The SteamVR Beta was updated with the following changes.
General
Fixed issue that caused Steam to think an app was still running. This would happen when the app started SteamVR as part of its own startup process.
SteamVR Home:
Updated airbrush tool functionality: drawings are now finalized when picked up or when the player teleports. Other players cannot pick up your drawing until it is finalized.
Updated Environment detail panel on Community wall to display download status and added a "Visit" button
Improved Summit Pavilion skybox image quality
No longer loading old SteamVR environment assets in the compositor when opted into SteamVR Home Beta
Updated some strings for clarity
Bug Fixes
Fixed issue with SteamVR Home not starting automatically when exiting applications.
Fixed issue where thumbnails and map names in the lobby list wouldn't show up correctly
Fixed issue where background image would sometimes load forever
Fixed issue where some players aren't seeing the proper player names in the Friends list
Fixed issue in Workshop Tools where photogrammetry maps never compile
To learn how to make your own SteamVR Environment, view the creator resources at the SteamVR Workshop Tools Wiki.
The SteamVR Beta was updated with the following changes.
General
Fixed issue that caused Steam to think an app was still running. This would happen when the app started SteamVR as part of its own startup process.
SteamVR Home:
Updated airbrush tool functionality: drawings are now finalized when picked up or when the player teleports. Other players cannot pick up your drawing until it is finalized.
Updated Environment detail panel on Community wall to display download status and added a "Visit" button
Improved Summit Pavilion skybox image quality
No longer loading old SteamVR environment assets in the compositor when opted into SteamVR Home Beta
Updated some strings for clarity
Bug Fixes
Fixed issue with SteamVR Home not starting automatically when exiting applications.
Fixed issue where thumbnails and map names in the lobby list wouldn't show up correctly
Fixed issue where background image would sometimes load forever
Fixed issue where some players aren't seeing the proper player names in the Friends list
Fixed issue in Workshop Tools where photogrammetry maps never compile
To learn how to make your own SteamVR Environment, view the creator resources at the SteamVR Workshop Tools Wiki.
The SteamVR Beta has been updated with the following changes:
SteamVR Home:
Fixed some Workshop background images rendering improperly
Fixed some bird flight paths in Summit Pavilion
Misc:
Fixed startup crash in Battlezone on DX12 when Advanced Supersampling is enabled
Known issues:
SteamVR crash on startup with Kepler-based gpus (e.g GTX 680, 780, Titan Black) using the latest Nvidia drivers. This can be avoided by rolling back to Nvidia driver v381.89 for now. https://www.nvidia.com/Download/Find.aspx
The SteamVR Beta has been updated with the following changes:
SteamVR Home:
Fixed some Workshop background images rendering improperly
Fixed some bird flight paths in Summit Pavilion
Misc:
Fixed startup crash in Battlezone on DX12 when Advanced Supersampling is enabled
Known issues:
SteamVR crash on startup with Kepler-based gpus (e.g GTX 680, 780, Titan Black) using the latest Nvidia drivers. This can be avoided by rolling back to Nvidia driver v381.89 for now. https://www.nvidia.com/Download/Find.aspx
Fixed issue that allowed stale SteamVR apps to block SteamVR from starting up.
Fixed issue with SteamVR status window showing a failure when launching certain apps from Steam before starting SteamVR itself.
Removed enableDistortion user preference
Oculus:
Fixed IsHmdPresent detection for Oculus devices.
Supersampling
Changed the supersample slider to no longer require a restart of SteamVR. Some application may require a restart for the new settings to take, but many existing applications respond correctly without restarting
Added an option to disable image filtering on supersampled renderings
Supersample slider now behaves linearly where 2.0 now means 2.0 times the number of pixels. Previously the slider was applied as a multiplier to width and height, so 2.0 used to mean (2.0 times 2.0 = 4.0) 4.0 the number of pixels. Existing settings will automatically be converted to the new linear scale.
Fixed issue that allowed stale SteamVR apps to block SteamVR from starting up.
Fixed issue with SteamVR status window showing a failure when launching certain apps from Steam before starting SteamVR itself.
Removed enableDistortion user preference
Oculus:
Fixed IsHmdPresent detection for Oculus devices.
Supersampling
Changed the supersample slider to no longer require a restart of SteamVR. Some application may require a restart for the new settings to take, but many existing applications respond correctly without restarting
Added an option to disable image filtering on supersampled renderings
Supersample slider now behaves linearly where 2.0 now means 2.0 times the number of pixels. Previously the slider was applied as a multiplier to width and height, so 2.0 used to mean (2.0 times 2.0 = 4.0) 4.0 the number of pixels. Existing settings will automatically be converted to the new linear scale.
Today we are updating SteamVR with a new home experience that is richer, more interactive, and more social than the existing launch area. SteamVR Home is currently in beta and we welcome your feedback in the discussion boards.
Ever since SteamVR was released last year, we've been steadily adding ways to customize the launch area (where players start when starting up SteamVR). It's been exciting to see the creativity of the community in the diverse environments and backgrounds submitted to the SteamVR Workshop so far. We've also heard loud and clear that creators want the ability to make more detailed home environments, with sound, animation, interaction, and social elements. All of these features and more are now available with the new SteamVR Home update.
Richer, customizable environments
Environments can now be higher resolution and support animation, sound, games, and interactivity. Players can teleport around and explore any of the hundreds of environments created by the community. In addition, players can customize and save their environment with props and drawings, then set it as their default home space.
Socialize with friends
SteamVR Home has social functions built in, making it easier than ever to connect to friends and other players. Invite friends to join you in your home space, or open any environment up to friends or the public. Voice chat with other players, interact with tools and props, and explore different SteamVR environments with others.
Customize your avatar
Choose your avatar's head and accessorize it with wearables and props. Additional avatars and wearables can be found by completing quests in other SteamVR environments.
Quick links
The default home space includes quick links to your most recently launched VR applications, your Friends list, and open Public or Private rooms. Creators will also have access to these panels and can embed them into any environments they create.
SteamVR Workshop
All existing SteamVR backgrounds and environments are being updated today and will still be available for use. Once updated, players will be able to move around, customize the environment, and invite their friends. The hand customization workshop is under active development and will be available soon.
Creators can use SteamVR Workshop Tools to create and submit environments. This application is accessible in the Tools section of the Steam Library. To learn more about how to get started creating an environment from 3D models or photogrammetry, visit the SteamVR Workshop Wiki.
Destinations
If the content of this update seems familiar, good eye! The core functionality for this update comes from one of our other VR applications - Destinations. To learn more about what's happening with Destinations, see this post.
We believe these updates will improve the SteamVR experience for all players. Let us know what you think in the discussion boards.
*If you'd like to opt out of SteamVR Home Beta, go to Settings in the Dashboard (Press the System button and select Settings) and uncheck SteamVR Home Beta.*
Today we are updating SteamVR with a new home experience that is richer, more interactive, and more social than the existing launch area. SteamVR Home is currently in beta and we welcome your feedback in the discussion boards.
Ever since SteamVR was released last year, we've been steadily adding ways to customize the launch area (where players start when starting up SteamVR). It's been exciting to see the creativity of the community in the diverse environments and backgrounds submitted to the SteamVR Workshop so far. We've also heard loud and clear that creators want the ability to make more detailed home environments, with sound, animation, interaction, and social elements. All of these features and more are now available with the new SteamVR Home update.
Richer, customizable environments
Environments can now be higher resolution and support animation, sound, games, and interactivity. Players can teleport around and explore any of the hundreds of environments created by the community. In addition, players can customize and save their environment with props and drawings, then set it as their default home space.
Socialize with friends
SteamVR Home has social functions built in, making it easier than ever to connect to friends and other players. Invite friends to join you in your home space, or open any environment up to friends or the public. Voice chat with other players, interact with tools and props, and explore different SteamVR environments with others.
Customize your avatar
Choose your avatar's head and accessorize it with wearables and props. Additional avatars and wearables can be found by completing quests in other SteamVR environments.
Quick links
The default home space includes quick links to your most recently launched VR applications, your Friends list, and open Public or Private rooms. Creators will also have access to these panels and can embed them into any environments they create.
SteamVR Workshop
All existing SteamVR backgrounds and environments are being updated today and will still be available for use. Once updated, players will be able to move around, customize the environment, and invite their friends. The hand customization workshop is under active development and will be available soon.
Creators can use SteamVR Workshop Tools to create and submit environments. This application is accessible in the Tools section of the Steam Library. To learn more about how to get started creating an environment from 3D models or photogrammetry, visit the SteamVR Workshop Wiki.
Destinations
If the content of this update seems familiar, good eye! The core functionality for this update comes from one of our other VR applications - Destinations. To learn more about what's happening with Destinations, see this post.
We believe these updates will improve the SteamVR experience for all players. Let us know what you think in the discussion boards.
*If you'd like to opt out of SteamVR Home Beta, go to Settings in the Dashboard (Press the System button and select Settings) and uncheck SteamVR Home Beta.*