Nov 15, 2019
Minion Masters - That Sprite
Minion Masters!

Version 1.7 Release Changed



We've got good news and bad news - Let's start with the bad. We try to align expansions with promotional opportunities because they enhance the opportunities we have to bring more players to the game. Unfortunately, a lot of things are conflicting currently, meaning our opportunity doesn't align effectively, meaning fewer players. It's important to us that the game keeps growing, so we have to delay Version 1.7 and The Quest for Mountainshaper to the 5th of December. We know you've been excited about things, but we truly believe it's better for the game if we wait just a bit longer.

To make up for it, we're releasing a new mayhem mode on the 21st, as a teaser for the upcoming community-voted card, Mal'Shar! We'll have a special prize for playing the Mayhem, and the Mayhem is replacing the "Two For Free" one currently scheduled. We'll also be doing a mini-update on the 21st that includes all of the balance changes that were intended for 1.7. The ranked season will not, however, be resetting until Version 1.7's release. Here's one of the balance changes we intend to be making:

  • Ritual of Servitude
  • Summoned Card cap removed
  • Mana Cost 2 > 4
  • Developer Comments
  • With our previous change to Ritual of Servitude we wanted to ensure that we could limit the power level of the high cost decks that made the most use of it without harming the effectiveness of the lower cost decks that were less explosive in their usage of the cards. Unfortunately, some times balance changes don't work out, and it ultimately had less of an impact on the metagame as we had hoped for. We determined that a mana cost increase to 3 wouldn't be significant enough either due to the mana advantage gained. We're hoping that 4 mana is the right place for the card to be.

The Conquest and Battle Pass will also be prolonged, meaning you have more time to get any last rewards you have to collect. Additionally, the last few reveals on the Update Site for the expansion are having their reveal dates changed to reflect the delay. The release of the third chapter of Adventures and the intended December 1.8 patch are also delayed - More information will follow soon.



We want to hear about your card ideas!
We'd like to start a new feature on our future Blog Posts where we can highlight some of the brightest creative minds in the community - And what better way to do that than to hear what kind of cards you think should be added to the game?
Mail your card ideas with as many details as you want to thatsprite@betadwarf.com
It can be about anything - Existing factions, or maybe something new? Building up on existing cards in a clever way or adding something entirely unique to the game.
We'll try to pick out our favourite submission each week to showcase on the blog.
(Please note that we're unlikely to actually implement the cards into the game even if they're featured on the blog - This is something we're doing just for fun :) )
We're looking forward to see what you can come up with!

Streamer Spotlight: DoctorZox
Today we're featuring the remarkable story of Twitch streamer DoctorZox!

Zox earned his PhD in Kinesiology; Master’s in Psychology and a Bachelor's in Philosophy almost 20 years ago. His path was set until this all changed in 2009, when a life changing accident left him disabled and unable to work.

In a struggle to find a new path, he turned to gaming to take his mind on a new, and never ending journey. World of Warcraft followed by Hearthstone was the start.

Achieving PVP Gladiator in WoW Arena and Legend multiple times in Hearthstone with a high rank of Legend 69 left him wanting more.

He found his way to Twitch Affiliate July 9th 2018 streaming Hearthstone. Then transitioned to Minion Masters full time on July 1st 2019, where he was able to achieve GrandMaster in just 2 short weeks! He is known in the wonderful Minion Masters community as DoctorZox to his Twitch family and friends, where you can find him live with his faithful and loyal companion Kiaya!

Check out DoctorZox's twitch stream here!

Cheers from BetaDwarf!
Minion Masters - That Sprite
Minion Masters!

Welcome to a special edition Minion Masters Monday! We've got lots to talk about in terms of our upcoming brand new game mode, Adventures! Let's not waste any time and get right into it:

Adventures



Adventures is a brand new PvE game mode where you play a single-player story with unique mechanics and content!

The Quest for Mountainshaper

In our first Adventure, you join Milloween as she attempts to recover the Mountainshaper, an ancient artifact required to save the world from an unknown but terrifying threat.

With plenty of dangers along the way, she’ll need to enlist the aid of likely and unlikely heroes.

Features:
3 chapters
- Chapters 1 & 2 available at release, Chapter 3 will be available on the 4th of December.
Build your deck as you go. Start with a Master-specific deck and with each victory, you get a choice of cards to add to your deck.
5 Unique Masters with completely new perks and unlockable "Affinity cards".
23 NEW Boss fights
Powerful relics and treasures to earn

Unlockable Hard Mode - Unlocked by completing Chapter 1, challenge yourself against even tougher opponents packing special modifiers! Earn special rewards to show off your Adventures mastery against other players!
Earn Rewards - Through all the chapters you'll earn plenty of tokens and experience, as well as 5 Rare, 3 Supreme & 1 Legendary cards. Completing hard mode awards an exclusive rare and Supreme avatar.
Price - Chapter 1 will be free forever, while Chapters 2 & 3 cost 1400 Rubies as a package, or 1000 individually. You can play owned chapters as much as you want.


Let's take a closer look at two of the Masters that will be available, Milloween and Fergus Flagon Fighter and their unique perks:

Milloween

Basic Attack - Fires 3 Arcane Sparks for 8 damage each. Mana Surge (+50% Attack Speed if you have 6 or more Mana).
Perk 1: Arcane Synergy - Add an Arcane Missiles card to your deck for every two spells in your deck.
Perk 2: Crystal Escort - All Ranged Minions you play are accompanied by a Crystal Sentry.
Perk 3: Arcane Overcharge - Your Spells are cast twice.

Fergus Flagon Fighter

Basic Attack - Uses his regular Minion attack, but can hit both Flying and Ground.
Perk 1: Go Big - Whenever you play a 5+ cost minion card, give nearby friendly minions Frenzy (+50% Movement and Attack Speed, removes Slow) and nearby enemy minions Slow (-25% Movement and Attack Speed, removes Frenzy).
Perk 2: Bigger is Better - The minion card in your deck with the highest health gains double health and Rage (+50% Damage) permanently.
Perk 3: Clan Loyalty - Summon 4 random Stoutheart minion Cards.



Interview with a PTR Tester
Today, we have an interview with one of our PTR Testers Jamez28 from the Official Minion Masters Discord. We wanted to ask him personally what he thought about our new Adventures feature.

BD: Thanks for taking the time to be interviewed. Can you introduce yourself and how long you've been playing Minion Masters for?

Jamez28: Heyo, Im Jamez28, moderator and tournament competitor and ive been playing Minion Masters since early 2017 so around 2 years at this point.

BD: So, you were among the first to test Adventures for us in the PTR. What did you enjoy most about playing it?

Jamez28: I really enjoyed discovering all the different bosses you could encounter during the adventure, many familiar faces from expeditions but tons of new and interesting ones.

BD: Do you have any general advice to give new players getting started in Adventures?

Jamez28: Yeah, adventures are gonna be tough and sometimes they might even feel unfair but then you're gonna have some runs where you sweep the floor vs the bosses and you'll feel like a strategic mastermind.

BD: Who was your favourite of the five masters you could play as?

Jamez28: If I had to make a choice it'd be Jolo, the Hero Scrat, stealing cards from your opponent was phenomenal in establishing tempo and really wrestling control of the game back to you.

BD: Thanks again for your time. Do you have any shoutouts you'd like to make?

Jamez28: Yeah, I'd shoutout the TCL, theyre putting on a lot more tournaments regularly and its a great way to play versus some of the best of Minion Masters and earn some nice rewards along the way, i'd recommend anyone to sign up even if you think you aren't good enough.

Cheers from BetaDwarf!
Nov 1, 2019
Minion Masters - That Sprite
The Quest for Mountainshaper Reveals



Our new Battle Pass Expansion is rapidly approaching, and we've got lots of juicy details about new cards and our Adventures mode to talk about.

First up is the Legendary card Fergus Flagon Fighter. This 7 cost beer brawler likes his Frostberry Brew so much that he turned his mugs into weapons! He'll go for crazy spin attacks while he pushes his way through hordes of enemies, but all the inebriation will cause him to get dizzy. Playing other Stoutheart cards near him while he's dizzy will allow him to get back on his feet again and get right back to it.

On a similar note, we've also revealed the Supreme card Glenn's Brew. This 2 mana Stoutheart spell packs quite a punch and is sure to revitalize anyone in the middle of combat. A random minion in the small area the spell uses will gain 100 Max health and be healed for 400. After 6 seconds, however, the minion will mysteriously vanish, never to be seen again...

View more revealed cards such as Frostfeathers, Woodsman, Caber Tosser, Leiliel's Vortex and more at our Update Site. Next week we'll be spilling all the details on Adventures!

Fan Interview

This week we're interviewing Steven from the Minion Masters Discord. Steven is one of our oldest players and contributes to the community in a variety of ways, and we figured we'd return the favour and let you know how awesome he is.

BD: Thanks for taking time to talk to us. Please introduce yourself and what you frequently do in the community.

Steven: Hello, I am Steven, also known as StevenEven. I am the main contributor on the official Minion Masters wiki and I also am the one who keeps FFA's data spreadsheet up to date. You might also know me from: Moderating the official MM discord, the developer stream recap posts or my previous position at KPC.

BD: How long have you been playing Minion Masters for?

Steven: I have been playing the game since June 2017, so for about 2 years and 4 months. Time flies.

BD: What does editing the wiki usually entail?

Steven: Depending on the task it can be less or more complicated.

For example, when I first started I added "history" on each and every card and master, this meant i had to go trough all patch notes from all time and then write that information on the wiki in a structured manner. I am really proud of the result as new players can always get to look at how the cards used to be. Back when I started playing, I loved hearing the history of certain cards.

Other than that, i usually just need to add the cards and update others due to the balance changes.

When adding cards i just create a new page and copy another's card page, then edit it accordingly. When updating cards it's simply the addition of some text and tweaks of some numbers. It's actually really simple and anyone who knows how to type could do it.

I do however always make sure that all information is correct and integral, and that the history is updated.

BD: Which expansion has been your favourite so far?

Steven: It's kind of a tie between Guardians of the Crystal Spire (since it was the first season with brand new mechanics and minions), Rise of the Howling Moon (since it was the first time a master was added after I started playing and i also liked the theme) or Battle for Light's Reach (since it introduced factions, a feature i wanted and suggested from long before)

BD: Any shoutouts you'd like to make?

Steven: Shoutout to Videogamer77 and his group for being my friends since I started playing, they helped me integrate in the community and reach the point where I am. Also shoutout to FFA for, besides also being a friend, helping me evolve and improve myself both withim the community and in real life, as a person.

Steven can frequently be found hanging out on the Official Minion Masters Discord. Here's to you, Steven!

E-Sports Galore this week!

We've got tons of Minion Masters tournaments happening this weekend! The Challenger League will be running their Volco Cup 3 with a Halloween Edition on November 2nd at 1400 UTC.

Additionally, BadAsAFish80 will be hosting their 5th tournament on the 4th of November. Here's the details on that:

Building on and learning from the success of his previous 4 tournaments BadAsAFish80 is excited to announce that his 5th tournament is now open for registration.

$100 Prize Pool split $50 - First, $25 - Second, $12.50 - Third and Fourth

Top performers get invites to the next Sinobii's Battleground Invitational featuring even more cash prizes! (The number of invites awarded depends on the number of participants).

In game content available to top performers including the Morellia Dynasty Skin to the winner.

Format is Best of 3 Double Elimination.

Registration is currently open and matches are scheduled to begin on the 4th of November.

You are given 3 days for each round to complete it at your and your opponent's convenience.

Choose a master to ban for your opponent for each round.

https://www.toornament.com/en_GB/tournaments/2985229237972811776/information

BadAsAFish80 is looking forward to seeing you in the tournament and wishes you the best of luck and should you have any questions encourages you to reach out to him on Discord (BadAsAFish80 :fish:#0275).


Meanwhile, behind the scenes...

We got these two to put on some funny looking costumes you might recognize. What could that be for?



Cheers from BetaDwarf!
Minion Masters - That Sprite


Are you ready to join in with some Halloween fun for Minion Masters this season?
  • ALL your favourite arenas are being given a special seasonal look!
  • The elusive Pumpking Puff will be available in the store.
  • Free special Halloween avatar in the shop!
  • Free cards via the shop offers!
  • A Special Halloween Quest!

The arenas will be coming with special lighting, lanterns, cobwebs and pumpkins, and our Accursed and Voidborne DLC bundles will be discounted throughout the event. You can check out some previews of the Altar of the Almighty Apep Arena on our blog right here!

Our special Halloween Event will be starting on next Monday the 28th of October until the 4th of November. Make sure to log in, join in with the fun, and collect your free goodies!
Oct 25, 2019
Minion Masters - That Sprite
Minion Masters!

Ready for Minion Masters to get spooky?


Halloween is right around the corner, and we've got the perfect way to celebrate:
  1. ALL your favourite arenas have been given a special seasonal look!
  2. The elusive Pumpking Puff will be available in the store.
  3. Free special Halloween avatar in the shop!
  4. Free cards via the shop offers!
  5. A Special Halloween Quest!

The arenas will be coming with special lighting, lanterns, cobwebs and pumpkins, and our Accursed and Voidborne DLC bundles will be discounted throughout the event. Check out the Altar of the Almighty Apep arena complete with its makeover!




What arena are you most excited to see decorate? Let us know! Our special Halloween Event will be starting on next Monday the 28th of October until the 4th of November. Make sure to log in, join in with the fun, and collect your free goodies!

COMING SOON: The Quest for Mountainshaper

Last week we launched the webpage for our upcoming expansion, The Quest for Mountainshaper! We've got lots of reveals planned in the run-up to Version 1.7, and we've created a special Steam Event that you can sign up for to be reminded of when the update goes live!

In her search for the ancient artifact Mountainshaper, Milloween treks through the frozen Highlands. Here she comes upon a village of big burly humans known as Stouthearts.

After proving herself to their clan, Milloween and her elven companion Leiliel Brightfeather are welcomed with open arms, and invited to join in their revelry. The eager young would-be hero, Fergus Flagon Fighter, promises to guide Milloween as they embark on a dangerous journey through the Mountains.


Awesome Harbinger Fanart
It's no secret that we love to see some of the inspiring creativity our Community. We've frequently held fanart competitions on our own Discord server after all, where some of our most artistic players come together to show off their Minion Masters creations. So we were very happy to see u/HeavyLantern 's take on our favourite flying Slither menace, Harbinger!



We caught up with HeavyLantern and asked him about this cool reimagining.

BD: How long have you been playing Minion Masters for?
HeavyLantern: I've been playing Minion Masters for about 2 months now. One of my best friends introduced me to the game and I instantly became addicted.

BD: What inspired you to draw Harbinger like this?
HeavyLantern: I've always thought Harbinger had a really neat design and motif. Because of his occupation, I thought it would be cool if I could take a darker approach on his concept.

BD: Do you have any social media or art portfolios for people to follow you on?
HeavyLantern: I've made a Tumblr (https://heavylantern.tumblr.com), but I haven't really posted anything there yet. Otherwise, I mostly post art on Reddit (https://www.reddit.com/user/HeavyLantern).

BD: Do you have any other comments?
HeavyLantern: Thank you for putting so much love into this game! I'm really looking forward to the Mountainshaper expansion.

If you liked his art as much as we did, make sure to check him out!

TCL C-Sar's Challenge 2

TCL has been working really hard to get the highest quality tournaments, not only for the participants, but also the viewers. Our Artists, Salbei and Morbid Wisp, have done such amazing progress on the visuals, as well as some cool features that Twitch spectators will be able to see, such as live results of other matches from the same stage, Player Stats (Win Rates) updated live, and rotating visual assets to always have something vibrant and different.
We're hoping all viewers can enjoy these additions, to make their experience watching our events even better.


Check out the Rules for their upcoming C-Sar's Challenge Tournament here, and be sure to tune in for the main event happening on their Twitch stream here on Saturday the 26th at 1400 UTC!

Cheers from BetaDwarf!
Oct 16, 2019
Minion Masters - That Sprite

Minion Masters!

We’ve got a bunch of Quality of Life improvements coming to the game through our Reconnect feature, as well as numerous changes to balance with the removal of double masters for Premade 2v2.

Reconnect

Coming in this update is a feature we’ve wanted to implement for quite some time - The ability to reconnect to ongoing matches! When the server detects that you have an unfinished match when you reach the Main Menu, you will be prompted to reconnect to load back into that game. This feature works for both 1v1 and 2v2 matches, and the match will continue as normal while you’re disconnected (albeit without your Master playing any cards). This also fixes the annoying circumstance of teammates disconnecting during the victory animation causing you a defeat.

Apep Redesign

Our favourite Supreme Slitherer, Apep, has received a complete visual redesign in this update. Looking more vicious and cunning than ever, the self-proclaimed Serpent God comes with all-new sound effects and animations to match his new form. We’re super excited to release him to the playerbase, so please let us know what you think of his new design!

Balance
  • 2v2 Premade Duos can no longer queue with the same Master.

Arcane Bolt
  • Now has an indicator if it will kill or stun a unit
  • Now refunds 1 Mana if it stuns a unit
  • Developer Comments
  • Arcane Bolt often felt like a card that would simply remain “dead” in your hand if you couldn’t find a good application for it while playing against your opponent, and the specific health threshhold could sometimes be unclear as to the outcome of the spell. By adding a QoL indicator and a refund upon stunning a unit, we hope it improves the usability of the spell significantly.

Bahra the Witchwolf
  • Bahra's ability no longer roots units that are played after he is summoned.
  • Developer Comments
  • This was a particularly frustrating interaction with Bahra as it would often result in units you play as a counter being rooted helplessly. While we don't view this as a huge nerf, it should make counterplaying Bahra a great deal less frustrating.

Crystal Arcanist
  • Damage 35 > 40
  • Developer Comments
  • Having long been outshined by its peers, we decided to give it a little bump up.

Defenso Chopper
  • Shock damage 100 > 75
  • Developer Comments
  • As one of the most played cards for a while, it had a tendency to shut down entire strategies on its own.

Demon Warrior
  • Mana Cost 6 > 5
  • Health 450 > 300
  • Damage 110 > 100
  • Now gains triple Health and Damage from the 5th time she is played and onwards.
  • Developer Comments
  • Demon Warrior has struggled a lot since her rework due to how hard it could be to activate her ability. Matches generally started getting faster and her excessive damage was often unnecessary, meaning that she was hard to justify using at the 6 Mana slot. By rescaling her like this we intend to keep her HP total when activated the same, but scale back her damage in return for making her significantly easier to activate over the course of a game.

Disruptor Puffs
  • Now known as Disruptor Puff
  • Mana Cost 2 > 1
  • Unit Count 2 > 1
  • New Ability: When Disruptor Puff reaches the middle of the bridge, it teleports to the other bridge, then teleports back every 6 seconds.
  • Developer Comments
  • Disruptor Puffs had a particularly problematic design where it would significantly hinder your opponent's ability to play the game, and in certain circumstances could snowball to unfair levels. However, the card didn't see much play due to its low power level outside of the dream scenarios, and we were reluctant to buff it because of its oppressive potential. This new design aims to fill the gap of a 1 mana card that can capture both bridges left behind by the change to Scrat Pack, but keeping it distinct with the removal of the versatility that made the Scrats too effective.

Gambler’s Ball
  • Now has a 20% chance to cast both Healing Fireball and Fireball at the same time.
  • Developer Comments
  • Gambler's Ball, while a fun concept, was often completely ineffective in most scenarios, requiring a specific scenario (tanky minions fighting other tanky minions) to guarantee you any sort of value. We saw an opportunity to reinforce the identity of the card and its "Gambling" effect with this new third effect, and we're hoping it makes the card more fun to play with overall.

Lost Legionnaires
  • Now have Empyrean Army: Gain Rage.
  • Developer Comments
  • One of the least played, worst performing cards. This certainly needed a buff, and we wanted to focus on the damage they would deal in direct encounters rather than improve their survivability, having a decent health pool for a 3 mana card already.

Magma Cannon
  • Health 300 > 350
  • Developer Comments
  • Magma Cannon was a low performing card that we felt needed a slight lift in order to perform at an acceptable level. We opted to increase its health so that it could perform direct trades a little better, but it still remains vulnerable to cards that could output significant damage to it quickly.

Milloween
  • Perk 1 changed: Now adds a Single use Arcane Golem to the deck every 30 seconds.
  • Arcane Golem Speed 2 > 3
  • Developer Comments
  • One particularly problematic element of Milloween was that she could focus on creating a high cycle focused deck that relied very little on spells, and hoping to draw the game out to Perk 3, at which point she would be able to drop Level 5 Arcane Golems onto the field at a rapid rate. This would create insurmountable walls of damage and health that were extremely difficult to push past, with most high cycle decks being able to get multiple Golems onto the arena at a time. This was a far cry from her intended design as the Spell-based Master as it was the objectively superior way to play her, whereas lower cycle decks that wanted to make as much use of Spells as possible would have Milloween's key minion on the field less often. With this change we hope to buff the lower cycle, spell-heavy Milloween decks significantly while significantly reducing the benefits of cycle on her.

Ritual of Servitude
  • Summoned units have a maximum mana cost of 6.
  • Developer Comments
  • This card certainly took the meta by storm, as it provided an immense power boost to high cost decks with its huge discount. We’ve opted for this change to try and reign in the extreme decks somewhat without hurting the more reasonable mid-range variations.

Spawn of Fury
  • Now targets a random Minion within a small AoE
  • Developer Comments
  • One core issue that held Spawn of Fury back from being an effective card was its requirement to have a completely empty board state before it could be used reliably. This often left you open to removal spells, or just created a very predictable push that could be either dealt with or simply ignored as the opponent pushed down the other lane with the knowledge that you had spent all your mana on a Spawn of Fury combo. With this targeting change we hope to alleviate that scenario and make the card easier to play.

Stun Lancers
  • Health 150 > 130
  • Developer Comments
  • Stun Lancers were one of the most successful cards in recent patches after their various buffs, providing a huge amount of value for their mana cost. With this change we’re hoping the added vulnerability can help make them a bit less reliable without the proper support.

Sun Burn
  • No longer damages friendly units
  • Developer Comments
  • The friendly fire damage of Sun Burn often made it unappealing to play in its optimal scenarios where you remove enemy units (usually a pesky Dragon Whelp) while buffing up your Minion at the same time. Outside of some niche combinations such as Blood Imps with Lycanthropy, the damage was too much for everything but the largest units to be worth the tradeoff.

Werewolves
  • Attack Speed 1.0 > 1.1
  • Developer Comments
  • The Werewolves proved to be very explosive units, and could be hard to defend against if you didn’t have the right defensive tools. We’re hoping this slight nerf should make it a little easier to deal with them without having the perfect answers in hand.

Misc
  • Altered Ritual of Servitude’s wording to further clarify that its effect includes other copies of Ritual of Servitude.
  • Added search terms for Bronze, Silver and Gold to find Cards with the respective Glory Frames.
  • Modified the News screen to better support variable amounts of items.

Bugs
  • Fixed Stormbringer incorrectly having 40 damage.
  • Fixed the Card Collection counter on the Profile screen being missing.
  • Fixed Conquest Cards counting towards a card’s Glory.
  • Fixed Xbox users not being able to scroll through league ranks with LB.
  • Fixed Cursebearer’s Aura visually lasting 5 seconds still.
  • Fixed Hypnotize disabling Wreckinator’s Slam and Bam.
  • Fixed Crystal Archers’ description in German being broken.
  • Fixed an instance where Morellia’s Book of the Dead could break Armored Escort.
  • Fixed an instance where Wreckinator could moonwalk after being stunned.
  • Fixed an instance where Wreckinator could become stuck after destroying a building - Thanks FingersTitan!
  • Fixed Lycanthropy transformation removing Haunting Hugger - Thanks Omicron666!
Oct 11, 2019
Minion Masters - That Sprite
Minion Masters!

1.6 is rapidly approaching, so we've got lots of news to be sharing regarding it.

Balance Changes


We've got a number of changes coming to cards both recent and old in this update. Here's a quick look at a few of them ahead of time:

Ritual of Servitude
  • Maximum mana cost of the Minion summoned is now 6
  • -------------------
  • Developer Comments: While Ritual of Servitude was great at enabling high cost decks that didn't need to rely on a high cycle to be effective, its ability to consistently put out massive minions at a fraction of their cost could feel very oppressive to play against, giving some decks an impossible matchup, especially in 2v2 matches where the second player on a team could cover the deck's weaknesses with additional bridge capture or defense when necessary.

Disruptor Puffs
  • Count 2 > 1
  • Mana 2 > 1
  • New Effect: When Disruptor Puff reaches the middle of a bridge, it teleports to the other bridge, then jumps back every 6 seconds.
  • -------------------
  • Developer Comments: By reworking Disruptor Puffs we wanted to solve a number of goals at once. Firstly, we wanted to get rid of the previous design of the card as it felt difficult to balance with how explosive and uninteractive its primary effect was. Secondly, we wanted to create some form of efficient 1 mana bridge capture that had counterplay possibilities and wasn't strong offensively in order to make its inclusion in a deck a considered choice the player has to make. We hope that the new role this Puff has can fulfill those purposes.

Spawn of Fury
  • Now selects a random minion within a targeted AoE
  • -------------------
  • Developer Comments: Spawn of Fury's greatest weakness was that it required the board to be empty of allied minions in order to be used effectively against a specific minion. This often made the card unplayable in 2v2, and in 1v1 it could create predictable lightning bolt setups or be an easily telegraphed tactic to let your opponent know you're about to try a big push.

We've got more change coming soon, and there's one perfect place to find out about all of them in one go. That of course would be...

The Dwarf Stream

We've got a Developer Stream for Version 1.6 occurring on next Monday, the 14th of October! Hosted by Community Manager That Sprite, we'll be showing off all the upcoming balance changes and the new Apep Rework in action live! Make sure to be there at 17:00 UTC on the BetaDwarf Twitch Stream!

Sinobii's October Battleground Qualifier Tournament

TEAM MANA FRENZY is excited to continue it's “PLAY-OVER-TIME” series! Participants can play each match at ANY time over a set period of days against the assigned opponent, so you have flexibility to control the scheduling of your match, and play at a time that works for YOU!

EVERYONE who participates, win or lose, gains TEAM MANA FRENZY Experience Points; as you gain XP, you can LEVEL UP to unlock more free in-game content! For those who place highly, up for grabs in each of the weekly TEAM MANA FRENZY events will be various prizes, as well as invites to the SBI - a monthly INVITATION-ONLY event where you can compete against the best of the best for CASH and Glory!

Keep an eye out for these off-stream tournaments being held WEEKLY by members of TEAM MANA FRENZY including BadAsAfish80 and Sinobii, with a new event scheduled to start every week! Registration is currently open for the next event starting Monday: Sinobii's October Battleground Qualifier Tournament. Find out more and register now at:
https://www.toornament.com/en_GB/tournaments/2852166796840239104/information

Cheers from BetaDwarf!
Oct 4, 2019
Minion Masters - That Sprite
Minion Masters!



The mountains whisper...

Throughout the various Battle Passes we've released this year, we always included small insights of lore into the world behind Minion Masters, telling stories of new masters or conflicts between factions that could be reflected in the updates we made. In our next Expansion, for the first time you'll be able to share the journey one of our Masters and their allies will take in their quest to retrieve a legendarily powerful artifact before it falls into the wrong hands. Will you be able to command them to overcome the trials they face? Stay tuned...



BadAsAFish80's Minion Masters Tournament #3

While his #2 tournament is drawing to a close BadAsAFish80 has opened registrations for the next tournament that will be bigger and better than before.

https://www.toornament.com/en_GB/tournaments/2912934180307738624/information

Key points:
- Morellia Dynasty skin and other in-game content to be won, plus the event additionally grants experience towards in-game content via the Team Mana Frenzy Community.
- Winner (plus others depending on participant numbers) to be invited to Sinobii's cash prize monthly tournament.
- 1v1 / Dual Elimination / Best of 3 format / No wildcards
- A flexible schedule gives 3 days for you and your opponent to arrange and complete your match for each round at your convenience.
- Start planned for Monday 7th October.

If you have any questions please feel free to reach out to BadAsAFish80 on Discord (all the details are in the link) and he will be happy to help you.

Many thanks for your time and I look forward to seeing you in the tournament.

Good Luck, Fish.


Cheers from BetaDwarf!
Sep 27, 2019
Minion Masters - That Sprite
Minion Masters!

We've got a bit of a shorter blog post this week as we're working on lots of awesome future content for Minion Masters, but that doesn't mean the news we have to talk about is by any means small.

No double Masters in Premades



Coming in Version 1.6, we'll be removing the ability for two players in a Premade 2v2 Lobby to queue with the same Master. A big part of what gives Premade teams a huge advantage over regular solo queue players is the ability to co-ordinate their deckbuilding perfectly, and with some masters synergizing too well with themselves (Double Mordar, Double Stormbringer, Double Ravager) it could often feel outright unfair as a result. When making a 2v2 lobby, an error message will come up if you try to Search while sharing the same master as your partner.

Re-Connect is coming to Minion Masters
After a small delay from Version 1.5, we're fairly confident that we'll be able to include the Reconnect feature in Version 1.6. Currently, when a player disconnects from a match, the game will instantly end - Giving the win credit to the player (or team) that were still present. With the new Reconnect feature, the match will continue until completion when a team dies. The disconnected player will be able to reconnect to the match as soon as their issues are over, and hopefully start mounting their epic comeback.

In 2v2, this also removes the scenarios where a teammate disconnects during the win animation, and not being credited the victory as a result, or a game that you feel was still winnable by yourself resulting in you being thrown back to the main menu.

Between this and the Premades Double Master change, we're hoping the quality of the 2v2 game mode will be improved significantly in Version 1.6!

The Challenger League Schedule
After the successful first TCL tournament, we've been provided with a full schedule of their planned upcoming tournaments. You'll hear more details about them as they approach, but check them out:

  • October, Saturday 12th - Official event.
  • October, Saturday 26th - 2v2 Guild Wars.
  • November, Saturday 2nd - Official event.
  • November, Wednesday 13th - Casual event.
  • November, Saturday 23rd - Official event.
  • December, Wednesday 4th - Casual event.
  • December, Saturday 14th - Official event / Season End.
  • Make sure to participate and get competitive experience with our awesome high level players!

Cheers from BetaDwarf!
Sep 20, 2019
Minion Masters - That Sprite
Minion Masters!

We've got some extra followup from last week's Apep redesign reveal and some details of Minion Masters for Steam China:

Redesigned Apep Skins
Last week we showed off Apep's brand new look. We're ecstatic at all of the positive feedback we received from all of you, and there were quite a number of requests to show off what all of his previous skins look like with the new model. Well, they've just been completed and we're ready to reveal our new Snake God's outfits:




The Molten, Toxic and Blood Apep skins will retain their animated emission vfx, which we'll hopefully showcase on the next Developer Stream. Which one is your favourite?

Minion Masters for Steam China


Minion Masters has always had a healthy Chinese audience, which is why we were super excited to be one of the first titles confirmed for the platform's release. We're hard at work making sure everything is in the right place for the future release, and while it's a significant time away before anything concrete happens, the possibility to spread Minion Masters to another audience is a fantastic prospect.

For those who've already followed the news and voiced concerns, we want to emphasize that no existing in-game content will be affected by our plans for Steam China. While there will be alternative models, art etc. to meet Chinese regulations, they will be exclusive to the Steam China edition.

To those Chinese Minion Masters players who have been playing already, we want to thank you for showing your support and hope we can bring you an even better experience over the coming months!

The Deadline for the Emote Contest is approaching!


You've only got a couple of days left to get your entries in for the Minion Masters Emote Contest! Entries will be closing this Monday at 0900 UTC+2, at which point we'll be selecting 5 entrants to be polled by the community for the winners! We've got some fantastic entries so far - Will yours be among them?

The Challenger League's First Tournament Starts this Weekend!
Don't forget to tune into the brand new grassroots Minion Masters tournament happening on Saturday at 1300 UTC! It's a Sideboard Double Elimination format with over $200 in cash alone up for grabs as well as the brand new Dynasty Morellia skin! Join the TCL server for all the information on the event as it happens: https://discord.gg/qNCEtRG

Cheers from BetaDwarf!
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