Blood Magic, Blood Drum, Boots of Pain, and more!:
- Added a bit more variability to the initial setups of all of the boss battles - Added an option to allow the display of ‘hints’ when standing next to items - Made it so that you can cast spells even before they’ve cooled down. This “Blood Magic” just costs you some health. - Made it so you only attack crates/barrels/urns if you’re adjacent to them (regardless of what weapon you have) - Added ‘Blood Drum’ item and ‘Boots of Pain’ that do damage to enemies you walk towards - Fixed some Death Metal bugs and also made it so you can’t double bomb him before he teleports - Made Teh Urn also give out a spell and some food, in addition to the powerful item it previously gave out - Made Ring of Mana cut cooldown delay by 1/4 rather than 1/2 and cause all spells to have more powerful effects - Fixed a few Bard bugs, including the bug where Bard took no damage on hot coals - Fixed some longstanding input bugs that prevented exiting the game and navigating menus - Fixed issue where enemies could fall down trapdoors and not let other enemies fall - Fixed issue where player could drop a monkey down a trapdoor and avoid it - Fixed issue where Bard could move quickly onto and off a trap without triggering it - Made barrels and crates have something inside them slightly more often - Made it so Teh Urn can be opened by hitting it with a weapon and dealing 5 or more damage, instead of 9 - Made crates/barrels say “EMPTY CRATE” or “EMPTY BARREL” when opened and empty - Made Blood Shops have slightly better items - Made transmogrifier NPC cost 1/2 as much
We hope you enjoy the update!
UPDATED to version 0.389: - Fixed bug where Blood Magic’s damage was being reduced by armor and other things
UPDATED to version 0.390: - Fixed an irregularity in the Deep Blues boss battle changes - Fixed a bug in the Options menu where ‘Done’ wasn’t doing anything
Blood Magic, Blood Drum, Boots of Pain, and more!:
- Added a bit more variability to the initial setups of all of the boss battles - Added an option to allow the display of ‘hints’ when standing next to items - Made it so that you can cast spells even before they’ve cooled down. This “Blood Magic” just costs you some health. - Made it so you only attack crates/barrels/urns if you’re adjacent to them (regardless of what weapon you have) - Added ‘Blood Drum’ item and ‘Boots of Pain’ that do damage to enemies you walk towards - Fixed some Death Metal bugs and also made it so you can’t double bomb him before he teleports - Made Teh Urn also give out a spell and some food, in addition to the powerful item it previously gave out - Made Ring of Mana cut cooldown delay by 1/4 rather than 1/2 and cause all spells to have more powerful effects - Fixed a few Bard bugs, including the bug where Bard took no damage on hot coals - Fixed some longstanding input bugs that prevented exiting the game and navigating menus - Fixed issue where enemies could fall down trapdoors and not let other enemies fall - Fixed issue where player could drop a monkey down a trapdoor and avoid it - Fixed issue where Bard could move quickly onto and off a trap without triggering it - Made barrels and crates have something inside them slightly more often - Made it so Teh Urn can be opened by hitting it with a weapon and dealing 5 or more damage, instead of 9 - Made crates/barrels say “EMPTY CRATE” or “EMPTY BARREL” when opened and empty - Made Blood Shops have slightly better items - Made transmogrifier NPC cost 1/2 as much
We hope you enjoy the update!
UPDATED to version 0.389: - Fixed bug where Blood Magic’s damage was being reduced by armor and other things
UPDATED to version 0.390: - Fixed an irregularity in the Deep Blues boss battle changes - Fixed a bug in the Options menu where ‘Done’ wasn’t doing anything
Another sizable update incoming!! Here are the changes:
- Overhauled the core of the game’s movement system. Resolved a ton of longstanding bugs and made replays more reliable. - Added crates, barrels, and ‘teh urn’ -- a very rare container that always has a powerful item inside! - Added Boots of Strength item - Made blood weapons do massive damage when player is at 1/2 heart of health remaining - Made dagger of frost do 1 damage on first hit, but 9999 damage to any frozen enemy. Also, frozen enemies can no longer teleport away - Increased Ring of Charisma discount at shops, including blood shop - Added ability to attach thumbnail preview images to published mods/dungeons (see http://necrodancer.com/workshop/ for instructions) - Fixed bug where ‘tink' sound was missing when you hit an undiggable wall - Implemented movement priority system for enemies. Larger+stronger enemies now move and attack before smaller+weaker enemies - You can once again dodge dragon fire and bomb blasts by using bounce trap tricks, and standardized the way knockbacks work - Allow moving/deleting items from on top of player in level editor - Fixed bug where level editor was generating the same levels for 1-2, 1-3, 2-2, 2-3, etc. - Allowed movement with cat + ring of phasing into walls - Fixed bug where 'no items' wasn't working in level editor - Removed Ring of Gold from the Monk’s item pool - Fixed longstanding issue where skeleton mages would sometimes wait 1 beat too many before moving or casting wind spell - Fixed bug where transmuting items from a shrine would let you take all three instead of just one - Made it so you can damage King Conga early, or on his throne, if you have a Dagger of Phasing (regardless of your shovel type) - Fixed bug where King Conga looked funny when frozen - Fixed bug where invisible enemies could show up with ice around their feet - Let blunderbuss recoil knock player back into walls with ring of phasing
EDIT! Updated to version 0.386 with the following bug fixes: - Added crates/barrels/urn to level editor - Fixed bug where fallen crates could prevent boss battles from finishing - Fixed issue with inconsistent Deep Blues priorities - Gave barrels + urn “friendly names” in case you get killed by a barrel
EDIT! Updated to version 0.387 with this fix: - Fixed some Bard movement bugs including Ring of Courage bug and Dragon Dance bug
Another sizable update incoming!! Here are the changes:
- Overhauled the core of the game’s movement system. Resolved a ton of longstanding bugs and made replays more reliable. - Added crates, barrels, and ‘teh urn’ -- a very rare container that always has a powerful item inside! - Added Boots of Strength item - Made blood weapons do massive damage when player is at 1/2 heart of health remaining - Made dagger of frost do 1 damage on first hit, but 9999 damage to any frozen enemy. Also, frozen enemies can no longer teleport away - Increased Ring of Charisma discount at shops, including blood shop - Added ability to attach thumbnail preview images to published mods/dungeons (see http://necrodancer.com/workshop/ for instructions) - Fixed bug where ‘tink' sound was missing when you hit an undiggable wall - Implemented movement priority system for enemies. Larger+stronger enemies now move and attack before smaller+weaker enemies - You can once again dodge dragon fire and bomb blasts by using bounce trap tricks, and standardized the way knockbacks work - Allow moving/deleting items from on top of player in level editor - Fixed bug where level editor was generating the same levels for 1-2, 1-3, 2-2, 2-3, etc. - Allowed movement with cat + ring of phasing into walls - Fixed bug where 'no items' wasn't working in level editor - Removed Ring of Gold from the Monk’s item pool - Fixed longstanding issue where skeleton mages would sometimes wait 1 beat too many before moving or casting wind spell - Fixed bug where transmuting items from a shrine would let you take all three instead of just one - Made it so you can damage King Conga early, or on his throne, if you have a Dagger of Phasing (regardless of your shovel type) - Fixed bug where King Conga looked funny when frozen - Fixed bug where invisible enemies could show up with ice around their feet - Let blunderbuss recoil knock player back into walls with ring of phasing
EDIT! Updated to version 0.386 with the following bug fixes: - Added crates/barrels/urn to level editor - Fixed bug where fallen crates could prevent boss battles from finishing - Fixed issue with inconsistent Deep Blues priorities - Gave barrels + urn “friendly names” in case you get killed by a barrel
EDIT! Updated to version 0.387 with this fix: - Fixed some Bard movement bugs including Ring of Courage bug and Dragon Dance bug
Previously, some items like the Miner's Cap and Ring of Luck felt underpowered, so we beefed them up! Here are the changes:
- Fixed bug where the game was crashing for some people when submitting a mod - Improved Miner’s Cap. It now 'auto mines’ any adjacent wall, gives +1 dig strength, and provides a better torch-like vision radius - When wearing Ring of Luck, randomly moving enemies like bats will now only hit you if they have no other place to move - Made the Ring of Gold automatically pick up dropped gold when the player moves - Made blunderbuss do phasing damage (pierces shields, armadillo armor, etc) and added ‘not loaded’ image - Made karate gi do double damage instead of +1 damage - Made scrolls have more powerful effects than their spell counterparts. Example: Fireball scroll now does 8 damage. Fireball spell does 3. - Fixed bug where confused conga line zombies would behave erratically - Added ability to place locked miniboss stairs in level editor - Made beat missing death for Aria happen in level editor levels also - Fixed bug where enemies could move on the first beat while in the level editor when using bard - Fixed bug where quick restart wasn't restarting from level 1 when choosing 'Play Dungeon' in level editor - Made scrolls tell you their name when you pick them up, not just their color
Previously, some items like the Miner's Cap and Ring of Luck felt underpowered, so we beefed them up! Here are the changes:
- Fixed bug where the game was crashing for some people when submitting a mod - Improved Miner’s Cap. It now 'auto mines’ any adjacent wall, gives +1 dig strength, and provides a better torch-like vision radius - When wearing Ring of Luck, randomly moving enemies like bats will now only hit you if they have no other place to move - Made the Ring of Gold automatically pick up dropped gold when the player moves - Made blunderbuss do phasing damage (pierces shields, armadillo armor, etc) and added ‘not loaded’ image - Made karate gi do double damage instead of +1 damage - Made scrolls have more powerful effects than their spell counterparts. Example: Fireball scroll now does 8 damage. Fireball spell does 3. - Fixed bug where confused conga line zombies would behave erratically - Added ability to place locked miniboss stairs in level editor - Made beat missing death for Aria happen in level editor levels also - Fixed bug where enemies could move on the first beat while in the level editor when using bard - Fixed bug where quick restart wasn't restarting from level 1 when choosing 'Play Dungeon' in level editor - Made scrolls tell you their name when you pick them up, not just their color
- Steam Workshop support for mods! Change graphical skins, sounds, music, and XML data! See necrodancer.com/workshop for details! - Steam Workshop support for custom dungeons! Again, visit necrodancer.com/workshop for info! - Added Transmute Spell and Scroll! - You can now bomb traps to destroy them! And we added some secret rooms where items are surrounded by traps. - Bombing activated shrines now give out different items than non-activated shrines - Made transmogrifier NPS give out better items and made it so transmogrification can’t fail - Doubled the duration of the Heart Transplant effect - Added the ability to assign a given character for dungeons created in the level editor - Level editor can now start the player with no items, and can place other starting gear on the player so they begin with it - You can now edit the level editor-created XML files to modify each enemy’s starting beat delay - fixed bug where shrine effects weren't resetting in level editor - fixed item RNG weirdness in level editor - fixed bug where trying to move nothing in level editor would crash the game - Made torch of foresight a little rarer and more expensive - Fixed duplicate definition of “level” variable in some parts of the Item class - Reduced likelihood of finding glass torch in glass shops (it was too common) - Fixed bug where transmuting normal shop items was causing them to have blood costs instead of coin costs
- Steam Workshop support for mods! Change graphical skins, sounds, music, and XML data! See necrodancer.com/workshop for details! - Steam Workshop support for custom dungeons! Again, visit necrodancer.com/workshop for info! - Added Transmute Spell and Scroll! - You can now bomb traps to destroy them! And we added some secret rooms where items are surrounded by traps. - Bombing activated shrines now give out different items than non-activated shrines - Made transmogrifier NPS give out better items and made it so transmogrification can’t fail - Doubled the duration of the Heart Transplant effect - Added the ability to assign a given character for dungeons created in the level editor - Level editor can now start the player with no items, and can place other starting gear on the player so they begin with it - You can now edit the level editor-created XML files to modify each enemy’s starting beat delay - fixed bug where shrine effects weren't resetting in level editor - fixed item RNG weirdness in level editor - fixed bug where trying to move nothing in level editor would crash the game - Made torch of foresight a little rarer and more expensive - Fixed duplicate definition of “level” variable in some parts of the Item class - Reduced likelihood of finding glass torch in glass shops (it was too common) - Fixed bug where transmuting normal shop items was causing them to have blood costs instead of coin costs
- Added Glass Torch, Obsidian Torch, Infernal Torch, and Torch of Foresight - Added Ring of Shielding - Made it so you can bomb shrines and get items out of them - Made it so enemies near a Nightmare miniboss are silhouetted - Made monsters not seek the player when player is inside a wall with Ring of Phasing - Removed some potential sources of game stutter, due to messages being logged to disk for Steam Stats - Made shop items free when shopkeeper is outside his shop - Fixed bug where game was remembering zoom level changes but wasn’t always applying them on restart - Fixed crash bug in level editor when saving large dungeons - Added quick delete and ability to move objects in level editor - fixed issue where Aria + potion + trapdoor would cause a freeze - fixed issue where level editor was generating the same level over and over again - put background behind level editor GUI - fixed tar monster spawning bugs - fixed issue where arena minibosses would unlock exit stairs - added flyaways to locked lobby stairs - made tar monsters able to fall down trapdoors - fixed millisecond formatting issue on speedrun leaderboards - Fixed bug where Orange Scroll would sometimes take away your weapon - Fixed bug where picking up items in the lobby as Monk would cause the other items in the lobby to disappear - Fixed bug where game would sometimes not let you buy a torch after losing one previously to Shrine of Darkness - Fixed bug where losing armor via transmog would not reset the player’s torso sprite to remove the armor
- Added Glass Torch, Obsidian Torch, Infernal Torch, and Torch of Foresight - Added Ring of Shielding - Made it so you can bomb shrines and get items out of them - Made it so enemies near a Nightmare miniboss are silhouetted - Made monsters not seek the player when player is inside a wall with Ring of Phasing - Removed some potential sources of game stutter, due to messages being logged to disk for Steam Stats - Made shop items free when shopkeeper is outside his shop - Fixed bug where game was remembering zoom level changes but wasn’t always applying them on restart - Fixed crash bug in level editor when saving large dungeons - Added quick delete and ability to move objects in level editor - fixed issue where Aria + potion + trapdoor would cause a freeze - fixed issue where level editor was generating the same level over and over again - put background behind level editor GUI - fixed tar monster spawning bugs - fixed issue where arena minibosses would unlock exit stairs - added flyaways to locked lobby stairs - made tar monsters able to fall down trapdoors - fixed millisecond formatting issue on speedrun leaderboards - Fixed bug where Orange Scroll would sometimes take away your weapon - Fixed bug where picking up items in the lobby as Monk would cause the other items in the lobby to disappear - Fixed bug where game would sometimes not let you buy a torch after losing one previously to Shrine of Darkness - Fixed bug where losing armor via transmog would not reset the player’s torso sprite to remove the armor