SteamVR for the Mac is now available in beta. The beta comes in tandem with the macOS High Sierra developer seed and hardware news from Apple's 2017 Worldwide Developers Conference (WWDC) that helps enable VR on the Mac.
SteamVR on the Mac offers players the same 360-degree, room-scale tracking as the Windows and Linux variants.
On the development side, we have worked closely with Epic and Unity to make Mac extensions of content built on those engine technologies as simple as possible. Extension tools for those engines, and others, are available as part of this beta.
We’ve also worked with Mozilla to help enable WebVR support on Firefox, so macOS-based web developers can start trying out VR.
To use SteamVR on your Mac
Open Steam on your desktop
Find SteamVR in your Library under Tools
Right click and go to Properties
Select the Betas tab and pick SteamVR Beta from the dropdown
To make something for SteamVR on the Mac
For more information and access to Unity's updates for SteamVR and macOS go here
Learn more about today's WWDC demo and Unreal Engine support for SteamVR on Mac here
Instructions for installing Firefox and WebVR samples can be found here
Download the latest OpenVR Software Development Kit (SDK) here
System Requirements
SteamVR for macOS requires Metal graphics support in macOS 10.11.6 or higher and runs best with Metal 2 in the macOS High Sierra developer seed
An HTC Vive and appropriate connectors for Mac hardware
As part of our efforts to make VR available to developers and players on as many systems as possible, SteamVR for the Mac is now available in beta. The beta comes in tandem with the macOS High Sierra developer seed and hardware news from Apple's 2017 Worldwide Developers Conference (WWDC) that helps enable VR on the Mac.
SteamVR on the Mac offers players the same 360-degree, room-scale tracking as the Windows and Linux variants.
On the development side, we have worked closely with Epic and Unity to make Mac extensions of content built on those engine technologies as simple as possible. Extension tools for those engines, and others, are available as part of this beta.
We’ve also worked with Mozilla to help enable WebVR support on Firefox, so macOS-based web developers can start trying out VR.
To use SteamVR on your Mac
Open Steam on your desktop
Find SteamVR in your Library under Tools
Right click and go to Properties
Select the Betas tab and pick SteamVR Beta from the dropdown
To make something for SteamVR on the Mac
For more information and access to Unity's updates for SteamVR and macOS go here
Learn more about today's WWDC demo and Unreal Engine support for SteamVR on Mac here
Instructions for installing Firefox and WebVR samples can be found here
Download the latest OpenVR Software Development Kit (SDK) here
System Requirements
SteamVR for macOS requires Metal graphics support in macOS 10.11.6 or higher and runs best with Metal 2 in the macOS High Sierra developer seed
An HTC Vive and appropriate connectors for Mac hardware
SteamVR Beta has been updated with bug fixes and feature refinements. In addition there are four new quest items to unlock in a new Workshop environment called Peanut Gallery.
General:
Fixed an issue that caused some Revive games to not render in the HMD.
SteamVR Home:
Added "Peanut Gallery" environment with four new items to unlock.
Now sorting rooms list by friends-only rooms first, then by number of friends in a room, then by number of players in a room.
Added a 'Reset Position' button to SteamVR Home Settings, which resets the environment to line up with the player's tracked space.
Added a button in the Backgrounds tab allowing players to set the environment background back to default.
Added global min and max scale sizes for props and items.
Removed color wheel from drawings when picked up.
Fixed issue with joining a room that had been loaded from a save.
Fixed issues with avatar customization and unlocked quest items not saving. This requires opting into the Steam Client beta.
Fixed issue where only four maps were shown in the Geocache Quest list, but five caches were available.
Fixed issue where SteamVR backgrounds are flipped horizontally.
Fixed issue where gamepad users couldn't use the Save Environment dialog.
SteamVR Beta has been updated with bug fixes and feature refinements. In addition there are four new quest items to unlock in a new Workshop environment called Peanut Gallery.
General:
Fixed an issue that caused some Revive games to not render in the HMD.
SteamVR Home:
Added "Peanut Gallery" environment with four new items to unlock.
Now sorting rooms list by friends-only rooms first, then by number of friends in a room, then by number of players in a room.
Added a 'Reset Position' button to SteamVR Home Settings, which resets the environment to line up with the player's tracked space.
Added a button in the Backgrounds tab allowing players to set the environment background back to default.
Added global min and max scale sizes for props and items.
Removed color wheel from drawings when picked up.
Fixed issue with joining a room that had been loaded from a save.
Fixed issues with avatar customization and unlocked quest items not saving. This requires opting into the Steam Client beta.
Fixed issue where only four maps were shown in the Geocache Quest list, but five caches were available.
Fixed issue where SteamVR backgrounds are flipped horizontally.
Fixed issue where gamepad users couldn't use the Save Environment dialog.