Since we suspect you finished three-starring all available maps, here is the concluding part of the Winter update to help you get through the tactical drought:
Features: - New campaign (longest one yet!). - New scenario type: Robbery in Progress. - 9 new weapons. - 1 new enemy type. - Added 3 new editor brushes (erase background / white / shadow). - Added 16 new Steam Achievements (entry-level ones).
Fixes: - Replays sometimes getting desynchronized (bug introduced in 1.0.3). - Saved plan sometimes being deleted. - Campaign Won screen showing when losing all troopers. - Troopers sometimes going through doors without triggering any action. - Crash related to some mods. - Improvements/tweaking to existing equipment. - Crash when resizing map to a certain size in editor.
Enjoy the new content!
Don't forget to let us know what you'd like to see in the future from Door Kickers (we promise we have something new and awesome cooking for you!).
Since we suspect you finished three-starring all available maps, here is the concluding part of the Winter update to help you get through the tactical drought:
Features: - New campaign (longest one yet!). - New scenario type: Robbery in Progress. - 9 new weapons. - 1 new enemy type. - Added 3 new editor brushes (erase background / white / shadow). - Added 16 new Steam Achievements (entry-level ones).
Fixes: - Replays sometimes getting desynchronized (bug introduced in 1.0.3). - Saved plan sometimes being deleted. - Campaign Won screen showing when losing all troopers. - Troopers sometimes going through doors without triggering any action. - Crash related to some mods. - Improvements/tweaking to existing equipment. - Crash when resizing map to a certain size in editor.
Enjoy the new content!
Don't forget to let us know what you'd like to see in the future from Door Kickers (we promise we have something new and awesome cooking for you!).
What’s most important, we’ve delivered to you and got the game out, and we are currently enjoying a steam user rating of Overwhelmingly Positive. It’s not uncommon to see happy users with 50+ or even 100+ hours of gaming time, and all this confirms we must be doing something right :)
The workshop and modding scene are very active, and the release of the improved mission editor makes creating maps from scratch completely possible.
What’s next for KillHouse Games? We’re obviously not done with Door Kickers and Update 1.06 is almost ready for full release. But even after that, we have new features in mind, new campaigns to write and new threats or tools to throw at you.
Bigger things are also coming. Bringing multiplayer to Door Kickers, porting Door Kickers to other platforms, as you requested, and even moving Door Kickers to other places in the world. Nowhere City is a homely home, but we’re wondering how they call their double taps in, say, Russian? And who knows Mp5s better – the Germans or the Brits?
Those of you that follow our interviews also know we do have some plans for Door Kickers 2, and even another project. Decisions and plans are to me made but you’re probably going to see more than just Door Kickers stuff from KillHouse Games, next year.
So here’s to 2015 and here’s to you – our awesome community. You took us from 3 guys with a fun prototype to a solid team with the best tactical game on the market.
What’s most important, we’ve delivered to you and got the game out, and we are currently enjoying a steam user rating of Overwhelmingly Positive. It’s not uncommon to see happy users with 50+ or even 100+ hours of gaming time, and all this confirms we must be doing something right :)
The workshop and modding scene are very active, and the release of the improved mission editor makes creating maps from scratch completely possible.
What’s next for KillHouse Games? We’re obviously not done with Door Kickers and Update 1.06 is almost ready for full release. But even after that, we have new features in mind, new campaigns to write and new threats or tools to throw at you.
Bigger things are also coming. Bringing multiplayer to Door Kickers, porting Door Kickers to other platforms, as you requested, and even moving Door Kickers to other places in the world. Nowhere City is a homely home, but we’re wondering how they call their double taps in, say, Russian? And who knows Mp5s better – the Germans or the Brits?
Those of you that follow our interviews also know we do have some plans for Door Kickers 2, and even another project. Decisions and plans are to me made but you’re probably going to see more than just Door Kickers stuff from KillHouse Games, next year.
So here’s to 2015 and here’s to you – our awesome community. You took us from 3 guys with a fun prototype to a solid team with the best tactical game on the market.
Features: - 2 new single-mission maps. - 1 new enemy type.
Fixes: - Game unable to run in full-screen resolution on certain configurations (high-DPI screens or settings). - Crash related to modding sounds. - Crash introduced in 1.0.4.
Coming up in Part3: - new campaign (longest yet) - new single missions - new weapons - new scenario type - new enemies
PS: Steam Workshop seems to be back, so let's see what you can do with the editor introduced in Part1.
Features: - 2 new single-mission maps. - 1 new enemy type.
Fixes: - Game unable to run in full-screen resolution on certain configurations (high-DPI screens or settings). - Crash related to modding sounds. - Crash introduced in 1.0.4.
Coming up in Part3: - new campaign (longest yet) - new single missions - new weapons - new scenario type - new enemies
PS: Steam Workshop seems to be back, so let's see what you can do with the editor introduced in Part1.
As you know, there was a big Winter update planned for this December. Don't worry, it's still coming! Since there is a lot of new content, we decided to split it in two updates in order to gain more time to deliver high quality stuff.
So here's Part 1 of the Winter Update:
Features: - Can now paint floors in the editor + several other editor improvements. - Added shortcut for stealth Fire button (F). - New mod: Winter Games (example for implementing weapons with projectiles and custom map music). - Improved loading speed.
Fixes: - One single-mission map was missing on Linux and Mac. - Broken Mac OSX scroll for magic mouse and trackpad. - Re-added Right-Click keyboard shortcut useful for trackpads (now C, instead of Shift). - Pointmen not being able to switch weapon from tazer to pistol. - Incorrect reload time stats for cyclic reload weapons (shotguns, revolvers). - Sniper hud disappearing from multi-storey maps. - Showing campaign success screen even when losing all missions. - Crash related to mods and picking locks. - Crash when enabling and disabling certain mods. - Enemies not shooting back after recovering from a tazer shock. - Pre-planning more than 1 breaching charge not working. - A bug with failing final campaign map, restarting it and still finishing campaign. - Sometimes campaign would not finish even when all troopers were dead. - Hostages not always following you when changing floors. - Trooper switching to primary weapon after detonating a door while pistol was equipped.
Modding: - Weapons can now shoot with projectiles, check out the two examples in equipment_patch_4.xml (Grenade Launcher and Bow) and the "Winter Games" mod. - Can now set custom music for a map. Check the "Winter Games" mod for an example. - Added "ejectShells" option for firearms (revolvers no longer eject shells).
Coming up in Part2: - new campaign (longest yet) - new single missions - new weapons - new scenario type - new enemies
In the meantime, let's see those maps made with the new editor, we feel a contest coming up!
As you know, there was a big Winter update planned for this December. Don't worry, it's still coming! Since there is a lot of new content, we decided to split it in two updates in order to gain more time to deliver high quality stuff.
So here's Part 1 of the Winter Update:
Features: - Can now paint floors in the editor + several other editor improvements. - Added shortcut for stealth Fire button (F). - New mod: Winter Games (example for implementing weapons with projectiles and custom map music). - Improved loading speed.
Fixes: - One single-mission map was missing on Linux and Mac. - Broken Mac OSX scroll for magic mouse and trackpad. - Re-added Right-Click keyboard shortcut useful for trackpads (now C, instead of Shift). - Pointmen not being able to switch weapon from tazer to pistol. - Incorrect reload time stats for cyclic reload weapons (shotguns, revolvers). - Sniper hud disappearing from multi-storey maps. - Showing campaign success screen even when losing all missions. - Crash related to mods and picking locks. - Crash when enabling and disabling certain mods. - Enemies not shooting back after recovering from a tazer shock. - Pre-planning more than 1 breaching charge not working. - A bug with failing final campaign map, restarting it and still finishing campaign. - Sometimes campaign would not finish even when all troopers were dead. - Hostages not always following you when changing floors. - Trooper switching to primary weapon after detonating a door while pistol was equipped.
Modding: - Weapons can now shoot with projectiles, check out the two examples in equipment_patch_4.xml (Grenade Launcher and Bow) and the "Winter Games" mod. - Can now set custom music for a map. Check the "Winter Games" mod for an example. - Added "ejectShells" option for firearms (revolvers no longer eject shells).
Coming up in Part2: - new campaign (longest yet) - new single missions - new weapons - new scenario type - new enemies
In the meantime, let's see those maps made with the new editor, we feel a contest coming up!