Ten years ago, we unleashed a game so groovy, it woke the dead (literally!). Crypt of the NecroDancer has been keeping your fingers tapping and your hearts pounding for a whole decade! That's right, we've officially hit double digits â time for a mid-life crisis where we buy a fancy new lute and maybe get a dancing dragon tattoo?
But instead of existential d(r)ead, we're bringing you DISCOUNTS! The Crypt of the NecroDancer Ultimate Pack bundle is at an ALL-TIME EXTREME LOW for a limited time only.
Additionally, in the spirit of cross-game pollination (and because we thought it would be super cool), we're sneaking THREE legendary tracks from Crypt of the NecroDancer into Rift:
Crypteque
Fungal Funk
Power Cords
And because looking good is half the battle (especially when facing down a horde of skeletons), these songs feature new Crypt outfits for Cadence and the NecroDancer. Now you can bring that classic Crypt style to your Rift runs.
Thanks for sticking with us through all the beats and bobs. Here's to another ten years of rhythmic mayhem!
Is today even real?! After 3+ years of pouring our hearts into each beat, and a DECADE after launching Crypt of the NecroDancer, we've hit the launch button!
You can also listen to the OFFICIAL Rift of the NecroDancer soundtrack on Spotify here! đ
đď¸What Press Think
"Innovates on some of the genreâs best ideas." - 8/10 IGN
âOne of the best rhythm games Iâve ever played.â - 4/5 Digital Trends
"A game that will absorb rhythm game fans for a long time, with clever gameplay and, more importantly, a sensational soundtrack." - 9/10 God is a Geek
"An easy recommendation for anyone wanting to take on its challenges." - 9/10 Game Rant
đWhat YOU Think
We really wanna know! Come join our Discord for maximum launch hype vibes! We're also on Bluesky now too! We'll also be closely monitoring in-game bug reports. đđ
This is just the beginning for Rift, and we're so excited to be on this journey with y'all! You can also hang with us TODAY at our launch livestream with Klei at 2:00pm PST.
P.S. The best way to support us is to grab the game during launch week, but if you wanna go the extra mile, we've also released a Supporter Upgrade with a couple cute cosmetics đ
To celebrate today's launch of Rift of the NecroDancer, the fan-turned-developer behind Crypt'sSynchrony DLC created a very special mod for this week's Weekly Challenge:
WEEK 48: WYRM
A Rift between worlds has opened up, and a hungry Wyrm came out! Slither through the Crypt and eat monsters to grow longer! But watch your tail - if you bite it, you take damage!
The Wyrm mod is available for players with the Synchrony DLC.
From Dragons to Wyrms
Did you know the Wyrms in Rift were our way of referencing the dragons in Crypt?
Happy Rhythm Fest everyone! We're celebrating with a new update, discounts on Crypt of the NecroDancer and all DLC, and the Rift of the NecroDancer demo is back if you didn't get a chance to play it last time.
For a limited time, Crypt of the NecroDancer is on sale and included in several bundles throughout Klei Fest for STACKABLE DISCOUNTS!
One of these bundles is the new NecroDancer Essentials bundle, which contains Crypt of the NecroDancer, AMPLIFIED, SYNCHRONY, and Hatsune Miku for an additional 40% off their sale price. Now's the time to get the complete NecroDancer experience!
Also, SURPRISE! From now until June 27th, try a FREE DEMO of Rift of the NecroDancer on Steam during Klei Fest!
Crush hordes of classic NecroDancer baddies as they surge from the Rift. Each monster has unique behaviours like bats that shift lanes when attacked, and tougher foes take multiple hits to dispatch!
Wishlist and download the demo from the Steam Page below.
New DLC: Crypt of the NecroDancer - Hatsune Miku Character!
Descend through the Crypt of the NecroDancer as the one and only Hatsune Miku! With your trusty leek, iconic outfits, and dazzling dance moves, face down any enemy that comes your way with style.
Dance through enemies to hit them with your trusty spring onion!
No shovel - dig by dashing through enemies into walls instead!
Charm monsters and shatter walls with your new ability: SING!
Land consecutive hits to deal increasing amounts of damage and regain SING charges!
New soundtrack
Hatsune Miku soundtrack:
Dance along to 15 Hatsune Miku songs added to the soundtrack, including two new tracks created by Danny Baranowsky!
Track list:
1-1 (118 BPM): Too Real by Danny Baranowsky
1-2 (128 BPM): Wonder Style by colate
1-3 (150 BPM): SURVIVE (Foxsky Remix) by Umetora
2-1 (128 BPM): Ten Thousand Stars by CircusP
2-2 (138 BPM): Lucky Orb (Clean Tears Remix) by emon(Tes.)
2-3 (150 BPM): UNDERWATER (Rexium Remix) by Hylen
3-1 (130 BPM): Highlight by KIRA
3-2 (142 BPM): Intergalactic Bound by CircusP & Yunosuke
3-3 (160 BPM): Hello Builder by UtsuP
4-1 (128 BPM): MikuFiesta by AlexTrip Sands
4-2 (165 BPM): Can't Make A Song!! by beat_shobon
4-3 (172 BPM): Be Furious (Reno Remix) by Ocelot
5-1 (138 BPM): sweety glitch by gaburyu & nyankobrq
5-2 (150 BPM): Thousand Little Voices by Vault Kid & FlangerMoose
5-3 (155 BPM): My One and Oni by Danny Baranowsky
This soundtrack is enabled by default when playing Hatsune Miku.
It can be selected for other characters in single-player via the "Change Soundtrack" menu.
Due to differences in song speed and duration, using this soundtrack on other characters submits to the "Custom Music" leaderboards.
Achievements can still be unlocked while playing with the Miku soundtrack.
Compatibility notes
Playing as Hatsune Miku while hosting an online multiplayer session (SYNCHRONY) allows players without the DLC to join the lobby and play along on other characters.
New features
Added compatibility mode when joining online multiplayer lobbies hosted on older versions:
Any online multiplayer lobby hosted on v4.0.0 or above can be entered, even if the game is on a newer version.
Selecting "Cross-play" when hosting a multiplayer lobby may temporarily revert the game to a previous patch to allow players from other platforms to join.
Changes
Changed default multi-press combos for special actions (e.g. UP+LEFT for ITEM 1, etc.) to no longer apply to controllers
Multi-press combos for special actions can still be assigned manually via the "Reassign controls" menu by pressing two buttons at once
Bugfixes
Fixed screen tearing on some systems
If you still experience tearing after this update, visit the "Display Options" menu and uncheck "Reduce Input Lag"
Fixed high input latency on some systems
Fixed graphics corruption on some systems
Fixed button mappings resetting themselves after being unbound manually
Fixed music playback stuttering on some systems
Fixed Linka and GC CRAB character skins not being selectable
Fixed Reaper not being selectable as a skin for other characters when "Show all characters" is checked
Fixed "Uninstall" menu option not working on mods that were previously loaded in the same session
Fixed Shopkeeper Ghost continuing to sing after being defeated in online multiplayer
Creativity and passion drive the heart of modding. From tweaking existing mechanics to building entirely new experiences, modders breathe fresh life into our beloved games. Today, we spotlight modder TattersTheBat (AKA Tatters) whose journey from coding novice to featured creator is sure to inspire those interested in game modification. Let's dive into the world of Crypt of the NecroDancer's Biodiversity Plus and meet the talent behind it!
Can you tell us how you got started with modding? What kind of projects have you worked on previously?
Synchrony, back when it was a standalone fan project, was actually my first experience modding games; I didnât even know lua when I started, or really any other code-related stuff. I started by following the helpful tutorials that were provided in Synchronyâs discord server, and from there I kept letting my ideas flow and asked for help as needed until I could, eventually, comfortably code and understand things for modding the game on my own.
The only other coding experience I had was some light block coding I had done for a while through school, and the beginnings of C in college. It was a totally blank slate for me when it comes to modding, though!
Specifically, what drew you to modding Crypt of the NecroDancer?
Ever since I picked up Crypt of the NecroDancer, I fell in love with the game. Thereâs something very satisfying about fighting and moving to the beat, and as I got better with it, I was completely hooked - even before I got the Amplified DLC. I also really enjoy the gameâs world - a setting that blends fantasy and reality in a really smooth way. It opened up a lot of potential for new content, and when I eventually caught wind of the Synchrony fan project, I just knew I had to learn the modding API and put my own creative spin on my favorite game.
Can you walk us through the inspiration behind Biodiversity Plus? What was the idea that sparked it?
I feel like for one reason or another, Iâm always drawn to games that have a wide cast of different enemies. Even if itâs the same things youâre fighting throughout hundreds of runs in a dungeon crawler like NecroDancer, it just adds so much to a game when those monsters have that little bit of extra variety and personality. I already really like NecroDancerâs enemy cast, from the skeletons, to the wild animals, to the fantasy creatures all over the place, and I wanted to expand upon it!Â
At first it was just some extra tiers of existing enemies, but then I started getting ideas for entirely new ones, and from then on it blossomed into a large group of new monsters blended in with those of the base gameâs roster.
Did you face any specific challenges while creating your mod?
Iâm honestly a bit surprised that I went for a mod like this as one of my earliest projects. It was only shortly after Synchrony came out as DLC that I started working on it, so my knowledge of the lua API was still quite limited and I used a lot of rough solutions to problems that were, to put it simply, not ideal. I had to ask for help pretty often to get even the basics working, and I had to do a lot of fixes here and there, but thankfully, everyone was very nice and supportive, and over time I was able to smooth out the rough bits and shape it into something Iâm happy with!
What's your favorite feature or element of your mod?
Iâm quite proud of the Giant Rat enemies seen in zones 1 and 2. Although their mechanic is simple, just attaching an attack to the front of their movement, itâs something that I feel doesnât really exist in the main game in any form, so it feels like something thatâs truly my own thatâs become a staple of BioDiversity Plus. And theyâre pretty cute, too!
What other games do you like to play or mod?
As of now, NecroDancer is the only game I actively mod, though Iâve been trying to learn other lua-based modding APIs such as for The Binding of Isaac and Noita. In general, I play a lot of roguelikes - Hades, Have A Nice Death, and the two mentioned are some of my other favorites - as well as metroidvanias and platformers such as Hollow Knight and Rain World.
Besides modding, what are you passionate about?
Iâm a storyteller at heart, and Iâm passionate about weaving tales through my art, writing, and game design ideas. I usually have a lot of extant lore for the character mods I make for NecroDancer that doesnât get out much, just because I love writing and worldbuilding! Outside of modding, I spend a lot of my time drawing, playing games, or working on my own game projects; really anything that keeps the creative juices flowing.
Is there a message you'd like to share with aspiring modders in the Crypt of the NecroDancer community?
Even if you donât have any experience with modding games, Crypt of the NecroDancer is a great place to start. The developers have done an amazing job making Synchronyâs modding API lightweight and easy to understand - plus, thereâs a community of wonderfully helpful people that are always willing to answer questions and see new faces in the mod portal! If youâve got an idea, even if youâre starting from zero, go for it!
Feeling inspired? The Crypt of the NecroDancer modding community welcomes you! With helpful resources, a supportive crowd, and the game's accessible modding tools, who knows what amazing creations you might bring to life? A big thank you to our featured modder for sharing their story and the awesome Biodiversity Plus mod. Your work enriches the Crypt of the NecroDancer experience for countless players!
This update marks the full release of the SYNCHRONY DLC! We'd like to thank everyone who played the DLC during the Early Access period and shared their feedback with our team!
In this version, we've also made lots of changes under the hood to increase performance and enable compatibility across all platforms.
New features
AddedWeekly Challenge mode to the SYNCHRONY DLC:
Huge shout-outs to our incredibly talented modding community for creating such a wide variety of content!
Each week features community-created playable characters, items, monsters, mechanics, bosses or zones
Speedrun times and high scores are tracked on a set of single-player and co-op leaderboards for each week
Previous weeks can be revisited and replayed at any time
Added cross-platform online multiplayer for the SYNCHRONY DLC between all supported platforms:
If cross-play is enabled when creating a public lobby, players from any platform can join the lobby
To play privately with friends from other platforms, set the visibility to "Public" and specify a password
Cross-play can be enabled or disabled when creating a lobby, or as a filtering option in the public game browser
Mods that have been reviewed and approved for all platforms by our moderation team can be enabled in cross-play sessions
Added cross-platform leaderboards for the SYNCHRONY DLC:
An icon next to each entry indicates which platform a leaderboard record was achieved on
Leaderboard replays are now supported across all platforms for cross-play leaderboards
Added online cross-play support for the AMPLIFIED DLC:
Lobbies hosted with AMPLIFIED content enabled can now be joined by players who do not own the DLC
Joining an AMPLIFIED lobby temporarily makes Zone 5 and all new items, enemies, shrines, traps and bosses available
Added leaderboard ranking indicator to Run Summary menu when achieving a new personal best score or time
For cross-platform leaderboards, both the old and new rank order are displayed
Added a new replay menu and replay management features:
The replay menu now displays info such as character, mode, zone/floor number and speedrun time for each replay
Replays can be marked as "Favorite" to pin them to the top of the replay menu and store them permanently
The replay menu can now be accessed from the pause menu and the run summary menu while watching a replay
Added options to control the visibility of other player's usernames in online sessions
Added platform indicator icons to the player list
Added status indicator to player list menu
Added menu options to report players, lobbies and leaderboard entries
Added an option to block disruptive players
Blocking a player prevents them from joining lobbies you've created
When joining another player's lobby, a warning message is shown when a blocked player joins the game
Added new graphics system for greatly improved performance across all platforms
Added an option to display the current framerate in-game
Added password-protected multiplayer lobbies
Added rich presence status for all platforms
Added "Show modded lobbies" and "Show cross-play lobbies" filters to game browser menu
Added an overhauled mod management system and menu:
Old mod versions are now automatically deleted after updating to the latest version
This behavior can be disabled via an option in the "Mod options" menu
This can also be invoked manually for all installed mods using option in the "Mod options" menu
Contextual mod actions are now displayed in a small pop-up overlay, instead of a section in the sidebar
Inappropriate mods can now be reported and (and their creators muted) directly from within the mod menu
Searching/filtering the mod menu now highlights all occurrences of the search term in mod titles and descriptions
Added support for saving/loading mods in presets
Added a progress bar when loading game content
Added equipment sprites for spells added in the SYNCHRONY DLC
Added an option to customize the color of gold outlines for Monk/Coda
Changes
Changed character selection room statistics to dynamically adjust to the current extra mode and player count
Changed 'Letterbox' view scaling mode to prefer pixel-perfect scale factors, instead of stretching pixels
Changed 'Stretch' view scaling mode to preserve the original aspect ratio, while stretching pixels to non-integer factors
Changed replay overlay to show "Restart" button prompt on the final level, instead of "Next level"
Changed post-death replay to alternate between the player's and monster's perspective after each loop
Changed version compatibility checks to tolerate differences in build numbers:
This allows hotfixes to be released at different times between platforms without preventing players from joining each other
Changed replay system to compress all replays recorded throughout each day into one file:
This greatly reduces storage requirements and improves performance when navigating the replay menu
Replays marked as "Favorite" are saved separately, allowing individual runs to be shared with other players
Changed leaderboard categories if the SYNCHRONY DLC is enabled:
Reduced number of combinations involving extra modes (Deathless, No Return, Hard, Phasing, Randomizer, Mystery)
Co-op boards for extra modes are unified across player counts (2/3/4/5+ co-op have been merged into 2+)
Extra modes no longer have Custom Music and Double Tempo leaderboard variants
Multi-character modes (All Characters, Story, Ensemble) still retain all leaderboard variants
Archived versions of all merged/removed leaderboards can still be viewed using the in-game menu on supported platforms
Changed translations to include all new and updated text across all supported languages
Changed resource loading system to improve startup time
Changed skin selection menu to only show selected player character
Changed spectator/replay mode to hide item slot key bindings
Changed minimap to crop the view around the player camera on large levels
Changed minimap to show Shrines of Configuration and selectable characters in the lobby
Changed minimap to follow the player through side rooms in the lobby
Changed online mod setup synchronization to be performed simultaneously for everyone, instead of waiting for the host
Changed tile map, light map and collision map systems to improve performance and reduce memory usage
Changed hitbox size of menu entries for mouse/touch input to eliminate gaps between entries
Changed fullscreen mode to use a borderless window
Changed mod dependencies to be downloaded automatically when loading a mod after a dependency was uninstalled
Changed DLCs to be load-order-independent, eliminating unnecessary reloads when joining unmodded multiplayer sessions
Modding features
Added module VertexAnimation with functions for smoothing out animations during low FPS:
Obtain an animID from VertexAnimation.linear(vx, vy, maxTime), then pass it to buffer.draw{anim = animID, ...}
ObjectRenderer.getObjectVisual() automatically preserves animIDs of moving entities
Added menu layout debugger to debug overlay
Added optional function field ev.menu.closeCallback to event.menu
Added support for color-type settings via Settings.user.color{...}
Added support for drawing custom triangles/quads via Render.getBuffer(...).drawQuad{...}
Added function leaderboardRunInfo.summarizeContext()
Added function secretRoom.startFight()
Added function secretRoom.deleteTransactionCollider()
Addedevent.NecroEdit_categoryInit and event.NecroEdit_categoryFilter to modify editor categories via mods
Added enum editorCategory.FilterGroup to control grouping of editor search results
Addedevent.menuSettingsEntry to override how settings are presented in the menu
Added launch parameter --no-mods to launch the game without loading mods
Changed developer settings menu (Shift+F8, Shift+F9) to improve usability:
Added highlighting for modified vs. untouched settings
Added search term highlighting
Increased column width for settings value
Improved support for lower resolutions
Increased bounding box size on touchscreen devices
Enabled switching between options and custom rules without first closing the menu
Fixed performance issues when displaying extremely long settings values
After over a year of early access, Crypt of the NecroDancer: SYNCHRONY DLC officially drops March 13 at 9:30AM PST in full!
This massive DLC expansion takes the roguelike rhythm game you know and love to a whole new level, bringing you thrilling online cross-platform multiplayer, 3 new characters, and extensive mod support.
đ Additionally, newsletter subscribers could snag 1 of 13 FREE Steam keys on launch day, so sign up for a chance to win! {LINK REMOVED}https://bit.ly/BYGNewsletter
Don't be out of sync! Mark the date down on your calendars.
Crypt of the NecroDancer v3.7.5 is now available! And GREAT NEWS for those with a Steam Deck, Crypt of the NecroDancer is now officially Steam Deck verified!
Bugfixes
Gameplay bugfixes
Fixed Aria unlocking Zone 2 upon completing Zone 4 if AMPLIFIED DLC is enabled
Interface bugfixes
Fixed various damage sources displaying as "Unknown" on the leaderboards
Level editor bugfixes
Fixed cursor getting stuck in view panning mode if "Publish Dungeon" menu is closed by clicking the "Upload" or "Cancel" options
Fixed music for Melody's final boss fight not playing correctly
Fixed some search queries showing empty result categories in the object panel
Visual bugfixes
Fixed Familiars not being able to match the speed of Suzu's charge or Dash Spell
Modding bugfixes
Fixed tags being reset when publishing a mod update to mod.io
FixedObjectPreview.getVisuals() not working correctly on entities with attachments