Dungeon of the ENDLESS™ - Steph'nie
<a href="http://forums.amplitude-studios.com/content.php?391-DotE-The-Necrophage"><img src="http://i.imgur.com/gizyZSi.jpg" width="630"></a>

Hey guys,

These past few days have been tiring but fun! We've had the opportunity to meet some of our forums regulars at the office last Friday. Indeed, we have organised a playtest session of Endless Legend and Dungeon of the Endless, and we've decided to invite some of you over. It was a cool experience for all of us I'm sure and we'll share the experience on the dev blog very soon. But for now, let's focus on DotE: we have our "Necrophage" update coming up for you!

This update [0.3.5] will bring a new floor (the dungeon now has a total of 6 floors), a new Necrophage environment and the hero you have chosen in a previous GAMES2GETHER vote, difficulty levels, new game events created by the community, and more. Check out the release notes below.


RELEASE NOTES [0.3.5]

Changes & Additions
  • Added a new floor; the dungeon now has a total of 6 floors
  • Added the Necrophage environment at the level 5 and 6
  • Added 2 difficulty levels, which can be selected at the start of the game:
    • Too Easy
    • Easy
  • Added 3 new events:
    • Cryo Capsule – The player can trade Industry once to: obtain Food, find heroes, or a Toxic Cloud (see below) [G2G]
    • Dust Factory – In exchange of Industry, the Dust Factory can either give you Dust, or explode and destroy all the module slots in the room
    • Toxic Cloud – You can randomly find the Toxic Cloud in rooms that will slow hero movement and attack speed
  • Added a new Necrophage hero, Skroig [G2G]
    • Characteristics: he refuses to wear an armour (it doesn’t fit his style); because he finds his own food, the recruitment and levelling up costs are reduced
  • Added Science loot
  • Added some VFX and SFX
  • Improved some module tooltips
  • Fixed a bug that modifies the attack power of heroes on some directions and prevents the reduction of the cooldown for some heroes (Max, Opbot, Golgy)

Balance
  • Hero max level is now set to 8: 2 levels by heroes have been added and the stats tweaked (globally reduced and increased some)
  • Changed the unlock levels of skills Warning: some levels won’t unlock any skill
  • Removed the Operate skill for Gork and Troe
  • Removed the Repair skill for some Deena
  • Tweaked the item loot table and costs
  • Added the Operate skill on 2 items: Scope and Energy Bar
  • Increased difficulty of Hydra and Zombie mobs
  • Added a speed reducer on heroes in room with Hydra mobs
  • Increased Science cost of minor module upgrades (+20%)
  • Increased effect of minor module upgrades
  • Tweaked module power:
    • Slightly reduced Prisoner Prod power
    • Increased Tesla power
    • Reduced Claymoar power
    • Increased Tear Gas power and added a damage over time
  • Removed the “special” level 5
  • Increased difficulty in the last levels

Have fun and let us know what you think!
Dungeon of the ENDLESS™ - Steph(✿◠‿◠)


Hey guys,

These past few days have been tiring but fun! We've had the opportunity to meet some of our forums regulars at the office last Friday. Indeed, we have organised a playtest session of Endless Legend and Dungeon of the Endless, and we've decided to invite some of you over. It was a cool experience for all of us I'm sure and we'll share the experience on the dev blog very soon. But for now, let's focus on DotE: we have our "Necrophage" update coming up for you!

This update [0.3.5] will bring a new floor (the dungeon now has a total of 6 floors), a new Necrophage environment and the hero you have chosen in a previous GAMES2GETHER vote, difficulty levels, new game events created by the community, and more. Check out the release notes below.


RELEASE NOTES [0.3.5]

Changes & Additions
  • Added a new floor; the dungeon now has a total of 6 floors
  • Added the Necrophage environment at the level 5 and 6
  • Added 2 difficulty levels, which can be selected at the start of the game:
    • Too Easy
    • Easy
  • Added 3 new events:
    • Cryo Capsule – The player can trade Industry once to: obtain Food, find heroes, or a Toxic Cloud (see below) [G2G]
    • Dust Factory – In exchange of Industry, the Dust Factory can either give you Dust, or explode and destroy all the module slots in the room
    • Toxic Cloud – You can randomly find the Toxic Cloud in rooms that will slow hero movement and attack speed
  • Added a new Necrophage hero, Skroig [G2G]
    • Characteristics: he refuses to wear an armour (it doesn’t fit his style); because he finds his own food, the recruitment and levelling up costs are reduced
  • Added Science loot
  • Added some VFX and SFX
  • Improved some module tooltips
  • Fixed a bug that modifies the attack power of heroes on some directions and prevents the reduction of the cooldown for some heroes (Max, Opbot, Golgy)

Balance
  • Hero max level is now set to 8: 2 levels by heroes have been added and the stats tweaked (globally reduced and increased some)
  • Changed the unlock levels of skills Warning: some levels won’t unlock any skill
  • Removed the Operate skill for Gork and Troe
  • Removed the Repair skill for some Deena
  • Tweaked the item loot table and costs
  • Added the Operate skill on 2 items: Scope and Energy Bar
  • Increased difficulty of Hydra and Zombie mobs
  • Added a speed reducer on heroes in room with Hydra mobs
  • Increased Science cost of minor module upgrades (+20%)
  • Increased effect of minor module upgrades
  • Tweaked module power:
    • Slightly reduced Prisoner Prod power
    • Increased Tesla power
    • Reduced Claymoar power
    • Increased Tear Gas power and added a damage over time
  • Removed the “special” level 5
  • Increased difficulty in the last levels

Have fun and let us know what you think!
Feb 20, 2014
Dungeon of the ENDLESS™ - S.
Release Notes [0.2.1]
  • Artefact HP is no longer restored when you save a game
  • Minor module slots are no longer visible on top of the GUI panels
  • Fixed a bug in the Sewer environment: heroes blocked in small rooms
  • Neurostun module is now functional
Feb 20, 2014
Dungeon of the ENDLESS™ - Steph(✿◠‿◠)
Release Notes [0.2.1]
  • Artefact HP is no longer restored when you save a game
  • Minor module slots are no longer visible on top of the GUI panels
  • Fixed a bug in the Sewer environment: heroes blocked in small rooms
  • Neurostun module is now functional
Dungeon of the ENDLESS™ - S.
<a href="http://forums.amplitude-studios.com/content.php?388-DotE-The-Scientist-update-0.2.0-New-G2G-Vote"><img src="http://i.imgur.com/nKFRVmP.jpg" width="630"></a>

Hey guys,

Here it is at last... As we mentioned earlier this week, we are introducing a new resource in Dungeon of the Endless: Science, which you will be able to play once your game has updated (you may need to restart Steam)!

We have been amazed by the amount of submissions in our latest forums competition for hero items. With about 180+ ideas, we have decided to allow the community to vote for their favourites, which now leads us to tonight's GAMES2GETHER vote on hero items!


RELEASE NOTES [0.2.0] - THE SCIENTIST

CHANGES & ADDITIONS

System
  • Changed version annotation system
  • Changed location of the diagnostics.html files: .../Public/Documents/Dungeon of the Endless/Temporary Files
  • Changed keys configuration for specific keyboards
  • Added a shortcut: you can now select a module in the build menu with F1, F2, F3, F4 or Z, X, C ,V
  • Changed a shortcut: you can select multiple heroes with “Q” on QWERTY/QWERTZU (“A” on AZERTY keyboard)

Gameplay
  • Added 3 new items with special skills
    • Aftershave
    • Hipster Scarf
    • Ahhrrrmani Suit
  • Added an area of effect FX for the “Claymoar” module
  • Improved notifications:
    • New item discovery
    • New module unlocked
  • Improved module tooltips
  • New score calculation: it is now based on the number of doors open, FIS gathered, killed mobs, Dust lost, heroes lost and FIS left at the end; we decided not to take the time factor into account and continue to display it as a second value

FX
  • Modified several VFXs and SFXs on skills and the Sewer environment
  • Added VFX on superior levels modules
  • Added VFX when you level up modules
  • Added VFX when you suppressed modules


SCIENCE & RESEARCH
  • Added a new resource: Science
  • Implemented Endless Artefacts: you can now find artefacts in rooms that allow you to research new modules, in exchange of Science; this artefact needs to be defended during the research (3 turns). See Dev Blog for details: http://forums.amplitude-studios.com/content.php?386-DotE-Scientific-Progress-Goes-Woof
  • Added levels on modules: you can now level up your modules with Endless Artefacts ; 4 levels per modules, for both major and minor modules
  • Added 3 new modules:
    • Science Creator I (major module)
    • Tactical HUD (major module)
    • Tear Gas (minor module)


BALANCING
  • Increased the overall difficulty of the game
  • Reduced the difficulty on level 1
  • Reduced price and power of non-common items
  • Reduced spawn probability of some powerful items
  • Tweaked effects of support / debuff modules
  • Reduced power of some modules, as resource production of major modules (but can be increased with level up)
  • Increased hero levelling up cost (especially for the last levels)
  • Increased power of some passive skills
  • Increased merchant HP / defence
  • Reduced the amount of minor slots in the last levels
  • Increased the amount of major slots
  • Reduced disparity between mobs speed (increased difficulty)
  • Increased Dust loot in rooms
  • Changed the defence computation: new formula of damage = attack power * (1 - (defence / defence + 100)) with new defence values for heroes, mobs, items, modules and skill (prevents invincibility)
We are currently working on the difficulty levels.


BUG FIX
  • Fixed the effect of some passive skills:
    • Repair
    • Knee Deep in Blood
    • Placebo
  • Fixed several bugs:
    • Chest stuck in doorway after a hero’s death
    • Blocked hero in a specific room
    • Rocks appearing in the background
  • Fixed an exploit: free Dust from the Merchant

Your previous save will not be compatible with the current version, so make sure you start a new game! :) Thank you.


~ Amplitude Studios
Dungeon of the ENDLESS™ - Steph(✿◠‿◠)


Hey guys,

Here it is at last... As we mentioned earlier this week, we are introducing a new resource in Dungeon of the Endless: Science, which you will be able to play once your game has updated (you may need to restart Steam)!

We have been amazed by the amount of submissions in our latest forums competition for hero items. With about 180+ ideas, we have decided to allow the community to vote for their favourites, which now leads us to tonight's GAMES2GETHER vote on hero items!


RELEASE NOTES [0.2.0] - THE SCIENTIST

CHANGES & ADDITIONS

System
  • Changed version annotation system
  • Changed location of the diagnostics.html files: .../Public/Documents/Dungeon of the Endless/Temporary Files
  • Changed keys configuration for specific keyboards
  • Added a shortcut: you can now select a module in the build menu with F1, F2, F3, F4 or Z, X, C ,V
  • Changed a shortcut: you can select multiple heroes with “Q” on QWERTY/QWERTZU (“A” on AZERTY keyboard)

Gameplay
  • Added 3 new items with special skills
    • Aftershave
    • Hipster Scarf
    • Ahhrrrmani Suit
  • Added an area of effect FX for the “Claymoar” module
  • Improved notifications:
    • New item discovery
    • New module unlocked
  • Improved module tooltips
  • New score calculation: it is now based on the number of doors open, FIS gathered, killed mobs, Dust lost, heroes lost and FIS left at the end; we decided not to take the time factor into account and continue to display it as a second value

FX
  • Modified several VFXs and SFXs on skills and the Sewer environment
  • Added VFX on superior levels modules
  • Added VFX when you level up modules
  • Added VFX when you suppressed modules


SCIENCE & RESEARCH
  • Added a new resource: Science
  • Implemented Endless Artefacts: you can now find artefacts in rooms that allow you to research new modules, in exchange of Science; this artefact needs to be defended during the research (3 turns). See Dev Blog for details: http://forums.amplitude-studios.com/content.php?386-DotE-Scientific-Progress-Goes-Woof
  • Added levels on modules: you can now level up your modules with Endless Artefacts ; 4 levels per modules, for both major and minor modules
  • Added 3 new modules:
    • Science Creator I (major module)
    • Tactical HUD (major module)
    • Tear Gas (minor module)


BALANCING
  • Increased the overall difficulty of the game
  • Reduced the difficulty on level 1
  • Reduced price and power of non-common items
  • Reduced spawn probability of some powerful items
  • Tweaked effects of support / debuff modules
  • Reduced power of some modules, as resource production of major modules (but can be increased with level up)
  • Increased hero levelling up cost (especially for the last levels)
  • Increased power of some passive skills
  • Increased merchant HP / defence
  • Reduced the amount of minor slots in the last levels
  • Increased the amount of major slots
  • Reduced disparity between mobs speed (increased difficulty)
  • Increased Dust loot in rooms
  • Changed the defence computation: new formula of damage = attack power * (1 - (defence / defence + 100)) with new defence values for heroes, mobs, items, modules and skill (prevents invincibility)
We are currently working on the difficulty levels.


BUG FIX
  • Fixed the effect of some passive skills:
    • Repair
    • Knee Deep in Blood
    • Placebo
  • Fixed several bugs:
    • Chest stuck in doorway after a hero’s death
    • Blocked hero in a specific room
    • Rocks appearing in the background
  • Fixed an exploit: free Dust from the Merchant

Your previous save will not be compatible with the current version, so make sure you start a new game! :) Thank you.


~ Amplitude Studios
Dungeon of the ENDLESS™ - S.
<a href="http://forums.amplitude-studios.com/content.php?386-DotE-Scientific-Progress-Goes-Woof"><img src="http://i.imgur.com/wr6X2V9.jpg" width="630"></a>

Hey everyone,

We hope you had a nice weekend and that you are enjoying the latest build of Dungeon of the Endless. We have recently introduced the Laboratory environment and all know that you are eagerly expecting the last missing resource of DotE: Science!

It will complete the FIDS (Food, Industry, Dust, Science) you can already find in our previous game, Endless Space! Of course, the update will include other features as well, but we'll tell you more about that when the update is available: sometime this week.


SCIENCE 101

The addition of Science in Dungeon of the Endless is defined by:

  • a resource
  • a major module
  • an Endless Artefact

Science will grant the player a new possibility of progression to adjust to the evolving difficulty. Indeed, you will be able to research new modules or the improved versions of your current ones, with Endless Artefact.

This Endless Artefact represents a new room type and a positive event. When clicking on the Artefact, the player will be given four possible choices; each of these choices may be: a new module or an upgraded version of a module you already have. The randomness of blueprints is then replaced by the research of modules through these Endless Artefacts.

A module research will cost you Science points, that you will be able to produce thanks to the Science major module, and three door openings (three turns, basically) to be completed. This means that you will need to protect the Artefact against the enemy waves, creating an interesting new defence point in the dungeon that will force you, or not, to defend it until your research is completed or for later use.

Once you have unlocked a new module or obtained its upgraded version, it will automatically be replaced by its newer version. After that, you will be able to use the Artefact for another research, following the same process.

It will be almost impossible to research all the modules in the game, which will greatly diversify each playthrough and encourage the player to make the best choice possible. Indeed, she/he should be aware that the modules presented to them may or may not reappear again; this should increase the importance of making the right decision.

The player will then decide if she/he wants to specialise or diversify her/his modules.


More info on this update coming soon!


~ Amplitude Studios
Dungeon of the ENDLESS™ - Steph(✿◠‿◠)


Hey everyone,

We hope you had a nice weekend and that you are enjoying the latest build of Dungeon of the Endless. We have recently introduced the Laboratory environment and all know that you are eagerly expecting the last missing resource of DotE: Science!

It will complete the FIDS (Food, Industry, Dust, Science) you can already find in our previous game, Endless Space! Of course, the update will include other features as well, but we'll tell you more about that when the update is available: sometime this week.


SCIENCE 101

The addition of Science in Dungeon of the Endless is defined by:

  • a resource
  • a major module
  • an Endless Artefact

Science will grant the player a new possibility of progression to adjust to the evolving difficulty. Indeed, you will be able to research new modules or the improved versions of your current ones, with Endless Artefact.

This Endless Artefact represents a new room type and a positive event. When clicking on the Artefact, the player will be given four possible choices; each of these choices may be: a new module or an upgraded version of a module you already have. The randomness of blueprints is then replaced by the research of modules through these Endless Artefacts.

A module research will cost you Science points, that you will be able to produce thanks to the Science major module, and three door openings (three turns, basically) to be completed. This means that you will need to protect the Artefact against the enemy waves, creating an interesting new defence point in the dungeon that will force you, or not, to defend it until your research is completed or for later use.

Once you have unlocked a new module or obtained its upgraded version, it will automatically be replaced by its newer version. After that, you will be able to use the Artefact for another research, following the same process.

It will be almost impossible to research all the modules in the game, which will greatly diversify each playthrough and encourage the player to make the best choice possible. Indeed, she/he should be aware that the modules presented to them may or may not reappear again; this should increase the importance of making the right decision.

The player will then decide if she/he wants to specialise or diversify her/his modules.


More info on this update coming soon!


~ Amplitude Studios
Feb 6, 2014
Dungeon of the ENDLESS™ - Steph'nie
RELEASE NOTES [0.1.21]


QUICK PATCH
  • Fixed the exit bug related to the game save

Please note that you won't be able to load your save if you have encountered this issue: you will need to start a new game. Thanks you.
Feb 6, 2014
Dungeon of the ENDLESS™ - Steph(✿◠‿◠)
RELEASE NOTES [0.1.21]


QUICK PATCH
  • Fixed the exit bug related to the game save

Please note that you won't be able to load your save if you have encountered this issue: you will need to start a new game. Thanks you.
...