Crypt of the NecroDancer - Brace Yourself Games
Previously, some items like the Miner's Cap and Ring of Luck felt underpowered, so we beefed them up! Here are the changes:

- Fixed bug where the game was crashing for some people when submitting a mod
- Improved Miner’s Cap. It now 'auto mines’ any adjacent wall, gives +1 dig strength, and provides a better torch-like vision radius
- When wearing Ring of Luck, randomly moving enemies like bats will now only hit you if they have no other place to move
- Made the Ring of Gold automatically pick up dropped gold when the player moves
- Made blunderbuss do phasing damage (pierces shields, armadillo armor, etc) and added ‘not loaded’ image
- Made karate gi do double damage instead of +1 damage
- Made scrolls have more powerful effects than their spell counterparts. Example: Fireball scroll now does 8 damage. Fireball spell does 3.
- Fixed bug where confused conga line zombies would behave erratically
- Added ability to place locked miniboss stairs in level editor
- Made beat missing death for Aria happen in level editor levels also
- Fixed bug where enemies could move on the first beat while in the level editor when using bard
- Fixed bug where quick restart wasn't restarting from level 1 when choosing 'Play Dungeon' in level editor
- Made scrolls tell you their name when you pick them up, not just their color
Crypt of the NecroDancer - Brace Yourself Games
Previously, some items like the Miner's Cap and Ring of Luck felt underpowered, so we beefed them up! Here are the changes:

- Fixed bug where the game was crashing for some people when submitting a mod
- Improved Miner’s Cap. It now 'auto mines’ any adjacent wall, gives +1 dig strength, and provides a better torch-like vision radius
- When wearing Ring of Luck, randomly moving enemies like bats will now only hit you if they have no other place to move
- Made the Ring of Gold automatically pick up dropped gold when the player moves
- Made blunderbuss do phasing damage (pierces shields, armadillo armor, etc) and added ‘not loaded’ image
- Made karate gi do double damage instead of +1 damage
- Made scrolls have more powerful effects than their spell counterparts. Example: Fireball scroll now does 8 damage. Fireball spell does 3.
- Fixed bug where confused conga line zombies would behave erratically
- Added ability to place locked miniboss stairs in level editor
- Made beat missing death for Aria happen in level editor levels also
- Fixed bug where enemies could move on the first beat while in the level editor when using bard
- Fixed bug where quick restart wasn't restarting from level 1 when choosing 'Play Dungeon' in level editor
- Made scrolls tell you their name when you pick them up, not just their color
Crypt of the NecroDancer - Brace Yourself Games
Here are all the new features + fixes in v0.383!:

- Steam Workshop support for mods! Change graphical skins, sounds, music, and XML data! See necrodancer.com/workshop for details!
- Steam Workshop support for custom dungeons! Again, visit necrodancer.com/workshop for info!
- Added Transmute Spell and Scroll!
- You can now bomb traps to destroy them! And we added some secret rooms where items are surrounded by traps.
- Bombing activated shrines now give out different items than non-activated shrines
- Made transmogrifier NPS give out better items and made it so transmogrification can’t fail
- Doubled the duration of the Heart Transplant effect
- Added the ability to assign a given character for dungeons created in the level editor
- Level editor can now start the player with no items, and can place other starting gear on the player so they begin with it
- You can now edit the level editor-created XML files to modify each enemy’s starting beat delay
- fixed bug where shrine effects weren't resetting in level editor
- fixed item RNG weirdness in level editor
- fixed bug where trying to move nothing in level editor would crash the game
- Made torch of foresight a little rarer and more expensive
- Fixed duplicate definition of “level” variable in some parts of the Item class
- Reduced likelihood of finding glass torch in glass shops (it was too common)
- Fixed bug where transmuting normal shop items was causing them to have blood costs instead of coin costs

Enjoy!
Crypt of the NecroDancer - Brace Yourself Games
Here are all the new features + fixes in v0.383!:

- Steam Workshop support for mods! Change graphical skins, sounds, music, and XML data! See necrodancer.com/workshop for details!
- Steam Workshop support for custom dungeons! Again, visit necrodancer.com/workshop for info!
- Added Transmute Spell and Scroll!
- You can now bomb traps to destroy them! And we added some secret rooms where items are surrounded by traps.
- Bombing activated shrines now give out different items than non-activated shrines
- Made transmogrifier NPS give out better items and made it so transmogrification can’t fail
- Doubled the duration of the Heart Transplant effect
- Added the ability to assign a given character for dungeons created in the level editor
- Level editor can now start the player with no items, and can place other starting gear on the player so they begin with it
- You can now edit the level editor-created XML files to modify each enemy’s starting beat delay
- fixed bug where shrine effects weren't resetting in level editor
- fixed item RNG weirdness in level editor
- fixed bug where trying to move nothing in level editor would crash the game
- Made torch of foresight a little rarer and more expensive
- Fixed duplicate definition of “level” variable in some parts of the Item class
- Reduced likelihood of finding glass torch in glass shops (it was too common)
- Fixed bug where transmuting normal shop items was causing them to have blood costs instead of coin costs

Enjoy!
Crypt of the NecroDancer - Brace Yourself Games
Here are all the new features + fixes!:

- Added Glass Torch, Obsidian Torch, Infernal Torch, and Torch of Foresight
- Added Ring of Shielding
- Made it so you can bomb shrines and get items out of them
- Made it so enemies near a Nightmare miniboss are silhouetted
- Made monsters not seek the player when player is inside a wall with Ring of Phasing
- Removed some potential sources of game stutter, due to messages being logged to disk for Steam Stats
- Made shop items free when shopkeeper is outside his shop
- Fixed bug where game was remembering zoom level changes but wasn’t always applying them on restart
- Fixed crash bug in level editor when saving large dungeons
- Added quick delete and ability to move objects in level editor
- fixed issue where Aria + potion + trapdoor would cause a freeze
- fixed issue where level editor was generating the same level over and over again
- put background behind level editor GUI
- fixed tar monster spawning bugs
- fixed issue where arena minibosses would unlock exit stairs
- added flyaways to locked lobby stairs
- made tar monsters able to fall down trapdoors
- fixed millisecond formatting issue on speedrun leaderboards
- Fixed bug where Orange Scroll would sometimes take away your weapon
- Fixed bug where picking up items in the lobby as Monk would cause the other items in the lobby to disappear
- Fixed bug where game would sometimes not let you buy a torch after losing one previously to Shrine of Darkness
- Fixed bug where losing armor via transmog would not reset the player’s torso sprite to remove the armor

We hope you enjoy them :)
Crypt of the NecroDancer - Brace Yourself Games
Here are all the new features + fixes!:

- Added Glass Torch, Obsidian Torch, Infernal Torch, and Torch of Foresight
- Added Ring of Shielding
- Made it so you can bomb shrines and get items out of them
- Made it so enemies near a Nightmare miniboss are silhouetted
- Made monsters not seek the player when player is inside a wall with Ring of Phasing
- Removed some potential sources of game stutter, due to messages being logged to disk for Steam Stats
- Made shop items free when shopkeeper is outside his shop
- Fixed bug where game was remembering zoom level changes but wasn’t always applying them on restart
- Fixed crash bug in level editor when saving large dungeons
- Added quick delete and ability to move objects in level editor
- fixed issue where Aria + potion + trapdoor would cause a freeze
- fixed issue where level editor was generating the same level over and over again
- put background behind level editor GUI
- fixed tar monster spawning bugs
- fixed issue where arena minibosses would unlock exit stairs
- added flyaways to locked lobby stairs
- made tar monsters able to fall down trapdoors
- fixed millisecond formatting issue on speedrun leaderboards
- Fixed bug where Orange Scroll would sometimes take away your weapon
- Fixed bug where picking up items in the lobby as Monk would cause the other items in the lobby to disappear
- Fixed bug where game would sometimes not let you buy a torch after losing one previously to Shrine of Darkness
- Fixed bug where losing armor via transmog would not reset the player’s torso sprite to remove the armor

We hope you enjoy them :)
Crypt of the NecroDancer - Brace Yourself Games


"Haunted by the Shopkeeper's Ghost", "Attack of the Clones", new music from Danny Baranowsky, achievements, a level editor, and more!

Read on for the complete list:

  • Added a level editor! Unlock it by beating zone 3 in normal mode or hardcore mode.
  • Added a ton of fun achievements!
  • Added a new music track for when you’re training against enemies and minibosses in the lobby!
  • Added shopkeeper’s ghost! It’ll appear at some point during the run if you kill the shopkeeper.
  • Added spooky undead ‘clone' enemies for Aria, Bard, Monk, and Bolt!
  • Made daggers of phasing and frost each do 3 damage
  • Removed Teal Scroll (Scroll of Descend) from the game. It makes speedrunning too luck based.
  • Fixed bug where the beating heart wasn’t always showing up on the Calibration GUI
  • Made it so unloaded crossbows do the appropriate damage for their material type
  • Made dagger of frost not melt on hot coals (but fireballs, bombs, etc, still do melt it)
  • Made hellhounds and fire/ice slimes not destroy trap doors when they fall through them

We hope you enjoy the update! Happy Halloween, everyone!


EDIT: Bug fix patch build v0.380
Fixes:
- Fixed bug where achievements could be unlocked via level editor, beastmaster, watching replays, etc.
- Fixed bug where you could get the 8 minute Cadence speedrun achievement while using Bard
- fixed bug where zone 3 hot walls turned to ice
- fixed bug where cursor gets stuck at top of level editor
- fixed bug with torches not animating
- Made the game send fewer Steam stat messages to the Steam servers (seems like it was causing some peoples’ machines to lag) - Made shopkeeper’s ghost have his audio loop pan properly as he moves
- fixed undeletable shopkeeper bug
- reset player state after testing a level (fixes ice slide issue and equipment persisting issue)
- fixed minotaur colour swapping bug
- fixed bug where key doesn't open door if you have no shovel
- fixed bug that duplicated shopkeepers
Crypt of the NecroDancer - Brace Yourself Games


"Haunted by the Shopkeeper's Ghost", "Attack of the Clones", new music from Danny Baranowsky, achievements, a level editor, and more!

Read on for the complete list:

  • Added a level editor! Unlock it by beating zone 3 in normal mode or hardcore mode.
  • Added a ton of fun achievements!
  • Added a new music track for when you’re training against enemies and minibosses in the lobby!
  • Added shopkeeper’s ghost! It’ll appear at some point during the run if you kill the shopkeeper.
  • Added spooky undead ‘clone' enemies for Aria, Bard, Monk, and Bolt!
  • Made daggers of phasing and frost each do 3 damage
  • Removed Teal Scroll (Scroll of Descend) from the game. It makes speedrunning too luck based.
  • Fixed bug where the beating heart wasn’t always showing up on the Calibration GUI
  • Made it so unloaded crossbows do the appropriate damage for their material type
  • Made dagger of frost not melt on hot coals (but fireballs, bombs, etc, still do melt it)
  • Made hellhounds and fire/ice slimes not destroy trap doors when they fall through them

We hope you enjoy the update! Happy Halloween, everyone!


EDIT: Bug fix patch build v0.380
Fixes:
- Fixed bug where achievements could be unlocked via level editor, beastmaster, watching replays, etc.
- Fixed bug where you could get the 8 minute Cadence speedrun achievement while using Bard
- fixed bug where zone 3 hot walls turned to ice
- fixed bug where cursor gets stuck at top of level editor
- fixed bug with torches not animating
- Made the game send fewer Steam stat messages to the Steam servers (seems like it was causing some peoples’ machines to lag) - Made shopkeeper’s ghost have his audio loop pan properly as he moves
- fixed undeletable shopkeeper bug
- reset player state after testing a level (fixes ice slide issue and equipment persisting issue)
- fixed minotaur colour swapping bug
- fixed bug where key doesn't open door if you have no shovel
- fixed bug that duplicated shopkeepers
Crypt of the NecroDancer - Brace Yourself Games
Here are the changes:

- Made it so confuse traps invert enemy movements, not randomize them. (Same as happens to the player.)
- Fix for bug where joysticks+controllers would sometimes fail to work in the game and on menus
- Fixed bug where dance pad mode was generating the same level layout every time
- Fixed bug where you could pause the game when falling down trap doors to save time on the speedrun timer
- Fixed bug where Scroll of Need wasn’t giving armor if you had no armor
- Fixed bug where Scroll of Need could take your shovel or weapon and leave you with none
- Made Scroll of Need drop your previous item when getting a new one
- Added new graphics for Bolt!
- Made pause screen black to prevent the ability to look at enemies or map while game is paused, to aid in speedruns
- Fixed bug where banshee’s deafen effect would persist if song ended and player fell through trap door
- Other minor Scroll of Need tweaks
- Fixed bug where flyaways would persist after death or restart
Crypt of the NecroDancer - Brace Yourself Games
Here are the changes:

- Made it so confuse traps invert enemy movements, not randomize them. (Same as happens to the player.)
- Fix for bug where joysticks+controllers would sometimes fail to work in the game and on menus
- Fixed bug where dance pad mode was generating the same level layout every time
- Fixed bug where you could pause the game when falling down trap doors to save time on the speedrun timer
- Fixed bug where Scroll of Need wasn’t giving armor if you had no armor
- Fixed bug where Scroll of Need could take your shovel or weapon and leave you with none
- Made Scroll of Need drop your previous item when getting a new one
- Added new graphics for Bolt!
- Made pause screen black to prevent the ability to look at enemies or map while game is paused, to aid in speedruns
- Fixed bug where banshee’s deafen effect would persist if song ended and player fell through trap door
- Other minor Scroll of Need tweaks
- Fixed bug where flyaways would persist after death or restart
...