Jun 29, 2023
Craft The World - Annieway
Have time to purchase the main version of the game with a 70% discount!
50% discount on DLC!

Jan 23, 2023
Craft The World - Annieway
The base builder fest on STEAM has begun!
We invite you to celebrate it with us and purchase the game with an unprecedented discount!

-85% discount on the main version of the game and -60% discount on add-ons!!
Have time to buy a copy for yourself and a friend, because it's more fun to play together!

Craft The World - Bytebreaker
Jan 27, 2022
Craft The World - Bytebreaker


Hurry up and buy Craft the World and DLCs with a big discount!
Jan 26, 2022
Craft The World - Bytebreaker


Happy New Year of the Tiger 2022!

We've prepared a special holiday update! Find new gifts in packages and new surprises in secret chests. We wish you a prosperous new year!
Craft The World - Bytebreaker


Hurry up and buy Craft the World and DLCs with a big discount!
Dec 22, 2021
Craft The World - Bytebreaker


Attention! To view all changes and improvements you may need to restart the game world.

  • If you select a dwarf a button is displayed in the interface next to its current action if the dwarf is looking for a path. By clicking this button you can view the destination.
  • When the camera is automatically positioned to the location of an event (for example, when clicking on the event icon) it can be returned to its previous position by pressing the Backspace key.
  • Vegetables and wheat die in flooding as well as from snow.
  • Fixed some crash cases when opening Pandora's Chest.
  • Fixed: dwarves could stop working on workbenches of a certain type
  • Fixed: sometimes the island under Pandora's Chest was not displayed.
  • Fixed: sometimes scrolls of already installed parts of the ancient portal reappeared in the inventory.
  • Optimization of game performance: there was a constant accumulation of objects corresponding to resources at the level.
  • Fixed crash when finding a Kraken!
Dec 20, 2021
Craft The World - Bytebreaker
Okay, what's new? The dwarves started finding secret chests that pop up here and there. They open one, and it's a treasure; they open another, and it's a global flood. The dwarves are trying to decide what to do about that. You never know what kind of surprise you're going to get... Oh, and the dwarves are sick and tired of growing grain, so they decided to expand their agriculture to include a whole bunch of vegetables. That's pretty much the size of it...



Attention! To view all changes and improvements you may need to restart the game world.

BASE GAME
  • Periodically a Pandora's Chest appears in different parts of the world. The opening of which will bring you a lot of pleasant surprises, and vice versa. In the future we plan to add new events "out of the chest" with each update of the game.
  • The Chronicle tab has been added to the diary which reflects the most significant events in the life of the settlement. It also contains detailed descriptions of the events that occurred when opening Pandora's Chest.
  • New plants have been added that need to be planted in specially prepared field blocks for them. Some of them bear fruit for a long time others need to be harvested independently when they reach maximum growth.
  • Added dishes and drinks that can be made from new vegetables. Some vegetables can be eaten fresh. As usual you can find all new recipes in the technology tree.
  • New constructions and items have been added: a stone staircase, a barrel with explosives, which has a great striking effect, as well as unique muli-skill items that can be found during the game.
  • The New Year's content has been supplemented which falls out of parcels arriving by parachutes.
  • Dwarves now ignore the no-pass signs when using the "Come here" spell. The number of dwarfs waiting for trolleys is limited if there are too few trolleys.
  • Fixed some crash cases of the game including the destruction of the nest of ants.
  • Fixed the behavior of beholders - they could get stuck next to walls.
  • Other minor changes and improvements including in the recipes of old items.

DLC
  • Fixed: when installing the block a dwarf could immure a werewolf dwarf and he died. Also werewolves could die by climbing into a pond.
  • Fixed the drop of magic rings of elves from which you can forge a great ring.
Nov 24, 2021
Craft The World - Bytebreaker


🍂Steam Autumn sale begins!🍂

Hurry up and buy Craft the World and DLCs with a big discount!
Sep 30, 2021
Craft The World - Bytebreaker


Attention! To view all changes and improvements you may need to restart the game world.

BASE GAME
  • Added a new set of armor which is obtained from wooden armor when it is upgraded. It allows with a little effort to raise the defense.
  • Added armor for mages which does not provide significant protection but does not decrease movement either. It significantly enhances the magician's skill and provides periodic generation of mana.
  • Added metal staff - intermediate between wooden and silver staffs.
  • Added wooden boots for the initial set of armor.
  • Added runes of ice and fire which can drop from rune doors along with recipes. They can be used to reforge a steel sword and give it new properties.
  • Added the most durable mithril shield.
  • Added a multi-barreled mithril rifle into the worlds which have sulfur deposits.
  • Added an armored box which increases the number of items carried by 1 and gives additional protection.
  • Improved AI of dwarves - when demolishing a block under themself at a high altitude the dwarg tries to cling to the back wall of the cave to not fall down.
  • Changed the settings for the speed of digging various ores and smelting ingots for more balanced progress in the technology tree.
  • A section with hotkeys has been added to the diary.
  • More than 50 big size images have been added to item recipes.
  • Fixed some cases of overlap and intersection of secret rooms with goblin colonies and elf grottoes.
  • For the Horn spell it is allowed to dig marked blocks in the same radius as the attack of the monsters. This is necessary in order to collect dwarves near a crowd of monsters without destroying the last block between dwarves and monsters. And then without canceling the gathering spell dig a path to them.
  • The healing effect of the bandage is increased to 15%.
  • Other minor fixes and improvements.

DLC Lonely Mountain
  • Changed drops from boxes in accordance with the items drawn on them.
  • Sometimes the trolls had too many health hearts.
  • Fixed: earth blocks up to lava could not be generated from the edge of the map, so the dragons could fly out to the surface.
  • Fixed: dwarfs did not consume the milkshake considering it an elixir.

DLC Heart of Evil
  • Fixed the scrolls of the ancient portal falling out of the boss.
  • Elf altars in a dark fortress strengthens the defenses of nearby elves. Showing this an effect is displayed near it - shields over their heads.
  • Added drop rings of power from elves which enhance different skills. Added a Great Ring to the tech tree which can be forged from several regular ones.
  • Added missing recipe descriptions for some items.
  • Fixed: sometimes secret recipes were given that could not be crafted.
  • Fixed some animations for zombie factories.

Other DLCs
  • After a while pets imps could get stuck in one place and stop collecting resources.
  • Werewolves killed the sheep in the paddock when they were marked for shearing.
  • Dwarves riding wyverns did not explore darkened areas.

Editor, mods
  • Updated templates for helmets, boots, armor, shields, backpacks and firearms (backpack_template, boot_template, cuirass_template, helmet_template, shield_template, gun_template, big_gun_template).
  • Attention modders - check your armor and update pictures for the correct image in the game!
  • Dwarf blanks have also been added for those who want to paint the armor themselves. Path: <Game folder> \ Doc \ Templates \ Skins \ dwarf_template.psd
  • Added Mana generation parameter to the editor for items. It sets a value - the number of generated units of mana per second. For example, a value of 0.01 indicates that 1 unit of mana will be generated once every 100 seconds. If the dwarf is equipped with several things the effect is cumulative. When a full unit of mana is generated it flies away from a dwarf (like from a mana generator) and is added to the total amount of mana. In the recipe of the item the output of the inverse value in seconds has been added - for the example above "100 s" will be displayed.
  • In the editor the ability to customize the order of displaying items in the inventory has been added - the "order" field.
  • Added a parameter for dealing increased damage to undead in the editor - undead damage.
...