We are very glad to make this announcement today: we have reached the Beta of Dungeon of the Endless! What does this mean? It means that we are pretty much “feature complete” for the final release of DotE, for the Single Player mode. Indeed, the current game experience should be similar to the one you will receive in the final version, but obviously more balanced and improved!
Please note that we intend to have a 4 player co-op Beta very soon. In the meantime, our VIP players already started testing it but it’s only a first version for now, so we would like to make sure we can improve it a little bit before making it available to all of you.
To celebrate the Beta of DotE, you will finally be able to purchase the Founder Pack Upgrade, that includes the unique Library ship and Josh 'Ntello hero, Endless Space coupons, and the Founder Pack badge for our forum. You will only be able to pick up the Founder Pack Upgrade during the Beta: once we announce and reach the final release, it will be too late! Also, the game (both editions: Pixel and Founder pack) will keep the 25% Alpha discount until the end of the Steam Summer Sales before changing into the usual 10% Beta discount.
Anyway, we’re really excited (and quite stressed out – if only you could see the shadows under our eyes) for this release: we are bringing some really cool additions and hope you will enjoy them. Besides other additions, improvements, some balancing and bug fixing, this new version includes the implementation of new game modes thanks to the spaceships you will be able to unlock through special achievements.
From Alpha to Beta: what have we achieved?
MORE OF EVERYTHING: more doors, floors, monsters, heroes, items, modules and surprises
HEROES: the ability to choose your starting heroes and use powerful skills to survive this hell
SCIENCE: use Science to build and level-up modules and make those monsters cry
NEW GAME MODES: you can now unlock new starting spaceships to discover completely new game modes
IMPROVED CONTROLS: we worked on a refined game system and controls requested by the community
NEW TRACKS: we have added two brand new awesome FlybyNo music tracks
The Spaceships
We implemented a new game option: the ability to choose the crashed spaceship you will start the game with. You can unlock a new spaceship by earning special achievements (two different possibilities for each spaceship – Steam achievements will be available later) and will be able to select it in the configuration panel at the start of a new game.
A Spaceship is not only a visual skin of the first room: indeed, it comes with special gameplay effects, a starting package (a defined number of heroes, resources, items, modules etc.), a new design of Crystal, and a new order of floor environments. Each spaceship is like a mode and should bring some diversity to your game experience!
/!\ Warnings:
The new spaceship balancing is still WIP
For technical and optimisations reasons, we have entirely recoded the sprites manager of the game (animation system): it was a very big task with a lot of repercussions. We think that we have fixed most of them, but there could still be some graphical issues, so please accept our apologies in advance.
We are very glad to make this announcement today: we have reached the Beta of Dungeon of the Endless! What does this mean? It means that we are pretty much “feature complete” for the final release of DotE, for the Single Player mode. Indeed, the current game experience should be similar to the one you will receive in the final version, but obviously more balanced and improved!
Please note that we intend to have a 4 player co-op Beta very soon. In the meantime, our VIP players already started testing it but it’s only a first version for now, so we would like to make sure we can improve it a little bit before making it available to all of you.
To celebrate the Beta of DotE, you will finally be able to purchase the Founder Pack Upgrade, that includes the unique Library ship and Josh 'Ntello hero, Endless Space coupons, and the Founder Pack badge for our forum. You will only be able to pick up the Founder Pack Upgrade during the Beta: once we announce and reach the final release, it will be too late! Also, the game (both editions: Pixel and Founder pack) will keep the 25% Alpha discount until the end of the Steam Summer Sales before changing into the usual 10% Beta discount.
Anyway, we’re really excited (and quite stressed out – if only you could see the shadows under our eyes) for this release: we are bringing some really cool additions and hope you will enjoy them. Besides other additions, improvements, some balancing and bug fixing, this new version includes the implementation of new game modes thanks to the spaceships you will be able to unlock through special achievements.
From Alpha to Beta: what have we achieved?
MORE OF EVERYTHING: more doors, floors, monsters, heroes, items, modules and surprises
HEROES: the ability to choose your starting heroes and use powerful skills to survive this hell
SCIENCE: use Science to build and level-up modules and make those monsters cry
NEW GAME MODES: you can now unlock new starting spaceships to discover completely new game modes
IMPROVED CONTROLS: we worked on a refined game system and controls requested by the community
NEW TRACKS: we have added two brand new awesome FlybyNo music tracks
The Spaceships
We implemented a new game option: the ability to choose the crashed spaceship you will start the game with. You can unlock a new spaceship by earning special achievements (two different possibilities for each spaceship – Steam achievements will be available later) and will be able to select it in the configuration panel at the start of a new game.
A Spaceship is not only a visual skin of the first room: indeed, it comes with special gameplay effects, a starting package (a defined number of heroes, resources, items, modules etc.), a new design of Crystal, and a new order of floor environments. Each spaceship is like a mode and should bring some diversity to your game experience!
/!\ Warnings:
The new spaceship balancing is still WIP
For technical and optimisations reasons, we have entirely recoded the sprites manager of the game (animation system): it was a very big task with a lot of repercussions. We think that we have fixed most of them, but there could still be some graphical issues, so please accept our apologies in advance.
Swapping two different items will now give the correct amount for each statistics
Heroes will keep abilities given by the level, even if the player equips and unequips an item with the same abilities
Merchants no longer disappear
Fixed the buy/sale system
Fixed the Pepper Spray tooltip
BALANCING
Reduced the game difficulty:
Slightly reduced number of mobs in waves
Increased Food, Industry and Science basic incomes to 3 (used to be 2)
Reduced attack power of Hurna Hunter
Slightly increased the Wit of heroes
Increased HP and defence of Elise
“Too Easy” difficulty: reduced HP and attack power of mobs (remark: since the first easy mode appearance, the quantity of mobs is the same in the 2 modes, but weaker)
Removed the artefact in the first room of the floor
Please note that the balancing is still WIP, thanks for your feedback!
Swapping two different items will now give the correct amount for each statistics
Heroes will keep abilities given by the level, even if the player equips and unequips an item with the same abilities
Merchants no longer disappear
Fixed the buy/sale system
Fixed the Pepper Spray tooltip
BALANCING
Reduced the game difficulty:
Slightly reduced number of mobs in waves
Increased Food, Industry and Science basic incomes to 3 (used to be 2)
Reduced attack power of Hurna Hunter
Slightly increased the Wit of heroes
Increased HP and defence of Elise
“Too Easy” difficulty: reduced HP and attack power of mobs (remark: since the first easy mode appearance, the quantity of mobs is the same in the 2 modes, but weaker)
Removed the artefact in the first room of the floor
Please note that the balancing is still WIP, thanks for your feedback!
Fixed a typo in the game configuration which caused this unintended extreme difficulty
Please accept our apologise for the inconvenience. We are working on fixing the other issues reported by the community at the moment. You should expect the "Hot fix" in the upcoming days, once our QA team gives us the green light for the changes we submitted.
Fixed a typo in the game configuration which caused this unintended extreme difficulty
Please accept our apologise for the inconvenience. We are working on fixing the other issues reported by the community at the moment. You should expect the "Hot fix" in the upcoming days, once our QA team gives us the green light for the changes we submitted.