Shovel Knight: Treasure Trove - Yacht Club Games

Hello again! Summer is almost over but our love for updating Shovel Knight lives on! We've also been hard at work on the remaining two campaigns. If you haven't seen the mobility preview for Specter Knight's Update then be sure to check it out here. Plenty of great gifs and exciting new gameplay await!

Now on to today's update!
  • New languages supported! Russian and Brazilian Portuguese are now selectable!
  • Text and formatting fixes across Shovel Knight and Plague Knight campaigns.
  • Additional controller support.
  • Fix: Secret title screen code not working when confirm/cancel is swapped.
  • Fix: Calibrate Screen Gamma fix when confirm/cancel switched
  • Fix: Improvements for text replacement cheats.
  • Fix: Challenge “Extendo Retractro” having inconsistent platform timing.
  • Fix: Can no longer pause while game is transitioning.
  • Fix: Specter Knight sometimes floating offscreen during banquet battle intro.
  • Fix: Enchantress dialogue line not being readable. Enchantress no longer interrupts her own dialogue during the to the battle entrance.
  • Fix: Tinker Knight Boss reveal will now wait until the player is on screen.
  • Fix: Moving platforms can no long push pickups in a way that they move infinitely in one direction
  • Fix: Saving text background now visible on same frame as text
  • Fix: Tinker Knight being able to be hit during intro.
  • Fix: Can no longer slide off catapult before it launches you
  • Fix: Sometimes being able to escape Specter Knight boss fight.
  • Fix: Plague Knight specific cheats will no longer activate unless Plague Knight is unlocked.
  • Fix: Hoppicles can no longer fall through platforms
  • Fix: Single checkpoint cheat not working
  • Fix: Lava fish now die in water if fished out. They also die if on land for too long.
  • Fix: Can no longer bind the same button to multiple actions. Added a visual effect when attempting to bind a button already used by another action.
  • Fix: Can no longer open inventory during challenge mode bosses intro
  • Fix: Enemy larger cheat fixes for Tinker Knight and Remnant of Fate
  • Fix: Autoscroll with invincibility cheats creating soft locks.
  • Fix: Teethalon can no longer be hurt while offscreen

  • Fix: [Shovel] Striking Plague Knight's vat once again has blocking knockback.
  • Fix: [Shovel] Can no longer hit campfire during dream. I guess this would
  • be considered sleep shovelling?
  • Fix: [Shovel] The Big Creep’s health sometimes still being active after defeat
  • Fix: [Shovel] The Big Creep spawning issues when activating lights and transitioning rooms simulataneously
  • Fix: [Shovel] Player now turns to face the The Big Creep during bosds intro. It’s not that kind of ghost!
  • Fix: [Shovel] Ghosts being hit during cutscene in Hall of Champions
  • Fix: [Shovel] Served but not yet eaten food from the Gastronomer will still waiting at the Village when you begin New Game+. Leftovers+?
  • Fix: [Shovel] Can now earn the Sparker feat on Black Knight, Mr. Hat, Reize, Baz, and Phantom Striker.
  • Fix: [Shovel] Well Met Feat now requires Mr. Hat to be defeated as well.
  • Fix: [Shovel] Striking Boss Plague Knight's vat as Shovel Knight once again has blocking knockback.
  • Fix: [Shovel] Flare Wander Feat no longer unlocks when hitting a block.
  • Fix: [Shovel] Super Sphere Feat sometimes unlocking from objects that were not hit by Chaos Orb.
  • Fix? [Shovel] Dolly will now discuss her interest in purchasing a beret at Mr. Hat’s Fancy Shop instead of a brooch! Immersion maintained.
  • Fix: [Shovel] Visual frame sync issue with the mobile gear

  • Fix: [Plague] Alchemy Shop sometimes displayed improperly formatted text.
  • Fix: [Plague] Entering the Alchemy shop quickly no longer makes input invalid
  • Fix: [Plague] Being able longer throw bombs in between boss fights in banquet battle
  • Fix: [Plague] Tinker Knight Boss works better with the Sentry Fuse
  • Fix: [Plague] Temporarily unable to move if using the vat during exactly during a screen transition.
  • Fix: [Plague] Hall of Champion Guards can no longer be hit during dialogue
  • Fix: [Plague] Can no longer talk to Troupple King while standing on a Vat
  • Fix: [Plague] Village screen transition loop improved
  • Fix: [Plague] Hall of champions erroneously taking 1000 gold when re-entering.
  • Fix: [Plague] Blowing up Hedge Pupil’s house and leaving the screen breaking the game
  • Fix: [Plague] Sometimes being able to jump or use relics when input is disabled
  • Fix: [Plague] Bosses not resetting the state of the Bomb Jump Blitz Feat. It should now possible to earn while retrying a boss or when fighting multiple bosses in a row.

Hotfix Version 2.4A
  • Fixed a crash that occurs when listening to one of Croaker's jokes in Brazilian Portuguese. I guess you can say he was really killing it! (Sorry.)
  • It is once again possible to bind the same button to multiple actions when editing Single binds. The menu will flash red to warn of a duplicate, but it will no longer stop those who want to setup their input this way!
  • Fixed Mobile Gear relic getting destroyed by Tinker Knight's thrown wrenches while in motion.
  • Adjusted a few typos in Russian and Brazilian Portuguese. Thank you to everyone who contacted us to help fix these.
Shovel Knight: Treasure Trove - Yacht Club Games

Hello again! Summer is almost over but our love for updating Shovel Knight lives on! We've also been hard at work on the remaining two campaigns. If you haven't seen the mobility preview for Specter Knight's Update then be sure to check it out here. Plenty of great gifs and exciting new gameplay await!

Now on to today's update!
  • New languages supported! Russian and Brazilian Portuguese are now selectable!
  • Text and formatting fixes across Shovel Knight and Plague Knight campaigns.
  • Additional controller support.
  • Fix: Secret title screen code not working when confirm/cancel is swapped.
  • Fix: Calibrate Screen Gamma fix when confirm/cancel switched
  • Fix: Improvements for text replacement cheats.
  • Fix: Challenge “Extendo Retractro” having inconsistent platform timing.
  • Fix: Can no longer pause while game is transitioning.
  • Fix: Specter Knight sometimes floating offscreen during banquet battle intro.
  • Fix: Enchantress dialogue line not being readable. Enchantress no longer interrupts her own dialogue during the to the battle entrance.
  • Fix: Tinker Knight Boss reveal will now wait until the player is on screen.
  • Fix: Moving platforms can no long push pickups in a way that they move infinitely in one direction
  • Fix: Saving text background now visible on same frame as text
  • Fix: Tinker Knight being able to be hit during intro.
  • Fix: Can no longer slide off catapult before it launches you
  • Fix: Sometimes being able to escape Specter Knight boss fight.
  • Fix: Plague Knight specific cheats will no longer activate unless Plague Knight is unlocked.
  • Fix: Hoppicles can no longer fall through platforms
  • Fix: Single checkpoint cheat not working
  • Fix: Lava fish now die in water if fished out. They also die if on land for too long.
  • Fix: Can no longer bind the same button to multiple actions. Added a visual effect when attempting to bind a button already used by another action.
  • Fix: Can no longer open inventory during challenge mode bosses intro
  • Fix: Enemy larger cheat fixes for Tinker Knight and Remnant of Fate
  • Fix: Autoscroll with invincibility cheats creating soft locks.
  • Fix: Teethalon can no longer be hurt while offscreen

  • Fix: [Shovel] Striking Plague Knight's vat once again has blocking knockback.
  • Fix: [Shovel] Can no longer hit campfire during dream. I guess this would
  • be considered sleep shovelling?
  • Fix: [Shovel] The Big Creep’s health sometimes still being active after defeat
  • Fix: [Shovel] The Big Creep spawning issues when activating lights and transitioning rooms simulataneously
  • Fix: [Shovel] Player now turns to face the The Big Creep during bosds intro. It’s not that kind of ghost!
  • Fix: [Shovel] Ghosts being hit during cutscene in Hall of Champions
  • Fix: [Shovel] Served but not yet eaten food from the Gastronomer will still waiting at the Village when you begin New Game+. Leftovers+?
  • Fix: [Shovel] Can now earn the Sparker feat on Black Knight, Mr. Hat, Reize, Baz, and Phantom Striker.
  • Fix: [Shovel] Well Met Feat now requires Mr. Hat to be defeated as well.
  • Fix: [Shovel] Striking Boss Plague Knight's vat as Shovel Knight once again has blocking knockback.
  • Fix: [Shovel] Flare Wander Feat no longer unlocks when hitting a block.
  • Fix: [Shovel] Super Sphere Feat sometimes unlocking from objects that were not hit by Chaos Orb.
  • Fix? [Shovel] Dolly will now discuss her interest in purchasing a beret at Mr. Hat’s Fancy Shop instead of a brooch! Immersion maintained.
  • Fix: [Shovel] Visual frame sync issue with the mobile gear

  • Fix: [Plague] Alchemy Shop sometimes displayed improperly formatted text.
  • Fix: [Plague] Entering the Alchemy shop quickly no longer makes input invalid
  • Fix: [Plague] Being able longer throw bombs in between boss fights in banquet battle
  • Fix: [Plague] Tinker Knight Boss works better with the Sentry Fuse
  • Fix: [Plague] Temporarily unable to move if using the vat during exactly during a screen transition.
  • Fix: [Plague] Hall of Champion Guards can no longer be hit during dialogue
  • Fix: [Plague] Can no longer talk to Troupple King while standing on a Vat
  • Fix: [Plague] Village screen transition loop improved
  • Fix: [Plague] Hall of champions erroneously taking 1000 gold when re-entering.
  • Fix: [Plague] Blowing up Hedge Pupil’s house and leaving the screen breaking the game
  • Fix: [Plague] Sometimes being able to jump or use relics when input is disabled
  • Fix: [Plague] Bosses not resetting the state of the Bomb Jump Blitz Feat. It should now possible to earn while retrying a boss or when fighting multiple bosses in a row.

Hotfix Version 2.4A
  • Fixed a crash that occurs when listening to one of Croaker's jokes in Brazilian Portuguese. I guess you can say he was really killing it! (Sorry.)
  • It is once again possible to bind the same button to multiple actions when editing Single binds. The menu will flash red to warn of a duplicate, but it will no longer stop those who want to setup their input this way!
  • Fixed Mobile Gear relic getting destroyed by Tinker Knight's thrown wrenches while in motion.
  • Adjusted a few typos in Russian and Brazilian Portuguese. Thank you to everyone who contacted us to help fix these.
Shovel Knight: Treasure Trove - Yacht Club Games
Howdy, all! How has your January been? Us, well, we wanted to get this new build ready to address a few problematic bugs. Thanks again to everyone who wrote in to report these issues.

  • Fix: Crash when fishing up the same object multiple times while underwater.
  • Fix: Pickups which overlapping the player sometimes not being picked up until moving away and back again.
  • Fix: Autoscrolls sometimes incorrectly crush player when moving near the edge of the screen.
  • Fix: Moving spiked ceiling in Tower of Fate: Ascent not colliding as spikes.
  • Fix: No longer able to jump right after triggering a catapult warp.
  • Fix: [Shovel] Jump cancelling Dust Knuckles on hit only results in a double jump if you are above the ground. Characters with no air jumps can never air jump.
  • Fix: [Shovel] Fixed possible lock-up when Plague Knight summons vats. Occurrence chance was particularly higher on Mac and Linux platforms
  • Fix: [Shovel] Can once again bounce off Plague Knight’s summoned vats.
  • Fix: [Plague] 2nd part of boss no longer kills player if offscreen.
  • Fix: [Plague] Staff of Surging Arcana no longer goes through vertical crushing ceilings/floors when crushed.
  • Fix: Minor option menu fixes.
Shovel Knight: Treasure Trove - Yacht Club Games
Howdy, all! How has your January been? Us, well, we wanted to get this new build ready to address a few problematic bugs. Thanks again to everyone who wrote in to report these issues.

  • Fix: Crash when fishing up the same object multiple times while underwater.
  • Fix: Pickups which overlapping the player sometimes not being picked up until moving away and back again.
  • Fix: Autoscrolls sometimes incorrectly crush player when moving near the edge of the screen.
  • Fix: Moving spiked ceiling in Tower of Fate: Ascent not colliding as spikes.
  • Fix: No longer able to jump right after triggering a catapult warp.
  • Fix: [Shovel] Jump cancelling Dust Knuckles on hit only results in a double jump if you are above the ground. Characters with no air jumps can never air jump.
  • Fix: [Shovel] Fixed possible lock-up when Plague Knight summons vats. Occurrence chance was particularly higher on Mac and Linux platforms
  • Fix: [Shovel] Can once again bounce off Plague Knight’s summoned vats.
  • Fix: [Plague] 2nd part of boss no longer kills player if offscreen.
  • Fix: [Plague] Staff of Surging Arcana no longer goes through vertical crushing ceilings/floors when crushed.
  • Fix: Minor option menu fixes.
Shovel Knight: Treasure Trove - Yacht Club Games
Happy 2016 Everyone!

Today we have a tune-ups and fixes for the Plague of Shadows campaign. Here are the fine details:
  • New: [Plague] Mail Minion will now read a letter to you which includes all sorts of neat stats.
  • New: [Plague] Minion can now appear within Plains of Passage to explain how to perform a bomb burst in case you’re stuck!
  • New: [Plague] Shovel Knight’s Secret Palette Cheats now work when playing as Plague Knight (Plague uses #1-16, SK uses #1-32)
  • New: Added options to swap confirm/back buttons. Options -> Controls -> Confirm/Back
  • Adjustment: [Plague] vs Propeller Knight has been tuned to be less difficult.
  • Adjustment: [Plague] Alchemy menu is slightly faster to open, close, and select items.
  • Adjustment: [Plague] Swapped the design of two rooms within the Plains of Passage while playing as Plague Knight.
  • Adjustment: [Shovel] Important: Game-Changer: Megaton: Can now stand on the roof of all houses in the Village.
  • Fix: The Iron Man 2014 Cheat is back in service! Just enter your name as IM&SGC14 on the profile screen to compete for the highest score in The Lost City. Plague Knight can now take on this challenge with the help of his Treasure Trappings!
  • Fix: [Plague] Lock up when defeating Mole Knight when Mole Knight is hiding in the wall.
  • Fix: [Plague] Health display inconsistencies when upgrading health while maxed out on health tonics.
  • Fix: Re-added some missing treasure in the first enemy map encounter
  • Fix: Item Completion percent surpassing 100%. (armors were being counted twice)
    Fix: Player can collect pickups while in chest open surprise animation.
  • Fix: [Plague] Uncollected Cipher Coins revealed from dirt blocks not re-appearing if moving to a different screen before collecting.
  • Fix: Reize will drop song scroll center screen if he ends up too far to the screen edge.
  • Fix: [Plague] Money bags being caught off screen if he fell down the right-most pit during Propeller Knight’s battle
  • Fix: [Plague] Mr. Hat sometimes appearing off his mark during credits.
  • Fix: [Plague] Smoke bomb and Treasure Knight chest capture bug.
  • Fix: Minor text improvements across all languages.

The team here is also breaking into major design and development on the game's next big Boss Knight campaign: Specter Knight. We hope you have your scythe skills sharpened!
Shovel Knight: Treasure Trove - Yacht Club Games
Happy 2016 Everyone!

Today we have a tune-ups and fixes for the Plague of Shadows campaign. Here are the fine details:
  • New: [Plague] Mail Minion will now read a letter to you which includes all sorts of neat stats.
  • New: [Plague] Minion can now appear within Plains of Passage to explain how to perform a bomb burst in case you’re stuck!
  • New: [Plague] Shovel Knight’s Secret Palette Cheats now work when playing as Plague Knight (Plague uses #1-16, SK uses #1-32)
  • New: Added options to swap confirm/back buttons. Options -> Controls -> Confirm/Back
  • Adjustment: [Plague] vs Propeller Knight has been tuned to be less difficult.
  • Adjustment: [Plague] Alchemy menu is slightly faster to open, close, and select items.
  • Adjustment: [Plague] Swapped the design of two rooms within the Plains of Passage while playing as Plague Knight.
  • Adjustment: [Shovel] Important: Game-Changer: Megaton: Can now stand on the roof of all houses in the Village.
  • Fix: The Iron Man 2014 Cheat is back in service! Just enter your name as IM&SGC14 on the profile screen to compete for the highest score in The Lost City. Plague Knight can now take on this challenge with the help of his Treasure Trappings!
  • Fix: [Plague] Lock up when defeating Mole Knight when Mole Knight is hiding in the wall.
  • Fix: [Plague] Health display inconsistencies when upgrading health while maxed out on health tonics.
  • Fix: Re-added some missing treasure in the first enemy map encounter
  • Fix: Item Completion percent surpassing 100%. (armors were being counted twice)
    Fix: Player can collect pickups while in chest open surprise animation.
  • Fix: [Plague] Uncollected Cipher Coins revealed from dirt blocks not re-appearing if moving to a different screen before collecting.
  • Fix: Reize will drop song scroll center screen if he ends up too far to the screen edge.
  • Fix: [Plague] Money bags being caught off screen if he fell down the right-most pit during Propeller Knight’s battle
  • Fix: [Plague] Mr. Hat sometimes appearing off his mark during credits.
  • Fix: [Plague] Smoke bomb and Treasure Knight chest capture bug.
  • Fix: Minor text improvements across all languages.

The team here is also breaking into major design and development on the game's next big Boss Knight campaign: Specter Knight. We hope you have your scythe skills sharpened!
Shovel Knight: Treasure Trove - Yacht Club Games
How do you do, fellow alchemists.

We have a whole boatload of bug fixes all focused around Plague Knight's campaign. Did you know that Plague Knight is now a playable character? Check out our last big update for more info!

Onto the Plague Knight specific fixes!
  • Black Knight now always spawns. Even if another wandering encounter was previously occupying his map node.
  • Old Shovel Knight profiles saved before clearing the Flying Machine are no longer stuck on that node.
  • Fixed minor text errors in various languages.
  • Treasure Knight’s anchor no longer travels through walls in certain edge cases.
  • Treasure Knight’s chest can no longer be broken by certain special attacks.
  • Clearing to the Explodatorium last (out of the 3 possible Tier 2 stages) no longer skips the Potionarium cutscene (and therefore it is no longer possible to miss the health upgrade).
  • Item completion totals should now add up to 100%.
  • Spending all Cipher Coins no longer removes Cipher Coin collection information from the Inventory’s Gear Tab.
  • Cipher Coin count is now accurate when checking inventory in the Plains of Passage.
  • Binding two separate attack buttons no longer allows Plague Knight to throw bombs while bomb charging.
  • Equipping the Ward Robe and using Berserker's Brew Arcana no longer cause unintended knockback.
  • Using Vat Arcana on the same frame as falling through downward screen transition no longer causes Plague Knight to hang in place.
  • Title screen codes can now be activated with the menu’s arrow keys in addition to the bound in-game directions.
  • End credits characters all appear in front of the houses.
  • Dying while also defeating The Enchantress no longer causes a non-progression.
  • Fast cheat now doesn’t run you past Armory cutscene.
  • Cheating your way to clear the second Black Knight still results in Percy showing up at the Potionarium..
  • Always dancing cheat no longer breaks certain cutscenes.
  • Fixed challenge mode restart issues when using legacy vsync settings.
  • Fixed double Shovel Knight’s appearing in the Banquet Hall when playing with legacy vsync settings
  • Cursor now hides once again when placed over the game window.
  • Fixed issues with Steam overlay with certain screen scale settings.

Thanks, everyone, for bringing these issues to our attention-- and our apologies that these found their way into the game to begin with. Here's to continue to making the game the best it can be.

And, of course, we hope you're enjoying the new campaign!
Shovel Knight: Treasure Trove - Yacht Club Games
How do you do, fellow alchemists.

We have a whole boatload of bug fixes all focused around Plague Knight's campaign. Did you know that Plague Knight is now a playable character? Check out our last big update for more info!

Onto the Plague Knight specific fixes!
  • Black Knight now always spawns. Even if another wandering encounter was previously occupying his map node.
  • Old Shovel Knight profiles saved before clearing the Flying Machine are no longer stuck on that node.
  • Fixed minor text errors in various languages.
  • Treasure Knight’s anchor no longer travels through walls in certain edge cases.
  • Treasure Knight’s chest can no longer be broken by certain special attacks.
  • Clearing to the Explodatorium last (out of the 3 possible Tier 2 stages) no longer skips the Potionarium cutscene (and therefore it is no longer possible to miss the health upgrade).
  • Item completion totals should now add up to 100%.
  • Spending all Cipher Coins no longer removes Cipher Coin collection information from the Inventory’s Gear Tab.
  • Cipher Coin count is now accurate when checking inventory in the Plains of Passage.
  • Binding two separate attack buttons no longer allows Plague Knight to throw bombs while bomb charging.
  • Equipping the Ward Robe and using Berserker's Brew Arcana no longer cause unintended knockback.
  • Using Vat Arcana on the same frame as falling through downward screen transition no longer causes Plague Knight to hang in place.
  • Title screen codes can now be activated with the menu’s arrow keys in addition to the bound in-game directions.
  • End credits characters all appear in front of the houses.
  • Dying while also defeating The Enchantress no longer causes a non-progression.
  • Fast cheat now doesn’t run you past Armory cutscene.
  • Cheating your way to clear the second Black Knight still results in Percy showing up at the Potionarium..
  • Always dancing cheat no longer breaks certain cutscenes.
  • Fixed challenge mode restart issues when using legacy vsync settings.
  • Fixed double Shovel Knight’s appearing in the Banquet Hall when playing with legacy vsync settings
  • Cursor now hides once again when placed over the game window.
  • Fixed issues with Steam overlay with certain screen scale settings.

Thanks, everyone, for bringing these issues to our attention-- and our apologies that these found their way into the game to begin with. Here's to continue to making the game the best it can be.

And, of course, we hope you're enjoying the new campaign!
Shovel Knight: Treasure Trove - IanYCG

Grab your potions and don your mask, it’s time to play as Plague Knight! The Shovel Knight: Plague of Shadows free update is now here!

Features
  • Embark on a new adventure starring Plague Knight, the addled alchemical master of disaster! Featuring a brand new playable character, all new relics, new systems, new boss battles, level tweaks, and a brand new story to adventure through!
  • Is your science up to snuff? Take on Plague Knight specific challenges with new Feats!
  • Prove your mettle in Challenge Mode. Take on speed run challenges, boss rematches, and other rule-benders… and expect some tricky puzzles too!

When you complete the game as Shovel Knight, Plague of Shadows will be unlocked! To start as Plague Knight, create a new profile and choose Plague Knight from the Character Select menu.

There may be a way to unlock Plague of Shadows without finishing the Shovel Knight campaign…
SECRET

2.0 Update Notes
•Plague Knight is now playable! Clear the game as Shovel Knight to unlock.
•Challenge Mode is now available! Clear the game as Shovel Knight to unlock.
•Plague Knight challenge modes are ready to take on! Clear the game as Plague Knight to unlock.
•All new Feats/Achievements for Plague Knight's campaign.
•Victory cinematics and end-game credits can now be skipped by pressing the Start button.

•Change: Feats Menu has been re-designed to support multiple characters.
•Change: Relic Quick Select is now enabled by default when starting the game for the first time on systems that do not support second screens.
•Fix: Rapidly using the fire wand no longer causes both fireballs to collide with one another.
•Fix: Using certain weapons when transitioning to a boss encounter causing issues
•Fix: “Boom!”, “Flying Feat” - No longer unlocks when used to defeat projectiles.
•"Get The Point" feat description changed to indicate that the level needs to be completed too!
•New: Collectable totals can now be checked on the Level Map by pressing Select while on a stage. Displays Song Scrolls and for Plague Knight: Cipher Coins. For Shovel Knight: this menu is only unlocked after having cleared the final stage.
•For Speedy Knights: Wandering encounters on the Level Map will not encroach on the Village if playtime is less than 14 minutes.
•Fix: Options menu sometimes not showing that a controller was present
•Performance improvements (~20% @ 1080p)
•Fix: DPI scaling in Windows
•Fix: Gameplay inconsistencies while playing with vsync disabled. Adding a new vsync option "legacy" which maintains the previous versions "off" behavior.
•New: Moddable post processing!

New known issue: Mouse cursor displays over game. (We'll get this fixed shortly!)
Shovel Knight: Treasure Trove - Yacht Club Games

Grab your potions and don your mask, it’s time to play as Plague Knight! The Shovel Knight: Plague of Shadows free update is now here!

Features
  • Embark on a new adventure starring Plague Knight, the addled alchemical master of disaster! Featuring a brand new playable character, all new relics, new systems, new boss battles, level tweaks, and a brand new story to adventure through!
  • Is your science up to snuff? Take on Plague Knight specific challenges with new Feats!
  • Prove your mettle in Challenge Mode. Take on speed run challenges, boss rematches, and other rule-benders… and expect some tricky puzzles too!

When you complete the game as Shovel Knight, Plague of Shadows will be unlocked! To start as Plague Knight, create a new profile and choose Plague Knight from the Character Select menu.

There may be a way to unlock Plague of Shadows without finishing the Shovel Knight campaign…
SECRET

2.0 Update Notes
•Plague Knight is now playable! Clear the game as Shovel Knight to unlock.
•Challenge Mode is now available! Clear the game as Shovel Knight to unlock.
•Plague Knight challenge modes are ready to take on! Clear the game as Plague Knight to unlock.
•All new Feats/Achievements for Plague Knight's campaign.
•Victory cinematics and end-game credits can now be skipped by pressing the Start button.

•Change: Feats Menu has been re-designed to support multiple characters.
•Change: Relic Quick Select is now enabled by default when starting the game for the first time on systems that do not support second screens.
•Fix: Rapidly using the fire wand no longer causes both fireballs to collide with one another.
•Fix: Using certain weapons when transitioning to a boss encounter causing issues
•Fix: “Boom!”, “Flying Feat” - No longer unlocks when used to defeat projectiles.
•"Get The Point" feat description changed to indicate that the level needs to be completed too!
•New: Collectable totals can now be checked on the Level Map by pressing Select while on a stage. Displays Song Scrolls and for Plague Knight: Cipher Coins. For Shovel Knight: this menu is only unlocked after having cleared the final stage.
•For Speedy Knights: Wandering encounters on the Level Map will not encroach on the Village if playtime is less than 14 minutes.
•Fix: Options menu sometimes not showing that a controller was present
•Performance improvements (~20% @ 1080p)
•Fix: DPI scaling in Windows
•Fix: Gameplay inconsistencies while playing with vsync disabled. Adding a new vsync option "legacy" which maintains the previous versions "off" behavior.
•New: Moddable post processing!

New known issue: Mouse cursor displays over game. (We'll get this fixed shortly!)
...