We have a whole boatload of bug fixes all focused around Plague Knight's campaign. Did you know that Plague Knight is now a playable character? Check out our last big update for more info!
Onto the Plague Knight specific fixes!
Black Knight now always spawns. Even if another wandering encounter was previously occupying his map node.
Old Shovel Knight profiles saved before clearing the Flying Machine are no longer stuck on that node.
Fixed minor text errors in various languages.
Treasure Knight’s anchor no longer travels through walls in certain edge cases.
Treasure Knight’s chest can no longer be broken by certain special attacks.
Clearing to the Explodatorium last (out of the 3 possible Tier 2 stages) no longer skips the Potionarium cutscene (and therefore it is no longer possible to miss the health upgrade).
Item completion totals should now add up to 100%.
Spending all Cipher Coins no longer removes Cipher Coin collection information from the Inventory’s Gear Tab.
Cipher Coin count is now accurate when checking inventory in the Plains of Passage.
Binding two separate attack buttons no longer allows Plague Knight to throw bombs while bomb charging.
Equipping the Ward Robe and using Berserker's Brew Arcana no longer cause unintended knockback.
Using Vat Arcana on the same frame as falling through downward screen transition no longer causes Plague Knight to hang in place.
Title screen codes can now be activated with the menu’s arrow keys in addition to the bound in-game directions.
End credits characters all appear in front of the houses.
Dying while also defeating The Enchantress no longer causes a non-progression.
Fast cheat now doesn’t run you past Armory cutscene.
Cheating your way to clear the second Black Knight still results in Percy showing up at the Potionarium..
Always dancing cheat no longer breaks certain cutscenes.
Fixed challenge mode restart issues when using legacy vsync settings.
Fixed double Shovel Knight’s appearing in the Banquet Hall when playing with legacy vsync settings
Cursor now hides once again when placed over the game window.
Fixed issues with Steam overlay with certain screen scale settings.
Thanks, everyone, for bringing these issues to our attention-- and our apologies that these found their way into the game to begin with. Here's to continue to making the game the best it can be.
And, of course, we hope you're enjoying the new campaign!
We have a whole boatload of bug fixes all focused around Plague Knight's campaign. Did you know that Plague Knight is now a playable character? Check out our last big update for more info!
Onto the Plague Knight specific fixes!
Black Knight now always spawns. Even if another wandering encounter was previously occupying his map node.
Old Shovel Knight profiles saved before clearing the Flying Machine are no longer stuck on that node.
Fixed minor text errors in various languages.
Treasure Knight’s anchor no longer travels through walls in certain edge cases.
Treasure Knight’s chest can no longer be broken by certain special attacks.
Clearing to the Explodatorium last (out of the 3 possible Tier 2 stages) no longer skips the Potionarium cutscene (and therefore it is no longer possible to miss the health upgrade).
Item completion totals should now add up to 100%.
Spending all Cipher Coins no longer removes Cipher Coin collection information from the Inventory’s Gear Tab.
Cipher Coin count is now accurate when checking inventory in the Plains of Passage.
Binding two separate attack buttons no longer allows Plague Knight to throw bombs while bomb charging.
Equipping the Ward Robe and using Berserker's Brew Arcana no longer cause unintended knockback.
Using Vat Arcana on the same frame as falling through downward screen transition no longer causes Plague Knight to hang in place.
Title screen codes can now be activated with the menu’s arrow keys in addition to the bound in-game directions.
End credits characters all appear in front of the houses.
Dying while also defeating The Enchantress no longer causes a non-progression.
Fast cheat now doesn’t run you past Armory cutscene.
Cheating your way to clear the second Black Knight still results in Percy showing up at the Potionarium..
Always dancing cheat no longer breaks certain cutscenes.
Fixed challenge mode restart issues when using legacy vsync settings.
Fixed double Shovel Knight’s appearing in the Banquet Hall when playing with legacy vsync settings
Cursor now hides once again when placed over the game window.
Fixed issues with Steam overlay with certain screen scale settings.
Thanks, everyone, for bringing these issues to our attention-- and our apologies that these found their way into the game to begin with. Here's to continue to making the game the best it can be.
And, of course, we hope you're enjoying the new campaign!
Grab your potions and don your mask, it’s time to play as Plague Knight! The Shovel Knight: Plague of Shadows free update is now here!
Features
Embark on a new adventure starring Plague Knight, the addled alchemical master of disaster! Featuring a brand new playable character, all new relics, new systems, new boss battles, level tweaks, and a brand new story to adventure through!
Is your science up to snuff? Take on Plague Knight specific challenges with new Feats!
Prove your mettle in Challenge Mode. Take on speed run challenges, boss rematches, and other rule-benders… and expect some tricky puzzles too!
When you complete the game as Shovel Knight, Plague of Shadows will be unlocked! To start as Plague Knight, create a new profile and choose Plague Knight from the Character Select menu.
There may be a way to unlock Plague of Shadows without finishing the Shovel Knight campaign… SECRET
2.0 Update Notes
•Plague Knight is now playable! Clear the game as Shovel Knight to unlock. •Challenge Mode is now available! Clear the game as Shovel Knight to unlock. •Plague Knight challenge modes are ready to take on! Clear the game as Plague Knight to unlock. •All new Feats/Achievements for Plague Knight's campaign. •Victory cinematics and end-game credits can now be skipped by pressing the Start button.
•Change: Feats Menu has been re-designed to support multiple characters. •Change: Relic Quick Select is now enabled by default when starting the game for the first time on systems that do not support second screens. •Fix: Rapidly using the fire wand no longer causes both fireballs to collide with one another. •Fix: Using certain weapons when transitioning to a boss encounter causing issues •Fix: “Boom!”, “Flying Feat” - No longer unlocks when used to defeat projectiles. •"Get The Point" feat description changed to indicate that the level needs to be completed too! •New: Collectable totals can now be checked on the Level Map by pressing Select while on a stage. Displays Song Scrolls and for Plague Knight: Cipher Coins. For Shovel Knight: this menu is only unlocked after having cleared the final stage. •For Speedy Knights: Wandering encounters on the Level Map will not encroach on the Village if playtime is less than 14 minutes. •Fix: Options menu sometimes not showing that a controller was present •Performance improvements (~20% @ 1080p) •Fix: DPI scaling in Windows •Fix: Gameplay inconsistencies while playing with vsync disabled. Adding a new vsync option "legacy" which maintains the previous versions "off" behavior. •New: Moddable post processing!
New known issue: Mouse cursor displays over game. (We'll get this fixed shortly!)
Grab your potions and don your mask, it’s time to play as Plague Knight! The Shovel Knight: Plague of Shadows free update is now here!
Features
Embark on a new adventure starring Plague Knight, the addled alchemical master of disaster! Featuring a brand new playable character, all new relics, new systems, new boss battles, level tweaks, and a brand new story to adventure through!
Is your science up to snuff? Take on Plague Knight specific challenges with new Feats!
Prove your mettle in Challenge Mode. Take on speed run challenges, boss rematches, and other rule-benders… and expect some tricky puzzles too!
When you complete the game as Shovel Knight, Plague of Shadows will be unlocked! To start as Plague Knight, create a new profile and choose Plague Knight from the Character Select menu.
There may be a way to unlock Plague of Shadows without finishing the Shovel Knight campaign… SECRET
2.0 Update Notes
•Plague Knight is now playable! Clear the game as Shovel Knight to unlock. •Challenge Mode is now available! Clear the game as Shovel Knight to unlock. •Plague Knight challenge modes are ready to take on! Clear the game as Plague Knight to unlock. •All new Feats/Achievements for Plague Knight's campaign. •Victory cinematics and end-game credits can now be skipped by pressing the Start button.
•Change: Feats Menu has been re-designed to support multiple characters. •Change: Relic Quick Select is now enabled by default when starting the game for the first time on systems that do not support second screens. •Fix: Rapidly using the fire wand no longer causes both fireballs to collide with one another. •Fix: Using certain weapons when transitioning to a boss encounter causing issues •Fix: “Boom!”, “Flying Feat” - No longer unlocks when used to defeat projectiles. •"Get The Point" feat description changed to indicate that the level needs to be completed too! •New: Collectable totals can now be checked on the Level Map by pressing Select while on a stage. Displays Song Scrolls and for Plague Knight: Cipher Coins. For Shovel Knight: this menu is only unlocked after having cleared the final stage. •For Speedy Knights: Wandering encounters on the Level Map will not encroach on the Village if playtime is less than 14 minutes. •Fix: Options menu sometimes not showing that a controller was present •Performance improvements (~20% @ 1080p) •Fix: DPI scaling in Windows •Fix: Gameplay inconsistencies while playing with vsync disabled. Adding a new vsync option "legacy" which maintains the previous versions "off" behavior. •New: Moddable post processing!
New known issue: Mouse cursor displays over game. (We'll get this fixed shortly!)
A tiny update today which address two input issues:
Fix: Unable to enter bindings menu with a controller while another device is detected as disconnected in slot zero. Pretty common with Bluetooth devices. Fix: Mac bindings for Retrobit NES USB adapter didn't include bindings for the dpad.
A tiny update today which address two input issues:
Fix: Unable to enter bindings menu with a controller while another device is detected as disconnected in slot zero. Pretty common with Bluetooth devices. Fix: Mac bindings for Retrobit NES USB adapter didn't include bindings for the dpad.
A new technical fix update is here. I hope your new year is off to a pleasant start!
•Fix: “shaking” movement on map which could occur when playing with VSync disabled. •Fix: Defeating a wandering encounter while on the sides of the screen could result in a bugged cinematic with the player running endlessly off screen. That’s ice cold, SK. At least stick around long enough to their departing dialogue! •Fix: German typo in opening text. •Linux: Improved audio configuration. For more check out Linux Audio Troubleshooting Thread •Additional controller support. Thank you for continuing to submit your devices! •Controller bindings made from within Steam (Big Picture, etc) are no longer overridden by bindings within the game’s controller database. •Fix: Crash when a large number of controllers are connected.
A new technical fix update is here. I hope your new year is off to a pleasant start!
•Fix: “shaking” movement on map which could occur when playing with VSync disabled. •Fix: Defeating a wandering encounter while on the sides of the screen could result in a bugged cinematic with the player running endlessly off screen. That’s ice cold, SK. At least stick around long enough to their departing dialogue! •Fix: German typo in opening text. •Linux: Improved audio configuration. For more check out Linux Audio Troubleshooting Thread •Additional controller support. Thank you for continuing to submit your devices! •Controller bindings made from within Steam (Big Picture, etc) are no longer overridden by bindings within the game’s controller database. •Fix: Crash when a large number of controllers are connected.
Winter Greetings! A new patch is here with a bundle of nice additions in store. Whether you fancy yourself a speed runner or consider yourself a completionist, here are some new treats to make your run that much smoother!
If moment-to-moment updates aren't your thing, you should stop by the Update Plans thread inside the forums! We'll continue to update there when we have news on our big Updates.
•New: Relic Quick Select! Enable this within the controller options menu to allow quickly cycling through relics without needing to open the menu. Press both relic cycle buttons at the same time to unequip your current relic. Relics can also be switched to instantly with the number keys! •New: Full Screen Effects Toggle. Shovel Knight occasionally makes use of effects which causes a large portion of the screen to change colors to add emphasis to certain events. This setting disables these effects or makes them less intense. •New: Item Totals Menu! Once you have cleared the final stage (or in Game+) you can display your song scroll collection tally for a particular stage with the “Select” button. This holiday, how about getting your favorite local Bard what he’s always wanted?!
•Adjustment: Any map encounter past Reize will not spawn until either Reize is defeated or 1 hour of game time has elapsed. Speedy knights no longer need to roll the dice on map encounter movements so late in a run. •Adjustment: Missile leading up to Treasure Knight's front door has been slowed down slightly. •Adjustment: Specter Knight’s opening scythe toss is a bit more predictable. •Adjustment: Relic button’s default controller binding moved to the upper-most face button of controller instead of right shoulder button.
•Fix: Grammatical errors in text for: French, Italian, and German. Thanks everyone, who contacted us with corrections, keep ‘em coming! •Fix: Error which caused the in-game clock to not count up while at the Troupple Pond or campfire. Note: This fix makes the “Hurry Up!” achievement slightly harder! •Fix: “Left Stick/L3” and “Right Stick/R3” not displaying in menus when using a Sony or Microsoft controller. •Fix: Right direction button displaying a left dpad icon within the controller binding menus when using a Sony or Microsoft controller.
•Windows: Performance improvements •Mac/Linux: Fix: Render crash on startup when using slightly older software based OpenGL version.
•Added Shane Calimlim to the credits. He's been here for a while -- but welcome aboard just the same! Without his ongoing engine improvements, debugging support, and drastic overhauls to our build system then these kinds of patches wouldn't be happening! Hurray for continuous integration!
Winter Greetings! A new patch is here with a bundle of nice additions in store. Whether you fancy yourself a speed runner or consider yourself a completionist, here are some new treats to make your run that much smoother!
If moment-to-moment updates aren't your thing, you should stop by the Update Plans thread inside the forums! We'll continue to update there when we have news on our big Updates.
•New: Relic Quick Select! Enable this within the controller options menu to allow quickly cycling through relics without needing to open the menu. Press both relic cycle buttons at the same time to unequip your current relic. Relics can also be switched to instantly with the number keys! •New: Full Screen Effects Toggle. Shovel Knight occasionally makes use of effects which causes a large portion of the screen to change colors to add emphasis to certain events. This setting disables these effects or makes them less intense. •New: Item Totals Menu! Once you have cleared the final stage (or in Game+) you can display your song scroll collection tally for a particular stage with the “Select” button. This holiday, how about getting your favorite local Bard what he’s always wanted?!
•Adjustment: Any map encounter past Reize will not spawn until either Reize is defeated or 1 hour of game time has elapsed. Speedy knights no longer need to roll the dice on map encounter movements so late in a run. •Adjustment: Missile leading up to Treasure Knight's front door has been slowed down slightly. •Adjustment: Specter Knight’s opening scythe toss is a bit more predictable. •Adjustment: Relic button’s default controller binding moved to the upper-most face button of controller instead of right shoulder button.
•Fix: Grammatical errors in text for: French, Italian, and German. Thanks everyone, who contacted us with corrections, keep ‘em coming! •Fix: Error which caused the in-game clock to not count up while at the Troupple Pond or campfire. Note: This fix makes the “Hurry Up!” achievement slightly harder! •Fix: “Left Stick/L3” and “Right Stick/R3” not displaying in menus when using a Sony or Microsoft controller. •Fix: Right direction button displaying a left dpad icon within the controller binding menus when using a Sony or Microsoft controller.
•Windows: Performance improvements •Mac/Linux: Fix: Render crash on startup when using slightly older software based OpenGL version.
•Added Shane Calimlim to the credits. He's been here for a while -- but welcome aboard just the same! Without his ongoing engine improvements, debugging support, and drastic overhauls to our build system then these kinds of patches wouldn't be happening! Hurray for continuous integration!