Dec 20, 2021
Craft The World - Bytebreaker
Okay, what's new? The dwarves started finding secret chests that pop up here and there. They open one, and it's a treasure; they open another, and it's a global flood. The dwarves are trying to decide what to do about that. You never know what kind of surprise you're going to get... Oh, and the dwarves are sick and tired of growing grain, so they decided to expand their agriculture to include a whole bunch of vegetables. That's pretty much the size of it...



Attention! To view all changes and improvements you may need to restart the game world.

BASE GAME
  • Periodically a Pandora's Chest appears in different parts of the world. The opening of which will bring you a lot of pleasant surprises, and vice versa. In the future we plan to add new events "out of the chest" with each update of the game.
  • The Chronicle tab has been added to the diary which reflects the most significant events in the life of the settlement. It also contains detailed descriptions of the events that occurred when opening Pandora's Chest.
  • New plants have been added that need to be planted in specially prepared field blocks for them. Some of them bear fruit for a long time others need to be harvested independently when they reach maximum growth.
  • Added dishes and drinks that can be made from new vegetables. Some vegetables can be eaten fresh. As usual you can find all new recipes in the technology tree.
  • New constructions and items have been added: a stone staircase, a barrel with explosives, which has a great striking effect, as well as unique muli-skill items that can be found during the game.
  • The New Year's content has been supplemented which falls out of parcels arriving by parachutes.
  • Dwarves now ignore the no-pass signs when using the "Come here" spell. The number of dwarfs waiting for trolleys is limited if there are too few trolleys.
  • Fixed some crash cases of the game including the destruction of the nest of ants.
  • Fixed the behavior of beholders - they could get stuck next to walls.
  • Other minor changes and improvements including in the recipes of old items.

DLC
  • Fixed: when installing the block a dwarf could immure a werewolf dwarf and he died. Also werewolves could die by climbing into a pond.
  • Fixed the drop of magic rings of elves from which you can forge a great ring.
Nov 24, 2021
Craft The World - Bytebreaker


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Sep 30, 2021
Craft The World - Bytebreaker


Attention! To view all changes and improvements you may need to restart the game world.

BASE GAME
  • Added a new set of armor which is obtained from wooden armor when it is upgraded. It allows with a little effort to raise the defense.
  • Added armor for mages which does not provide significant protection but does not decrease movement either. It significantly enhances the magician's skill and provides periodic generation of mana.
  • Added metal staff - intermediate between wooden and silver staffs.
  • Added wooden boots for the initial set of armor.
  • Added runes of ice and fire which can drop from rune doors along with recipes. They can be used to reforge a steel sword and give it new properties.
  • Added the most durable mithril shield.
  • Added a multi-barreled mithril rifle into the worlds which have sulfur deposits.
  • Added an armored box which increases the number of items carried by 1 and gives additional protection.
  • Improved AI of dwarves - when demolishing a block under themself at a high altitude the dwarg tries to cling to the back wall of the cave to not fall down.
  • Changed the settings for the speed of digging various ores and smelting ingots for more balanced progress in the technology tree.
  • A section with hotkeys has been added to the diary.
  • More than 50 big size images have been added to item recipes.
  • Fixed some cases of overlap and intersection of secret rooms with goblin colonies and elf grottoes.
  • For the Horn spell it is allowed to dig marked blocks in the same radius as the attack of the monsters. This is necessary in order to collect dwarves near a crowd of monsters without destroying the last block between dwarves and monsters. And then without canceling the gathering spell dig a path to them.
  • The healing effect of the bandage is increased to 15%.
  • Other minor fixes and improvements.

DLC Lonely Mountain
  • Changed drops from boxes in accordance with the items drawn on them.
  • Sometimes the trolls had too many health hearts.
  • Fixed: earth blocks up to lava could not be generated from the edge of the map, so the dragons could fly out to the surface.
  • Fixed: dwarfs did not consume the milkshake considering it an elixir.

DLC Heart of Evil
  • Fixed the scrolls of the ancient portal falling out of the boss.
  • Elf altars in a dark fortress strengthens the defenses of nearby elves. Showing this an effect is displayed near it - shields over their heads.
  • Added drop rings of power from elves which enhance different skills. Added a Great Ring to the tech tree which can be forged from several regular ones.
  • Added missing recipe descriptions for some items.
  • Fixed: sometimes secret recipes were given that could not be crafted.
  • Fixed some animations for zombie factories.

Other DLCs
  • After a while pets imps could get stuck in one place and stop collecting resources.
  • Werewolves killed the sheep in the paddock when they were marked for shearing.
  • Dwarves riding wyverns did not explore darkened areas.

Editor, mods
  • Updated templates for helmets, boots, armor, shields, backpacks and firearms (backpack_template, boot_template, cuirass_template, helmet_template, shield_template, gun_template, big_gun_template).
  • Attention modders - check your armor and update pictures for the correct image in the game!
  • Dwarf blanks have also been added for those who want to paint the armor themselves. Path: <Game folder> \ Doc \ Templates \ Skins \ dwarf_template.psd
  • Added Mana generation parameter to the editor for items. It sets a value - the number of generated units of mana per second. For example, a value of 0.01 indicates that 1 unit of mana will be generated once every 100 seconds. If the dwarf is equipped with several things the effect is cumulative. When a full unit of mana is generated it flies away from a dwarf (like from a mana generator) and is added to the total amount of mana. In the recipe of the item the output of the inverse value in seconds has been added - for the example above "100 s" will be displayed.
  • In the editor the ability to customize the order of displaying items in the inventory has been added - the "order" field.
  • Added a parameter for dealing increased damage to undead in the editor - undead damage.
Jun 24, 2021
Craft The World - Bytebreaker
Jun 7, 2021
Craft The World - Bytebreaker


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Craft The World - Bytebreaker
May 20, 2021
Craft The World - Bytebreaker

Update 1.9.002

Attention! To view all changes and improvements you may need to restart the game world.

BASE GAME
  • Added Large Carnivorous Bush. He appears in place of overgrown 3x3 blocks of common predatory bushes, has a large number of hp and spits at the dwarves caught in the radius of destruction.
  • Added a bandage as an inexpensive alternative to the Health Elixir which is available at the initial stage of technology tree. The "Use to the maximum" option has been added to the context menu for using the elixir and bandage to restore the dwarves' health as much as possible.
  • Balance Tuning: Leather and Silver Armor have been made lighter to motivate their use on ranged units (archers and mages). Increased the durability of the turret with a flamethrower by 3 times.
  • Added option to customize your game "all researched" to start a world with a fully open tech tree.
  • The dwarf death icon was displayed 2 times which gave the impression that 2 dwarves died instead of 1.
  • Fixed: the existing minecarts were blocking the installation of additional minecars.
  • Fixed: some training dummies could not be demolished.
  • Fixed: dwarves massively did not want to go to train when pressing the CTRL + T keyboard shortcut.
  • Pressing the SHIFT combination with the left mouse button on the dwarf immediately takes it under direct control.
  • Fixed: the main warehouse could be demolished in direct control mode.
  • Fixed: it was impossible to gather water from a block with a stone or other object at the bottom.
  • Fixed missing fireworks in gifts during the Chinese New Year event.
  • Fixed being able to search for deposits in unexplored territory by trying to replace with a block of dirt.
  • Many other small changes and fixes.

DLC Heart of Evil
  • Added a new kind of elves who fight with melee weapons. The rooms of the dark fortress are reinforced with additional guards from new and old elves.
  • Many new blocks have been added: rubble of earth and debris, new sets of blocks for fortress rooms, shelves for boxes, heaps of various ores mixed with earth, elements of disassembled zombie factories, bookcases and shelves, pennants and banners of different sizes, stacks of ingots, boards and stones, fortified arches of mines, treasury rooms and other objects and structures.
  • Rooms of the dwarves' fortress modified and filled with new items.
  • Elves stop repairing factories after defeating the Dark Lord. The mutual shelling of the fortresses stops.
  • Dwarf-farmers recaptured from the gargoyles also seek to leave the dark fortress through portals just like the freed captives.
  • Drawn a new background for underground sinkholes.
  • Improved the AI โ€‹โ€‹of the NPC dwarves. Now they do not stop waiting in blocks filled with water. When attacking a player's dwarves nearby NPC dwarves come to the rescue.
  • Added more lighting for different objects, fixed some cases of incorrect lighting.
  • Fixed animations for zombie factories.
  • Fixed cases of spawning translucent mobs.
  • Fixed: dwarves' NPC posts could be demolished in direct control mode.

Other DLC
  • When rats are destroyed by pets the corresponding drop will now appear.
  • Fixed: sometimes the back layer of earth blocks in Lonely Mountain disappeared. Borders of the earth blocks with ore were missing.
  • Fixed: dwarves werewolves start breaking their own doors and hatches.
  • Fixed drop from a pirate ship.

Editor
  • Added the ability to set parameter for elements of armor and weapons to increase health of dwarves.
  • Added the ability to set a drop for blocks of the Entity type and set a link to another item which will replace the original one during demolition (closed safe / hacked). Added the ability to specify the time of construction and demolition.
  • A parameter has been added to the player's profile to disable camera tracking of the selected dwarf during prolonged inactivity.
  • Fixed: some installed objects were not displayed in the room editor: elevators, secret passages.
Craft The World - Bytebreaker


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Feb 10, 2021
Craft The World - Bytebreaker


The Heart of Evil DLC adds a new type of world to the game with opposing fortresses.

The player arrives on the scene just when the fortress that is being defended by a garrison of NPC dwarves has almost fallen. Most of its defenders have been killed or captured by the forces of the dark fortress for unknown experiments.

DLC details:
  • A new campaign level designed for experienced players;
  • Two fortresses, between which there are continuous skirmishes, raids, and battles;
  • Periodic reinforcements for the defenders of the fortress will help you restore your defenses and turn the tide of this great battle;
  • There are also new monsters, items, structures, and building blocks.
Craft The World - Bytebreaker

Attention! To view all changes and improvements you may need to restart the game world.

BASE GAME
  • Added support for the new DLC Heart of Evil which adds a new world to the game with opposing fortresses of dwarves and dark elves. The player appears in the midst of the battle and joins the last defenders of the dwarven citadel.
  • Optimized game performance.
  • Replaced the beholder model with new animations. He has become more ferocious and less stuck in narrow passages between blocks.
  • Improved AI dwarves. E.g. dwarves do not get stuck on elevators if a portal is open nearby.
  • Added a new underground creature that lives in caves made from new blocks.
  • A flamethrower turret has been added which deals significant damage to several monsters at once but does not have very high durability.
  • Blocks now retain their breaking state for some time which is reflected by cracks on their surface.
  • Added a stonemasson's tool to increase his skill.
  • A selection button has been added to the workshop window to filter resources available in the warehouse.
  • If you select a dwarf and do not move the screen the camera starts to follow the dwarf.
  • Added tornado event icon.
  • Fixed some bugs when playing in biomes.
  • Fixed some crash cases.
  • Many other minor fixes and improvements.

DLC Heroes
  • Statistics on killed monsters were not kept.
  • Ulvards killed the sheep while trying to catch it. Some of the monsters ignored him.
  • Anu Ran's frogs were dying under water.
  • Barry Tinkerton sometimes got stuck under the ceiling.
  • The heroes lost their skills when using the oblivion elixir.
  • Notifications about new heroes disappear every time you enter the store. Now you don't have to click all of them to hide.

DLC Lonely Mountain
  • Roots did not appear in earth blocks.
  • The gargoyle disappeared turning from stone to living.
  • Fixed animations of some creatures.

DLC Bosses and Monsters
  • If the drilling machine was removed the dwarves sometimes had the task of bringing the rails for it. Fixed some cases of drilling machine getting stuck.
  • Dwarves with wyvern sometimes get stuck in place.
  • Magic spells near the ship are unlocked after the death of the captain.
  • Drop from monsters did not appear when killing them with ticks from the Staff of the Living Forest.

DLC Grottoes
  • The deposits found with the help of the hermit elf were not marked with marks.
...