Jul 10, 2015
Viscera Cleanup Detail - ShadowBlade
Hey hey!

Glad to see everyone is enjoying the Robotics map!
This week, we present a simple update of fixes, mostly. However, we do at last have the female janitor mesh implemented! As has been the case since we started adding character variety, you'll be assigned randomly. More skins to come in subsequent updates.

Also, still getting through achievement and MP fixes as we head to the finish line. Some very gnarly things hidden in there, being pesky. Anyway! On to the changelog!
  • Adjusted Speedrun par-time for Revolutionary Robotics
  • Fixed some bullet hole, casing, and sentry gun placement issues in Revolutionary Robotics.
  • Changed the Dates of notes in Revolutionary Robotics from February to March.
  • Added a new note to Revolutionary Robotics.
  • Added female janitor mesh and skins.
  • Fixed objects brought FROM the office being taken BACK to the office after saving
  • Improved "Camera Screens". Setting now also has a preferable "Optimized" option.
  • Fixed Sentry Guns and their ammo boxes not playing the right bullet impact sounds and effects.
  • Fixed the state of Buckets and Bins in your Janitor's trunk not being saved for travel to and from the office.
  • Fixed anomalous behaviour between Shovels and Buckets.
  • Increased the sound radius for the Arc Welder.
  • Fixed the Artifact pulling you toward filled-in Sand Traps.
  • Improved Game Menu info display behaviour; stopped it reporting false info.

In other news, I'm working on getting a soundtrack together, and will probably create one final, relatively quick map. Thinking outdoorsy for this one :)

Anyway! Have fun everyone!
Jul 10, 2015
Viscera Cleanup Detail - ShadowBlade
Hey hey!

Glad to see everyone is enjoying the Robotics map!
This week, we present a simple update of fixes, mostly. However, we do at last have the female janitor mesh implemented! As has been the case since we started adding character variety, you'll be assigned randomly. More skins to come in subsequent updates.

Also, still getting through achievement and MP fixes as we head to the finish line. Some very gnarly things hidden in there, being pesky. Anyway! On to the changelog!
  • Adjusted Speedrun par-time for Revolutionary Robotics
  • Fixed some bullet hole, casing, and sentry gun placement issues in Revolutionary Robotics.
  • Changed the Dates of notes in Revolutionary Robotics from February to March.
  • Added a new note to Revolutionary Robotics.
  • Added female janitor mesh and skins.
  • Fixed objects brought FROM the office being taken BACK to the office after saving
  • Improved "Camera Screens". Setting now also has a preferable "Optimized" option.
  • Fixed Sentry Guns and their ammo boxes not playing the right bullet impact sounds and effects.
  • Fixed the state of Buckets and Bins in your Janitor's trunk not being saved for travel to and from the office.
  • Fixed anomalous behaviour between Shovels and Buckets.
  • Increased the sound radius for the Arc Welder.
  • Fixed the Artifact pulling you toward filled-in Sand Traps.
  • Improved Game Menu info display behaviour; stopped it reporting false info.

In other news, I'm working on getting a soundtrack together, and will probably create one final, relatively quick map. Thinking outdoorsy for this one :)

Anyway! Have fun everyone!
Viscera Cleanup Detail - ShadowBlade
Hey hey!

At long last, the final 'big' map is here! It's quite the map.. We present:


We've been working on this place for quite a while, and it brings with it tons of new content, and a couple neat mechanics. Read on for the full list of changes for v0.50!

Changelog:
    Maps:
  • Added new Revolutionary Robotics level!
  • Fixed Seed-beds in Hydroponic Hell behaving wrongly in network.
  • Greatly improved the collision of Unearthly Excavation Sand-Traps and the rocks near them.
  • Fixed the hovering sand-trap dirt in the Unearthly Excavation cave. [Save-Data corruption likely]
  • Remove the stairs in the Waste Disposal water, easier to get out now.
  • Changed the appearance and strength of bullet holes in Unearthly Excavation. [Other levels to follow]
  • Fixed Unrefinery and Gravity Drive barrel stacking zones not counting explosive barrels.
  • Fixed Office respawn briefing.
  • Fixed Gravity Drive airlock and gravity sounds not playing on the client more than once.

    Game:
  • Added 2 new songs to the Big Banger.
  • Added 7 more News-Ticker articles.
  • Made it possible to clean and/or dirty the boots of your fellow Janitors by using the mop.
  • Made Janitor boots now visually appear dirty when you walk through filth.
  • Trophy collection achievements now update when you travel to the office instead of when you exit it.
  • Improved level completion achievement system.
  • Fixed the janitor Trunk being able to take strange objects like med-box lids with it.
  • Fixed mop impact effect colors not being synced in network.
  • Fixed mop impact effect on water volumes being in the wrong place.
  • Fixed Sand-Traps spitting out vomit projectiles far too often and made their trajectory more random.

    Workshop:
  • Added a whole bunch of new Robot assets and mechanics for use on the workshop.




*EDIT:* Just want to add, that we are aware of a few issues relating to achievements again. We'll be on those this week like so much velvet on a jet-ski!

And with that, we're that much closer to the finish line. More fixes and polish to go, and some more janitor customization, which should not be far off now.

Anyway! We're proud of this little bugger, and we hope ya'll enjoy it! Please let us know what you think :)

Have a great weekend everyone! Happy cleaning!
Viscera Cleanup Detail - ShadowBlade
Hey hey!

At long last, the final 'big' map is here! It's quite the map.. We present:


We've been working on this place for quite a while, and it brings with it tons of new content, and a couple neat mechanics. Read on for the full list of changes for v0.50!

Changelog:
    Maps:
  • Added new Revolutionary Robotics level!
  • Fixed Seed-beds in Hydroponic Hell behaving wrongly in network.
  • Greatly improved the collision of Unearthly Excavation Sand-Traps and the rocks near them.
  • Fixed the hovering sand-trap dirt in the Unearthly Excavation cave. [Save-Data corruption likely]
  • Remove the stairs in the Waste Disposal water, easier to get out now.
  • Changed the appearance and strength of bullet holes in Unearthly Excavation. [Other levels to follow]
  • Fixed Unrefinery and Gravity Drive barrel stacking zones not counting explosive barrels.
  • Fixed Office respawn briefing.
  • Fixed Gravity Drive airlock and gravity sounds not playing on the client more than once.

    Game:
  • Added 2 new songs to the Big Banger.
  • Added 7 more News-Ticker articles.
  • Made it possible to clean and/or dirty the boots of your fellow Janitors by using the mop.
  • Made Janitor boots now visually appear dirty when you walk through filth.
  • Trophy collection achievements now update when you travel to the office instead of when you exit it.
  • Improved level completion achievement system.
  • Fixed the janitor Trunk being able to take strange objects like med-box lids with it.
  • Fixed mop impact effect colors not being synced in network.
  • Fixed mop impact effect on water volumes being in the wrong place.
  • Fixed Sand-Traps spitting out vomit projectiles far too often and made their trajectory more random.

    Workshop:
  • Added a whole bunch of new Robot assets and mechanics for use on the workshop.




*EDIT:* Just want to add, that we are aware of a few issues relating to achievements again. We'll be on those this week like so much velvet on a jet-ski!

And with that, we're that much closer to the finish line. More fixes and polish to go, and some more janitor customization, which should not be far off now.

Anyway! We're proud of this little bugger, and we hope ya'll enjoy it! Please let us know what you think :)

Have a great weekend everyone! Happy cleaning!
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Viscera Cleanup Detail - ShadowBlade
Hey hey!

Just another small update this week, a couple fixes and some new achievements. Read on for the details!

  • Added broken Airlock sound to Gravity Drive.
  • Fixed trophies vanishing in the office when you destroy other Office actors.
  • Fixed Dave's corpse appearing with an upper arm instead of an upper leg...creepy
  • Added 7 new achievements.
  • Made Red Flammable barrels explode.
  • Dirty buckets left around the level now punish you more than clean ones.
  • Fixed infected viscera not being saved correctly.

We're getting super close to completion on the Robot map, so that shouldn't be much further off. The last of the character customization should begin it's final stretch next week as well. Fixes too are ongoing, as mandated by Lucifer and his army of strict enforcers.

Have a great weekend everyone (it's a long weekend down here in SA, so work may resume a day later ;) )!
Viscera Cleanup Detail - ShadowBlade
Hey hey!

Just another small update this week, a couple fixes and some new achievements. Read on for the details!

  • Added broken Airlock sound to Gravity Drive.
  • Fixed trophies vanishing in the office when you destroy other Office actors.
  • Fixed Dave's corpse appearing with an upper arm instead of an upper leg...creepy
  • Added 7 new achievements.
  • Made Red Flammable barrels explode.
  • Dirty buckets left around the level now punish you more than clean ones.
  • Fixed infected viscera not being saved correctly.

We're getting super close to completion on the Robot map, so that shouldn't be much further off. The last of the character customization should begin it's final stretch next week as well. Fixes too are ongoing, as mandated by Lucifer and his army of strict enforcers.

Have a great weekend everyone (it's a long weekend down here in SA, so work may resume a day later ;) )!
Jun 5, 2015
Viscera Cleanup Detail - BlackEagle
Hey everyone!

This week's update is once again more on the fixes/polish side of things as we near the coveted "v1.0" for VCD. Especially of interest might be the improving physics syncing for MP, specifically for the bins.
We've also added some news ticker screens to some maps (something we've wanted for a while) that reveal more about what's going on out there in the galaxy at large.

Changes:
    Maps:
  • Made improvements to "Zero-G Therapy".
  • Stopped "Gravity Drive" airlock-door blood from moving.
  • Added some full worker bodies to most levels.
  • Improved the posing of many dead bodies in most levels.

    Game:
  • Changed "Bob's" notes.
  • Improved networking for debris; now more stable on clients and objects in bins behave more naturally.
  • Gave the Arc Welder a unique bullet hole for when it overheats and causes a new one.
  • Added a new spam note for the Supply Machine.
  • Added 'News Ticker' to some levels to reveal more info about the universe.
  • The 'Slosh-o-Matic' bucket machine now has some flashy lights!
  • Fixed individual level completion achievements not being awarded to clients.
  • Fixed Radio turning off on clients when not visible.

    UI:
  • Added a "Clear Office Data" button to the Main Menu.
  • Added support for multiple office levels.
  • Added gamepad bindings to Controls menu.
  • Added a setting to turn off mop drip particles.

    Workshop:
  • Added support for new character skins, including first-person hands.

More stuff coming up soon!
Thanks ya'll, and have a good weekend! :)
Jun 5, 2015
Viscera Cleanup Detail - ShadowBlade
Hey everyone!

This week's update is once again more on the fixes/polish side of things as we near the coveted "v1.0" for VCD. Especially of interest might be the improving physics syncing for MP, specifically for the bins.
We've also added some news ticker screens to some maps (something we've wanted for a while) that reveal more about what's going on out there in the galaxy at large.

Changes:
    Maps:
  • Made improvements to "Zero-G Therapy".
  • Stopped "Gravity Drive" airlock-door blood from moving.
  • Added some full worker bodies to most levels.
  • Improved the posing of many dead bodies in most levels.

    Game:
  • Changed "Bob's" notes.
  • Improved networking for debris; now more stable on clients and objects in bins behave more naturally.
  • Gave the Arc Welder a unique bullet hole for when it overheats and causes a new one.
  • Added a new spam note for the Supply Machine.
  • Added 'News Ticker' to some levels to reveal more info about the universe.
  • The 'Slosh-o-Matic' bucket machine now has some flashy lights!
  • Fixed individual level completion achievements not being awarded to clients.
  • Fixed Radio turning off on clients when not visible.

    UI:
  • Added a "Clear Office Data" button to the Main Menu.
  • Added support for multiple office levels.
  • Added gamepad bindings to Controls menu.
  • Added a setting to turn off mop drip particles.

    Workshop:
  • Added support for new character skins, including first-person hands.

More stuff coming up soon!
Thanks ya'll, and have a good weekend! :)
May 22, 2015
Viscera Cleanup Detail - ShadowBlade
Hey hey!

We don't have too much for you this week, just a couple fixes for now. The good stuff is still happening in the background :) We're nearly content complete and that stuff will start being released fairly soon. That means the new map, further player customization and some classified top-secret stuff ;) Anyway, read on for the fixes!

Changelog:
  • Fixed "One Mop to Rule Them All" achievement being awarded incorrectly.
  • Fixed objects carried over by the Janitor trunk from being wrongly positioned.
  • Changed briefing screen.
  • Added a "Best Performance" display to the game menu for completed levels(only if completed after the update).
  • Improved various User Interface elements.
  • Briefing screen changed; workshop levels with briefings will need their briefing text updated to fit.

As a final note, we're thinking about how to handle the last few updates; slower but less buggy, or weekly but with less stability. An option might be to set up a Beta type arrangement you can opt into for smaller, buggier updates. We shall see!

Anyway, have a good weekend everyone! :)
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