This time, it's for real! The official public update 0.9 is here. Thanks to our courageous players who tested the branch version to help us to finalise it :) So we added the 2 last heroes, a mob and an event but also the much-awaited tactical map, the backpack and other improvements requested by the community.
Content
Added 2 new heroes:
Mizi Kurtiz, the G2G hero and her dark companion
Kreyang, the EL Founder pack Drakken hero
Added 1 new event: the EMP, which temporarily deactivates modules of random rooms [G2G] Thanks Stealth_Hawk
Added 1 new mob: the Hurna Debuffer (and its elite form) which reduces the attack power of heroes in the room
Added “almost-HD” portraits for the heroes HUD
Improved environments by adding props, animations and FXs
Added situational dialogues (different for each heroes)
Added new tutorial (select in the menu to test it) [WIP]
Added 2 special skills for prisoners and crew members
Improvements
Added a tactical map: mouse wheel down to zoom out, then click or mouse wheel up over a room to zoom in. You can move and (un)power rooms in this mode
Improved the Crystal phase:
The rooms are no longer unpowered
The Crystal can’t be put back in the first room
All the doors of the floor are opened!
You have to decide when you leave the floor: all your crew have to be in the exit, otherwise you lose them!
Added a backpack in the Inventory panel: all items in this bag will be kept between floors
Added remote powering: auto-power several rooms at the same time by clicking on a remote room as long as you have enough Dust
Improved Merchants: each one now has a currency between Food, Industry, Science and Dust for sell and buy
Added a “multi-doors” bonus: get a score bonus when you open doors in an “action phase”
Added a pause button on the bottom right widget
Improved several animations on monsters & heroes
Heroes found in the dungeon can now have a higher level (with cost slightly increased)
Added hero refund: if you dismiss a hero, you get a certain amount of food based on his level
Added a special portrait when a hero dies
Improved Heroes HUD: reorganised the buttons to avoid misclicks, improved wounded feedback
This time, it's for real! The official public update 0.9 is here. Thanks to our courageous players who tested the branch version to help us to finalise it :) So we added the 2 last heroes, a mob and an event but also the much-awaited tactical map, the backpack and other improvements requested by the community.
Content
Added 2 new heroes:
Mizi Kurtiz, the G2G hero and her dark companion
Kreyang, the EL Founder pack Drakken hero
Added 1 new event: the EMP, which temporarily deactivates modules of random rooms [G2G] Thanks Stealth_Hawk
Added 1 new mob: the Hurna Debuffer (and its elite form) which reduces the attack power of heroes in the room
Added “almost-HD” portraits for the heroes HUD
Improved environments by adding props, animations and FXs
Added situational dialogues (different for each heroes)
Added new tutorial (select in the menu to test it) [WIP]
Added 2 special skills for prisoners and crew members
Improvements
Added a tactical map: mouse wheel down to zoom out, then click or mouse wheel up over a room to zoom in. You can move and (un)power rooms in this mode
Improved the Crystal phase:
The rooms are no longer unpowered
The Crystal can’t be put back in the first room
All the doors of the floor are opened!
You have to decide when you leave the floor: all your crew have to be in the exit, otherwise you lose them!
Added a backpack in the Inventory panel: all items in this bag will be kept between floors
Added remote powering: auto-power several rooms at the same time by clicking on a remote room as long as you have enough Dust
Improved Merchants: each one now has a currency between Food, Industry, Science and Dust for sell and buy
Added a “multi-doors” bonus: get a score bonus when you open doors in an “action phase”
Added a pause button on the bottom right widget
Improved several animations on monsters & heroes
Heroes found in the dungeon can now have a higher level (with cost slightly increased)
Added hero refund: if you dismiss a hero, you get a certain amount of food based on his level
Added a special portrait when a hero dies
Improved Heroes HUD: reorganised the buttons to avoid misclicks, improved wounded feedback
We wanted to share with you the latest progress report with the development of Dungeon of the Endless. Indeed, we have been super proud to reach the Beta recently and would like to reassure some of you, longing for the next update!
We have been rather quiet for mainly two simple reasons: some of us have been away or will be soon going on holiday, but also to show and talk about our games at Gamescom (Germany) and Unite (USA). This requires a lot of organisation on our side and we're just working really hard to get a game build ready (it's always nice to show a new version of the game at an event!). Secondly, as you all know, we've recently reached the Beta and have started the implementation of some heavy features:
Co-op multiplayer mode: after several gameplay iterations, we're starting to have something that is quite enjoyable! We're currently fixing several bugs before we can release it in a public update. We still have several improvements we'd like to implement as well but yeah, we're getting there
Tactical map: AT LAST. And it's working too, but we're still working on the visuals
Improved Crystal phase: we're testing several changes with the VIPs
A score journal: work in progress
Several improvements: we've implemented several small improvements requested by the community (but we'll let you know in due time!)
The remaining promised game content: we're not going to shed a tear, but we've added the last heroes and environment for the release
Balancing: singleplayer and multiplayer, but also spaceship wise (we should be working on that in the long run, until the release)
Tl;dr: there's still a lot to come but you'll have to wait a little before you can try out the new additions/changes.
Stay tuned however: we might have cool surprises for you. :)
We wanted to share with you the latest progress report with the development of Dungeon of the Endless. Indeed, we have been super proud to reach the Beta recently and would like to reassure some of you, longing for the next update!
We have been rather quiet for mainly two simple reasons: some of us have been away or will be soon going on holiday, but also to show and talk about our games at Gamescom (Germany) and Unite (USA). This requires a lot of organisation on our side and we're just working really hard to get a game build ready (it's always nice to show a new version of the game at an event!). Secondly, as you all know, we've recently reached the Beta and have started the implementation of some heavy features:
Co-op multiplayer mode: after several gameplay iterations, we're starting to have something that is quite enjoyable! We're currently fixing several bugs before we can release it in a public update. We still have several improvements we'd like to implement as well but yeah, we're getting there
Tactical map: AT LAST. And it's working too, but we're still working on the visuals
Improved Crystal phase: we're testing several changes with the VIPs
A score journal: work in progress
Several improvements: we've implemented several small improvements requested by the community (but we'll let you know in due time!)
The remaining promised game content: we're not going to shed a tear, but we've added the last heroes and environment for the release
Balancing: singleplayer and multiplayer, but also spaceship wise (we should be working on that in the long run, until the release)
Tl;dr: there's still a lot to come but you'll have to wait a little before you can try out the new additions/changes.
Stay tuned however: we might have cool surprises for you. :)
Are you ready for a new creation competition? In the latest update, we implemented a new game option: spaceships that you can actually unlock! They bring new game modes with special gameplay effects, new starting configuration and visuals for even more diversity and more fun of course.
Today, we want to call on your creativity to create an extraordinary new spaceship for Dungeon of the Endless!
The creation contest will be divided in 2 parts:
The gameplay (rules, stats, etc.)
The packaging (visual, name, description, etc.)
PART 1 - GAMEPLAY
The Brief
In order to propose an interesting variety of challenge for the player, here is a quick reminder of the spaceship in game and a glimpse of the others which are planned for the release . The aim is to find ideas not too similar to the already existing ones:
The Infirmary: no end turn auto heal, more HP, drugs
The Armoury: 4 heroes at start, no free hero, no offence module
The Drill: no production module at start, endless floors
The Library: focus on research / modules, heroes "lethal as canaries"
The Refreezerator: 1 hero in the entire game, but undying… or nearly!
The Entries
There are different properties to define in the gameplay aspect of your spaceship:
Code name: the final name will be given in Part 2
Special gameplay rules: see below
Number of heroes at start (1 to 4)
If it's relevant:
Global statistics modifiers (attack power, health, defence, etc. of heroes / mobs / modules)
Starting modules (and unavailable modules)
Starting items (and unavailable modules)
Starting FIDS and FIS incomes
The special gameplay rules are obviously the most important part of the entry. The idea is to find a way to use the current features and elements already available in the game and rearranged them to create a new way to play it. Try to keep it simple! A good concept can be summarised in one sentence.
We will select 3 of your proposals then organise a GAMES2GETHER vote! You may submit several entries but are limited to three! Also make sure you keep all your entries in one post!
Please note however that Amplitude reserves the right to modify the 3 proposals and will work with the winner to finalise the design and adapt it to development constraints.
Deadline
We will be closing the thread on July 15th, at midday (Paris time!).
Prize
Winners of Part 1 et Part 2 will:
Get their names in the game credits
Win a cool Dungeon of the Endless T-shirt and buttons
Three Steam copies of the Dungeon of the Endless - Founder Pack: so you can play with your friends once the multiplayer is released!
Are you ready for a new creation competition? In the latest update, we implemented a new game option: spaceships that you can actually unlock! They bring new game modes with special gameplay effects, new starting configuration and visuals for even more diversity and more fun of course.
Today, we want to call on your creativity to create an extraordinary new spaceship for Dungeon of the Endless!
The creation contest will be divided in 2 parts:
The gameplay (rules, stats, etc.)
The packaging (visual, name, description, etc.)
PART 1 - GAMEPLAY
The Brief
In order to propose an interesting variety of challenge for the player, here is a quick reminder of the spaceship in game and a glimpse of the others which are planned for the release . The aim is to find ideas not too similar to the already existing ones:
The Infirmary: no end turn auto heal, more HP, drugs
The Armoury: 4 heroes at start, no free hero, no offence module
The Drill: no production module at start, endless floors
The Library: focus on research / modules, heroes "lethal as canaries"
The Refreezerator: 1 hero in the entire game, but undying… or nearly!
The Entries
There are different properties to define in the gameplay aspect of your spaceship:
Code name: the final name will be given in Part 2
Special gameplay rules: see below
Number of heroes at start (1 to 4)
If it's relevant:
Global statistics modifiers (attack power, health, defence, etc. of heroes / mobs / modules)
Starting modules (and unavailable modules)
Starting items (and unavailable modules)
Starting FIDS and FIS incomes
The special gameplay rules are obviously the most important part of the entry. The idea is to find a way to use the current features and elements already available in the game and rearranged them to create a new way to play it. Try to keep it simple! A good concept can be summarised in one sentence.
We will select 3 of your proposals then organise a GAMES2GETHER vote! You may submit several entries but are limited to three! Also make sure you keep all your entries in one post!
Please note however that Amplitude reserves the right to modify the 3 proposals and will work with the winner to finalise the design and adapt it to development constraints.
Deadline
We will be closing the thread on July 15th, at midday (Paris time!).
Prize
Winners of Part 1 et Part 2 will:
Get their names in the game credits
Win a cool Dungeon of the Endless T-shirt and buttons
Three Steam copies of the Dungeon of the Endless - Founder Pack: so you can play with your friends once the multiplayer is released!