Battlefield: Bad Company™ 2


A comprehensive update hits the PC version of EA's FPS Battlefield: Bad Company 2 tomorrow, the publisher has announced.


The patch takes into account requests posted in the 'My biggest issues' thread of the game's official forum. Alas, "Girls don't want to go out with me" isn't addressed but a bunch of other important stuff is.


The full list – posted below – includes bug fixes, weapon tweaks and stat revamps.


The update means that the game's servers will be down on Friday between 6.00am and 10.00am GMT, so no breakfast headshots tomorrow.


There's no word on whether the update will be applied to console versions at any point in the future.


Battlefield: Bad Company 2 came out on PC, PlayStation 3 and Xbox 360 back in March. Eurogamer's
Dan Whitehead gave it an impressive 9/10.

  • All Weapons Bronze Insignia requiring an unobtainable bronze star for the tracer dart – requirement removed.
  • Improved Hit registration made through several fixes and some of the hitboxes themselves have been changed. This will increase the accuracy of guns.
  • Blue box chat window removed.
  • The 2 second immunity when spawning/being revived will now be immediately removed either by firing, zooming, or any movement (move, crouch, jump). A Spawning Player can still orient passively in the Game World.
  • 3D vision fixed.
  • Fixed slug shotgun zoom crosshair on PC so they better represent the long range accuracy. Crosshairs now close more on PC, similar to consoles.
  • Reduced slug shotgun hip accuracy to require zooming for consistent long range accuracy. Hip accuracy is now on par with the semi automatic weapons.
  • Fixed a bug on PC where the G3 would do less damage than intended.
  • Fixed VADS turning sensitivity on PC so it performs like the ZU23.
  • Reduced VADS push back and damage to balance it with the ZU23.
  • Fixed a bug where vehicle countermeasures would fail to remove tracer darts at high speed.
  • Reduced the reload time for vehicle countermeasures.
  • Slightly increased the AT4's damage vs armor to emphasize its anti vehicle role while keeping it balanced vs armor.
  • Increased the AT4's top speed and acceleration so users spend less time exposed when firing.
  • Increased the AT4's splash damage so it competes with other AT weapons vs infantry. The AT4 still has the least splash damage of all AT weapons.
  • Reduced the splash damage of the Carl Gustav to bring it in line with other explosive weapons. The Carl Gustav still has the most splash damage of all AT weapons.
  • Increased the 1 shot kill range of the M95 body shot to counter its lower rate of fire.
  • Fixed a bug with the SVU that gave it better close range damage than other semi auto weapons.
  • Reduced all weapon damage to the MCOM by 50%.
  • Fixed an C4 vs MCOM exploit on Atacama Desert.
  • Fixed a bug with FOV when aiming the M1911.
  • Lowered the close range damage of the AN94 to highlight its long range role.
  • Increased the accuracy of the F2000 on the move to highlight its role as a mobile AR.
  • Increased the close range damage of the shotguns to give them a greater advantage vs slugs.
  • Slightly lowered the damage of the M60 to balance its accuracy advantage vs other LMG's.
  • Slightly lowered the damage of the MG3 at close range to balance it with other high rate of fire weapons
  • Slightly increased the damage of the UH60.
Battlefield: Bad Company™ 2

A Senior Gameplay Designer at DICE has addressed concerns from players that Battlefield 3 would be dumbed down in the wake of the success of Battlefield: Bad Company 2 on the Playstation 3 and the XBox 360, saying that "Battlefield 3 needs an extra bit of special attention on the PC."

Writing as Demize99, Alan Kertz from DICE posted on the EA forums to say that "consoles generally are less tolerant of overly complex interfaces. They have less buttons, you need more elegant interfaces."

He adds, "PC players have their own set of requirements. They tend to play only on PC, and they know their PCs have capabilities beyond that of a console. The gap is narrowing, but PCs still have a clear advantage in memory. PC players also demand a PC interface, a server browser, and anything that feels like it might have been "ported" from a console is going to get flamed hard. They are more forgiving of complex systems and will tear any design down into its parts to really figure out how it works. It's a damn sight harder to please a PC player, they have higher expectations."

Kertz confirmed on Twitter that he is currently working on Battlefield 3, and had this to say about the upcoming sequel: "It's too early to talk BF3 specifics. But it's never too early for me to acknowledge that PC players have a fear that BF3 will be "consolized." PC gaming is alive and well, BFBC2 has proven that and no one at DICE or EA can argue with the numbers. Battlefield 3 needs an extra bit of special attention on the PC. I intend to give it that attention, tradition and our community demand it."

Battlefield: Bad Company™ 2

We know Battlefield, we PC gamers. The team-based war series was born on our gaming beasts. We’re au fait with all the basic tips and tricks, the tactics tried and tested across almost a decade on the field of battle. Yes, we know you can stick C4 on a jeep and drive it into baddies while you cackle – we did that back in Battlefield 1942. What new stuff have you got for us, Bad Company 2?



Quite a bit, as it turns out. The latest game in the series really delivers in the field of sneaky, nefarious and downright evil tactics. The tightly focused squad setup – in which only four people can be in direct communication – means that finely honed tactics with a few buddies are more than possible. Since the game’s launch, a good few of these have been practised, polished and perfected by the planet’s best fake soldiers.

Some of these tactics are simple, but some are scarily innovative: a proportion of the internet’s evil geniuses enjoy doing such things as affixing a tracer dart to a friendly UAV, flying it into an enemy base before letting rip with rockets targeted at their own machine. In the spirit of that kind of advanced bastardry, here are the 12 best tips and secrets for getting ahead in Battlefield: Bad Company 2’s multiplayer modes.

1. Load bearing


Objectives are often placed inside rooms; learning which structures can be collapsed is an easy way to avoid getting your hands dirty. Concrete houses can be felled; Portakabin-esque houses will stay up no matter the barrage, forcing you to get in close. Nelson Bay, for example, has stages with objective points in both kinds of building – hit the indestructible one first to split the enemy’s defences, then bring down the other with continuous fire.

2. Objective lost


If your aim is the destruction of Rush mode’s MCOM stations and nothing else, take C4 and the explosives leg pouch specialisation. Get near enough to the objective and start lobbing your plastic explosives – keep going until you’re dry, then chuck a grenade against the station. If you’re up to the flying, stick a friend’s C4 to your UAV and pilot it against the station. Detonate it up close and the station will take heavy damage.

3. Hey, that's mine


A sneaky one, this, but two well-stocked players can cut through objectives like soldier-butter when using this tactic. Take mines and the explosive leg pouches and sprint for MCOM stations. Crouch as soon as you reach them, yourself and a friend hurling mines at the floor. Retreat a safe distance (or don’t, to go down in a blaze of miney glory) and pop the mines with a bullet. They’ll eviscerate the station in one blast.

4. Assault


The Assault class is misnamed. Used properly, they’re mobile gun-turrets, launching endless grenades from the rear in an assault. Take the grenade launcher attachment, find a safe spot – up on Laguna Presa’s hills is a good bet – and drop an ammo box. From there, pop explosions all over the map, closing off choke points with repeat bombardments. If you’re taking smoke grenades, they will kill with an accurate close-range shot.

5. Mismatch


Another class bastardisation: the shotgun is great for sniping. Pick an auto-shotgun – the Saiga is ideal – and the 12 gauge slug specialisation. You’ve now got a rapid fire, long-range weapon that kills in two shots and doesn’t have a lengthy sighting procedure. Use as an engineer to support the backline, sticking close to friendly armour and picking off enemies moving toward your forces. It’s also invaluable for downing UAVs.

6. Eagle eye


Taking the recon’s auto-spotting scope is pointless – hammer Q instead and enemies will light up. If you’re tracking a moving target, take the shot quickly – they might be dinged up from another fight and an easy kill. When dealing with a stationary enemy, take your time and aim high. It’s better to miss with the first shot and pop the second in their head than to alert the foe and have them disappear.

7. What a drag


Essentially, this is your mind’s auto-correction and, once learnt, makes sniping a breeze. Conventional wisdom says later rifles are better, but dragshooting needs a light, quickfiring gun – take the SV98 or the GOL and move fast around the map, taking potshots at fleeing enemies. If you’re caught up close, take a shot and sprint away. Never spend longer than a few seconds in your scoped mode.

8. Tracer tong


Tracer darts have been sped up since the game’s launch, making tagging helicopters and vehicles an easier challenge. Engineer weapons are a little piddly, and wasting a sidearm slot on a non-killy gun isn’t a fantastic idea, so instead it should be the Medic who takes the tracer dart gun. His machinegun rarely runs out of ammo, and he’s got time to sight and shoot vehicles from his safe, cushy position in the middle of the squad.

9. Killer Carl


The Carl Gustav rocket launcher is the best of the bunch for the Engineer. While comparatively weaker against vehicles, it’s so useful in a scrape that firing an extra rocket isn’t that much of a hassle. The Carl Gustav will kill an enemy soldier with one shot, and is so quick to fire that it provides a viable close-range tactic. It also takes much less time to target than the other rockets, making non-tracer helicopter shots a possibility. Ker-splode!

10. Hel-o there


Helicopters – in classic Battlefield fashion – are tough to handle, but can be lethal in the right hands. If you’re in an attack chopper – the Havoc or the Apache – use the pilot’s missiles to attack armour from the rear while the bellygunner shoots human targets. Priority targets are anyone shooting back up at you – obviously – but know the level’s anti-air guns. There’s one at both ends and in the centre of Atacama desert, for example: pop these first.

11. Spawny git


Transport helicopters are mobile spawn points first and attack vehicles second. If you’re piloting a Blackhawk, move and hold in random patterns, letting your gunners know when you’re stopping. If you hear a tracer’s beep, get away fast and hole up before lugging your team back into combat. All you’ll need is a pilot and a gunner to hold the foe’s attention – make the other members of your squad parachute down as soon as they spawn.

12. Class act


Utterly vital in all game modes – and the thing that separates the elite Battlefielders from the rest – is kit switching. If your squad’s Medic goes down, don’t let him respawn. Instead, pop over and grab his gun, switch to the paddles and revive him. He’ll be dressed in your kit, but you’ll have saved a ticket, and finding another downed kit to swap between is easy enough. Riding kits like this means you can go for entire maps without ever respawning.
Jul 16, 2010
Battlefield: Bad Company™ 2 - contact@rockpapershotgun.com (Jim Rossignol)

DICE says: “The article published by PC-Gamer is not accurate. We are currently researching if Onslaught will be available for PC. No release date.”

Bummer. But don’t blame the messenger, eh? EA/DICE need to get their wires straight.

Battlefield: Bad Company™ 2 - Valve
Do you own Battlefield: Bad Company 2 on Steam? If so, you now have access to the Medal of Honor beta! Download it from your games library and jump into the fast and furious multiplayer action created by DICE and prove that you are Tier 1! Click here to install the Medal of Honor beta now.
Battlefield: Bad Company™ 2 - contact@rockpapershotgun.com (Jim Rossignol)

PCG have gone and got DICE to confirm that the Onslaught co-op mode, in which four of the multiplayer maps are reworked for 4-player co-op, will be coming to PC. Although it’s not clear what this means for the server model, which was the reason that was given for it not being released earlier. There are also no details on price or release date, but we’re assuming it can’t take too long… Can it? Hmm, given the back and forth over recent patches, we can see why DICE weren’t forthcoming about this originally, and haven’t provided any dates this time. We’ll see it when we see it, I guess. And then we can start imagining there might be mod tools? No, you’re right, I’m just being silly. I want the moon on a stick, I do. And the strength to wield said lunar lollipop. I’d used it to swat space monsters, or kraken. Probably. I’m all about saving the earth from gigantic horrors.

Battlefield: Bad Company™ 2 - Valve
Updates to Battlefield: Bad Company 2 have been released. The updates will be applied automatically when your Steam client is restarted.

All game servers will need to be taken down for updates. The maintenance period starts on Wednesday Jun 30th at 07:00AM (GMT+2). Most of them should be back up by 11:00AM (GMT+2).

Changelog:

Server - Some potential sources for lag/rubberbanding have been eliminated
Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
Server - Log file for server admins: all remote admin interface commands/events are logged
Server - Log file for server admins: major server events + all chat messages are logged
Server - Idle kick is controllable
Server - Profanity filter can be disabled
Server - Teamkill-kick system is controllable
Server - Ticket counts and bleed rate are controllable per-level
Server - Infantry only mode available per-level
Server - Initial spawn delay and respawn delay are adjustable
Server - Server description can be up to 400 characters, and use "|" for line breaks
Server - Banlist can contain up to 10.000 entries
Server - reduced latency in packet handling

Admin Interface - fixed the player.onKill spam that occasionally happened
Admin Interface - ensured that player.onJoin events always report the player name
Admin Interface - events triggered when people spawn
Admin Interface - much more info on kills
Admin Interface - detailed stats are reported at end-of-round

Gameplay - Various minor level bugfixes
Gameplay - Helicopter handling has been tweaked
Gameplay - Weapon tweaks have been implemented based on PC public feedback
Gameplay - Tracer dart gun speed has been changed from 300 m/s to 200 m/s
Gameplay - Fixed technical hang when a crate was armed outside of the combat area
Gameplay - "Victory is near" message was shown for the wrong team on Valparaiso, this has been fixed
Gameplay - Countermeasures can be fired when driving a helicopter
Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
Gameplay - Advanced Spotting scope works better
Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)
Gameplay - Hit box for moving targets expands based on the speed of the targets movement
Gameplay - G36 now has crosshair when in Hardcore mode

Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
Server Browser - Added support for retrieving update progress
Server Browser - Now refreshes information
Server Browser - Join queue system when attempting to join a full server
Server Browser - All settings are automatically saved between sessions
Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well

Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
Client - Fixed some crashes
Client - Toggle/hold crouch is user controllable
Client - Toggle/hold zoom is user controllable
Client - Vsync bugfixed for DX10/DX11
Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
Client - Improved Play Now functionality
Client - Removed K/D ratio and Skill Level filters in the leaderboards
Client - Any points you get while being dead will be added to your score
Client - Reduced negative mouse acceleration
Client - Increased health on the Cobra to match other vehicles
Client - More informative disconnection/kick reasons
Client - Support for Map Packs so PC gets future VIP maps at the same time as consoles

The Balance tweaks are as followed:
Slightly increased the damage of the UZI at long range.
The AKs74u now has more felt recoil when aiming.
The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
Fixed a bug where the SVU would do too little damage at long range.
Fixed a bug where M95 rounds would not kill armored targets with headshots.

Battlefield: Bad Company™ 2 - Valve
Medal of Honor™ is now available for pre-purchase via Steam.

Pre-purchase now and be ready for the beta, starting June 21st. For customers that pre-purchase Medal of Honor and also own Battlefield Bad Company 2 on Steam, you can access the beta starting June 17. Don't have Bad Company 2? Buy it today and save 33%!

Announcement - Valve
Visit Steam every day this week for big savings on a different EA game.

Today only, save 50% off Battlefield 2 Complete Edition and 33% off Battlefield Bad Company 2. Plus, pre-purchase Medal of Honor and be ready for the early beta access.

Please visit www.steampowered.com for more information.

A different offer starts at 10am Pacific time.

Battlefield: Bad Company™ 2 - contact@rockpapershotgun.com (Jim Rossignol)

The reason being for hmming that Map Pack implies new maps>, when this is actually expanded game modes for existing maps. Still, it’s free I suppose, which is nice enough, although no set release date for PC. It’ll provide for Squad Deathmatch on Nelson Bay and Squad Rush on Laguna Alta. Looks like BigDownload scooped the trailer, but thanks to the gentle magic of internet sharing, we have posted it for you below. In it you see dudes shot, and some buildings permanently crippled. Harrowing stuff. (more…)

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