Previously, some items like the Miner's Cap and Ring of Luck felt underpowered, so we beefed them up! Here are the changes:
- Fixed bug where the game was crashing for some people when submitting a mod - Improved Miner’s Cap. It now 'auto mines’ any adjacent wall, gives +1 dig strength, and provides a better torch-like vision radius - When wearing Ring of Luck, randomly moving enemies like bats will now only hit you if they have no other place to move - Made the Ring of Gold automatically pick up dropped gold when the player moves - Made blunderbuss do phasing damage (pierces shields, armadillo armor, etc) and added ‘not loaded’ image - Made karate gi do double damage instead of +1 damage - Made scrolls have more powerful effects than their spell counterparts. Example: Fireball scroll now does 8 damage. Fireball spell does 3. - Fixed bug where confused conga line zombies would behave erratically - Added ability to place locked miniboss stairs in level editor - Made beat missing death for Aria happen in level editor levels also - Fixed bug where enemies could move on the first beat while in the level editor when using bard - Fixed bug where quick restart wasn't restarting from level 1 when choosing 'Play Dungeon' in level editor - Made scrolls tell you their name when you pick them up, not just their color
Previously, some items like the Miner's Cap and Ring of Luck felt underpowered, so we beefed them up! Here are the changes:
- Fixed bug where the game was crashing for some people when submitting a mod - Improved Miner’s Cap. It now 'auto mines’ any adjacent wall, gives +1 dig strength, and provides a better torch-like vision radius - When wearing Ring of Luck, randomly moving enemies like bats will now only hit you if they have no other place to move - Made the Ring of Gold automatically pick up dropped gold when the player moves - Made blunderbuss do phasing damage (pierces shields, armadillo armor, etc) and added ‘not loaded’ image - Made karate gi do double damage instead of +1 damage - Made scrolls have more powerful effects than their spell counterparts. Example: Fireball scroll now does 8 damage. Fireball spell does 3. - Fixed bug where confused conga line zombies would behave erratically - Added ability to place locked miniboss stairs in level editor - Made beat missing death for Aria happen in level editor levels also - Fixed bug where enemies could move on the first beat while in the level editor when using bard - Fixed bug where quick restart wasn't restarting from level 1 when choosing 'Play Dungeon' in level editor - Made scrolls tell you their name when you pick them up, not just their color
- Steam Workshop support for mods! Change graphical skins, sounds, music, and XML data! See necrodancer.com/workshop for details! - Steam Workshop support for custom dungeons! Again, visit necrodancer.com/workshop for info! - Added Transmute Spell and Scroll! - You can now bomb traps to destroy them! And we added some secret rooms where items are surrounded by traps. - Bombing activated shrines now give out different items than non-activated shrines - Made transmogrifier NPS give out better items and made it so transmogrification can’t fail - Doubled the duration of the Heart Transplant effect - Added the ability to assign a given character for dungeons created in the level editor - Level editor can now start the player with no items, and can place other starting gear on the player so they begin with it - You can now edit the level editor-created XML files to modify each enemy’s starting beat delay - fixed bug where shrine effects weren't resetting in level editor - fixed item RNG weirdness in level editor - fixed bug where trying to move nothing in level editor would crash the game - Made torch of foresight a little rarer and more expensive - Fixed duplicate definition of “level” variable in some parts of the Item class - Reduced likelihood of finding glass torch in glass shops (it was too common) - Fixed bug where transmuting normal shop items was causing them to have blood costs instead of coin costs
- Steam Workshop support for mods! Change graphical skins, sounds, music, and XML data! See necrodancer.com/workshop for details! - Steam Workshop support for custom dungeons! Again, visit necrodancer.com/workshop for info! - Added Transmute Spell and Scroll! - You can now bomb traps to destroy them! And we added some secret rooms where items are surrounded by traps. - Bombing activated shrines now give out different items than non-activated shrines - Made transmogrifier NPS give out better items and made it so transmogrification can’t fail - Doubled the duration of the Heart Transplant effect - Added the ability to assign a given character for dungeons created in the level editor - Level editor can now start the player with no items, and can place other starting gear on the player so they begin with it - You can now edit the level editor-created XML files to modify each enemy’s starting beat delay - fixed bug where shrine effects weren't resetting in level editor - fixed item RNG weirdness in level editor - fixed bug where trying to move nothing in level editor would crash the game - Made torch of foresight a little rarer and more expensive - Fixed duplicate definition of “level” variable in some parts of the Item class - Reduced likelihood of finding glass torch in glass shops (it was too common) - Fixed bug where transmuting normal shop items was causing them to have blood costs instead of coin costs
- Added Glass Torch, Obsidian Torch, Infernal Torch, and Torch of Foresight - Added Ring of Shielding - Made it so you can bomb shrines and get items out of them - Made it so enemies near a Nightmare miniboss are silhouetted - Made monsters not seek the player when player is inside a wall with Ring of Phasing - Removed some potential sources of game stutter, due to messages being logged to disk for Steam Stats - Made shop items free when shopkeeper is outside his shop - Fixed bug where game was remembering zoom level changes but wasn’t always applying them on restart - Fixed crash bug in level editor when saving large dungeons - Added quick delete and ability to move objects in level editor - fixed issue where Aria + potion + trapdoor would cause a freeze - fixed issue where level editor was generating the same level over and over again - put background behind level editor GUI - fixed tar monster spawning bugs - fixed issue where arena minibosses would unlock exit stairs - added flyaways to locked lobby stairs - made tar monsters able to fall down trapdoors - fixed millisecond formatting issue on speedrun leaderboards - Fixed bug where Orange Scroll would sometimes take away your weapon - Fixed bug where picking up items in the lobby as Monk would cause the other items in the lobby to disappear - Fixed bug where game would sometimes not let you buy a torch after losing one previously to Shrine of Darkness - Fixed bug where losing armor via transmog would not reset the player’s torso sprite to remove the armor
- Added Glass Torch, Obsidian Torch, Infernal Torch, and Torch of Foresight - Added Ring of Shielding - Made it so you can bomb shrines and get items out of them - Made it so enemies near a Nightmare miniboss are silhouetted - Made monsters not seek the player when player is inside a wall with Ring of Phasing - Removed some potential sources of game stutter, due to messages being logged to disk for Steam Stats - Made shop items free when shopkeeper is outside his shop - Fixed bug where game was remembering zoom level changes but wasn’t always applying them on restart - Fixed crash bug in level editor when saving large dungeons - Added quick delete and ability to move objects in level editor - fixed issue where Aria + potion + trapdoor would cause a freeze - fixed issue where level editor was generating the same level over and over again - put background behind level editor GUI - fixed tar monster spawning bugs - fixed issue where arena minibosses would unlock exit stairs - added flyaways to locked lobby stairs - made tar monsters able to fall down trapdoors - fixed millisecond formatting issue on speedrun leaderboards - Fixed bug where Orange Scroll would sometimes take away your weapon - Fixed bug where picking up items in the lobby as Monk would cause the other items in the lobby to disappear - Fixed bug where game would sometimes not let you buy a torch after losing one previously to Shrine of Darkness - Fixed bug where losing armor via transmog would not reset the player’s torso sprite to remove the armor
"Haunted by the Shopkeeper's Ghost", "Attack of the Clones", new music from Danny Baranowsky, achievements, a level editor, and more!
Read on for the complete list:
Added a level editor! Unlock it by beating zone 3 in normal mode or hardcore mode.
Added a ton of fun achievements!
Added a new music track for when you’re training against enemies and minibosses in the lobby!
Added shopkeeper’s ghost! It’ll appear at some point during the run if you kill the shopkeeper.
Added spooky undead ‘clone' enemies for Aria, Bard, Monk, and Bolt!
Made daggers of phasing and frost each do 3 damage
Removed Teal Scroll (Scroll of Descend) from the game. It makes speedrunning too luck based.
Fixed bug where the beating heart wasn’t always showing up on the Calibration GUI
Made it so unloaded crossbows do the appropriate damage for their material type
Made dagger of frost not melt on hot coals (but fireballs, bombs, etc, still do melt it)
Made hellhounds and fire/ice slimes not destroy trap doors when they fall through them
We hope you enjoy the update! Happy Halloween, everyone!
EDIT: Bug fix patch build v0.380
Fixes: - Fixed bug where achievements could be unlocked via level editor, beastmaster, watching replays, etc. - Fixed bug where you could get the 8 minute Cadence speedrun achievement while using Bard - fixed bug where zone 3 hot walls turned to ice - fixed bug where cursor gets stuck at top of level editor - fixed bug with torches not animating - Made the game send fewer Steam stat messages to the Steam servers (seems like it was causing some peoples’ machines to lag) - Made shopkeeper’s ghost have his audio loop pan properly as he moves - fixed undeletable shopkeeper bug - reset player state after testing a level (fixes ice slide issue and equipment persisting issue) - fixed minotaur colour swapping bug - fixed bug where key doesn't open door if you have no shovel - fixed bug that duplicated shopkeepers
"Haunted by the Shopkeeper's Ghost", "Attack of the Clones", new music from Danny Baranowsky, achievements, a level editor, and more!
Read on for the complete list:
Added a level editor! Unlock it by beating zone 3 in normal mode or hardcore mode.
Added a ton of fun achievements!
Added a new music track for when you’re training against enemies and minibosses in the lobby!
Added shopkeeper’s ghost! It’ll appear at some point during the run if you kill the shopkeeper.
Added spooky undead ‘clone' enemies for Aria, Bard, Monk, and Bolt!
Made daggers of phasing and frost each do 3 damage
Removed Teal Scroll (Scroll of Descend) from the game. It makes speedrunning too luck based.
Fixed bug where the beating heart wasn’t always showing up on the Calibration GUI
Made it so unloaded crossbows do the appropriate damage for their material type
Made dagger of frost not melt on hot coals (but fireballs, bombs, etc, still do melt it)
Made hellhounds and fire/ice slimes not destroy trap doors when they fall through them
We hope you enjoy the update! Happy Halloween, everyone!
EDIT: Bug fix patch build v0.380
Fixes: - Fixed bug where achievements could be unlocked via level editor, beastmaster, watching replays, etc. - Fixed bug where you could get the 8 minute Cadence speedrun achievement while using Bard - fixed bug where zone 3 hot walls turned to ice - fixed bug where cursor gets stuck at top of level editor - fixed bug with torches not animating - Made the game send fewer Steam stat messages to the Steam servers (seems like it was causing some peoples’ machines to lag) - Made shopkeeper’s ghost have his audio loop pan properly as he moves - fixed undeletable shopkeeper bug - reset player state after testing a level (fixes ice slide issue and equipment persisting issue) - fixed minotaur colour swapping bug - fixed bug where key doesn't open door if you have no shovel - fixed bug that duplicated shopkeepers
- Made it so confuse traps invert enemy movements, not randomize them. (Same as happens to the player.) - Fix for bug where joysticks+controllers would sometimes fail to work in the game and on menus - Fixed bug where dance pad mode was generating the same level layout every time - Fixed bug where you could pause the game when falling down trap doors to save time on the speedrun timer - Fixed bug where Scroll of Need wasn’t giving armor if you had no armor - Fixed bug where Scroll of Need could take your shovel or weapon and leave you with none - Made Scroll of Need drop your previous item when getting a new one - Added new graphics for Bolt! - Made pause screen black to prevent the ability to look at enemies or map while game is paused, to aid in speedruns - Fixed bug where banshee’s deafen effect would persist if song ended and player fell through trap door - Other minor Scroll of Need tweaks - Fixed bug where flyaways would persist after death or restart
- Made it so confuse traps invert enemy movements, not randomize them. (Same as happens to the player.) - Fix for bug where joysticks+controllers would sometimes fail to work in the game and on menus - Fixed bug where dance pad mode was generating the same level layout every time - Fixed bug where you could pause the game when falling down trap doors to save time on the speedrun timer - Fixed bug where Scroll of Need wasn’t giving armor if you had no armor - Fixed bug where Scroll of Need could take your shovel or weapon and leave you with none - Made Scroll of Need drop your previous item when getting a new one - Added new graphics for Bolt! - Made pause screen black to prevent the ability to look at enemies or map while game is paused, to aid in speedruns - Fixed bug where banshee’s deafen effect would persist if song ended and player fell through trap door - Other minor Scroll of Need tweaks - Fixed bug where flyaways would persist after death or restart