Crypt of the NecroDancer - BYG Demi
Hey everyone! We're back again with some changes and quite a few bug fixes, namely to improve multiplayer stability as well as fix a few issues surrounding leaderboards submissions! Thank you as usual for all of your feedback and be sure to keep an eye out for more fun content we have coming down the pike!

New features & changes
  • Added Modded/Custom Mode indicator to lobby
  • Added mode selection menu to Extra Modes room
  • Changed default font for Simplified and Traditional Chinese translations to Noto Sans
  • Changed Thief's spawn noise to use the sound volume level, instead of scaling with music volume
Bugfixes
  • Fixed "Character Lock" mode disabling leaderboards
  • Fixed Low% leaderboards not being viewable in the lobby after touching an Extra Mode shrine
  • Fixed runs started in a previous game version not submitting to leaderboards
  • Fixed performance issues when hosting multiplayer lobbies
  • Fixed some audio device errors not being resolved correctly
  • Fixed error when registering sound groups in same script name across mods
  • Fixed -connect-lobby-{GalaxyID} launch parameter not working
  • Fixed softlock when sliding on ice in lobby level
  • Fixed enemy health bars not rendering in lobby level
  • Fixed game browser menu counting incompatible lobbies twice
  • Fixed disconnected clients not being fully removed from online sessions
  • Fixed GOG lobbies sometimes not appearing in the game browser menu
  • Fixed players not disconnecting after a timeout when joining a GOG lobby
  • Fixed client getting stuck on log-in when trying to reconnect to a previously joined GOG lobby
  • Fixed network error when attempting to self-join Steam lobby using a second game instance
  • Fixed equipment sprites displaying in replays despite being disabled
  • Fixed fade-out being cut off when starting a custom mode run
  • Fixed Coda unlocking on partially completed All Characters runs
Crypt of the NecroDancer - BYG Maddie
Hey folks! It's been a bit, but we're back with another update for SYNCHRONY! As always, we'd love to hear your thoughts and feedback on these changes and additions. See you in the crypt!

New features
  • Added Shrines to the "Extra Modes" room in the lobby

    • Extra modes can now be toggled on or off by touching their corresponding shrines, allowing multiple modes to be active at once
    • The mode-specific staircases have been replaced by a single "Start run!" staircase, which begins an All Zones Mode Run with the chosen mode combination
    • Activating a shrine shows a brief description of the corresponding extra mode
    • In multiplayer, Extra Mode shrines are only usable by the host player
  • Added run modifiers for multiplayer that do not affect leaderboards or achievements:
    • Character Lock: forces all players to use the host's chosen character
    • Low Percent: Kills any players attempting to pick up an item or activate a shrine
    • Friendly Fire: Toggles the ability for bombs to hurt other players
  • Added visual extra mode indicators in the lobby, showing which modes are currently enabled
  • Added experimental cross-platform online multiplayer between Steam and GOG
    • Players from both platforms can join each other's lobbies and play together without the need for port forwarding
  • Added a confirmation menu when quick restarting a multiplayer run after the first level
  • Added an option to change the title of an ongoing multiplayer lobby using the "Lobby settings" menu
  • Added an option to mute the boss intro announcer
Changes
Characters
  • Changed Suzu's supercharge to collect gold piles when dashing over them
  • Changed Bolt's unlock condition from "Complete the game with Monk" to "Complete All Zones mode"
  • Changed Dove to no longer encounter Wall Spikes
  • Changed possessed Shopkeepers to pay gold coins for every attack
  • Changed attack sound effect of possessed Banshees to reduce loudness
  • Changed possessed enemy health bars to measure health in half-heart units, matching regular player characters
  • Changed Shrine of Duplication's Mannequin to no longer drop gold for Monk and Coda
  • Changed Monk and Coda to leave behind a single coin when jumping into a gold pile in multiplayer
  • Changed Double Tempo Mode to submit to separate leaderboards on Coda
  • Changed Nocturna's story boss fights to let the view follow the local player in online sessions
Enemies
  • Changed the Shopkeeper to only chase after attackers (and shoplifters) in multiplayer
  • Changed Low% state to be preserved when retrieving items stolen by the Thief
  • Changed Thief's spawn sound to be audible when playing with a low sound volume and a high music volume
Items
  • Changed Berserk Spell to grant extra beats of invincibility upon casting and after ending
  • Changed Shield of Shove to be unbreakable while shoving
  • Changed Onyx weapons to appear less often in boss reward chests
  • Changed Onyx weapon shop prices:
    • Lowered costs of Onyx Dagger, Broadsword, Whip and Spear
    • Increased costs of Onyx Bow, Crossbow, Cutlass and Warhammer
  • Changed Throwing Charm to interact uniquely with loaded Crossbows
  • Changed player-placed bombs to no longer hurt other players in the Synchrony DLC
Level editor
  • Changed dungeons created in the level editor to also save their set of Custom Rules
  • Changed level editor to automatically join in-progress test runs of other players
Engine changes
  • Changed music timing logic to improve input reliability, error handling and multiplayer synchronization
  • Changed weapon attack swipes to follow player movement smoothly
  • Changed translations for all supported languages
  • Changed player health bars to be hidden in the lobby
  • Changed "Reassign controls" menu to indicate which bindings are automatically managed by Steam Input
  • Changed "Quick lobby movement" setting to be overridable by the host player
  • Changed leaderboard submissions to be skipped for players who stay in spectator mode for more than half of the run
Bugfixes
Performance bugfixes
  • Fixed performance issues and crashes on Apple M1/Silicon Macs
  • Fixed lag spikes when toggling Randomizer Mode, Mystery Mode or Dancepad Mode on/off
  • Fixed low framerate in the lobby in large multiplayer sessions
  • Fixed low framerate in the lobby when accumulating large piles of thrown weapons
Multiplayer bugfixes
  • Fixed black screen when a player leaves during a level transition in multiplayer
  • Fixed non-host players missing the menu option to return to the lobby's main room
  • Fixed custom skins not being displayed in the late-join character selection menu
  • Fixed softlock in multiplayer when the last player on the floor disconnects
  • Fixed "Freeze Frame" effects causing flickering graphics in multiplayer
  • Fixed configuration menu not allowing settings to be edited online
  • Fixed viewport position not instantly updating when late-joining online sessions
  • Fixed idle character being left behind when a player leaves during a cutscene in multiplayer
  • Fixed cutscenes continuing to play when disconnecting from an online game
  • Fixed level music sometimes playing during cutscenes in multiplayer
  • Fixed All-Chars/Story runs sometimes ending prematurely in multiplayer
  • Fixed All-Chars/Story Mode causing spectators or disconnected players to respawn in multiplayer
  • Fixed minimap vision range not being consistent between single-player and multiplayer
  • Fixed other players not showing on the minimap from within the secret shop
  • Fixed animations sometimes getting stuck when entering a new level in multiplayer
  • Fixed snapshot synchronization taking too long when using direct IP connections
  • Fixed custom skins not loading after character switches in All-Chars/Story runs
Gameplay bugfixes
  • Fixed Shopkeepers not being scared of the Fear Scroll
  • Fixed enemies sometimes moving immediately after being summoned by a boss
  • Fixed more enemies generating than intended for Dove
  • Fixed Thief being able to steal Mary's Lamb and deployed familiars
  • Fixed Berserk not protecting some glass items
  • Fixed the player's last remaining heart container being removed when dropping Ring of Peace
  • Fixed crates being immune to bombs while unrevealed
  • Fixed Shrine of Binding not linking holstered weapons
  • Fixed Shrine of Binding not linking item conversions via shrines
  • Fixed Shrine of Binding causing items to drop in the wrong location
  • Fixed Shrine of War converting Shock Monkeys to White Monkeys
  • Fixed generated shrines not falling back to Shrine of Glass when the shrine pool is depleted
  • Fixed Chaunter not breaking Low Percent when using a shrine during possession
  • Fixed Chaunter ignoring item restrictions when transferring its inventory to a possession target
  • Fixed Gigantism granting immunity to Hot Coals
  • Fixed awoken Gargoyles not taking damage while frozen
  • Fixed error when an unrevealed crate is pushed down a trapdoor
  • Fixed Rifle dealing incorrect damage when thrown with the Throwing Charm
  • Fixed Throwing Charm sometimes being consumed without performing a return throw
  • Fixed Super Secret Shopkeeper not being centered when spawning above a food shop
  • Fixed spirits spawning on unrevealed tiles
  • Fixed potential errors when killing a Warlock during possession while holding a Ring of Courage
  • Fixed enemies not always struggling against possessed or charmed monkeys
  • Fixed possessed enemies not receiving a dig bonus from Gigantism
  • Fixed possessed enemies stopping when berserking into other enemies
  • Fixed softlock when the time runs out on Melody's final boss fight
  • Fixed Melody's Golden Lute throws not damaging her final boss
  • Fixed price tags not being removed when buying a duplicate charm
  • Fixed enemy splash attacks not being affected by damage-boosting items
  • Fixed missing alternate voice lines for Mary's greetings, attacks and cheers
  • Fixed Shock Monkeys and other electric attacks not hitting Electric Zombies
  • Fixed players being able to rapidly use items or spells on ice
  • Fixed Blast Helm explosions not being instant while sliding on ice
  • Fixed Coda encountering Ooze Golems when the AMPLIFIED DLC is disabled
  • Fixed Merlin not offering Ring of Phasing if AMPLIFIED DLC is disabled
  • Fixed Hephaestus not offering Warhammer, Heavy Glass Armor, Holster or Hargreaves
  • Fixed Aria starting Dancepad Mode in Zone 1
  • Fixed seed variance for button trap locations in Cadence's final boss
  • Fixed unprovoked Shopkeepers being targeted by charmed enemies
Achievement/leaderboard bugfixes
  • Fixed pre-3.0 Hard/No-Return Mode clears not counting towards "Mode Master" achievement
  • Fixed multi-character achievements not auto-unlocking when a corresponding leaderboard entry is present
  • Fixed All Zones completion achievements not unlocking in All-Chars/Story Mode
  • Fixed "Custom Mode" menu ignoring unlock condition for All Characters Mode
  • Fixed progression unlocks and achievements being awarded to spectators
  • Fixed some statistics (e.g. Green Bat Kills) not counting correctly across Save & Quit
  • Fixed debug commands not disabling leaderboards for non-host players in multiplayer
  • Fixed Randomizer All-Chars/Story Mode runs cross-submitting to All Zones leaderboards, despite using the same seed each loop
Controller bugfixes
  • Fixed missing controller bindings for switching pages in the mod menu or leaving spectator mode
  • Fixed game exiting on title screen when pressing B on a controller
  • Fixed incorrect controller prompts for "Join game", "Next page" and "Previous page"
  • Fixed first column in "Reassign controls" being overwritten with Steam Input disabled
  • Fixed Player 1 not always automatically switching to controller input at startup
  • Fixed Steam Input failing to initialize if no controller is plugged in when launching the game
  • Fixed "Diagonal" Steam Input action set layer not being applied correctly in local co-op
Editor bugfixes
  • Fixed newly loaded levels in the online level editor not being visible until host enters the room
  • Fixed level editor sometimes momentarily displaying the spectator mode HUD in multiplayer
  • Fixed level editor not switching to the next level when immediately deleting the first level after opening a dungeon
  • Fixed level editor not switching to the next level when the current level is deleted in multiplayer
  • Fixed level editor level list selection going out of bounds
  • Fixed level editor sometimes reloading all mods when switching between levels in multiplayer
  • Fixed error in the level editor when clearing the selection box while quick-dragging a section of the level
  • Fixed error in the level editor when deleting the first level while an online player is connecting
  • Fixed error when loading a dungeon in the editor while online players are in a test run
  • Fixed level editor not sending all online players back to lobby when the host leaves the editor
  • Fixed "Restore default gameplay" appearing in level editor play rooms
  • Fixed spirits not appearing when spawned via the in-game editor
  • Fixed custom dungeon level options (e.g. "No Items", "Low Health") not applying to late-joiners
  • Fixed entity attribute modifications in level editor not always applying correctly
  • Fixed Charm Spell not showing up in level editor
  • Fixed players getting stuck in editor test runs if the host deletes the level being tested
  • Fixed Moles not being movable into obstacles in the level editor
Other engine bugfixes
  • Fixed errors when resuming a session that was saved in a previous version of the game
  • Fixed the player sometimes entering spectator mode when resuming a saved session
  • Fixed music timing drift when switching between characters with different soundtracks in the lobby
  • Fixed audio device errors sometimes causing beat bars and the in-game timer to run backwards
  • Fixed framerate limit option allowing redundant "VSync" value
  • Fixed custom music menu not reporting an error when failing to load a song
Visual bugfixes
  • Fixed clones appearing as Cadence's instead of Chaunter's when entering a level while possessing an enemy
  • Fixed Dash Spell's visual tell taking too long to show up
  • Fixed Greater Dash Spell's visual tell not accounting for the extra range
  • Fixed characters appearing below walls in Phasing Mode when wearing Winged Boots
  • Fixed Pawnbroker price previews ignoring item slot restrictions
  • Fixed Danganronpa skins being offset incorrectly
  • Fixed character sprites displaying at incorrect offsets in the skin selection menu
  • Fixed visual bugs when using a Shrine of Glass while holding an Obsidian Weapon
  • Fixed Nicolas Daoust being selectable without the AMPLIFIED DLC, turning the Shopkeeper into a white square that does not sing
  • Fixed numerous "Beat Skipped" flyaways showing up when playing Bolt in Double Tempo Mode
  • Fixed Dorian visually equipping Cadence's spells in the final boss fight
  • Fixed gold counter in the HUD getting squished more than necessary
  • Fixed speedrun timer getting squished in some languages
  • Fixed some enemy health bars not being aligned to the tile grid
  • Fixed certain resolutions and view multipliers causing lobby text to jitter
  • Fixed inconsistent visuals when changing "Character Lock" setting via lobby shrine
  • Fixed offset for one of Suzu's armor sprites
Modding
  • Added support for loading custom TTF/OTF fonts in resource packs
    • Font replacements for the non-pixel font are loaded from <Resource Pack Name>/ttf/NotoSansJP-Bolt.otf
    • "Enable pixel font" in the Language Options must be unchecked for this font replacement to take effect
    • To force a full font reload when activating the resource pack, create a text file containing Key,Text and save it as <Resource Pack Name>/languages/all.csv
  • Added event clientRequestRestart to handle quick restarts from the hotkey or the pause menu
  • Added event itemGenerate to allow mods to intercept item generation
  • Added component itemCommon which marks "regular" items, distinguishing them from internal items like deployed familiars
  • Added component playableCharacterNonSelectable to exclude characters from the lobby
  • Added command line option --no-load to discard saved sessions
  • Added debug command translateMods() to generate a translation template for all loaded mods
  • Added an option to show internal entity names in the level editor
  • Changed events objectTakeDamage/holderTakeDamage to always supply ev.attacker, using an empty table for environmental damage
  • Fixed mods downloaded from mod.io not loading on Windows if the username contains special characters
  • Fixed "Missing mods" menu not showing mod names, descriptions or icons
  • Fixed startup error when loading a mod with a malformed mod.json file
  • Fixed error when Death Metal's spawn limit is removed by a mod
  • Fixed "Change Language" menu not displaying some modded translations correctly
Known issues
  • It is not yet possible to send Steam invitations for multiplayer lobbies hosted by GOG users
  • Multiplayer lobbies created on MacOS are not yet visible to GOG users
Crypt of the NecroDancer - BYG Maddie

That's right! The NecroDancer's back in a brand new rhythm game spinoff, featuring a whole new look, modern setting, and soundtrack! 🎸🎶

Help Cadence rhythmically repair rifts and fight foes via a variety of new game modes!

Don't forget to add Rift of the NecroDancer to your wishlist!


https://store.steampowered.com/app/2073250/Rift_of_the_NecroDancer/
Crypt of the NecroDancer - BYG Maddie
Hi folks! This release fixes lots of Chaunter-specific interactions, addresses a few problems with texture loading and controller binding initialization, and works around a caching issue with http://www.mod.io that has been causing mods uploaded since ~1 week ago not to appear in the in-game browser.

Enjoy!

Additions
  • Added an option to sort mods on the mod portal by popularity and download count
  • Added support for searching mods by name across multiple pages on the mod portal
Gameplay Changes
  • Changed multiplayer runs with several story characters to end in a "boss rush" of all matching story bosses
  • Changed weapon attacks by possessed enemies to benefit from the enemy's innate damage
  • Changed Chaunter to only quaff the Potion while not possessing an enemy
  • Changed Chaunter to be able to equip pain items during possession
  • Changed non-digging minibosses to be immune to Wall Spikes
  • Changed Throwing Charm to immediately return character-bound weapons to their owners
  • Changed Fear Scroll to be global even in multiplayer (previously, it only affected enemies targeting the caster)
  • Changed Urns to generate food instead of gold for Coda and Aria
  • Changed Thief's minimum distance to the spawn point (increased minimum distance from 4.5 to 7 tiles)
  • Changed items dropped by crates and mimics to not be immediately collected when dashing or ejecting onto the tile
  • Changed Tempo's damage countdown to always reset when multiple players fatally attack the same enemy in the same beat
  • Changed swipes to smoothly follow the player sprite by default if the Synchrony DLC is enabled
  • Changed Pawnbroker to offer shields less frequently
  • Changed Pawnbroker to not offer free items to Dove/Monk/Coda
  • Changed Heavy Shield to appear less frequently in boss reward chests
  • Changed Throwing Charm to no longer appear in Dove's and Dorian's item pools
  • Changed Shield of Shove to no longer appear in Monk's and Coda's item pools
  • Changed "All Characters" lobby staircase label to clarify DLC state
  • Changed "Prevpos Bug" quirk to force runs to submit the "Gold Duplication" leaderboards
  • Changed "Gold Duplication" and "Prevpos Bug" quirks to disable non-score leaderboard submissions
  • Changed performance monitor to emit log warnings when a lag spike occurs
  • Changed the minimap color of Wall Spikes to be distinct from regular walls
Engine Fixes
  • Fixed disconnected players occupying slots in multiplayer, causing problems when trying to join certain lobbies
  • Fixed texture corruption when loading resource packs
  • Fixed "Auto-Swap Diagonals" option not working correctly for controllers
  • Fixed controller bindings failing to initialize if no controller is plugged in when first running the game
  • Fixed late-joins into lobby sessions sometimes loading invalid level data
  • Fixed unpausing on Cadence's or Melody's final boss fights causing a very long countdown
  • Fixed condition for incrementing Low% clear statistics
  • Fixed mod.io browser not paginating results correctly
  • Fixed mod portal page indicator overlapping with mod descriptions
  • Fixed newly published mods not showing up in the in-game browser
  • Fixed mods published to mod.io not using the correct visibility setting
  • Fixed spectator mode not being toggleable for disconnected players via the "Player List" menu
  • Fixed persistent errors if lobby generation fails in modded sessions
  • Fixed diamond counter not always persisting when exiting the game in the lobby
  • Fixed "View on mod.io" option adding superfluous preview URL suffix
  • Fixed error when a mod creates a particle without specifying the direction
Chaunter Fixes
  • Fixed ejection sometimes placing Chaunter inside enemies
  • Fixed "Song Ended!" text not appearing for possessed enemies
  • Fixed Fear Scroll not working for possessed enemies
  • Fixed Ring of Courage not working for possessed enemies
  • Fixed possessed skeletons on phase 2 of Melody's final boss being abnormally slow
  • Fixed Berserk Spell not protecting possessed enemies from knockback
  • Fixed Chaunter being unable to activate the Shrine of Pain
  • Fixed Shield Spell's effect being cancelled on possession or ejection
  • Fixed Chaunter dying when possessing an enemy standing on the No Return square
  • Fixed No Return square not affecting possessed enemies
  • Fixed travel runes triggering again after ejecting
  • Fixed Electric Dagger not letting possessed enemies hurt electric zombies
  • Fixed possessed Leprechaun immediately picking up its own gold drops
  • Fixed possessed Thief not being able to move diagonally
  • Fixed possessed Electric Mages being able to kill bosses from the starting room
  • Fixed Cutlass parries not working properly on possessed enemies
  • Fixed Crown of Thorns not being picked up if it kills a possessed enemy
  • Fixed enemies not fighting back against possessed or charmed monkeys grabbing onto them
Gameplay Fixes
  • Fixed Pixies exploding when moving quickly after being healed by them as Melody
  • Fixed shields not protecting from moving into Electric Orbs
  • Fixed Fortissimole leaving behind Skeletons after dying to a reflected attack
  • Fixed Ring of Luck and Lucky Charm not applying to crates opened by enemies
  • Fixed boss fights ending one beat too late if the boss walks into Klarinetta's sword
  • Fixed items dropped by Shopkeepers, Crate Mimics, Urns or Leprechauns not being collected immediately
  • Fixed Thieves and Cracked Floors sometimes spawning in the exit room
  • Fixed Cracked Floors replacing wires in Zone 5
  • Fixed Klarinetta sometimes not receiving invinciblity from Ring of Courage
  • Fixed Mary's Cutlass parries not always protecting the lamb
  • Fixed Teleport Traps sometimes placing enemies too close to players
  • Fixed thrown weapons passing through Dorian on Cadence's final boss
  • Fixed Leprechauns sometimes dropping more than 400 gold
  • Fixed High Voltage Cables not working in custom dungeons
  • Fixed missed beat when using Shield of Shove against a shielded enemy
  • Fixed Gargoyle Mimics taking knockback while asleep
  • Fixed Shrine of Duplication spawning the Clone at an incorrect offset when activated from the side in a Shriner
  • Fixed the Clone not copying Nocturna's Bat transformation
  • Fixed Klarinetta's sword hitting enemies inside walls
  • Fixed Klarinetta finding Bomb Spell in vaults
  • Fixed Dove finding Strength Charm in vaults
  • Fixed Eli not having infinite bombs in Versus Mode
  • Fixed Shrine of Blood and Shrine of Uncertainty sometimes giving banned weapons to Diamond
  • Fixed lobby stairs sending all local co-op players to the same tile
  • Fixed Monkeys standing still permanently after killing Aria
  • Fixed Dash Spell benefitting from damage-boosting items
  • Fixed Crown of Teleportation sometimes causing softlocks when the Synchrony DLC is disabled
  • Fixed Fortissimole sometimes getting stuck after an enemy blocks him from jumping off-stage
  • Fixed trapdoor penalty boxes deleting Wall Spikes
  • Fixed Berserk Spell not protecting glass items
  • Fixed Blademasters sometimes delaying their counterattack too long
  • Fixed boss minions outlasting the boss in rare circumstances
  • Fixed Dove having no way to retrieve items from the Thief
  • Fixed damage direction of Throwing Charm's returning throws
  • Fixed Throwing Charm + rifle playing sound effects at the wrong time
  • Fixed Throwing Charm + reloadable weapon sometimes depleting ammo
  • Fixed Throwing Charm + throwable weapon allowing you to prepare a throw twice in a row
  • Fixed Dancepad Mode not applying to characters added by the Synchrony DLC or mods
Visual Fixes
  • Fixed Klarinetta's sword sometimes rendering below wall torches
  • Fixed Klarinetta's swipes not matching the sword while floating
  • Fixed Metrognomes not splashing when not revealed
  • Fixed Pawnbroker showing the special offer text despite being sold out
  • Fixed health bar sometimes displaying cursed heart containers despite the player being dead
  • Fixed incorrect animation when picking up a shield
  • Fixed auto-generated sprites for custom weapon materials missing 3 pixels in the bottom-right corner
  • Fixed Orcs' shield direction not matching their sprite until their first move
  • Fixed corrupted Throwing Charm sprite in mystery mode
  • Fixed Suzu's footwear sprites being offset incorrectly
  • Fixed equipment sprites not matching Klarinetta's head orientation
  • Fixed visual bug when Suzu's dash stops immediately after being redirected
  • Fixed sprite corruption when possessed Ogres cast spells
  • Fixed base Trident's name being off-center
  • Fixed Golden Trident's name being displayed as "Gold Trident"
  • Fixed inconsistent capitalization of shrine names
Crypt of the NecroDancer - BYG Maddie
Hi folks! We're back with some bugfixes for Crypt of the NecroDancer: SYNCHRONY v3.1.2! Thank you for all the feedback so far. Even if we don't respond directly to your posts in the forums, please know that we are reading everything.

Changes and Fixes in v3.1.2
  • Changed Ring of Gold to adapt its collection range to the number of players (infinite in single-player, short-range in multiplayer)
  • Fixed beatmap being quadrupled while possessing as Chaunter in Double Tempo Mode
  • Fixed countdown timer displaying when unpausing as Bard or in No Beat Mode
  • Fixed Shrine of Glass not converting Heavy Plate Armor into Heavy Glass Armor
  • Fixed Reflective Shield not inflicting full retaliation damage
  • Fixed item name flyaways showing in mystery mode for non-English languages
  • Fixed item pools not always being randomized correctly across runs
  • Fixed possessed enemies dropping their innate weapons
  • Fixed missing graphics on GPUs that do not support 8192x8192 textures
  • Fixed negative audio latency settings not shifting input timing window correctly
  • Fixed some enemies not using their unique hover animations
  • Fixed Steam Deck switching to keyboard controls for Player 1 when interacting with the touch screen
  • Fixed controller HUD prompts displaying 'NONE' until the 'Reassign Controls' menu is used
  • Fixed legacy controller bindings being removed when resetting controls to default
  • Fixed "Select Primary Input Device" option sometimes treating controller buttons as keyboard inputs
  • Fixed localization template containing some inaccurate item hints
  • Fixed Versus Mode starting room not always deleting all items in a row

Known Issues
  • Klarinetta and Diamond may display incorrect button prompts for items and bombs when using a controller or an alternate set of keyboard bindings. This is because the "Auto-Swap Diagonals" option currently checks the "Keyboard 1" page of the controls dialog.
    • To work around the issue, please open the "Options" menu, navigate to "Reassign Controls", choose "Change menu controls", press 'right' to select the "Keyboard 1" page, and scroll down to "Auto-Swap Diagonals". Once you uncheck the option, Klarinetta and Diamond should now be able to place bombs and use items with the correct key bindings again!
Crypt of the NecroDancer - BYG Demi
Crypt of the NecroDancer v3.1.1—SYNCHRONY's first post-launch patch—is now available! Some highlights of this update include improved controller support, networking scalability/stability, new player management options, some buffs to Klarinetta, and various interaction and bug fixes for Chaunter! Check out the full patch notes below.

Edit: The following change was removed from these notes as it did not make it into this patch: "Changed Klarinetta's sword to no longer benefit from damage-ups if enemies walk into it on a non-spin attack"

New Features and Changes​
Additions
  • Added a 'Player List' menu with options to view profiles, as well as force-spectate, mute, kick and ban players
  • Added hotkey for toggling pause in-game (defaults to 'P')
  • Added shield slot transaction panel to Conjurer, Transmogrifier and Pawnbroker
  • Added "restore default gameplay" option to customization menu, which resets all leaderboard-affecting mods and settings
  • Added the ability for Klarinetta to swing her sword on ice
  • Added the ability for Klarinetta to spin counter-clockwise by inputting the sword's current diagonal
  • Added starting armor to Klarinetta
  • Added special interaction for Rifles and Crossbows thrown by Throwing Charm
  • Added visual tell for Dash Spell to indicate its range
  • Added glow sprite when Risk Charm's damage bonus is active
  • Added new zone-dependent wall spike sprites, improving visibility
  • Added mod support for displaying entities in chat
  • Added mod support for in-turn rollbackable chat messages
  • Added automatic legacy controller support when Steam Input is disabled
  • Added descriptions to controls reassignment menu
  • Added option to auto-select primary controller
  • Added an option to disable diagonal auto-swap for Klarinetta/Diamond
  • Added custom rule to allow all players to use the in-game level editor
​
Changes
  • Changed player list HUD to handle large player counts
  • Changed possessed Shopkeepers to take damage every beat once the timer expires
  • Changed multiplayer escape menu to no longer pause the game if the host is spectating or dead
  • Changed Klarinetta's facing logic to match other characters, altering her head sprite to indicate the facing direction
  • Changed Klarinetta's bestiary art to a newer version
  • Changed crates, barrels and urns to be damaged by Wall Spikes
  • Changed Berserk Spell to grant groove chain protection
  • Changed Berserk Spell to cause screenshake on each step
  • Changed controller hot-swap to be disabled by default unless on Steam Deck
  • Changed Throwing Charm to force-drop thrown weapons if another player picks them up
  • Changed spectators or dead players causing Dorian not to spawn in Cadence's final boss fight
  • Changed Conductor Pulse Tell to also apply to the base game without the Synchrony DLC
  • Changed Throwing Charm to also be usable by Melody, Dove, and Suzu
  • Changed multiplayer respawning to grant weaponless players a new starting weapon
  • Changed armor sprites to be hidden in mystery mode if the Synchrony DLC is active
  • Changed Transmute to no longer have an effect in the lobby
  • Changed Berserk Spell/Scroll to no longer spawn for Monk/Coda
  • Changed order for 'AMP'/'SYNC' DLC indicators in game browser to be consistent
  • Changed Ring of Gold to only auto-collect gold in a limited radius
  • Changed 'Balance Tweaks' feature pack to no longer auto-load
  • Changed NecroDancer possession to allow more consistent use of his abilities
  • Changed Tridents to no longer spawn for Diamond
  • Changed Tridents to spawn less frequently
  • Changed chat logging to be disabled by default
  • Changed Shrine of Space to no longer spawn for Suzu and Chaunter
  • Changed traps in the boss starting room to despawn on when the boss fight starts
  • Changed Shock Monkey damage to 0.5 hearts of damage (5 hearts if powered)
  • Changed Shock Monkey to no longer ignore invincibility frames or armor
  • Changed gold drop of shock monkey to 5 coins
  • Changed anti-poverty-blocking logic to also apply to mushrooms and mushroom lights
  • Changed door connectivity condition to fix some cases of misaligned doors
  • Changed Spiked Wall spawn rate from 10% to 8%
  • Changed Thief to the correct editor category
  • Changed Onyx weapons to no longer spawn for Tempo
  • Changed Cracked Floors to no longer spawn for Dove or in hard mode
  • Changed Pickaxe to grant immunity to Spiked Walls
  • Changed Spiked Walls to inflict damage when dug diagonally
  • Changed Klarinetta's shadow to match her sprite size
  • Changed bombs and fireballs to burn down Zone 2 grass
  • Changed Spiked Wall generation logic
  • Changed bounce traps to be ignored by Suzu's charge when they're already facing the direction Suzu is going
  • Changed Rhythm Shrine to convert shields to Obsidian
  • Changed auto-latency calibration logic to work better for double-tempo characters
  • Changed deletion of "strictly weaker" items to be disabled by default in Synchrony
  • Changed sprite for the Shield transaction panel
  • Changed Chaunter to unfreeze enemies when possessing them (making ring of frost usable)
  • Changed Heavy Shield to rarely appear in boss chests after zone 1
  • Changed Enchant Scroll, Boots of Pain, and Ring of Pain to no longer spawn for Chaunter
  • Changed Reflective Shield and Shield of Shove to no longer spawn for Dove
Fixes
  • Fixed custom rules not resetting on disconnect
  • Fixed chat key being unbound if menu controls were customized in v3.0.x
  • Fixed stuck animations when loading an invalid character skin
  • Fixed softlock when Chaunter gets grabbed by a monkey on a trapdoor
  • Fixed multi-character runs not deleting spectators
  • Fixed softlock when possessing stunned enemy on stairs
  • Fixed softlock when song ends while possessing
  • Fixed blast helm not granting bombs to possessed enemies
  • Fixed blood weapons and crown of thorns not working on possessed enemies
  • Fixed ring of gluttony improving non-food items
  • Fixed quick restart hotkey not being usable from the game over screen after in a multi-character run
  • Fixed missing DLC check
  • Fixed Dash tell not working without AMPLIFIED
  • Fixed Aria getting cracked floors in 1-3 when AMPLIFIED is disabled
  • Fixed empty/invalid asset mods not being unloaded when starting the game
  • Fixed trait components not working correctly past level 1
  • Fixed missing i18n strings for DLC character names
  • Fixed errors when removing `stats` tag from some enemies via .xml mods
  • Fixed Dorian not spawning in Cadence's final boss after playing local coop
  • Fixed possessed spiders disappearing immediately
  • Fixed possessed enemies getting shovels from need/transmute
  • Fixed Chaunter's shovel being stealable
  • Fixed Eli being unable to damage the Conductor's instruments
  • Fixed floor cracks and thiefs spawning inside shops
  • Fixed evil eyes being immune to Spiked Walls
  • Fixed lobby NPCs screaming for help while in the editor
  • Fixed editor marker shadow offset
  • Fixed missing ice cauldron bestiary image
  • Fixed missing bestiary art for ice cauldrons
  • Fixed thief staying indefinitely when running out of items to steal
  • Fixed global Activation breaking when slowest player dies/spectates
  • Fixed replays sometimes causing invalid leaderboard entries to be created
  • Fixed Nicolas Daoust and Deaderick being swapped
  • Fixed NecroDancer not dying when unpossessed
  • Fixed explicit-default rhythm mode submitting to custom music boards
  • Fixed Chaunter softlock in Shriner/Arena
  • Fixed unpause countdown causing softlocks in multiplayer
  • Fixed error when casting Berserk spell while possessing an enemy
  • Fixed Chaunter not breaking Low% while possessing
  • Fixed boss summons not inheriting the boss's team
  • Fixed "Doppelgänger" achievement unlocking via self-damage
  • Fixed chat key not being bound by default sometimes
  • Fixed Dice Trap minibosses being stairs locking
  • Fixed Onyx weapons not dealing 999 damage to grabbers
  • Fixed story bosses being grabbable
  • Fixed Mannequin dropping Transform Spell and ∞ bombs
  • Fixed Chaunter ending on the same tile as enemy after being killed as a warlock
  • Fixed shrines spawning items on top of chests
  • Fixed fallen spiders being immune to Spiked Walls
  • Fixed foresight + ring of shadows still revealing Spiked Walls
  • Fixed grass state being lost on live reload
  • Fixed berzerk scroll being listed in the spell category
  • Fixed Glass Shovel failing to dig Spiked Walls
  • Fixed Thief dropping gold for Monk/Coda
  • Fixed doors sometimes being in the wrong orientation
  • Fixed fire traps overriding cracked walls
  • Fixed Suzu's charge not behaving like a normal move
  • Fixed priority being reset on conversion
  • Fixed CR phase 1 being mirrored
  • Fixed Klarinetta interactions with beetles and war
  • Fixed shield of shove triggering recursively on Klarinetta
  • Fixed Dove being murderous
  • Fixed ND2 fight spawning sarcos out of bounds
  • Fixed Steam Input possibly failing to register the UP movement action
  • Fixed non-equipped shields still being rendered in-world
  • Fixed `mods` directory not being initialized
  • Fixed carrot interactions with Chaunter
  • Fixed Mac build not supplying an icon
  • Fixed occasional visual flickering when coin stacks are merged
  • Fixed Scatter Trap not scattering Shields
  • Fixed Chaunter clones using Cadence clones when Chaunter is possessing an enemy
  • Fixed Dove's flower dealing 0 damage on the way back with Throwing Charm
  • Fixed primary input device selection reactivating itself immediately
  • Fixed custom skins not showing immediately when joining a lobby
  • Fixed in-game level editor not allowing the host to edit while in spectator mode
  • Fixed pause screen incorrectly hiding game for non-host players
  • Fixed feedback screenshots being hidden by the pause screen
  • Fixed Steam-related player list options not working
  • Fixed sub-run replays submitting to leaderboards
  • Fixed dice traps ignoring ring of peace and shrine of war
  • Fixed Berserk Spell ignoring confusion
  • Fixed dragon fireballs bypassing player shields at point-blank range
  • Fixed error when a yellow or black skeleton is killed by lava
  • Fixed Aria's 1-2 sometimes not having a sarco
  • Fixed Klarinetta's attacks hitting enemies inside walls
  • Fixed Suzu's charge hitting enemies inside walls
  • Fixed pixies being impossible to unlock for training
  • Fixed possessed pawns not promoting when reaching the top row
  • Fixed heart transplant not working on Chaunter
  • Fixed issues when using multiple heart transplants in a row
Versus Mode Changes
  • Added a custom rule to allow all characters to be played in Versus Mode
  • Added Trident to item pools
  • Added Crimson and Jade Trident equipment sprites
  • Added Dice Trap and auto spike trap to levelgen
  • Added Wall Spikes to levelgen
  • Changed player list to auto-hide when round begins
  • Changed arena generation to create more spawn points for players
  • Fixed components being added too eagerly
  • Fixed certain components not being added to custom items
  • Fixed one of the rooms not getting torches genned
  • Fixed traps being tallsprited
  • Fixed crates trying to wield items contained within them
  • Fixed occassional void tiles in arena generation
  • Fixed equipment sprites not being always enabled
  • Fixed prep room breaking with 10+ players
  • Fixed Essences causing item errors
Crypt of the NecroDancer - BYG Demi
RE-ANIMATE!!!

The Crypt has been silent for 5 years, but now the NecroDancer is back from the dead with a huge new DLC! SYNCHRONY adds online multiplayer (co-op and vs), three new characters, full mod support (& built-in mod portal), new items, enemies, & more! Let's take a look!



https://store.steampowered.com/app/2094810/Crypt_of_the_NecroDancer_SYNCHRONY/

New DLC - Crypt of the NecroDancer: SYNCHRONY!

New Characters
Klarinetta
  • Wields the Zweihänder, a heavy sword that occupies a tile diagonally adjacent to her.
  • The Zweihänder follows Klarinetta's movement, striking any enemies in its way.
  • Diagonal movement buttons swing the Zweihänder around in a quarter-circle or half-circle, attacking enemies on several tiles at once.
    • Rotating the sword takes a full beat and causes Klarinetta to stand still momentarily.
  • When held in place, the Zweihänder acts as a barrier against enemies, preventing them from walking into the tile it occupies.
Chaunter
  • A frail, ghostly being who with only half a heart, which cannot be increased by any means.
  • Wields the Lantern, which has the range of a dagger and provides a small amount of light.
  • Striking enemies with the Lantern gradually takes over their soul, allowing Chaunter to possess them after dealing enough damage!
  • Possessing an enemy lets Chaunter take full control, copying their health, damage and abilities
  • All enemy abilities are mapped to the action and spell slots.
    • For example, a possessed Red Dragon breathes fire using the two spell buttons.
  • Slow enemies such as Skeletons or Golems can move quickly while possessed.
    • Unlike fast enemies or Chaunter itself, slow enemies are allowed to wield weapons, overriding their usual attack!
    • Attacking, digging or using items forces them to stand still for a few beats.
  • When losing all hearts while transformed into an enemy, Chaunter reverts back to its usual form.
  • Control of an enemy cannot be kept indefinitely - a countdown of 24 beats starts ticking as soon as Chaunter takes possession.
    • Once the timer runs out, the possessed enemy starts taking damage, eventually forcing Chaunter back into its base form.
    • This can also be done manually by performing the 'Eject' action (Left+Right).
Suzu
  • Wields the Lance of Courage, a melee weapon that unleashes a rapid, powerful dash when killing an enemy!
    • All enemies in a straight line are killed instantly as Suzu dashes through them.
    • The dash attack is only stopped by walls and shielded enemies, letting Suzu travel many tiles in an instant.
    • Bounce traps redirect her dash, altering her attack trajectory and final position!
    • Suzu is fully invincible during her dash, protecting her from any enemies waiting at her destiation.
Online Multiplayer
Play with up to 8 players at once in online co-op and versus modes!

Rollback Multiplayer Architecture
  • Play with friends from around the world without perceptible input/audio/visual lag!
  • High-latency support: two-player sessions are playable up to 300 milliseconds of latency.
In-game lobby browser and lobby visibility settings
  • Includes public, friends-only, and private lobbies
  • Steam multiplayer integration for creating and joining lobbies - no port forwarding needed.
  • Optional support for direct IP connections and LAN play.
  • Headless dedicated server to allow hosting persistent lobbies and tournament matches.
Spectator Mode
  • Spectate any individual player, changing targets at any time.
  • 'Spectate everyone' mode, splitting the HUD and zooming out the game view to see all players at once.
  • Automatic spectator view upon death or after entering stairs while waiting for other players to finish the level.
  • Ability to return to the level after entering the stairs to rejoin players instead of waiting.
Late joining and rejoining support for online sessions
  • Disconnecting automatically enters spectator mode, allowing the player to jump back into the game after reconnecting.
  • Health bars and name plates for other players in online sessions and spectator mode.
  • In-game text chat with various scaling and visibility options.
  • Seamless hosting: an ongoing run can be opened up into a multiplayer session at any time via the 'Host online game' menu option.
    • Multiplayer save & quit restored sessions can be re-opened to the network, allowing other players to rejoin.
  • Replays and cutscenes can be watched together online, with the host player having access to the playback controls.
  • Per-player resource packs (Workshop mods):
    • Each player can load their own individual set of resource packs, independently of the host or other players.
    • The player character's appearance can be customized freely by choosing skins from any installed mod.
    • Support for custom beatmaps can be enabled by the host player, allowing players to move at different speeds.
Hybrid online and local co-op support
  • Up to 4 local players can play together, including in online sessions.
DLC Cross-Play Support
  • DLC-only modes, characters, items, enemies and Zone 5 are disabled while the DLC is inactive.
  • Players without the AMPLIFIED DLC can connect to lobbies hosted in non-AMPLIFIED mode.
  • AMPLIFIED players can join non-AMPLIFIED lobbies, automatically turning off DLC content in the process.
  • Online multiplayer is available to all owners of the Synchrony DLC, even if the new gameplay content is disabled.
  • Cross-platform multiplayer between Windows, macOS and Linux.
  • Networking performance features:
    • Desync detection, automatically resynchronizing players in case of a game state difference.
    • Dynamic input reprioritization, limiting the impact of any one player's lag spikes on other players in the session.
    • Hybrid peer-to-peer and server-client network code, reducing latency in cross-region multiplayer sessions.
    • Noise control system to gradually lower the volume of any repetitive player-made sounds.
New Items
Shield Slot
  • Faces in the wielder's movement direction and protects them against damage from that direction.
  • Wooden Shield: Protects against one hit before breaking.
  • Titanium Shield: Protects against two hits before breaking.
  • Heavy Shield: Protects against three hits before breaking, and also grants knockback immunity while active.
  • Obsidian Shield: Shields 1, 2 or 3 hits depending on the wielder's coin multiplier.
  • Shield of Strength: Protects against one hit before breaking. Grants +1 damage while unbroken!
  • Reflective Shield: Protects against one hit before breaking, deflecting damage back to the enemy in the process.
  • Shield of Shove: Protects against one hit before breaking, and allows the wielder to shove adjacent enemies.
Onyx Weapons
  • Deals greatly increased damage on consecutive hits, but loses the damage bonus upon moving.
  • Most effective on weapons that hit a broad range of tiles, less so on weapons with dash attacks
Trident
  • Attacks like a broadsword at a higher range, hitting a row of three tiles, or like a dagger at close range.
  • Comes in all common weapon flavors: Basic, Blood, Gold, Titanium, Glass, Obsidian and Onyx!
  • Throwable! When thrown, three lanes are hit at once instead of just one, clearing out a much wider area!
Throwing Charm
  • Allows any weapon to be thrown like a Dagger!
  • Once per level: throwing a weapon causes it to return to the wielder, dealing damage on the way back.
  • Stepping sideways after throwing slants the return trajectory, allowing different tiles to be hit!
Berserk Spell
  • Starts a berserking charge on the next move, killing any enemies unfortunate enough to stand in the way!
  • Stops upon colliding with a wall or any other obstacle.
  • The Berserk state grants immunity to incoming attacks, but removes the ability to change directions until it ends.
  • Greater Berserk fills the caster with even more blind rage, additionally killing enemies on adjacent tiles!
Dash Spell
  • Turns the next move into a long-range dashing attack, dealing 4 hearts of damage to any enemies along its path!
  • If an enemy is killed by the dash, the caster will pass right through.
  • Greater Dash increases the range and damage of the dashing attack!
Charm Spell
  • Charm nearby monsters to turn them into temporary allies!
  • Allied monsters will seek out and attack other enemies until the effect wears off.
  • Bumping into an allied monster pushes it out of the way, dealing damage when squished against an obstacle.
  • Greater Charm's effect does not wear off, turning monsters into allies for the entire duration of the floor!
Scroll of Duplication
  • Drops from an activated Shrine of Duplication.
  • Duplicates all items, enemies, crates and chests in 3x3 range around the user.
  • Enemies, crates and chests are only duplicated if there is space behind them.
  • Shop items retain their price tags when duplicated.
  • The Scroll of Duplication itself cannot be duplicated.
New Enemies
Thief
  • Runs towards the player and tries to steal their items! Weapons and items in locked slots are not stolen.
  • In co-op mode, the Thief takes turns trying to rob different players, and will dodge attacks from any player other than its target.
  • When two items are stolen successfully, the Thief laughs at their victims and quickly disappears.
  • When killed, it drops a random uncommon item, along with any potentially stolen goods.
  • The Thief has a low chance of spawning on any level but is slightly more common in co-op mode
Mannequin
  • Created by the Shrine of Duplication - copies all equipment of the player who activates the shrine.
  • Mirrors the actions the player closest to it - movement, attacks, digging and even using items and spells!
  • Can pick up items and gold from the ground, which are dropped upon death.
Shock Monkey
  • While grabbed, deals half a heart of damage to its struggling victim per hit!
  • Each hit also starts an electric arc that damages nearby enemies.
  • Stay away from water!
Stay tuned for more enemies to come during Early Access!
New Traps
Dice Trap
  • When stepped on, the Dice Trap spawns a number of completely random enemies from any zone, then disappears.
Automatic Spike Trap
  • Alternates between extending and retracting each beat. Inflicts damage only while extended.
Floor Crack
  • Guaranteed to spawn exactly once per zone, somewhere on a random level.
  • Creates a trapdoor upon being destroyed by a bomb.
Spiked Wall
  • Inflicts damage to the player when dug with a shovel.
  • Spikes are only visible if the corresponding side of the wall is adjacent to a floor tile.
  • Revealed enemies take damage when moving into spiked wall tiles.
New Shrines
Shrine of Duplication
  • Spawns a Mannequin wielding copies of all items worn by the player who triggered the shrine.
  • The Mannequin mirrors all actions of the closest player!
  • Defeating the Mannequin will drop its items on the ground, granting a duplicate set of items for other players to pick up.
  • Can only be found in co-op mode.
Shrine of Binding
  • When touched by two players at once, their souls are linked together for the rest of the run.
  • Linked players share one and the same inventory, health bar and coin multiplier.
  • If one player takes damage or dies, both players are affected!
  • In online multiplayer, linked players can always see each other, with the view expanding as needed to fit both players.
  • Can only be found in co-op mode.
Shrine of the Feast
  • Activates upon eating two food items adjacent to the shrine, granting a choice between three items.
  • Cannot be interacted with directly.
Shrine of Fire
  • Activates upon inflicting fire-type damage to the shrine, granting a choice between three items.
  • Cannot be interacted with directly.
Other Gameplay Features
Pawnbroker Rework
  • After two items have been sold to him, the Pawnbroker will present a selection of his finest wares at great prices!
  • He offers a choice between three items at a discount, of which only one can be chosen.
  • Selling more items causes him to re-roll his shop's contents, presenting a different choice of three items.
  • After purchasing an item, selling more equipment will not cause the shop items to reappear.
  • Selling enough items causes the Pawnbroker to present his Special Offer!
Equipment Sprites
  • Displays all held and equipped items on the player character's sprite.
  • The visibility of equipment sprites can be controlled in the 'Change Skin' menu.
  • By default, equipment sprites are only visible on the default skin, and hidden when selecting a custom skin.
New Game Modes
Versus Modes
    Engage in combat with other players in Player versus Player modes!
  • Instead of going through the floors of the crypt together, use various items and strategies to defeat your opponents!
  • Arenas are procedurally generated, combining 2 zones into 1 floor!
  • As the game progresses, various events can happen on the arena. This includes shop travel runes spawning, everyone becoming confused, and... telemonkeys?!
Versus mode: Deathmatch (default)
  • In this mode, the winner is the player who manages to get the most points, which are earned by defeating others.
  • Getting defeated by taking damage from enemies or floor hazards results is penalized by losing one point.
  • However, if the above happens shortly after taking damage from a player, that player will be considered the killer. In this case, there's no penalty and the other player gains a point normally.
  • Players respawn shortly after being defeated, so you can get back to the action quickly!
  • To view the list of players and their points, use the 'Toggle player list' hotkey ('Tab' by default, configurable in menu controls).
  • By default, a deathmatch consists of 3 rounds on different floors. However, this (and many other things) can be changed in the 'Custom rules' menu after entering Versus Mode!
Versus mode: Last One Dancing
  • The winner is simply the player who manages to survive the longest - no complicated rules here!
  • To enable this mode, change the game mode in the 'Custom rules' menu.
Team Up With Other Players
  • The modes above can also be played in teams, which can be enabled within 'Custom rules'!
  • Players can either be assigned to teams automatically or choose their teams manually.
Use never-before-seen items, which appear exclusively in Versus
  • Wind Tomes: push away nearby enemies and players! It may also be used to surprise your opponents with bombs...
  • Goblin Bomber Charm: makes you drop a lit bomb when defeated.
  • Ring of Gluttony: makes food heal you a bit more.
  • Ring of Whirlwind: casts a greater wind spell which pushes enemies away when you get hit and also prevents the damage, then shatters.
  • Essences: these mysterious items allow you to enchant your weapon to a specific material!
  • Electricity Tomes: temporarily grants electric attack powers (note: this item will only appear if the AMPLIFIED DLC is enabled)
Versus-Specific Item Tweaks
  • Certain changes have been made to some items to make them work better in PvP. These changes are only applied when in versus mode, and the items function as normal outside of it.
    • Cookies: to prevent excessive invincibility frames, their base quantity has been lowered to 3.
    • Fireball Spell/Tome/Scroll: limited the range to 3 tiles and reduced damage to 2 and 4 for normal fireball and greater fireball respectively. However, the 2-damage version can still be used to open crates.
    • Pulse Spell/Tome/Scroll: reduced damage to 2 and 4 for normal pulse and greater pulse respectively, and similar to fireball, the 2-damage version can still open crates. Pulse now also bypasses shields and armor.
    • Freeze Spell/Tome/Scroll: duration of freezes has been halved.
    • Shield Spell/Tome/Scroll: duration of shields has been halved.
    • Various Spells also received adjustments to their cooldowns and blood cast costs.
    • Grenade Charm: the damage buff has been removed, making grenades deal the same damage as regular bombs.
    • Ring of Regeneration: heals 0.5 hearts every 50 beats.
    • Ring of Peace: makes you invisible to enemies (but not other players).
    • Arc Dagger: replaced the infinite damage when standing on a wire with a +2 damage boost.
    • Rifle/Blunderbuss: piercing effect has been removed, Rifle's range is now limited to 4 tiles.
    • Rapiers: when lunging, damage is increased by 1 instead of being doubled.
    • Battle Shovel: replaced the infinite damage after digging with a +2 damage boost.
    • Crown of Thorns: heals every 5 kills, removed damage on pickup.
    • Throwing Charm: the effect of making thrown weapons return is restored after 50 beats.
    New Weapon Material: Jade
    • Use jade weapons to apply poison to the target of your attack!
    • After becoming poisoned, characters will take damage after 3 beats. This damage cannot be avoided by normal means.
    • However, poison can be healed by consuming food, preventing the damage from happening entirely.
    • Use Jade Essence to enchant your weapon to a jade version.
    New Weapon Material: Crimson
    :
    • Crimson weapons heal the user every 5 kills. However, unlike blood weapons, they do not grant a damage boost when on low health.
    • They are also piercing by default, bypassing any armor and shields your opponents may have!
    • Use Crimson Essence to enchant your weapon to a crimson version.
    Other Mechanics
    • When multiple players perform actions on the same beat, they are resolved in the following order:
      • item/spell usage
      • weapon attacks
      • movement
    • This means that you are always able to use a defensive item before getting hit. However, when you are in someone's range, they will be able to hit you even if you try to move away!
    • When transmogrifying a weapon in Versus, it will keep its current material.
    Balance Tweaks
    Alongside a few quality-of-life changes, many of these tweaks are aimed at improving the game's balance for speedrun and races, while not affecting casual runs too significantly. All of these changes take effect when the Synchrony DLC is enabled:

    • Removed Boots of Lunging, Magic Cookies and Charm of Strength from crates.
    • Removed food items from Shrine of Pain's reward item pool.
    • Removed Blood Dagger from Shrine of Blood's item pool.
    • Removed Scrolls from boss reward chests.
    • Reduced the number of doorway-blocking Green Slimes on Monk/Coda.
    • Reduced chance of crates containing Boots of Leaping and Ring of Pain.
    • Reduced the number of enemies removed by Ring of Peace from 8 to 5.
    • Changed Shrine of Darkness to increase the tracking distance of enemies from 3 to 5 tiles.
    • Changed Mary's Curse to no longer bypass the Potion.
    • Increased the base price of the Map from 25 to 75.
    • Increased the base price of the Compass from 6 to 25.
    • Increased the base price of the Torch of Walls from 20 to 50.
    • Increased minimum spawning distance for enemies summoned by Nocturna's final boss from 2 to 3 tiles.
    • Increased the minimum distance for Skeletons summoned by Death Metal 1 and 2 from 2 to 2.5 tiles.
    • Changed Shrine of Glass to convert Heavy Plate Armor into Heavy Glass Armor.
    • Changed Shrine of Glass to no longer grant Glass Jaw to Melody, Eli or Tempo.
    • Reduced the number of trapdoors appearing in levels, particularly near the spawn point.
    • Reduced the maximum number of Skeletons summoned by Death Metal 1 from 3 to 2.
    • Reduced the number of upgraded Tentacles in Coral Riff by 2 per zone.
    • Reduced the spawn limit of Nocturna's final boss from 24 to 16 in single-player (unchanged in co-op).
    • Reduced the health of the batteries in phase 2 of Nocturna's final boss fight from 8 to 6.
    • Changed the batteries of Nocturna's final boss to be immune to the player's bombs.
    • Reduced the priority of Electric Orbs to be slightly above barrels, but below all other enemies.
    • Changed players to no longer collide with each other or block thrown weapons in co-op mode.
    • Changed co-op mode to require all players to finish the level to proceed to the next floor (with at least one player making it to the exit alive).

    Throughout Early Access, we intend to make further adjustments and changes to these tweaks based on your feedback! We look forward to hearing your thoughts on these changes!

    Modding Features
    Full mod support via an extensive Lua modding API
    • Event-driven game code, allowing most gameplay events to be intercepted and handled by mods.
    • Full live-reloading: mods can be edited and the changes seen in real-time.
      • Mods can be loaded and unloaded in the middle of a run.
    • Ability to load multiple Lua mods at the same time.
    • Automatic multiplayer compatibility for most (deterministic) gameplay mods.
    • Flexible Entity-Component-System architecture, allowing for the extension and modification of all entities in the game.
    • Customization points for tiles, level generation and other gameplay systems.
      • Procedural weapon system to define new weapon materials and shapes and have their combinations generated automatically.
      • Customizable item pools for shops, secret rooms, chests and crates.
    • API reference webpage, listing functions, components, events and classes with descriptions where available.
    Mod Portal for sharing and discovering community-made mods, powered by mod.io!
    • In-game menu to manage, browse and download gameplay mods.
    • Auto-download mods (after a confirmation prompt) when joining a server with mods that are not locally installed.
    • Auto-update system for mods, informing the user on the main menu when a new version of an installed mod is available.
    • Options for mod categorization (favorite/hidden, local/downloaded, active/inactive) and filtering.
    • mod.io upload integration: publish mods directly via the in-game mod menu!
      • mod.io account creation is not required to browse, download and play mods.
      • A log-in via Steam or an e-mail code is only prompted when publishing a mod.
    Other Changes
    • Added leaderboards for No-Beat Mode, tracked separately from the Custom Music leaderboards
    • Added leaderboards for Bolt Double Tempo Mode
    • Added separate highscore leaderboards for the Gold Duplication exploit
    Quirks
    The following Quirks that were retained for compatibility with previous versions are now fixed when the Synchrony DLC is enabled:
    • Fixed Aria and Coda encountering empty barrels in Zone 4 when a barrel would have contained a monkey
    • Fixed Armadillo shields being bypassed by double attacks in co-op mode or via 'Pain' items
    • Fixed players not dash-attacking into Electric Orbs unless wielding a Rapier
    • Fixed Backpacks containing one item sometimes requiring the secondary key combination to be pressed to activate the item
    • Fixed explosions causing enemies to act one beat sooner
    • Fixed boss fights being skippable by using Earth Spell just below the main arena
    • Fixed Pack of Holding not dropping its contents when switching to a regular Backpack
    • Fixed gold coins being duplicated if picked up while merging with another gold pile (can be re-enabled to submit to "Duping" leaderboards)
    • Fixed Skeleton Knights sometimes taking double knockback when dismounted
    • Fixed Waterballs not causing the player to sink into the water if they had previously unsunken themselves on the same tile
    • Fixed Earth Spell not creating walls on final story bosses
    • Fixed Exploding Mushroom and Pixies being able to damage unrevealed enemies
    • Fixed Familiars becoming displaced from the player character when a Warlock is killed via Boots of Pain
    • Fixed Nocturna's penultimate boss being able to telefrag himself, sometimes skipping a phase of the boss fight
    • Fixed Heavy Glass Armor being stackable past 3 stacks
    • Fixed Boots of Leaping and Boots of Lunging sharing the same toggle state when switching between them
    • Fixed Boots of Leaping not stopping in front of walls in Phasing Mode
    • Fixed Boots of Lunging allowing Shopkeepers and story boss props to be knocked back
    • Fixed Aria's final boss being taking damage from non-weapon sources while confused
    • Fixed Shovemonsters and Gorgons not moving past Mary's lamb
    • Fixed Metrognomes teleporting to the exit stairs instead of the their spawn point
    • Fixed Mystery Mode not obscuring the player's shovel swipe
    • Fixed healing not granting invincibility frames on Cadence's final boss fight
    • Fixed Melody's final boss sometimes standing still near walls
    • Fixed Nightmare shadows causing enemies to act one beat sooner after being revealed
    • Fixed Eli's hand not starting an electric arc when attacking a Skull on a wire
    • Fixed Nocturna's minimap continuing to display the locations of enemies after transforming back into human form
    • Fixed Nocturna being able to transmogrify her weapon and head slots infinitely while in Bat Form
    • Fixed walls interrupting ice slides in Phasing Mode
    • Fixed Dagger of Phasing being stopped by chests and shrines when thrown
    • Fixed Pixie explosions not destroying items, wires, ice, water or metal doors
    • Fixed Vaults containing gold when playing Monk and Coda
    • Fixed the player's previous position not resetting when using a War Drum or other action items, affecting enemy movement
    • Fixed the Conjurer's and Transmogrifier's price resetting to the minimum after generating enough items using Ring of Shadows
    • Fixed Headless Skeletons, Cutlass parries, Ring of Pain, Boots of Lunging, Golden Lute and crate knockback treating diagonal damage as orthogonal
    • Fixed Pixies not retaliating against players lunging into them with an Axe
    • Fixed exploding Pixies damaging distant players wielding a Rapier
    • Fixed some enemies moving immediately after taking knockback in Randomizer Mode, even if they were randomized to be slower
    • Fixed Skeletons getting stuck in place when walking into a Rat Familiar
    • Fixed Slimes being biased towards bumping into walls
    • Fixed spellcasts being treated as movements in some cases, causing the player to start sliding on ice and Clones to move again
    • Fixed Ghasts and Ghouls idling for one beat after moving into a Rat Familiar
    • Fixed War Drum, Blood Drum, Boots of Leaping and Boots of Lunging causing level transitions to be delayed when used on a staircase
    • Fixed unaffordable chests resetting Tempo's death timer
    General Changes for All Versions

    New Features and Additions
      Enemy outlines
      • Enemy silhouettes now have a faint outline, making them easier to see against dark floor tiles.
      • The intensity of this effect can be changed in the graphical options.
      • Enemies standing in total darkness or within a Nightmare's shadow do not have outlines.
      Co-op target indicators
      • In co-op mode, enemies now indicate which player they are currently following via a small arrow pointing at the player.
      • Whenever an enemy's target player changes, this arrow appears for a few seconds before fading out.
      • The visibility of these indicators can be configured in the gameplay options.
      Local co-op adjustments
      • Local co-op players now share their coin multipliers, gold counters and spell inventories.
        • This also applies to Cadence and Dorian in Cadence's final boss fight in single-player.
      • Local co-op players always teleport together when entering or exiting a secret shop, while online co-op players can enter and leave separately.
      New International Font
      • Crypt of the NecroDancer now uses the Silver pixel font to display international characters.
      • The original vector font from previous versions can be enabled in the language options.
      Workshop mod extraction
      • The contents of resource packs downloaded from the Steam Workshop can now be explored by using the 'open directory' option in the mod browser.
      • In order to use the modified resource pack, it must be copied from the <code>downloaded_mods</code> to <code>mods</code>.
      Level Editor Improvements
      • The enemy types spawned by Sarcophagi can now be customized
      • The item dropped by Shopkeepers can now be customized
      • Boss levels can now be resized freely
      • Added a confirmation when trying to leave the level editor when there are unsaved changes
      • Added a setting to mute the music in the level editor (enabled by default)
      • Changed the Ghost Shopkeeper to no longer sing his soothing song while in the level editor
      Game Window Improvements
      • Changed Vertical Sync to be controlled by a separate checkbox in the Display Options menu
      • Changed the game window to open at the appropriate resolution immediately, instead of resizing shortly after launch
      For the full patch notes, including a ton of bug fixes not listed here, head over to our website! For all the latest NecroDancer-related announcements and discussions be sure to join our Discord and follow us on Twitter!
Jul 15, 2022
Crypt of the NecroDancer - BYG Maddie
Crypt of the NecroDancer v3.0.3 is now available! We'd like to give a special thank you to community member Elyscape who provided extensive support for the MacOS ARM64 build. NecroDancer v3.0.3 should now run correctly on Apple M1 devices!

New features and changes

Additions
  • Added support for playing the Daily Challenge in co-op mode
  • Added the ability to manually create a beatmap by tapping to the rhythm when importing custom music
  • Added support for changing the skin of Mary's Lamb via workshop mods
  • Added keyboard shortcut to open a dungeon in the level editor (defaults to Ctrl+O, can be remapped in the options)
Changes
  • Changed the minimap to display players as blinking blue pixels
  • Changed the Conjurer's and Transmogrifier's price overflow behavior to be controlled by a quirk
  • Changed Tempo's ability to get infinite countdown resets from an unaffordable chest to be controlled by a quirk

General Bugfixes

Stability
  • Fixed MacOS build not starting up on Apple Silicon devices when running in native ARM64 mode
    • Huge thanks to Elyscape for their help with this fix!
Steam Workshop & Modding
  • Fixed custom music failing to be imported on Windows for users with special characters in their username
  • Fixed some skins rendering incorrectly while standing on a wire
  • Fixed Nocturna skins displaying her human head sprite in Bat Form
  • Fixed modded character skins applying incorrectly when only the head spritesheet or only the body spritesheet is replaced
Level Editor
  • Fixed shop floor not being available in the level editor
  • Fixed level editor spawning additional characters in player-locked levels
  • Fixed level editor prompting about unsaved changes when loading a dungeon, even if no unsaved changes are present
  • Fixed Pre-Angered Pawnbroker being invincible when placed in the editor
Input
  • Fixed certain keyboard keys being incorrectly recognized as alphabetical keys on Windows

Gameplay Fixes

Enemies
  • Fixed goblin sentries repeatedly screaming when waking up while out of sight or frozen
  • Fixed clones using the Cadence clone sprite, regardless of the character being played
  • Fixed Hard Mode Sarcophagi sometimes spawning as lords
  • Fixed Shop Wall Mimics leaving floating torches behind
  • Fixed Sleeping Gargoyle Mimics not being killable by piercing damage
  • Fixed Moles spawning on tar tiles
  • Fixed phasing Moles getting stuck behind walls in Randomizer Mode
  • Fixed Leprechaun taking longer than intended to disappear
  • Fixed spirits sometimes spawning inside other enemies when the player gains telepathy
  • Fixed Super Secret Shopkeeper and Lobby NPCs being vulnerable to weapon damage
Bosses
  • Fixed Coral Riff tentacles moving too quickly in Randomizer Mode
  • Fixed knockback sometimes incorrectly applying to Deep Blues after teleporting
  • Fixed Devils summoned by Fortissimole moving too quickly
  • Fixed Fortissimole acting one beat too early after the player enters his arena
Characters
  • Fixed Dove's bombs dealing damage to enemies instead of teleporting them
  • Fixed gold picked up by Monk/Coda not being added to the run's total score
  • Fixed Crown of Greed working for Monk/Coda
  • Fixed Skulls dropping a gold coin for Monk/Coda
  • Fixed 'Previous Position' quirk not accurately replicating 2.59's behavior for Bard
  • Fixed Nocturna's Bat Form sprite being cut off after transforming in water
Items
  • Fixed Fireball spell always knocking enemies to the right, instead of away from the player
  • Fixed Conjurer and Transmogrifier refusing to spawn items on top of their transaction panels
  • Fixed pushback from unaffordable items causing the No Return Tile to deal damage
  • Fixed invisible lingering collision box when stepping on the No Return tile while wearing a Crown of Teleportation
  • Fixed possible desync when 'Spell Prevpos' quirk is enabled
Traps
  • Fixed some Tempo Up Traps on King Conga being replaced with Confusion Traps
  • Fixed Hot Coals not dealing damage to players stepping onto the tile via a Bounce Trap
Lobby
  • Fixed lobby animations sometimes being sped up after increasing replay playback speed
Visual Fixes
  • Fixed Mystery Mode attempting to conceal the sprite of the No Return tile
  • Fixed revealed enemies leaving behind trails of red dots on dark tiles on the minimap
  • Fixed lobby walls having a different color on the minimap than in 2.59
  • Fixed enemies on stage tiles not appearing on the minimap
  • Fixed health bar sometimes showing filled hearts on the death screen
Jul 11, 2022
Crypt of the NecroDancer - Vortex Buffer
Crypt of the NecroDancer v3.0.2 is now available! Localizations return in this update,

New Features and Changes

Localizations are back! Thanks for your patience while we worked on these.
  • Added automatic language detection based on Steam client preference
  • Added translations for the following languages:
    • German
    • French
    • Italian
    • Spanish
    • Japanese
    • Portuguese
    • Russian
    • Korean
    • Simplified Chinese
    • Traditional Chinese
Translation Mods
  • Added option to create a new language mod with a translation template via the language selection menu
  • Added support for loading translations from the Steam Workshop
    • Translation CSV files should be placed in a `languages` subfolder inside the mod's root directory
  • Added support for layering language modifications on top of existing translations
    • For this to work, mods should name their translation files according to the language ISO-code (e.g. `languages/de_DE.csv`)
    • Supported language codes are: `en_US`, `de_DE`, `fr_FR`, `it_IT`, `es_ES`, `ja_JP`, `pt_BR`, `ru_RU`, `ko_KR`, `zh_CN`, `zh_TW`
    • In addition, if a mod provides a file called `languages/all.csv`, text strings can be injected across all languages
  • Added support for overriding English strings in language mods (via `languages/en_US.csv`)
  • Added support for overriding text strings across all languages in mods (via `languages/all.csv`)
Point Symmetric Co-op HUD Mode
  • Player 2's HUD is mirrored horizontally and vertically, allowing the icons and text to be displayed at a larger scale
  • This is enabled by default on the Steam Deck to improve readability
Skin Mods Support
  • Added an advanced setting to enable selecting skins for any character in the 'Change Skin' menu
  • Added support for selecting non-AMPLIFIED character skins from mods while AMPLIFIED content is enabled
    • When standing on a wire, the character is displayed as normal instead of displaying an electricity effect
    • When Quartz or Heavy Glass armor is equipped, the character sprite is shown without the armor
UI and HUD Additions
  • Added pause menu indicator and run introduction text to indicate that Custom Rules or `necrodancer.xml` mods are active
  • Added compatibility with "Words to Arrows" and other workshop mods that tweak the key combo HUD text
  • Added an option to show default HUD text for each input map to the 'Reassign controls' menu
Calibration Additions
  • Added auto-calibration for audio latency, increasing/decreasing effective latency to match early/late beats
  • Added a grace period of 50 milliseconds immediately following a valid input
    • During this time, missed beats are silently ignored instead of causing the coin multiplier to be lost
Level Editor
  • Added the ability to quickly switch to the level editor's category list and dismiss searches by right clicking the object panel
New Launch Parameters for Steam Cloud and Native Controller Support
  • Added launch parameter `--no-steam-cloud` to disable Steam Cloud synchronization
  • Added launch parameter `--no-steam-input` to disable Steam Input and enable native controller support
    • This should restore compatibility with Dancepads and other input devices not recognized by Steam Input
    • Some controller models may use non-standard button layouts, requiring manual configuration via the 'Reassign controls' menu
    • In addition to passing this launch option, it may be required to disable Steam Input Integration in the properties of Crypt of the NecroDancer within the Steam library
Changes
  • Changed skin loader to automatically apply modded skins to all characters, instead of just the currently active character
  • Changed level editor categorization to show wall torches in the same category as walls, instead of items
  • Changed replay controls to reappear when pressing a valid hotkey while viewing a replay
  • Changed controller auto-detection to more eagerly switch devices without having to use the 'Reassign Controls' menu
  • Changed travel runes to automatically generate secret shops in the level editor when an odd number of runes is placed
  • Changed the default multi-key combo delay from 50ms to 40ms to reduce the likelihood of late missed beats
General Bugfixes
Stability
  • Fixed error during item generation when restoring very long deathless runs
  • Fixed error when frame-perfectly pressing >4 keys at once while rebinding a key
Achievements & Leaderboards
  • Fixed achievements for Deathless Mode, Story Mode and All-Characters Mode not unlocking
    • This fix is retroactive! Existing leaderboard entries from 3.0.0 or 3.0.1 for these modes will be honored and cause their respective achievements to be unlocked
  • Fixed leaderboard submissions being enabled while the 'Quirks' feature pack is disabled
  • Fixed leaderboard submissions being disabled by explicitly setting a custom rule to its default value
Steam Workshop & Modding
  • Fixed some Spike-Chunsoft skins not being selectable in the 'Change Skin' menu
  • Fixed direct modifications to the `necrodancer.xml` file affecting gameplay
  • Fixed translation files failing to load if they contain CRLF line endings or a UTF-8 Byte Order Mark
  • Fixed non-functioning 'Open directory' option being shown for packaged workshop mods
Input
  • Fixed unpause countdown and latency calibration click track being inaudible on low sound volumes
Level Editor
  • Fixed level editor sometimes turning unchanged levels into void levels when opening and saving a dungeon
  • Fixed level editor failing to save dungeons with special characters in their name
  • Fixed level editor displaying a "Press Enter to select character for player 2" prompt in local co-op
  • Fixed level editor resetting character choices for local co-op players
  • Fixed level editor not preserving the boundaries of secret shops in generated levels
  • Fixed playable characters not being placeable in the level editor
  • Fixed Shield Generators not being functional when manually placed in the level editor
  • Fixed Fortissimole not captivating his skeletal audience when manually placed in the level editor
  • Fixed Double Heart Transplant being listed in the editor, causing confusion due to its sprite
  • Fixed Conga Lines not dancing in sync when manually placed in the level editor
  • Fixed arena rooms in custom levels being cut off at the bottom after clearing the arena fight
Gameplay fixes
Enemies
  • Fixed Monkeys appearing in Zone 4 for Aria and Coda
  • Fixed Sarcophagi in Hard Mode and Practice Mode not being delayed when failing to spawn an enemy
  • Fixed Wired Zombies being immune to bombs and the Rat Familiar
  • Fixed Armadillos and Minotaurs recovering from their post-charge stun while frozen
  • Fixed Pixies inflicting damage to the player when knocked away by Ring of War
  • Fixed Electric Mages firing electric orbs while going down trapdoors
  • Fixed Beetles not unshelling immediately when spawning adjacent to a player
  • Fixed enemies sometimes attempting to track players in the secret shop for one beat
  • Fixed Goblin Sentries being excessively noisy when playing co-op with different character rhythms
Minibosses
  • Fixed Banshees not deafening the player when damaged by a Rat Familiar
  • Fixed Hard Mode minibosses not being affected by Ring of Peace and Ring of War
Bosses
  • Fixed promoted Deep Blues Queens sometimes dealing 0 damage in Randomizer Mode
  • Fixed Fortissimole's summoned Liches immediately tracking the player
  • Fixed Death Metal sometimes failing to play music if AMPLIFIED content is not installed and the FamilyJules7x soundtrack is active
  • Fixed minibosses spawned in Cadence's penultimate boss fight sometimes acting twice in a row
  • Fixed Aria's final boss being stunned for one beat when hit with a Ring of Frost or Frost Dagger
  • Fixed Nocturna's penultimate boss sometimes summoning minibosses after being defeated
  • Fixed the exit room of Nocturna's penultimate boss having exposed void tiles
  • Fixed the shield of Nocturna's penultimate boss not inflicting retaliation damage when hit by a bomb or Rat Familiar
  • Fixed Gold Weapons carrying their damage boost across level transitions
Characters
  • Fixed Coda dying when taking 'Back to Lobby' stairs in Training Mode
  • Fixed Dorian's Boots of Leaping being toggled on in the character selection room of All Characters runs
  • Fixed Dove being chased down by bats after tickling them twice in a row
  • Fixed Dove's coin multiplier not increasing when tickling the same enemy multiple times
  • Fixed Eli finding bombs inside of crates when Ring of Luck or Lucky Charm is equipped
  • Fixed Mary's lamb getting hit by Evil Eyes from a distance
  • Fixed Mary's lamb not causing Fortissimole to pop out of the ground when diagonally adjacent
  • Fixed Mary's lamb not showing up in the kill-perspective post-death replay when dying to Mary's Curse
  • Fixed Monk's/Coda's forced gold drop from boss minions not being cleared out by explosions in some cases
  • Fixed Nocturna being invisible while inside of a wall in Bat Form if Phasing Mode is enabled
  • Fixed Nocturna getting healed by Ring of Regeneration in Bat Form
Items
  • Fixed Dagger of Phasing not allowing attacks from inside walls
  • Fixed players with a Shovel of Courage not giving way to other players trying to move onto their previous tile in local co-op
  • Fixed Glass Shards not counting as a base shovel/dagger for Scroll of Need
  • Fixed Heart Transplant not granting protection against missed beats from standing still when its effect ends
  • Fixed player-placed bombs failing to damage non-aggro'd enemies when when quirks are disabled
  • Fixed Fireball Spell hitting the same enemy twice if it teleports from the right side of the attack range into the left side
  • Fixed War Drum not causing the player to yell on their next attack
  • Fixed Ninja Mask not granting immunity to traps
Shrines
  • Fixed Shrine of Rhythm inflicting damage upon taking a trapdoor
  • Fixed Shrine of Darkness not removing Nightmare shadows
  • Fixed Wind Gargoyles and Gargoyles Mimics not counting towards the Shrine of Sacrifice
  • Fixed Shrine of Darkness affecting the character selection room in All Characters Mode
  • Fixed Shrine of Uncertainty not causing the previous weapon to be holstered if possible
  • Fixed players not being teleported back into the Shriner's room when destroying the shrines and trying to flee
  • Fixed 'No Return' square incorrectly dealing damage when the 'Spell Prevpos' quirk is active
Traps
  • Fixed Leprechaun dropping Lucky Charm when killed by a bomb trap
  • Fixed Spike Traps not killing Devils or 5-health Leprechauns immediately
  • Fixed Hard Mode Sarcophagi spawning enemies on traps
Lobby
  • Fixed Single-Zones bonus chests spawning before the corresponding lobby upgrade is unlocked
  • Fixed locked doors consuming keys intended for lobby NPC cages
Visual Fixes
  • Fixed Nocturna's final boss being affected by Mystery Mode
  • Fixed Nocturna's story bosses displaying incorrect sprites in Mystery Mode
  • Fixed holster not displaying a flyaway when automatically swapping the weapon
  • Fixed Goblins not always facing the correct direction
  • Fixed off-screen enemies leaving a trail of red dots when telepathy is active
  • Fixed visual orientation of Mushrooms and Waterballs
  • Fixed minimap not updating while in a secret shop
  • Fixed Monocle item previews not hovering independently of each other
Known Issues
  • On Windows, creating a Workshop Mod or using the "Open Directory" option does not launch the File Explorer.
    • The directories are still created correctly and can be accessed by manually browsing the game's local files.

Jul 5, 2022
Crypt of the NecroDancer - BYG Maddie
Crypt of the NecroDancer v3.0.1 is now available! Before we get into the changelog, we wanted to take some of this space to address some of the most frequently asked questions so far.

FAQ
Is this update coming to consoles?
This update is currently just for PC, but we would like to bring it to other platforms eventually! Feature set TBD, because certain features like custom music and mods are hard to port.

I can't change the language from English in the new update! Help!
Because we switched to a text-based localization system in version 3.0.0, we're currently in the process of migrating all existing translations to this new system. We're going to re-add all previously supported languages in an upcoming patch. Until then, the Legacy Client (available as a Steam launch option) still allows you to play the game in supported languages!

How can I access No Beat Mode?
  1. Open the Menu
  2. Go to Custom Rules -- > Gameplay Options --> Extra Modes
  3. Change Rhythm: Regular --> Rhythm: No Beat Mode
Now onto the patch notes!

New Features and Changes
Additions
  • Added an option to delete all save data to the 'Gameplay Options' menu
  • Added Steam Cloud synchronization for 'Save & Quit' states, progression and settings
  • Added progress display when resuming saved sessions
  • Added the ability to discard saved sessions while loading and return to the lobby instead
  • Added warning message about achievements/leaderboards when trying to edit custom rules for the first time
  • Added support for placing Gold, Blood and Diamond price tags in the level editor
  • Added support for turning enemies into Lords in the level editor
  • Added support for reducing the player's starting health in the level editor
  • Added support for looping any song in the level editor
Changes
  • Changed the timing window for multikey combos from 30 ms to 50 ms, making them much easier to hit
  • Changed Steam Workshop integration to load mods directly, without first extracting them to `downloaded_mods`
  • Changed the character skin selection menu to highlight the currently active skin
  • Changed the character skin selection menu to list only skins from locally installed mods or active workshop mods
    • For convenience, we've added a shortcut to open the mod browser from the character skin selection menu
  • Changed Quick Restart hotkey to be inactive during All Characters, Story and Deathless runs past the first loop
  • Changed the 'PixieRapier' quirk to enable more finegrained control over the interaction
  • Changed mutliline text prompts to allow leaving them by pressing the *Down Arrow* key on the last line
General Bugfixes
Performance & Stability
  • Fixed framerate drops when loading textures or updating the minimap
  • Fixed framerate drops when a sound effect is played for the first time
  • Fixed framerate drops when opening the 'Mods' menu for the first time in a session
  • Fixed the Linux build not launching from Steam unless the Steam Linux Runtime is enabled
  • Fixed a crash related to the Steam API failing to initialize
  • Fixed intermittent game freezes caused by the 'Enable Performance Logging' advanced setting
Save & Quit
  • Fixed 'Save & Quit' sometimes failing to save very long runs
  • Fixed 'Save & Quit' causing active extra modes not to reset after returning to the lobby
Achievements & Leaderboards
  • Fixed Single Zone Mode not granting "In the Zone" achievements
  • Fixed Deathless runs not submitting to their intended leaderboards
  • Fixed Deathless leaderboards not being displayed correctly in the menu
Audio & Soundtrack
  • Fixed all characters starting on the DannyB soundtrack, instead of their respective default soundtracks
  • Fixed 'Change Soundtrack' menu not always listing all available artists
  • Fixed soundtracks being listed in the wrong order in 'Change Soundtrack' menu
  • Fixed music playing at a higher volume than intended
  • Fixed 'Custom Music' menu failing to load files from paths with special characters
  • Fixed character soundtrack settings not being imported from pre3.0 savefile
  • Fixed 'Nicolas Daoust as Shopkeeper' setting not being imported from pre3.0 savefile
  • Fixed Banshees screaming at an incorrect volume
Steam Workshop & Modding
  • Fixed mods and custom dungeons uploaded prior in 3.0.0 not being visible on the Steam Workshop
    • Existing submissions are migrated automatically when first launching 3.0.1.
    • The old items may still remain on the Workshop, but will not be visible to other players.
  • Fixed subscribed mods being reinstalled on every launch
  • Fixed a crash when generating levels if the starting build was modified in `necrodancer.xml`
  • Fixed starting build modifications in `necrodancer.xml` not always being applied correctly
  • Fixed `isPiercing` flag not working in `necrodancer.xml` mods
  • Fixed 'Change Skin' menu displaying a white square if a modded skin file is deleted
  • Fixed Korean, Simplified Chinese and Traditional Chinese characters not displaying in community translations
    • The available set of characters can be controlled by adding an entry for `translation.fontVariant` to the CSV file
    • Supported values are `JP` (default), `KR`, `SC` and `TC`
Cutscenes
  • Fixed non-AMPLIFIED intro video not playing
  • Fixed Aria's cutscenes playing in a different order than intended
  • Fixed cutscenes not being disabled in replay mode
  • Fixed zone completion cutscenes not being skippable immediately
  • Fixed quick restart hotkey restarting the run if pressed during a cutscene, instead of skipping it
Input & Menus
  • Fixed Xbox 360 Controller not displaying the appropriate button prompts in the HUD
  • Fixed Player 2's controls being mapped to the same bindings as Player 1 by default
  • Fixed simultaneous keypresses not always being accepted by the "Reassign controls" menu
  • Fixed certain keys (such as Numpad 5 or nonQWERTY keys) not being assignable on Windows
  • Fixed excessive log output when certain controller drivers are managed by Steam Input
  • Fixed options menu search query carrying over into submenus
  • Fixed the game not always pausing when switching focus to another application
  • Fixed unpause countdown being active during boss intro
  • Fixed 'Custom Rules' menu listing gameplay option overrides while 'Show advanced settings' is disabled
Level Editor
  • Fixed level editor being affected by autopause on focus loss
  • Fixed level editor overlay sometimes persisting when returning to the lobby
  • Fixed level editor overlay disappearing when loading a preset in the Custom Rules menu
  • Fixed level editor duplicating Shrines when saving or testing levels
  • Fixed level editor failing to save levels containing Rising Floor tiles
  • Fixed level editor being "winnable" by placing a player on an exit staircase, causing a softlock
Gameplay Fixes
Enemies
  • Fixed Shopkeeper Ghost dropping gold for Monk
  • Fixed Moles not moving away immediately upon being tickled by Dove
  • Fixed Shop Wall Mimics sometimes leaving a floating wall torch behind
  • Fixed 'Orb Bump' quirk not protecting the player from moving into Electric Orbs via weapon recoil or courage
  • Fixed crates and barrels containing an abnormally large number of Skeletons and Monkeys
  • Fixed enemies not always moving immediately in trapdoor penalty boxes
  • Fixed Spiders sometimes falling off the wall on their own in Training Mode
  • Fixed unrevealed enemies not taking damage from the player's bombs
  • Fixed Wired Zombies being immune to phasing damage
  • Fixed Ghasts and Ghouls teleporting to the incorrect position when damaged by a player's bomb
  • Fixed Headless Skeletons, Armadillos and Barrels not being redirected correctly by Earth Spell and Boots of Lunging
  • Fixed Skeleton Knights killed by piercing damage dropping their gold in the wrong location
  • Fixed Yellow/Black Skeleton Knights losing their head when knocked off their horse at 1 heart
  • Fixed Evil Eyes charging instantly when randomized to a lower speed in Randomizer Mode
  • Fixed Tar Monsters gaining too much health when grabbing the player in Randomizer Mode
Minibosses
  • Fixed Red Dragons in boss trapdoor penalty boxes immediately being ready to charge a breath attack at the player
  • Fixed Green, Blue and Earth Dragons being revealed in trapdoor penalty boxes while Shrine of Darkness is active
  • Fixed Red and Blue Dragons being able to attack and inhale in the same beat
Bosses
  • Fixed Coral Riff's tentacles dropping gold for Monk after being banished to the side walls of the arena
  • Fixed Death Metal beginning to summon skeletons even when the player is nearby
  • Fixed runs not counting as Low% if Dorian picks up an item on Cadence's final boss battle
  • Fixed Ogres not being able to attack Dorian with their Club on Cadence's final boss
  • Fixed Dorian receiving training weapons on Cadence's final boss
  • Fixed Dorian being unable to use exit stairs in Training Mode for Cadence's final boss
  • Fixed Melody's final boss not casting bombs during phase 2
  • Fixed Armadillos, Wind Mages and Liches being delayed by an extra beat at the start of a boss fight
  • Fixed Crown of Greed draining gold while the boss intro is open
  • Fixed Crown of Teleportation sometimes teleporting the player into the hallway below the boss arena
  • Fixed electric arcs from the Golden Lute not discharging batteries when practising for Nocturna's final boss
Aria
  • Fixed Aria encountering Ooze Golems when AMPLIFIED content is disabled
  • Fixed Aria encountering the wrong minibosses in Zone 1 and Zone 4 when AMPLIFIED content is disabled
  • Fixed Aria finding too many Diamonds in Zone 1 and 2, and too few in Zone 3, 4 and 5
Nocturna
  • Fixed Nocturna finding floating Wallpigs in Zone 4
  • Fixed Nocturna being able to place bombs while in Bat Form
  • Fixed Nocturna's penultimate boss being targeted by longrange weapons while its shield is active
  • Fixed Shield Generators in Nocturna's penultimate boss not turning off when displaced by Boots of Lunging
  • Fixed Skeletons sometimes surviving past the end of Nocturna's final boss fight
Mary
  • Fixed Mary's lamb respawning with more health than intended if Mary reaches the next floor before the curse kills her
  • Fixed Deep Blues' pawns performing an illegal move to capture Mary's lamb
  • Fixed 'Familiar Displacement' quirk applying to Mary's lamb
  • Fixed Gorgons being able to move through Mary's lamb
  • Fixed sad sheep noises playing despite Mary offering her protection
Tempo
  • Fixed Tempo's damage countdown not resetting when the Heart Transplant's effect wears off
  • Fixed Tempo's damage countdown not resetting when interacting with shrines or chests multiple times
  • Fixed Tempo finding the Shrine of Uncertainty in runs
  • Fixed Tempo finding a Fear Scroll instead of an Enchant Scroll inside of an activated Shrine of Peace
Items
  • Fixed weapons persisting across floors after being stored in a Holster
  • Fixed Miner's Cap + Courage Shovel allowing Diamond to dash two tiles at once
  • Fixed exit stairs not protecting against Cursed Wraiths
  • Fixed some levels generating with a locked shop, but without a bomb to open it
  • Fixed urns sometimes dropping items inside walls
  • Fixed Ring of Luck and Lucky Charm cancelling out each other's effects
  • Fixed Compass not displaying an arrow for unrevealed onscreen staircases
  • Fixed Compass not revealing open staircases for Dove
  • Fixed Monkeys being affected by Ring of Frost while grabbing the player
Shrines & Traps
  • Fixed Shrine of War causing Red Bats to appear for Aria, Coda and Bolt
  • Fixed Shrine of Glass replacing Dove's headgear with a Glass Jaw
  • Fixed Teleport Traps and Dove's bombs failing to teleport frozen characters
  • Fixed freshly deleted trapdoors still eating items
Lobby
  • Fixed extraneous player characters spawning in the lobby when rapidly stepping on the 'coop' stairs
  • Fixed Ring of Phasing appearing in the Janitor's item selection when AMPLIFIED content is enabled
Visual Fixes
  • Fixed duplicate "New character unlocked!" notification displaying for Dorian
  • Fixed Melody's final boss having a slightly incorrect visual offset during phase 2
  • Fixed beat bars not turning red when nearing the end of Melody's final boss battle
  • Fixed incorrect boss intro screen layout when resizing the game window
  • Fixed Pixies sometimes appearing silhouetted
  • Fixed screenshake effect playing when pushing a crate
  • Fixed Monocle item previews sometimes being obscured by their container
  • Fixed crates and barrels sometimes showing a different Monocle item preview from their actual contents
  • Fixed 'Orthogonalization' Quirk labeling a nondefault option as 'Default'
  • Fixed Gold/Blood Weapons continuing to glow after touching a Shrine of Glass while their damage boost effect is active
  • Fixed Blue Slimes playing their tell animation incorrectly
  • Fixed incorrect animation when triggering Crown of Teleportation
  • Fixed Harpies displaying a diagonal attack animation if a player died on the same beat
  • Fixed Goblin Sentries displaying invalid sprites while asleep in Mystery mode
Known Issues
  • Monkeys can appear in Barrels and emerge from Hard Mode Sarcophagi for Aria in Zone 4.
  • *SpikeChunsoft* skins are currently only available for characters with a matching sprite size, causing some of them to be absent from the skin selector of any character
  • Because we switched to a textbased localization system in version 3.0.0, we're currently in the process of migrating all existing translations to this new system. We're going to re-add all previously supported languages in an upcoming patch.
    • Until then, the Legacy Client (available as a Steam launch option) still allows you to play the game in supported languages!
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