In today's absolutely flawless, perfectly scupted edition of Speak-Up on Kotaku, commenter Kadin wonders if gamers have set their expectations so high that no developer can ever hope to satisfy them completely.
Do we expect too much out of developers these days?
Think about it for a second. Minecraft is a perfect example of this to me. I see a lot of people day in and day out bitch that Notch isn't doing his part. They say he is continuously slacking off and not working hard enough. Do people really feel that the money they spent on the game hasn't given them the value they deserve? Did they envision some grand game that currently is nowhere near their intended end result?
I bought that game back when it was still Alpha ($13 and change USD) and I've easily gotten my money's worth out of it, no question. But I don't know if other people see it as such. Do we have so many games to choose from now that we expect everything to be of such a high caliber? So much so that anything slightly off will be dismissed as ‘lame' and ‘uninspiring'?
Someone please explain to me where this feeling of entitlement came from. I expect to get full value out of my money just like everyone but as our expectations continue to get higher and higher, eventually nothing will ever give us our ‘due' satisfaction.
I think we're becoming a community (or already are it seems sometimes) where nothing is ever good enough. Give us a gem like Mass Effect 2 and we're going to bitch about BioWare/EA's approach to DLC even though the game as delivered was stunning without any need for the DLC in the first place. Give us a great title like Portal 2 and we'll tell you we can beat it very fast if we rush like mad through it so it deserves a 0/10 review on a game site. Release a beauty of a game like Superbrothers Sword & Sworcery on iOS for the measly price of $2.99 and we're going to say to the dev, "I'll wait for it to go on sale!"
Are these just empty threats by people who simply bitch to bitch, or is this the reality of our community? Or has the quality in games really dropped off over the last few years and I simply haven't noticed?
mind = boggled
About Speak-Up on Kotaku: Our readers have a lot to say, and sometimes what they have to say has nothing to do with the stories we run. That's why we have a forum on Kotaku called Speak-Up. That's the place to post anecdotes, photos, game tips and hints, and anything you want to share with Kotaku at large. Every weekday we'll pull one of the best Speak-Up posts we can find and highlight it here.
You might think Mass Effect is all about the chit-chat, but it's not. The talking and running and sexy times are just filler between lots and lots of shooting. Really, then, it's all about the guns. So let's take a look at them.
These weapons were all designed by Brian Sum, a concept artist currently employed at BioWare who's worked on games like Dragon Age, Sonic Chronicles and Shadowrun.
These show some of the guns from Mass Effect 2 in all their glory. What's so great isn't how they look so, well, great, but how the entire team at BioWare manages to keep a uniform visual identity for the series. If you saw any of these weapons in isolation, you'd straight away recognise the mix of gentle curves and blocky sections and say "yup, that gun's from Mass Effect".
Despite admitting that they’ve yet to figure out any kind of useful multiplayer for Mass Effect, Bioware’s Casey Hudson has said that the idea of an MMO in the universe “makes sense”. Speaking to world-bestriding super-magazine Game Informer, he said: “Part of what you’re trying to do is save the universe so you can live in it. That’s part of the promise, I think, for any great IP. It has to be a world worth saving… I think Mass Effect has that quality to it. If you get rid of the Reapers and win that, wouldn’t it be amazing to just live on the Citadel or just take a ship to Omega? That makes sense.”
I feel like any genuine space-life MMO would be pretty amazing, and perhaps Eve Online will manage that in the coming years. Or maybe Bioware will make a space MMO of some kind. Hmm. Thanks,