Jul 5, 2022
Crypt of the NecroDancer - BYG Maddie
Crypt of the NecroDancer v3.0.1 is now available! Before we get into the changelog, we wanted to take some of this space to address some of the most frequently asked questions so far.

FAQ
Is this update coming to consoles?
This update is currently just for PC, but we would like to bring it to other platforms eventually! Feature set TBD, because certain features like custom music and mods are hard to port.

I can't change the language from English in the new update! Help!
Because we switched to a text-based localization system in version 3.0.0, we're currently in the process of migrating all existing translations to this new system. We're going to re-add all previously supported languages in an upcoming patch. Until then, the Legacy Client (available as a Steam launch option) still allows you to play the game in supported languages!

How can I access No Beat Mode?
  1. Open the Menu
  2. Go to Custom Rules -- > Gameplay Options --> Extra Modes
  3. Change Rhythm: Regular --> Rhythm: No Beat Mode
Now onto the patch notes!

New Features and Changes
Additions
  • Added an option to delete all save data to the 'Gameplay Options' menu
  • Added Steam Cloud synchronization for 'Save & Quit' states, progression and settings
  • Added progress display when resuming saved sessions
  • Added the ability to discard saved sessions while loading and return to the lobby instead
  • Added warning message about achievements/leaderboards when trying to edit custom rules for the first time
  • Added support for placing Gold, Blood and Diamond price tags in the level editor
  • Added support for turning enemies into Lords in the level editor
  • Added support for reducing the player's starting health in the level editor
  • Added support for looping any song in the level editor
Changes
  • Changed the timing window for multikey combos from 30 ms to 50 ms, making them much easier to hit
  • Changed Steam Workshop integration to load mods directly, without first extracting them to `downloaded_mods`
  • Changed the character skin selection menu to highlight the currently active skin
  • Changed the character skin selection menu to list only skins from locally installed mods or active workshop mods
    • For convenience, we've added a shortcut to open the mod browser from the character skin selection menu
  • Changed Quick Restart hotkey to be inactive during All Characters, Story and Deathless runs past the first loop
  • Changed the 'PixieRapier' quirk to enable more finegrained control over the interaction
  • Changed mutliline text prompts to allow leaving them by pressing the *Down Arrow* key on the last line
General Bugfixes
Performance & Stability
  • Fixed framerate drops when loading textures or updating the minimap
  • Fixed framerate drops when a sound effect is played for the first time
  • Fixed framerate drops when opening the 'Mods' menu for the first time in a session
  • Fixed the Linux build not launching from Steam unless the Steam Linux Runtime is enabled
  • Fixed a crash related to the Steam API failing to initialize
  • Fixed intermittent game freezes caused by the 'Enable Performance Logging' advanced setting
Save & Quit
  • Fixed 'Save & Quit' sometimes failing to save very long runs
  • Fixed 'Save & Quit' causing active extra modes not to reset after returning to the lobby
Achievements & Leaderboards
  • Fixed Single Zone Mode not granting "In the Zone" achievements
  • Fixed Deathless runs not submitting to their intended leaderboards
  • Fixed Deathless leaderboards not being displayed correctly in the menu
Audio & Soundtrack
  • Fixed all characters starting on the DannyB soundtrack, instead of their respective default soundtracks
  • Fixed 'Change Soundtrack' menu not always listing all available artists
  • Fixed soundtracks being listed in the wrong order in 'Change Soundtrack' menu
  • Fixed music playing at a higher volume than intended
  • Fixed 'Custom Music' menu failing to load files from paths with special characters
  • Fixed character soundtrack settings not being imported from pre3.0 savefile
  • Fixed 'Nicolas Daoust as Shopkeeper' setting not being imported from pre3.0 savefile
  • Fixed Banshees screaming at an incorrect volume
Steam Workshop & Modding
  • Fixed mods and custom dungeons uploaded prior in 3.0.0 not being visible on the Steam Workshop
    • Existing submissions are migrated automatically when first launching 3.0.1.
    • The old items may still remain on the Workshop, but will not be visible to other players.
  • Fixed subscribed mods being reinstalled on every launch
  • Fixed a crash when generating levels if the starting build was modified in `necrodancer.xml`
  • Fixed starting build modifications in `necrodancer.xml` not always being applied correctly
  • Fixed `isPiercing` flag not working in `necrodancer.xml` mods
  • Fixed 'Change Skin' menu displaying a white square if a modded skin file is deleted
  • Fixed Korean, Simplified Chinese and Traditional Chinese characters not displaying in community translations
    • The available set of characters can be controlled by adding an entry for `translation.fontVariant` to the CSV file
    • Supported values are `JP` (default), `KR`, `SC` and `TC`
Cutscenes
  • Fixed non-AMPLIFIED intro video not playing
  • Fixed Aria's cutscenes playing in a different order than intended
  • Fixed cutscenes not being disabled in replay mode
  • Fixed zone completion cutscenes not being skippable immediately
  • Fixed quick restart hotkey restarting the run if pressed during a cutscene, instead of skipping it
Input & Menus
  • Fixed Xbox 360 Controller not displaying the appropriate button prompts in the HUD
  • Fixed Player 2's controls being mapped to the same bindings as Player 1 by default
  • Fixed simultaneous keypresses not always being accepted by the "Reassign controls" menu
  • Fixed certain keys (such as Numpad 5 or nonQWERTY keys) not being assignable on Windows
  • Fixed excessive log output when certain controller drivers are managed by Steam Input
  • Fixed options menu search query carrying over into submenus
  • Fixed the game not always pausing when switching focus to another application
  • Fixed unpause countdown being active during boss intro
  • Fixed 'Custom Rules' menu listing gameplay option overrides while 'Show advanced settings' is disabled
Level Editor
  • Fixed level editor being affected by autopause on focus loss
  • Fixed level editor overlay sometimes persisting when returning to the lobby
  • Fixed level editor overlay disappearing when loading a preset in the Custom Rules menu
  • Fixed level editor duplicating Shrines when saving or testing levels
  • Fixed level editor failing to save levels containing Rising Floor tiles
  • Fixed level editor being "winnable" by placing a player on an exit staircase, causing a softlock
Gameplay Fixes
Enemies
  • Fixed Shopkeeper Ghost dropping gold for Monk
  • Fixed Moles not moving away immediately upon being tickled by Dove
  • Fixed Shop Wall Mimics sometimes leaving a floating wall torch behind
  • Fixed 'Orb Bump' quirk not protecting the player from moving into Electric Orbs via weapon recoil or courage
  • Fixed crates and barrels containing an abnormally large number of Skeletons and Monkeys
  • Fixed enemies not always moving immediately in trapdoor penalty boxes
  • Fixed Spiders sometimes falling off the wall on their own in Training Mode
  • Fixed unrevealed enemies not taking damage from the player's bombs
  • Fixed Wired Zombies being immune to phasing damage
  • Fixed Ghasts and Ghouls teleporting to the incorrect position when damaged by a player's bomb
  • Fixed Headless Skeletons, Armadillos and Barrels not being redirected correctly by Earth Spell and Boots of Lunging
  • Fixed Skeleton Knights killed by piercing damage dropping their gold in the wrong location
  • Fixed Yellow/Black Skeleton Knights losing their head when knocked off their horse at 1 heart
  • Fixed Evil Eyes charging instantly when randomized to a lower speed in Randomizer Mode
  • Fixed Tar Monsters gaining too much health when grabbing the player in Randomizer Mode
Minibosses
  • Fixed Red Dragons in boss trapdoor penalty boxes immediately being ready to charge a breath attack at the player
  • Fixed Green, Blue and Earth Dragons being revealed in trapdoor penalty boxes while Shrine of Darkness is active
  • Fixed Red and Blue Dragons being able to attack and inhale in the same beat
Bosses
  • Fixed Coral Riff's tentacles dropping gold for Monk after being banished to the side walls of the arena
  • Fixed Death Metal beginning to summon skeletons even when the player is nearby
  • Fixed runs not counting as Low% if Dorian picks up an item on Cadence's final boss battle
  • Fixed Ogres not being able to attack Dorian with their Club on Cadence's final boss
  • Fixed Dorian receiving training weapons on Cadence's final boss
  • Fixed Dorian being unable to use exit stairs in Training Mode for Cadence's final boss
  • Fixed Melody's final boss not casting bombs during phase 2
  • Fixed Armadillos, Wind Mages and Liches being delayed by an extra beat at the start of a boss fight
  • Fixed Crown of Greed draining gold while the boss intro is open
  • Fixed Crown of Teleportation sometimes teleporting the player into the hallway below the boss arena
  • Fixed electric arcs from the Golden Lute not discharging batteries when practising for Nocturna's final boss
Aria
  • Fixed Aria encountering Ooze Golems when AMPLIFIED content is disabled
  • Fixed Aria encountering the wrong minibosses in Zone 1 and Zone 4 when AMPLIFIED content is disabled
  • Fixed Aria finding too many Diamonds in Zone 1 and 2, and too few in Zone 3, 4 and 5
Nocturna
  • Fixed Nocturna finding floating Wallpigs in Zone 4
  • Fixed Nocturna being able to place bombs while in Bat Form
  • Fixed Nocturna's penultimate boss being targeted by longrange weapons while its shield is active
  • Fixed Shield Generators in Nocturna's penultimate boss not turning off when displaced by Boots of Lunging
  • Fixed Skeletons sometimes surviving past the end of Nocturna's final boss fight
Mary
  • Fixed Mary's lamb respawning with more health than intended if Mary reaches the next floor before the curse kills her
  • Fixed Deep Blues' pawns performing an illegal move to capture Mary's lamb
  • Fixed 'Familiar Displacement' quirk applying to Mary's lamb
  • Fixed Gorgons being able to move through Mary's lamb
  • Fixed sad sheep noises playing despite Mary offering her protection
Tempo
  • Fixed Tempo's damage countdown not resetting when the Heart Transplant's effect wears off
  • Fixed Tempo's damage countdown not resetting when interacting with shrines or chests multiple times
  • Fixed Tempo finding the Shrine of Uncertainty in runs
  • Fixed Tempo finding a Fear Scroll instead of an Enchant Scroll inside of an activated Shrine of Peace
Items
  • Fixed weapons persisting across floors after being stored in a Holster
  • Fixed Miner's Cap + Courage Shovel allowing Diamond to dash two tiles at once
  • Fixed exit stairs not protecting against Cursed Wraiths
  • Fixed some levels generating with a locked shop, but without a bomb to open it
  • Fixed urns sometimes dropping items inside walls
  • Fixed Ring of Luck and Lucky Charm cancelling out each other's effects
  • Fixed Compass not displaying an arrow for unrevealed onscreen staircases
  • Fixed Compass not revealing open staircases for Dove
  • Fixed Monkeys being affected by Ring of Frost while grabbing the player
Shrines & Traps
  • Fixed Shrine of War causing Red Bats to appear for Aria, Coda and Bolt
  • Fixed Shrine of Glass replacing Dove's headgear with a Glass Jaw
  • Fixed Teleport Traps and Dove's bombs failing to teleport frozen characters
  • Fixed freshly deleted trapdoors still eating items
Lobby
  • Fixed extraneous player characters spawning in the lobby when rapidly stepping on the 'coop' stairs
  • Fixed Ring of Phasing appearing in the Janitor's item selection when AMPLIFIED content is enabled
Visual Fixes
  • Fixed duplicate "New character unlocked!" notification displaying for Dorian
  • Fixed Melody's final boss having a slightly incorrect visual offset during phase 2
  • Fixed beat bars not turning red when nearing the end of Melody's final boss battle
  • Fixed incorrect boss intro screen layout when resizing the game window
  • Fixed Pixies sometimes appearing silhouetted
  • Fixed screenshake effect playing when pushing a crate
  • Fixed Monocle item previews sometimes being obscured by their container
  • Fixed crates and barrels sometimes showing a different Monocle item preview from their actual contents
  • Fixed 'Orthogonalization' Quirk labeling a nondefault option as 'Default'
  • Fixed Gold/Blood Weapons continuing to glow after touching a Shrine of Glass while their damage boost effect is active
  • Fixed Blue Slimes playing their tell animation incorrectly
  • Fixed incorrect animation when triggering Crown of Teleportation
  • Fixed Harpies displaying a diagonal attack animation if a player died on the same beat
  • Fixed Goblin Sentries displaying invalid sprites while asleep in Mystery mode
Known Issues
  • Monkeys can appear in Barrels and emerge from Hard Mode Sarcophagi for Aria in Zone 4.
  • *SpikeChunsoft* skins are currently only available for characters with a matching sprite size, causing some of them to be absent from the skin selector of any character
  • Because we switched to a textbased localization system in version 3.0.0, we're currently in the process of migrating all existing translations to this new system. We're going to re-add all previously supported languages in an upcoming patch.
    • Until then, the Legacy Client (available as a Steam launch option) still allows you to play the game in supported languages!
Jul 1, 2022
Crypt of the NecroDancer - BYG Maddie
Hey everyone! Hope you've enjoyed the big v3.0.0 update so far! We wanted to push out a quick hotfix dealing with some of the bigger issues before the long weekend.

Fixes
  • Fixed save file progression from previous game versions not being imported correctly from the Steam Cloud
  • Fixed the Holster eating stored weapons when entering the next floor
  • Fixed Dove being able to find Shovels
  • Fixed Skeleton Knights being able to spawn as lords
  • Fixed the Monocle not revealing gold piles and diamonds embedded in walls
  • Fixed speedrun timer not pausing in the All Character selection room after the first loop
  • Fixed Rifle, Blunderbuss and Crossbows not displaying the "Reloaded!" flyaway
  • Fixed Monkeys gaining too much health when grabbing a player in Randomizer mode
  • Fixed red chess pieces dropping blue particles
  • Fixed provoked secret shopkeepers not always moving to the bottom-right after the player leaves the shop
  • Fixed Dove not being able to unlock progression content in single-zones
  • Fixed Spiders falling off the walls of trapdoor penalty boxes
  • Fixed bombs not exploding within a secret shop while the player is on the main floor
  • Fixed Tempo not always spawning a Sarcophagus on boss floors
  • Fixed Obsidian Armor being absorbed on pickup when AMPLIFIED content is disabled
  • Fixed freeze spell's duration ticking down on boss enemies before entering the arena
  • Fixed the coin multiplier not being lost when failing to dig a wall while the Boots of Leaping are equipped
  • Fixed the Pawnbroker not leaving behind a large gold pile
  • Fixed Shrine of War not applying to Dead Ringer's minibosses
  • Fixed being unable to skip parts of Nocturna's final boss fight using the Boots of Lunging (this was possible in v2.59)
There are also a couple of bugs specifically with XBOX controllers and Linux that we're still looking at, but here are some workarounds:
  • In order for controllers to work, Steam Input must be enabled for Crypt of the NecroDancer. If you press a controller button on the intro screen, the controller will automatically be activated.
  • Xbox 360 controllers are too sensitive to diagonal inputs. This can be fixed by changing the D-Pad mode from "8-directional" to "4-directional" in the Steam Input controller configuration.
  • The Linux version does not boot up from Steam on some distributions. To fix this, open the game's properties in the Steam library, navigate to the "Compatibility" tab, enable "Force the use of a specific Steam Play compatibility tool", and choose the "Steam Linux Runtime"

We are also aware that mods published in v3.0.0 are not yet visible on the Workshop - we're working on a fix for this, stay tuned!
Crypt of the NecroDancer - BYG Maddie


Yup. You’re seeing this right. After 1,721 days, Crypt of the NecroDancer is getting another update. And it’s a big one.

You might be saying, “Brace Yourself Games, it’s been 5 years. Why are you updating now?”

Well, let’s just say this is a precursor to something bigger coming your way, and we want to make sure that we address some of the community’s most significant feedback before we get there.

From your feedback, here are some of the biggest things you wanted us to address:
  1. Loading times
  2. Difficulty spike
  3. Custom music
  4. Controller support/control inputs
Good news - we’ve got something in the bank for all of these points today and SO much more, including improved co-op and mod support. We’ve got a lot of changes to go through, so that’s enough preamble. Strap in!

List of New Features in v3.0.0

EDIT: Fixed a big that granted achievements for No Beat Mode (sorry)

No Beat Mode
  • Added No Beat mode, enabling Bard-like gameplay for any character. Yes, even Aria for anyone who would like to experience the game’s story in an easier way!
Save and Quit Anytime
  • Added a Save and Quit feature to allow exiting the game and resuming the session later.
    • The session is also automatically saved when closing the game window.
    • Suspended and resumed runs can be submitted to the Deathless, Story and All-Characters leaderboards.
Greatly Reduced Load Times
  • Greatly reduced loading time when starting the game by streaming more resources on demand.
Updated Controller and Steam Deck Support
  • Added improved controller support via Steam Input, with gamepad-specific button symbols and Steam Deck support.
Controls and Input Improvements

  • Added various improvements to the controls and input system.
    • Added the ability to assign multiple keys or buttons to the same action.
    • Added support for custom multi-key combos for any in-game action.
    • Most menu controls can now be customized.
    • Mouse buttons can now be assigned to in-game actions.
    • Added a menu for quickly switching between keyboard/controller schemes for co-op players.
Custom Music Overhaul
  • Added an overhauled custom music system with the ability to save multiple playlists and switch between them.
    • Audio files in the MP3, OGG and FLAC formats are supported.
    • Beat detection is performed in the background, allowing more songs to be selected in the meantime.
    • Special tracks (story bosses, training, tutorial) can also be customized.
    • Imported songs and their beatmaps can be previewed directly in the Custom Music menu.
    • On Linux, a native file chooser dialog is now used in place of the in-game selection menu.
New and Improved Co-op

  • Added dynamic view scaling for local co-op sessions when players move away from each other.
  • Added independent per-player beatmaps in co-op mode: play any combination of Cadence, Bolt and Bard!
    • Each player tracks their own rhythm: the presence of a Bard or Bolt does not transfer their effects to all players.
    • Adjusted the behavior of all enemies to follow the rhythm of the nearest player.
Updated Replay System
  • Added an advanced option to view post-death replays from the perspective of the enemy that ended the run.
  • Added a redesigned replay system with hotkeys for seeking through and skipping levels.
    • Multi-run replays (Deathless, Story, All-Characters) now record and playback gameplay across all runs.
    • Replays now reproduce accurate input timings for Bard, in No Beat Mode or with Custom Music enabled.
    • Replay auto-saving can be configured to record all runs, only victories, or no runs at all.
Leaderboards
  • Added a warning to the leaderboard menu if mods or custom rules are causing the leaderboards to be disabled.
  • Split co-op leaderboards into 'Cadence + Cadence' and 'Mixed Characters'.
  • Changed Custom Music leaderboards to also include No-Beat Mode and other rhythm customizations.
  • Added Low% speedrun leaderboards, tracking the fastest completion times without the use of items or shrines.
  • Added offline saving for achievements and stats, synchronizing them automatically once the connection is re-established.
    • Meeting an achievement's unlock condition while offline will grant the achievement upon reconnecting.
Speedrun Timer
  • In the All-Characters selection room, the speedrun timer is now always paused, including on intermediate characters.
  • Completing a partial run in All-Characters or Story mode no longer shows a confirmation menu while letting the speedrun timer continue.
  • On boss floors, the speedrun timer is always paused until the first move, even if the "Show boss intros" option is unchecked.
  • Waiting out a custom song now adds a time penalty of up to the original song's full duration to the speedrun timer.
    • This ensures that extremely short custom songs can't be used to gain an advantage on the leaderboards.
Quality of Life Updates
  • Added an audible countdown when unpausing to get back into the rhythm.
    • The length of this countdown can be configured in the settings, or it can be turned off altogether.
  • Added a new latency calibration assistant that matches the BPM of the current song.
  • Added the ability to paste into text boxes (such as the run seed) by pressing *Control+V*.
  • Added the ability to toggle AMPLIFIED content on or off without restarting the game.
    • This also changes which set of leaderboards can be viewed and submitted to.
Menu and Options
  • Added "Custom Rules" menu, allowing various gameplay settings to be tweaked. This disables leaderboard submissions.
  • Added a menu for gameplay quirks - obscure mechanics or bugs from previous versions that can be toggled on or off.
  • Added support for unlocking the game's framerate beyond 60 FPS.
  • Added options to change the game's view scaling mode.
  • Added options to customize the intensity of screenshake, particles and freeze frames.
  • Added an option to show advanced settings, unlocking many additional customization options for experienced players.
  • Added a hotkey for searching through menus (*Control+F*).
    • The following menus are supported: Options, Custom Rules, Mods, Reassign Controls, Select Replay, Load/Save Dungeon.
Better Modding Capabilities

  • Added a fully redesigned mod loader and modding menus.
    • Multiple mods can be loaded at once, and their override priority can be customized.
    • This includes mods altering `necrodancer.xml`: changes will be merged together in priority order.
    • `necrodancer.xml` mods created without the AMPLIFIED DLC can now be loaded even if the DLC is enabled.
    • Mods can be loaded in the middle of a run without requiring a restart.
    • The Mods menu now displays thumbnails, authors and descriptions from the Steam Workshop.
    • Subscribing to a mod while the game is running now downloads it automatically.
    • Active mod downloads now indicate their progress in an overlay while in the lobby or in a menu.
  • Added a text-based translation/localization system.
    • This allows for the creation of fan translations without needing to edit any image files.
    • Translation template files are available in the same CSV-based format used by the game.
New Custom Level Editor

  • Added a new level editor with many additional features and improvements to the control scheme.
    • The level editor can now be used with a mouse, keyboard, or controller.
    • Various shape tools are available for placing tiles and objects: freeform pen, line, filled/outlined rectangle.
    • Using the eyedropper hotkey (*Q*), existing tiles and objects can be quickly selected for further placement.
    • The eraser tool (*Right-click*) adaptively deletes objects, walls, or floors based on the starting point of the pen stroke.
    • A selection tool allows cutting, copying, pasting, moving, and deleting rectangular sections of the level.
    • Tiles and objects are grouped into categories, which can be quickly navigated by pressing *Tab*.
    • The contents of the side panel can be filtered by pressing *Control+F*.
    • The side panel can be resized by clicking and dragging, or by changing the editor options.
    • Almost every type of tile/object in the game can now be placed in custom dungeons, including bosses.
    • Multiple items, enemies or other same-category objects can be stacked on one tile by holding *Shift* while placing them.
    • The player spawn point can now be moved around using the 'Move objects' tool.
    • The contents of chests, crates and urns can be customized by placing items (or enemies!) on them.
    • Existing custom dungeons can be imported into the level editor and are automatically converted into the new dungeon format.
    • Levels in custom dungeons can be reordered, duplicated and renamed.
    • Boss songs and special tracks can be chosen in custom levels, allowing the usual song-length time limit to be removed.
    • When generating procedural levels for custom dungeons, a fixed seed can now be optionally specified.
    • The size of generated boss levels can be customized, altering the arena size and the number of boss minions.
    • Boss levels in custom dungeons can now be modified in the editor after being generated, and will save their changes.
    • Story bosses can be added to custom dungeons.
    • Newly generated levels can be quickly rerolled with the same settings, but a different seed.
    • When using a controller, grid-aligned and gyroscopic controls are supported for cursor movement.
    • Hotkeys are available for Quick Save (*Control+S*), Test Level (*F5*), Undo/Redo (*Control+Z* / *+Y*) and many other actions.
    • All mouse, keyboard and controller bindings can be customized.
Updated System Requirements
  • On all systems, at least 4 GB of RAM are required, and 8 GB or more are recommended for best performance.
  • On Windows, a 32-bit or 64-bit installation of Windows 7 or greater is required.
  • On MacOS, a 64-bit installation and MacOS version 10.10 or greater is required.
  • On Linux, a 64-bit installation of Ubuntu 18.04 or SteamOS 3.0 is required.
Crash and Desync Fixes
  • Fixed crash when using an Electric Dagger to knock an enemy into a Rat Familiar.
  • Fixed crash when using the Boots of Lunging to move instruments around in Nocturna's final boss.
  • Fixed crash when loading a workshop mod with invalid images or audio files.
  • Fixed some text not being colored correctly in non-English languages.
  • Fixed many known causes of replay desynchronization:
    • Fixed desync when using more than one item or spell after stepping on the exit stairs.
    • Fixed desync when using healing items to block damage from Spike Traps.
    • Fixed desync when 'Enable Particles' option differs between replay recording and playback.
    • Fixed desync when performing rapid inputs during the song transition of Cadence's final boss.
    • Fixed desync when moving rapidly as Bard.
    • Fixed desync when Nocturna's final boss summons enemies.
    • Fixed desync when an Armored Skeleton spawns from a Sarcophagus.
    • Fixed desync when changing a replay's playback speed.
    • Fixed desync when resizing the game window during a run.
    • Fixed desync when a Blast Helm explosion is used to defend against a Fireball.
    • Fixed desync between Windows and MacOS/Linux when the player is diagonally aligned with a digging miniboss.
Did we miss anything? Send us feedback directly through the game!
  • Added an in-game 'Send Feedback' menu to share bug reports, suggestions, and other feedback with the developers.
    • Gameplay screenshots, replays and log files can optionally be attached to bug reports.
    • For full transparency, the contents of feedback reports can be viewed in all their technical glory prior to submission.

Make sure to give us a follow on Twitter and join our Discord too!
Crypt of the NecroDancer - BYG Maddie


Thanks for jamming with us these past 7 years! We can't say too much yet, but this is going to be a big year for NecroDancer fans. Just thought you should know. ;)

See you around,

Maddie and the Brace Yourself Games team

Crypt of the NecroDancer - BYG Maddie
Hey NecroDancers!

We're going to PAX East next week, and we would love to see you there if you're going too! We miss your beautiful faces!

Our booth number is 11043. We'll be demoing Crypt of the NecroDancer: AMPLIFIED, as well as our other games Industries of Titan and Phantom Brigade.



We're also unveiling a limited run of some brand new merch in collaboration with Udon Entertainment. They'll be available to PAX East attendees first, but will be available online shortly after for those who won't be there.

Here's a first look at the new tees!

Grave Rocker T-Shirt


Skulldiggery T-Shirt


Metalmancy T-Shirt


These shirts are designed by the amazing Marie Enger.

So... who are we seeing at PAX East?

- Maddie & the Brace Yourself Games Team

Jul 21, 2021
Crypt of the NecroDancer - BYG Maddie
They're finally here! Unleash the power of these 5 Crypt of the NecroDancer characters and add some groove to any woefully quiet surface with this dynamic set of figurines. If you’ve got the space, they’ve got the vibes.

This set contains figurines of Cadence, Melody, Aria, Coda and the NecroDancer himself! Designed by Gijs van Kooten, each character is made of high-quality PVC and stands at 3.5 inches. You can keep them in their windowed collector’s boxes or let them roam free on their non-detachable bases as you please. Get them individually or as a set!

merch.braceyourselfgames.com

Crypt of the NecroDancer - BYG Maddie
Hey folks! You may have noticed that your Steam page and library have an updated look. If you haven't noticed, well, it's not too late to check!

I considered pushing through the updates and just seeing what people would say as some chaotic fun, but then I figured it was best to let you all know so as not to alarm anyone. So now you know!

Crypt of the NecroDancer is still the same game you know and love; we just had some cool new assets from our physical edition and collector's edition releases that we wanted to use. The NecroDancer was due for a makeover anyway.



We hope you like the new look. :)

-Maddie & the Brace Yourself Games team
Crypt of the NecroDancer - BYG Maddie
Sometimes we really just want to play Crypt of the NecroDancer, and this is one of those times! Join us on March 25, 2021 at 1PM PT for a Developer Stream on Steam!

Don't forget to click "Set a reminder" to be alerted when we go live!

See you soon.

Crypt of the NecroDancer - BYG_Andy


We are incredibly excited to announce the "Brace Yourself... FOR PAX" party on Thursday, August 30 @ The Showbox, hosted by Elspeth Eastman!

This FREE 21+ event features live performances by KERO KERO BONITO, Danny Baranowsky (FIRST live performance) & FamilyJules, Chipzel, and Super Square, with DJ sets by A_Rival.

We'll also have exclusive giveaways and two new Brace Yourself Games TRAILER PREMIERES!

Also be sure to drop by our PAX booth where INDUSTRIES OF TITAN will be playable for the very first time!

Register for FREE General Admission here.

For more information, please visit: http://braceyourselfgames.com/pax/
Crypt of the NecroDancer - BraceYourselfGames_Jackie
v2.59 Changelog:
- Updated misc localized game texts.
- Fixed game crash where Nocturna could be parried into the wall by Frankensteinway's charge attack.
- Shrine of Rhythm now works with Frankensteinway & The Conductor fights.
- Fixed exploit where song beatmaps could be shortened but still post to the regular Leaderboards.
- Confusion particles are now exempt from the 'Disable Particles' option.
- Fixed "Golden Loot" Achievement so it cannot be earned while playing co-op.
- Fixed crash in co-op where if one player is killed while a Monkey is on them, loading the next floor caused the game to shut down.
- Fixed issue with the electric glow effect not displaying properly on Spike Chunsoft character skins when Obsidian Armor is equipped.
...