SteamVR - Programmer Joe
General:
  • Fixed detection of HMD monitor when it’s the first monitor on the system (aka error 208).
  • Added checks for running up-to-date firmware

VR Dashboard:
  • Added sounds for most UI interactions
  • Moved dashboard position back from the user and made the dashboard larger to compensate.
SteamVR - Schwindlig [Stefan]
General:
  • Fixed detection of HMD monitor when it’s the first monitor on the system (aka error 208).
  • Added checks for running up-to-date firmware

VR Dashboard:
  • Added sounds for most UI interactions
  • Moved dashboard position back from the user and made the dashboard larger to compensate.
SteamVR - Programmer Joe
SteamVR has been updated to the contents of the most recent beta (plus one minor internal change.)

Note: Chaperone bounds now draw when SteamVR controllers are close to them. However there’s not yet a test for activity on controllers before testing whether they should cause the bounds to draw. If your bounds are on all the time, make sure you don’t have a controller sitting right next to them.


General:
  • Fixed issue that caused haptics on controllers to stop working after a while. The same bug caused the dashboard to forget what app was running and possibly other problems.
  • SteamVR will now run room setup automatically on startup if there is no chaperone data for the current universe.
  • Added taskbar jumplist to the HMD Status window.
  • Made several cases of the error HMDError_NoHmdFound be more specific.
  • Remove all USB Devices will now automatically invoke UAC dialog when necessary.
  • Chaperone has seen many improvements. It now pays attention to the velocity of the headset as well as to the controllers. Furthermore the rendering has been improved to overlay better on existing surfaces, show vertical grid lines, and show the far walls differently from the near one.

Room Setup:
  • Added labels to handles.
  • Added label that shows the distance between the base stations in meters.
  • Fixed orientation handle being confusing to manipulate.
  • Added buttons in 2D overlay for raising and lowering the floor by centimeters.
  • Renamed Safe-Zone to Play Area. Renamed Hard Bounds to Physical Bounds.

Compositor:

Dashboard:
  • Dashboard will now hide itself when the 3D scene app changes.
  • Added Return to Game (close) button to the dashboard.
  • Hooked up Set Current Application As Home in settings.
  • The guide button on a gamepad will now show and hide the dashboard.
  • Fixed Steam UI lingering without the rest of the dashboard when switching apps.
  • Fixed significant performance issue from dashboard rendering that was affecting all games.

Lighthouse:
  • Fixed issue with some Vive developer edition HMDs not detecting which firmware to install.

Oculus Driver:
  • Fix for overlays rendering upside down in OpenGL when using Direct Mode.
  • Suppress spammy messages from OVR runtime.

SteamVR - Programmer Joe
SteamVR has been updated to the contents of the most recent beta (plus one minor internal change.)

Note: Chaperone bounds now draw when SteamVR controllers are close to them. However there’s not yet a test for activity on controllers before testing whether they should cause the bounds to draw. If your bounds are on all the time, make sure you don’t have a controller sitting right next to them.


General:
  • Fixed issue that caused haptics on controllers to stop working after a while. The same bug caused the dashboard to forget what app was running and possibly other problems.
  • SteamVR will now run room setup automatically on startup if there is no chaperone data for the current universe.
  • Added taskbar jumplist to the HMD Status window.
  • Made several cases of the error HMDError_NoHmdFound be more specific.
  • Remove all USB Devices will now automatically invoke UAC dialog when necessary.
  • Chaperone has seen many improvements. It now pays attention to the velocity of the headset as well as to the controllers. Furthermore the rendering has been improved to overlay better on existing surfaces, show vertical grid lines, and show the far walls differently from the near one.

Room Setup:
  • Added labels to handles.
  • Added label that shows the distance between the base stations in meters.
  • Fixed orientation handle being confusing to manipulate.
  • Added buttons in 2D overlay for raising and lowering the floor by centimeters.
  • Renamed Safe-Zone to Play Area. Renamed Hard Bounds to Physical Bounds.

Compositor:

Dashboard:
  • Dashboard will now hide itself when the 3D scene app changes.
  • Added Return to Game (close) button to the dashboard.
  • Hooked up Set Current Application As Home in settings.
  • The guide button on a gamepad will now show and hide the dashboard.
  • Fixed Steam UI lingering without the rest of the dashboard when switching apps.
  • Fixed significant performance issue from dashboard rendering that was affecting all games.

Lighthouse:
  • Fixed issue with some Vive developer edition HMDs not detecting which firmware to install.

Oculus Driver:
  • Fix for overlays rendering upside down in OpenGL when using Direct Mode.
  • Suppress spammy messages from OVR runtime.

SteamVR - Programmer Joe
The SteamVR beta has been updated with the following change.

Dashboard:
  • The guide button on a gamepad will now show and hide the dashboard.
SteamVR - Programmer Joe
The SteamVR beta has been updated with the following change.

Dashboard:
  • The guide button on a gamepad will now show and hide the dashboard.
Sep 8, 2015
SteamVR - Programmer Joe
Today we are adding some more games on Steam for Vive developers to play.

One is an old favorite, the original Cloudhead Demo for GDC – The Gallery. They recently debuted their next steps for the title at PAX, so no Blink in this one but it does feature some great interactive elements.

Alongside them, fellow Canadians or at least people living in Canada for the next few days – Northway Games and Radial games are making Fantastic Contraption available. This puzzle game just premiered its VR version at PAX Prime. It is a great example of room scale gaming, Warning on that 4th puzzle – the one where a cart won’t solve it? Brains will explode when the eureka moment hits.

Not to be left out, the other new game premiered at PAX – Final Approach by Phaser Lock Interactive is now also available. This game came from our Austin game jam and puts you smack dab in the middle of an airport landing planes and helicopters, while putting out fires and more.

As we continue on to launch, developers should let us know when they have new content to either premiere at shows, or share so other developers so they can learn and be inspired and you can get feedback. Just let us know you are ready and we will add it to Steam via the VR Demo package. You can post a thread here to solicit feedback - http://steamcommunity.com/app/358720/discussions/1/

We also wanted to call out - The latest Steam Client beta brings with it some changes to the way VR applications are represented and exposed to OpenVR. You will need to set up your VR application to have Steam deal with it correctly. Check out this post for more information on how to correctly configure you VR App & let us know what you would like to see changed or added.
Sep 8, 2015
SteamVR - augusta
Today we are adding some more games on Steam for Vive developers to play.

One is an old favorite, the original Cloudhead Demo for GDC – The Gallery. They recently debuted their next steps for the title at PAX, so no Blink in this one but it does feature some great interactive elements.

Alongside them, fellow Canadians or at least people living in Canada for the next few days – Northway Games and Radial games are making Fantastic Contraption available. This puzzle game just premiered its VR version at PAX Prime. It is a great example of room scale gaming, Warning on that 4th puzzle – the one where a cart won’t solve it? Brains will explode when the eureka moment hits.

Not to be left out, the other new game premiered at PAX – Final Approach by Phaser Lock Interactive is now also available. This game came from our Austin game jam and puts you smack dab in the middle of an airport landing planes and helicopters, while putting out fires and more.

As we continue on to launch, developers should let us know when they have new content to either premiere at shows, or share so other developers so they can learn and be inspired and you can get feedback. Just let us know you are ready and we will add it to Steam via the VR Demo package. You can post a thread here to solicit feedback - http://steamcommunity.com/app/358720/discussions/1/

We also wanted to call out - The latest Steam Client beta brings with it some changes to the way VR applications are represented and exposed to OpenVR. You will need to set up your VR application to have Steam deal with it correctly. Check out this post for more information on how to correctly configure you VR App & let us know what you would like to see changed or added.
SteamVR - Programmer Joe
The SteamVR beta has been updated with all of the changes from the alpha plus the following changes.

Dashboard:
  • Fixed Steam UI lingering without the rest of the dashboard when switching apps.
  • Fixed significant performance issue from dashboard rendering that was affecting all games.

Compositor:
  • Fixed VR Compositor lingering even after the last app had exited. This is why SteamVR was taking up to 5 seconds to exit.

Here are the update notes from the various alpha updates:
http://steamcommunity.com/games/250820/announcements/detail/118572331074362004

http://steamcommunity.com/games/250820/announcements/detail/118571886453300551

http://steamcommunity.com/games/250820/announcements/detail/118571604274738961
SteamVR - Programmer Joe
The SteamVR beta has been updated with all of the changes from the alpha plus the following changes.

Dashboard:
  • Fixed Steam UI lingering without the rest of the dashboard when switching apps.
  • Fixed significant performance issue from dashboard rendering that was affecting all games.

Compositor:
  • Fixed VR Compositor lingering even after the last app had exited. This is why SteamVR was taking up to 5 seconds to exit.

Here are the update notes from the various alpha updates:
http://steamcommunity.com/games/250820/announcements/detail/118572331074362004

http://steamcommunity.com/games/250820/announcements/detail/118571886453300551

http://steamcommunity.com/games/250820/announcements/detail/118571604274738961
...