Crypt of the NecroDancer - Brace Yourself Games
https://www.youtube.com/watch?v=4MLt05_WXYQ
That's right! Crypt of the NecroDancer: AMPLIFIED has left Early Access and has now launched fully on Steam!

Here's what's in our massive launch update:
  • Two new final bosses: Frankensteinway and ??????
  • All 6 of Nocturna's final story cutscenes!
  • Two new playable characters: Mary and Tempo!
  • Three new modes: Phasing mode, Randomizer Mode, Mystery Mode!
  • Two new items: Pulse spell, Ring of Uncertainty
  • All new achievements for the DLC content!
  • A new option to replace the shopkeeper's singing with Nicolas Daoust's vocals!
  • New music from Virt for zone 5 and Fortissimole!
  • TONS of other fixes and tweaks!
We hope you enjoy Crypt of the NecroDancer: AMPLIFIED, and we thank you for the undying (undead?) support that you showed us during Early Access! ːnecroheartː
Crypt of the NecroDancer - Brace Yourself Games
https://www.youtube.com/watch?v=4MLt05_WXYQ
That's right! Crypt of the NecroDancer: AMPLIFIED has left Early Access and has now launched fully on Steam!

Here's what's in our massive launch update:
  • Two new final bosses: Frankensteinway and ??????
  • All 6 of Nocturna's final story cutscenes!
  • Two new playable characters: Mary and Tempo!
  • Three new modes: Phasing mode, Randomizer Mode, Mystery Mode!
  • Two new items: Pulse spell, Ring of Uncertainty
  • All new achievements for the DLC content!
  • A new option to replace the shopkeeper's singing with Nicolas Daoust's vocals!
  • New music from Virt for zone 5 and Fortissimole!
  • TONS of other fixes and tweaks!
We hope you enjoy Crypt of the NecroDancer: AMPLIFIED, and we thank you for the undying (undead?) support that you showed us during Early Access! :necroheart:
Crypt of the NecroDancer - Brace Yourself Games
https://www.youtube.com/watch?v=4MLt05_WXYQ
We have some electrifying news! Crypt of the NecroDancer's "AMPLIFIED" DLC will leave Early Access and launch fully on Steam on July 12th!

Here's what's in the massive launch update:

- Two new final bosses: Frankensteinway and ??????
- All 6 of Nocturna's final story cutscenes!
- Two new playable characters: Mary and Tempo!
- Three new modes: Phasing mode, Randomizer Mode, Mystery Mode!
- Two new items: Pulse spell, Ring of Uncertainty
- All new achievements for the DLC content!
- A new option to replace the shopkeeper's singing with Nicolas Daoust's vocals!
- New music from Virt for zone 5 and Fortissimole!
- TONS of other fixes and tweaks!

We hope you enjoy Crypt of the NecroDancer: AMPLIFIED when it launches July 12th! ːnecroheartː
Crypt of the NecroDancer - Brace Yourself Games
https://www.youtube.com/watch?v=4MLt05_WXYQ
We have some electrifying news! Crypt of the NecroDancer's "AMPLIFIED" DLC will leave Early Access and launch fully on Steam on July 12th!

Here's what's in the massive launch update:

- Two new final bosses: Frankensteinway and ??????
- All 6 of Nocturna's final story cutscenes!
- Two new playable characters: Mary and Tempo!
- Three new modes: Phasing mode, Randomizer Mode, Mystery Mode!
- Two new items: Pulse spell, Ring of Uncertainty
- All new achievements for the DLC content!
- A new option to replace the shopkeeper's singing with Nicolas Daoust's vocals!
- New music from Virt for zone 5 and Fortissimole!
- TONS of other fixes and tweaks!

We hope you enjoy Crypt of the NecroDancer: AMPLIFIED when it launches July 12th! :necroheart:
Crypt of the NecroDancer - BraceYourselfGames_Jackie
Hi everyone!

First, we'd like to apologize for the lack of recent Announcements. Thank you for your patience in the meantime!

Over the past few months, we have been working very hard on finishing up Amplified. This includes adding some new playable characters, new modes, bug fixes, and other things.

Amplified will launch in the next little while, after we've finished polishing the new content. We will officially announce a launch date as soon as we can!
Crypt of the NecroDancer - BraceYourselfGames_Jackie
Hi everyone!

First, we'd like to apologize for the lack of recent Announcements. Thank you for your patience in the meantime!

Over the past few months, we have been working very hard on finishing up Amplified. This includes adding some new playable characters, new modes, bug fixes, and other things.

Amplified will launch in the next little while, after we've finished polishing the new content. We will officially announce a launch date as soon as we can!
Crypt of the NecroDancer - BraceYourselfGames_Jackie
2017-04-01: 2.45

- New items: tomes
- New rare items: magic food
- Eli: add zero-damage knockback attack

- Nerf lucky charm's crate boost to be much weaker than ring of luck's (which stays the same)
- Ring of mana: double cooldown speed
- Make heavy glass armor heavy (like heavy plate and lead boots), so it prevents wind spells, etc.
- Update localization XML

- Fix crash when swapping between backpack and holster
- Fix boss shrine not stacking with hard mode
- Fix uncertainty slot persisting through enchant weapon & some shrine usage
- Fix practice skull spawns to not drop gold
- Don't drop holster for Diamond from bombed uncertainty shrine
- Some localization fixes to Brazilian Portuguese, German, Korean, Russian
Crypt of the NecroDancer - BraceYourselfGames_Jackie
2017-04-01: 2.45

- New items: tomes
- New rare items: magic food
- Eli: add zero-damage knockback attack

- Nerf lucky charm's crate boost to be much weaker than ring of luck's (which stays the same)
- Ring of mana: double cooldown speed
- Make heavy glass armor heavy (like heavy plate and lead boots), so it prevents wind spells, etc.
- Update localization XML

- Fix crash when swapping between backpack and holster
- Fix boss shrine not stacking with hard mode
- Fix uncertainty slot persisting through enchant weapon & some shrine usage
- Fix practice skull spawns to not drop gold
- Don't drop holster for Diamond from bombed uncertainty shrine
- Some localization fixes to Brazilian Portuguese, German, Korean, Russian
Crypt of the NecroDancer - BraceYourselfGames_Jackie
2017-03-16: 2.44

- New shrine: Boss Shrine
- New shrine: Shrine of Pain
- New shrine: Shrine of Uncertainty

- Change hard mode sarcophagi to die only to explosions (bombs)
- Allow shrine of peace in shriner
- Allow modding character starting equipment in necrodancer.xml
- Update diamond art
- Add diamond bestiary splash image
- Add achievement for completing Zone 5
- Bomb charm: instead of bomb immunity, your bombs don't hurt players; damage is only 4 still (not infinite); higher cost in shop
- Hard mode: give slow sarco spawns a longer delay before moving (same as fortissimole spawns)
- Make daggers always enchant into special daggers
- Allow Diamond to discover invisible chests diagonally

- Fix hard mode skull sarcophagus skeleton spawns to not drop gold after the first skull
- Fix bug where a stackable dropped by replacing a backpack with a holster will vanish when re-acquired
- Fix enemies moving away from player under certain conditions involving multi-tile movement (typically leaping boots)
- Fix melody/aria to unlock by beating cadence/melody final boss (status quo was beating z4)
- Hard mode: don't spawn gorgons from sarcophagi (because the statues clog up the level)
- Hard mode: make sarcos avoid walls in z4 (to hopefully avoid blocking shops)
- Hard mode: shrines avoid having tough sarcophagi in the spawn area
- Fix Diamond having guns appear in vaults
- Diamond: fix losing multiplier when activating a shrine diagonally
- Diamond: fix confusion not working for diagonal movement
- Diamond: fix minotaur charging strange direction when dodging him with diagonal movement
- Diamond: don't drop bag of holding when the conjurer dies
- Fix Fortissimole being unhittable on stage by dagger of phasing
- Fix shrine of sacrifice's miniboss item spawns for weaponless characters
- Fix barrel monkeys being immediately knocked back by the bomb blast that opened the barrel
- Fix cutlass not enchanting when not unlocked (by making cutlass unlocked by default)
- Fix zone 2 armadillo animation when rolling diagonally; also allow them to roll diagonally after hitting diagonal bounce trap
Crypt of the NecroDancer - BraceYourselfGames_Jackie
2017-03-16: 2.44

- New shrine: Boss Shrine
- New shrine: Shrine of Pain
- New shrine: Shrine of Uncertainty

- Change hard mode sarcophagi to die only to explosions (bombs)
- Allow shrine of peace in shriner
- Allow modding character starting equipment in necrodancer.xml
- Update diamond art
- Add diamond bestiary splash image
- Add achievement for completing Zone 5
- Bomb charm: instead of bomb immunity, your bombs don't hurt players; damage is only 4 still (not infinite); higher cost in shop
- Hard mode: give slow sarco spawns a longer delay before moving (same as fortissimole spawns)
- Make daggers always enchant into special daggers
- Allow Diamond to discover invisible chests diagonally

- Fix hard mode skull sarcophagus skeleton spawns to not drop gold after the first skull
- Fix bug where a stackable dropped by replacing a backpack with a holster will vanish when re-acquired
- Fix enemies moving away from player under certain conditions involving multi-tile movement (typically leaping boots)
- Fix melody/aria to unlock by beating cadence/melody final boss (status quo was beating z4)
- Hard mode: don't spawn gorgons from sarcophagi (because the statues clog up the level)
- Hard mode: make sarcos avoid walls in z4 (to hopefully avoid blocking shops)
- Hard mode: shrines avoid having tough sarcophagi in the spawn area
- Fix Diamond having guns appear in vaults
- Diamond: fix losing multiplier when activating a shrine diagonally
- Diamond: fix confusion not working for diagonal movement
- Diamond: fix minotaur charging strange direction when dodging him with diagonal movement
- Diamond: don't drop bag of holding when the conjurer dies
- Fix Fortissimole being unhittable on stage by dagger of phasing
- Fix shrine of sacrifice's miniboss item spawns for weaponless characters
- Fix barrel monkeys being immediately knocked back by the bomb blast that opened the barrel
- Fix cutlass not enchanting when not unlocked (by making cutlass unlocked by default)
- Fix zone 2 armadillo animation when rolling diagonally; also allow them to roll diagonally after hitting diagonal bounce trap
...