Good news for those with lots of Workshop submissions.
We've doubled the limits on cloud space, allowing you to post more content and changes. Assuming everything went correctly, that is. It should now be about 1.2GB, up from the rather sad 560MB of before it seems.
Let us know if it's sorted for you. There is an ultimate limit though that we can't exceed, but for now there's a bit of wiggle room, so enjoy!
Good news for those with lots of Workshop submissions.
We've doubled the limits on cloud space, allowing you to post more content and changes. Assuming everything went correctly, that is. It should now be about 1.2GB, up from the rather sad 560MB of before it seems.
Let us know if it's sorted for you. There is an ultimate limit though that we can't exceed, but for now there's a bit of wiggle room, so enjoy!
I come bearing a mop drenched with the corrosive liquid of a new update. Its liquidy goodness is sure to melt your heart. Well, at least literally if not metaphorically.
Update v1.091 brings with it primarily fixes. Some more important than others.
Along with the update is also an update to the Max/OSX beta build. So if you are able, give that a try in the interests of science!
We've got an official build in the works, and at present it's just needing some pruning to make sure HoH is included, and that it all works.
Some things are still under investigation, such as trying to get Steam features working with it, but otherwise it's pretty stable. Multiplayer has been tested, and while I cannot guarantee its performance, it has proven to work at least on LAN, and Online via Direct-IP connections. No Steam MP, you see. Hopefully we can address that too in the new year.
In the meantime, drink deep from the bucketed liquids of this update's change-log :vcdbucket::
Game:
Reduced startup memory usage, helping to eleviate the "Ran out of Virtual Memory" crash issue.
Fixed issue with P.I.D names being replaced with random ones if the game is saved before the P.I.D has been picked up at least once.
Fixed controller input getting stuck on the Janitor PDA when switching weapons; interacting with PDA now uses Trigger keys, and not Shoulder keys.
Fixed Escape Menu pause lock-up when playing splitscreen.
UI:
Fixed "Switch Game" dialog not allowing you to switch back to normal VCD.
Added Key Bindings for Next and Previous tools to Controls Menu.
Improved navigation in Options menu, making it possible to scroll from the OK button up to the last item in the list.
Improved composition in Color pallete selection, so you can actually tell what swatch is highlighted when navigating.
Santa's Rampage:
Fixed only the host getting the collectible achievements from Santa's Workshop.
Enjoy the holidays everyone! And if you happen to be handling elves, show them some respect this festive season by hurling them gently into the fireplace, they've been through so much.
Of course, no one is around to see your transgressions, so...use your imagination! But you didn't hear that from me.
I come bearing a mop drenched with the corrosive liquid of a new update. Its liquidy goodness is sure to melt your heart. Well, at least literally if not metaphorically.
Update v1.091 brings with it primarily fixes. Some more important than others.
Along with the update is also an update to the Max/OSX beta build. So if you are able, give that a try in the interests of science!
We've got an official build in the works, and at present it's just needing some pruning to make sure HoH is included, and that it all works.
Some things are still under investigation, such as trying to get Steam features working with it, but otherwise it's pretty stable. Multiplayer has been tested, and while I cannot guarantee its performance, it has proven to work at least on LAN, and Online via Direct-IP connections. No Steam MP, you see. Hopefully we can address that too in the new year.
In the meantime, drink deep from the bucketed liquids of this update's change-log ːvcdbucketː:
Game:
Reduced startup memory usage, helping to eleviate the "Ran out of Virtual Memory" crash issue.
Fixed issue with P.I.D names being replaced with random ones if the game is saved before the P.I.D has been picked up at least once.
Fixed controller input getting stuck on the Janitor PDA when switching weapons; interacting with PDA now uses Trigger keys, and not Shoulder keys.
Fixed Escape Menu pause lock-up when playing splitscreen.
UI:
Fixed "Switch Game" dialog not allowing you to switch back to normal VCD.
Added Key Bindings for Next and Previous tools to Controls Menu.
Improved navigation in Options menu, making it possible to scroll from the OK button up to the last item in the list.
Improved composition in Color pallete selection, so you can actually tell what swatch is highlighted when navigating.
Santa's Rampage:
Fixed only the host getting the collectible achievements from Santa's Workshop.
Enjoy the holidays everyone! And if you happen to be handling elves, show them some respect this festive season by hurling them gently into the fireplace, they've been through so much.
Of course, no one is around to see your transgressions, so...use your imagination! But you didn't hear that from me.
In the continued interests of getting a working OSX/Mac build working, we've created a free demo you can download right now and play.
It should be noted that we really need testers on this. In order to get an official build out for OSX, we need to first confirm that Multiplayer actually works for it, or if it does not.
So please, if anyone is able and would like to try it out, either on LAN, or over the internet, then it'd be great if you could do so.
The demo does not feature any Steam networking, so connections would have to be through Direct IP connections, and they'd need to be port-forwarded, etc.
In the continued interests of getting a working OSX/Mac build working, we've created a free demo you can download right now and play.
It should be noted that we really need testers on this. In order to get an official build out for OSX, we need to first confirm that Multiplayer actually works for it, or if it does not.
So please, if anyone is able and would like to try it out, either on LAN, or over the internet, then it'd be great if you could do so.
The demo does not feature any Steam networking, so connections would have to be through Direct IP connections, and they'd need to be port-forwarded, etc.
In preparation for an official Mac release, we've updated the beta build. If you happen to already have the game and a Mac, you can give it a try. You can check out how to access it in this thread: http://steamcommunity.com/app/246900/discussions/0/604941528487326270/?ctp=20 Just simply enter the password on the Steam client, and download the build.
If all goes well, we'll release the build as an official port.
One thing to note however, is that the build is unfortunately lacking some important features we've been unable to get working, not from a lack of trying... Alas, we'll have to make do.
The following features are missing/buggy from/with the port:
Steam Achievements
Steam Multiplayer
Cross Platform MP
Xbox Controller Support(Might work for your system, I couldn't get it working on mine; OSX, etc)
Reverb sound effects in levels
Sometimes you have to force-quit to close the game
We also cannot guarantee normal MP between Macs will work. We've been unable to test it, so if you discover that it does in fact work, excellent!
Other than that, the game works pretty well. All the important parts of the actual gameplay run fine(as near as we can tell). The DLC, HoH will also be made available after release.
Of course, the idea behind the beta tests is to confirm that everything is as we expect, and that there aren't other problems we've yet to consider.
So, if you can, give it a try. Otherwise just wait for the official release; if nothing utterly calamitous occurs. Thanks.
In preparation for an official Mac release, we've updated the beta build. If you happen to already have the game and a Mac, you can give it a try. You can check out how to access it in this thread: http://steamcommunity.com/app/246900/discussions/0/604941528487326270/?ctp=20 Just simply enter the password on the Steam client, and download the build.
If all goes well, we'll release the build as an official port.
One thing to note however, is that the build is unfortunately lacking some important features we've been unable to get working, not from a lack of trying... Alas, we'll have to make do.
The following features are missing/buggy from/with the port:
Steam Achievements
Steam Multiplayer
Cross Platform MP
Xbox Controller Support(Might work for your system, I couldn't get it working on mine; OSX, etc)
Reverb sound effects in levels
Sometimes you have to force-quit to close the game
We also cannot guarantee normal MP between Macs will work. We've been unable to test it, so if you discover that it does in fact work, excellent!
Other than that, the game works pretty well. All the important parts of the actual gameplay run fine(as near as we can tell). The DLC, HoH will also be made available after release.
Of course, the idea behind the beta tests is to confirm that everything is as we expect, and that there aren't other problems we've yet to consider.
So, if you can, give it a try. Otherwise just wait for the official release; if nothing utterly calamitous occurs. Thanks.
Greetings all you hard-working Janitors! And to the not so hard-working slackers, shame on you! *Airlock opening in 3...2...1..WOOSH*
For those of you still with us. We have an another update!
v1.09 brings with it some general fixes and improvements, as well as some additions for workshop creators.
Nothing truly fascinating, I'm afraid, but important nonetheless.
Read on for the full list:
Game:
Fixed collected Trophies not being lost when you get fired and then use the "quit" command to exit.
Fixed Player Gibs not using level-specific overlay masks; HoH Bones & Santa Gloves + Boots
Multiplayer:
Fixed Trunk contents not appearing in the trunk when clients first connect.
Disabled File Transfers when connecting to games that have content you do not.
Santa's Rampage:
Fixed items in the Janitor Trunk counting against the Sanitized Earth achievement. Trunk Contents no longer matter, and neither do Brooms.
Fixed collected elves snapping upright when loading up the Janitor Office.
Fixed elf corpses sometimes snapping upright when loading a saved-game.
Workshop:
Made it possible to toggle interactive consoles on/off(Enabled/Disabled) using the Kimset Toggle action.
Made it possible to create custom punch-out company notices, hate-mail, inspection reports and employee of the month pictures for use with your levels.
And on that note, there probably won't be much in the way of updates moving forward. If possible, some more stubborn issues will be fixed, but otherwise the only thing coming in the near future is an update to the OSX Beta build. We hope to have that ready next week.
Greetings all you hard-working Janitors! And to the not so hard-working slackers, shame on you! *Airlock opening in 3...2...1..WOOSH*
For those of you still with us. We have an another update!
v1.09 brings with it some general fixes and improvements, as well as some additions for workshop creators.
Nothing truly fascinating, I'm afraid, but important nonetheless.
Read on for the full list:
Game:
Fixed collected Trophies not being lost when you get fired and then use the "quit" command to exit.
Fixed Player Gibs not using level-specific overlay masks; HoH Bones & Santa Gloves + Boots
Multiplayer:
Fixed Trunk contents not appearing in the trunk when clients first connect.
Disabled File Transfers when connecting to games that have content you do not.
Santa's Rampage:
Fixed items in the Janitor Trunk counting against the Sanitized Earth achievement. Trunk Contents no longer matter, and neither do Brooms.
Fixed collected elves snapping upright when loading up the Janitor Office.
Fixed elf corpses sometimes snapping upright when loading a saved-game.
Workshop:
Made it possible to toggle interactive consoles on/off(Enabled/Disabled) using the Kimset Toggle action.
Made it possible to create custom punch-out company notices, hate-mail, inspection reports and employee of the month pictures for use with your levels.
And on that note, there probably won't be much in the way of updates moving forward. If possible, some more stubborn issues will be fixed, but otherwise the only thing coming in the near future is an update to the OSX Beta build. We hope to have that ready next week.