More than nine years after it was announced, Overgrowth's surreal mix of wild animals, fast-paced martial arts, stealth, and gore is nearly upon us. The last beta version before a proper release arrived this week, bringing with it the game's full story mode.
Those who have purchased the game early will be able to play through the full campaign now, which sees our rabbit hero Turner fight to protect the island of Lugaru from slavers. Expect hand-to-hand combat that relies upon timing and counters, segments where you sneak through shrubbery, and lots of blood.
The amount of gore in the game is emphasised by another tweak in this beta: you can now be impaled by spikes. That means some pretty gory clips of Turner's limp body sliding down a wooden spear, blood spurting.
Other changes will make the game's different animals more distinct. Cat enemies, for example, can now throw smaller weapons such as daggers, while rats can attach bits of the environment to their head as camouflage.
Developer Wolfire Games has fixed lots of bugs, too, and added new settings options including a brightness slider. The full change log is here.
Overgrowth is currently £22.99/$29.99 on Steam and the Humble Store. There's no word on a final release date, but it shouldn't be too long. I, for one, am looking forward to it.
If you're interested, click here to read James's interview with the game's creator earlier this year.
It’s hard to write about Overgrowth [official site] without feeling a little old – this is early access before that was even a thing>. According to my email archives, I was first informed of Wolfire Games’ ninja rabbit simulator entering development in 2008, and I put down a preorder on it back in 2009. It feels very strange to say this, but as of October 4th, 2017, Overgrowth is now feature-complete and the latest version – Beta 6 – will be the last step before launching in a few weeks, with only minor tweaks, tuning and bug-fixing planned before version 1.0.