Just pushed out a minor update which fixes a few things in the scenario creator and adds some information in about Plague Inc: The Board Game (you will see why later :P)
Full change log below
Stay healthy
James
Change log for 1.13.2:
Updated main menu UI This now includes details for those interested in Plague Inc: the Board Game, as well as some tidying up of other pop-ups.
Scenario Creator fix: Missing tech numeral overlays Fixed an issue where tech numerals were displaying incorrectly.
Scenario Creator fix: Outcome variables causing crash Fixed an issue which was leading to a crash when tinkering in the Events Lab.
Scenario Creator fix: Fixed Shadow Plague transmissions value bug Now your custom scenarios can transmit the Shadow Plague to your heart’s content.
Just pushed out a minor update which fixes a few things in the scenario creator and adds some information in about Plague Inc: The Board Game (you will see why later :P)
Full change log below
Stay healthy
James
Change log for 1.13.2:
Updated main menu UI This now includes details for those interested in Plague Inc: the Board Game, as well as some tidying up of other pop-ups.
Scenario Creator fix: Missing tech numeral overlays Fixed an issue where tech numerals were displaying incorrectly.
Scenario Creator fix: Outcome variables causing crash Fixed an issue which was leading to a crash when tinkering in the Events Lab.
Scenario Creator fix: Fixed Shadow Plague transmissions value bug Now your custom scenarios can transmit the Shadow Plague to your heart’s content.
A new month is upon us and with it comes a fresh batch of itchy tasty new popular scenarios. We’ve plucked ten of the best from the last 30 odd days and gathered them all in one place for your diseased delight.
Will you take over the world with a pandemic that feeds off its victims’ fear? Can you help an iconic hell-town spread darkness over the entire globe? Or maybe you’d rather let a revitalised race of dinosaurs dominate the planet instead?
Get clicking through the links below and you’ll find yourself whisked off to enjoy these scenarios and more, all built by our fantastic community.
Congratulations are in order for everyone whose work we’ve celebrated above. We hope you guys enjoy playing through them all and be sure to let us know what you think of them!
A new month is upon us and with it comes a fresh batch of itchy tasty new popular scenarios. We’ve plucked ten of the best from the last 30 odd days and gathered them all in one place for your diseased delight.
Will you take over the world with a pandemic that feeds off its victims’ fear? Can you help an iconic hell-town spread darkness over the entire globe? Or maybe you’d rather let a revitalised race of dinosaurs dominate the planet instead?
Get clicking through the links below and you’ll find yourself whisked off to enjoy these scenarios and more, all built by our fantastic community.
Congratulations are in order for everyone whose work we’ve celebrated above. We hope you guys enjoy playing through them all and be sure to let us know what you think of them!
Ever wondered how the music behind Plague Inc.’s Shadow Plague was put together? Do you find yourself pondering what dark recesses we have to plumb to get the tone just right? Or maybe you’re wondering what all that ominous chanting is really all about? Meet Marius Masalar, the musician behind the music of the most recent expansion’s tunes.
Hi Marius! To start us off, what were your initial aims as work began on the Shadow Plague update? How was it different to other Plague Inc. tracks you've worked on?
The Shadow Plague was a special one for me… I’m from Romania - literally born in Transylvania - so I remember laughing when we first started discussing this update. Talk about right up my alley!
A lot of the planning around this cue centred on finding the right mix between the gothic feel of vampire lore and the more modern edge of the existing Plague Inc. music. My goal was to find interesting ways to incorporate some of the classic “vampire” instrumentation (the choir, the church organ, etc.) without falling into stereotypes or deviating from the musical language we’d established for the game up to this point.
Can you take us through your songwriting process? How did you have to iterate on the piece to make sure it was the perfect fit for the new expansion?
Sometimes I find that giving myself a bit of space is important. If you dive in head-first, you run the risk of taking the obvious approach rather than the best one. For projects without tough deadlines, I like to set aside some low-pressure time near the beginning of the process to let the concept percolate before I sit down to write.
By the time I started sketching, I had a clear theme in mind, and a good idea of how I wanted to establish the mood for this plague type. The very first work-in-progress sketch I submitted was remarkably close to where we ended up.
From that initial sketch, most of the back-and-forth involved finessing the pacing and structure. It’s a tricky aspect of game music, because even though Plague, Inc. isn’t frantically paced, a looping cue has to sound appropriate not only for the beginning of a play session, but also the end where tension is running high.
Fun fact: all the various vampire noises - the growls, the hissing, the roars - were recorded by yours truly. By the end of it, my neighbours were very concerned and I had entirely lost my voice!
Is working on music for Plague Inc. different than working on music for other games?
For most projects, I get a call and write the entire score from start to finish. With Plague, Inc., the core music was written at one point in time, and then each new expansion brings with it an opportunity for new music. I get to come back to the project with a fresh outlook and a new theme to immerse myself in. Each cue brings new challenges, and we often experiment with different writing and implementation techniques in an effort to keep things interesting.
It’s a refreshing and deeply inspiring way to work and I’m always profoundly grateful to be involved.
Finally, many fans have asked, what are the vocals in the song actually saying?
All I’ll say is that it’s part of an old incantation… and I don’t recommend looking up the rest.
A full visual layout of the Nox Eternis track.
If you’re keen to discover the Shadow Plague track, Nox Eternis, for yourself, as well as the rest of the Plague Inc: Evolved Soundtrack - including more tracks from Joshua Kaplan and Marius - then you can head here:
Ever wondered how the music behind Plague Inc.’s Shadow Plague was put together? Do you find yourself pondering what dark recesses we have to plumb to get the tone just right? Or maybe you’re wondering what all that ominous chanting is really all about? Meet Marius Masalar, the musician behind the music of the most recent expansion’s tunes.
Hi Marius! To start us off, what were your initial aims as work began on the Shadow Plague update? How was it different to other Plague Inc. tracks you've worked on?
The Shadow Plague was a special one for me… I’m from Romania - literally born in Transylvania - so I remember laughing when we first started discussing this update. Talk about right up my alley!
A lot of the planning around this cue centred on finding the right mix between the gothic feel of vampire lore and the more modern edge of the existing Plague Inc. music. My goal was to find interesting ways to incorporate some of the classic “vampire” instrumentation (the choir, the church organ, etc.) without falling into stereotypes or deviating from the musical language we’d established for the game up to this point.
Can you take us through your songwriting process? How did you have to iterate on the piece to make sure it was the perfect fit for the new expansion?
Sometimes I find that giving myself a bit of space is important. If you dive in head-first, you run the risk of taking the obvious approach rather than the best one. For projects without tough deadlines, I like to set aside some low-pressure time near the beginning of the process to let the concept percolate before I sit down to write.
By the time I started sketching, I had a clear theme in mind, and a good idea of how I wanted to establish the mood for this plague type. The very first work-in-progress sketch I submitted was remarkably close to where we ended up.
From that initial sketch, most of the back-and-forth involved finessing the pacing and structure. It’s a tricky aspect of game music, because even though Plague, Inc. isn’t frantically paced, a looping cue has to sound appropriate not only for the beginning of a play session, but also the end where tension is running high.
Fun fact: all the various vampire noises - the growls, the hissing, the roars - were recorded by yours truly. By the end of it, my neighbours were very concerned and I had entirely lost my voice!
Is working on music for Plague Inc. different than working on music for other games?
For most projects, I get a call and write the entire score from start to finish. With Plague, Inc., the core music was written at one point in time, and then each new expansion brings with it an opportunity for new music. I get to come back to the project with a fresh outlook and a new theme to immerse myself in. Each cue brings new challenges, and we often experiment with different writing and implementation techniques in an effort to keep things interesting.
It’s a refreshing and deeply inspiring way to work and I’m always profoundly grateful to be involved.
Finally, many fans have asked, what are the vocals in the song actually saying?
All I’ll say is that it’s part of an old incantation… and I don’t recommend looking up the rest.
A full visual layout of the Nox Eternis track.
If you’re keen to discover the Shadow Plague track, Nox Eternis, for yourself, as well as the rest of the Plague Inc: Evolved Soundtrack - including more tracks from Joshua Kaplan and Marius - then you can head here:
Each month we pick out and feature ten of the the very best scenarios which our excellent community has built. It’s time to see what April has to offer!
Want to wipe out humanity in the year 3011 as the common cold? How about becoming a queen in a freshly established infected ant colony? Or perhaps you’d rather be a devastating harbinger of deadly… snoozing? All is possible thanks to these intrepid creators and their stellar work. Jump into the game, play some of these, and let us know what you think!
Each month we pick out and feature ten of the the very best scenarios which our excellent community has built. It’s time to see what April has to offer!
Want to wipe out humanity in the year 3011 as the common cold? How about becoming a queen in a freshly established infected ant colony? Or perhaps you’d rather be a devastating harbinger of deadly… snoozing? All is possible thanks to these intrepid creators and their stellar work. Jump into the game, play some of these, and let us know what you think!
We have a new batch of custom scenarios that many players have played recently. Will humanity be able to resist a deadly bone eating parasite, or survive a re-enactment of a deadly CDC outbreak? We'll let you find out..
We have a new batch of custom scenarios that many players have played recently. Will humanity be able to resist a deadly bone eating parasite, or survive a re-enactment of a deadly CDC outbreak? We'll let you find out..