Ever wondered how the music behind Plague Inc.’s Shadow Plague was put together? Do you find yourself pondering what dark recesses we have to plumb to get the tone just right? Or maybe you’re wondering what all that ominous chanting is really all about? Meet Marius Masalar, the musician behind the music of the most recent expansion’s tunes.
Hi Marius! To start us off, what were your initial aims as work began on the Shadow Plague update? How was it different to other Plague Inc. tracks you've worked on?
The Shadow Plague was a special one for me… I’m from Romania - literally born in Transylvania - so I remember laughing when we first started discussing this update. Talk about right up my alley!
A lot of the planning around this cue centred on finding the right mix between the gothic feel of vampire lore and the more modern edge of the existing Plague Inc. music. My goal was to find interesting ways to incorporate some of the classic “vampire” instrumentation (the choir, the church organ, etc.) without falling into stereotypes or deviating from the musical language we’d established for the game up to this point.
Can you take us through your songwriting process? How did you have to iterate on the piece to make sure it was the perfect fit for the new expansion?
Sometimes I find that giving myself a bit of space is important. If you dive in head-first, you run the risk of taking the obvious approach rather than the best one. For projects without tough deadlines, I like to set aside some low-pressure time near the beginning of the process to let the concept percolate before I sit down to write.
By the time I started sketching, I had a clear theme in mind, and a good idea of how I wanted to establish the mood for this plague type. The very first work-in-progress sketch I submitted was remarkably close to where we ended up.
From that initial sketch, most of the back-and-forth involved finessing the pacing and structure. It’s a tricky aspect of game music, because even though Plague, Inc. isn’t frantically paced, a looping cue has to sound appropriate not only for the beginning of a play session, but also the end where tension is running high.
Fun fact: all the various vampire noises - the growls, the hissing, the roars - were recorded by yours truly. By the end of it, my neighbours were very concerned and I had entirely lost my voice!
Is working on music for Plague Inc. different than working on music for other games?
For most projects, I get a call and write the entire score from start to finish. With Plague, Inc., the core music was written at one point in time, and then each new expansion brings with it an opportunity for new music. I get to come back to the project with a fresh outlook and a new theme to immerse myself in. Each cue brings new challenges, and we often experiment with different writing and implementation techniques in an effort to keep things interesting.
It’s a refreshing and deeply inspiring way to work and I’m always profoundly grateful to be involved.
Finally, many fans have asked, what are the vocals in the song actually saying?
All I’ll say is that it’s part of an old incantation… and I don’t recommend looking up the rest.
A full visual layout of the Nox Eternis track.
If you’re keen to discover the Shadow Plague track, Nox Eternis, for yourself, as well as the rest of the Plague Inc: Evolved Soundtrack - including more tracks from Joshua Kaplan and Marius - then you can head here:
Ever wondered how the music behind Plague Inc.’s Shadow Plague was put together? Do you find yourself pondering what dark recesses we have to plumb to get the tone just right? Or maybe you’re wondering what all that ominous chanting is really all about? Meet Marius Masalar, the musician behind the music of the most recent expansion’s tunes.
Hi Marius! To start us off, what were your initial aims as work began on the Shadow Plague update? How was it different to other Plague Inc. tracks you've worked on?
The Shadow Plague was a special one for me… I’m from Romania - literally born in Transylvania - so I remember laughing when we first started discussing this update. Talk about right up my alley!
A lot of the planning around this cue centred on finding the right mix between the gothic feel of vampire lore and the more modern edge of the existing Plague Inc. music. My goal was to find interesting ways to incorporate some of the classic “vampire” instrumentation (the choir, the church organ, etc.) without falling into stereotypes or deviating from the musical language we’d established for the game up to this point.
Can you take us through your songwriting process? How did you have to iterate on the piece to make sure it was the perfect fit for the new expansion?
Sometimes I find that giving myself a bit of space is important. If you dive in head-first, you run the risk of taking the obvious approach rather than the best one. For projects without tough deadlines, I like to set aside some low-pressure time near the beginning of the process to let the concept percolate before I sit down to write.
By the time I started sketching, I had a clear theme in mind, and a good idea of how I wanted to establish the mood for this plague type. The very first work-in-progress sketch I submitted was remarkably close to where we ended up.
From that initial sketch, most of the back-and-forth involved finessing the pacing and structure. It’s a tricky aspect of game music, because even though Plague, Inc. isn’t frantically paced, a looping cue has to sound appropriate not only for the beginning of a play session, but also the end where tension is running high.
Fun fact: all the various vampire noises - the growls, the hissing, the roars - were recorded by yours truly. By the end of it, my neighbours were very concerned and I had entirely lost my voice!
Is working on music for Plague Inc. different than working on music for other games?
For most projects, I get a call and write the entire score from start to finish. With Plague, Inc., the core music was written at one point in time, and then each new expansion brings with it an opportunity for new music. I get to come back to the project with a fresh outlook and a new theme to immerse myself in. Each cue brings new challenges, and we often experiment with different writing and implementation techniques in an effort to keep things interesting.
It’s a refreshing and deeply inspiring way to work and I’m always profoundly grateful to be involved.
Finally, many fans have asked, what are the vocals in the song actually saying?
All I’ll say is that it’s part of an old incantation… and I don’t recommend looking up the rest.
A full visual layout of the Nox Eternis track.
If you’re keen to discover the Shadow Plague track, Nox Eternis, for yourself, as well as the rest of the Plague Inc: Evolved Soundtrack - including more tracks from Joshua Kaplan and Marius - then you can head here:
Each month we pick out and feature ten of the the very best scenarios which our excellent community has built. It’s time to see what April has to offer!
Want to wipe out humanity in the year 3011 as the common cold? How about becoming a queen in a freshly established infected ant colony? Or perhaps you’d rather be a devastating harbinger of deadly… snoozing? All is possible thanks to these intrepid creators and their stellar work. Jump into the game, play some of these, and let us know what you think!
Each month we pick out and feature ten of the the very best scenarios which our excellent community has built. It’s time to see what April has to offer!
Want to wipe out humanity in the year 3011 as the common cold? How about becoming a queen in a freshly established infected ant colony? Or perhaps you’d rather be a devastating harbinger of deadly… snoozing? All is possible thanks to these intrepid creators and their stellar work. Jump into the game, play some of these, and let us know what you think!
We have a new batch of custom scenarios that many players have played recently. Will humanity be able to resist a deadly bone eating parasite, or survive a re-enactment of a deadly CDC outbreak? We'll let you find out..
We have a new batch of custom scenarios that many players have played recently. Will humanity be able to resist a deadly bone eating parasite, or survive a re-enactment of a deadly CDC outbreak? We'll let you find out..
Just pushed out a new update (1.13.1) which adds the Shadow Plague to the custom scenario creator (Twilight fans rejoice :P). Now you can take the vampires from the Shadow Plague and use them in your own wonderful/twisted creations!
It also fixes the issues with 3 of the vampire narrative achievements. Full change log at the bottom.
New popular scenarios for January
Here is the newest list of popular custom scenarios that a lot of players have been playing recently. Can you outrun a deadly Stone Plague or resist your own Phone Addiction? Let's find out!
- Shadow Plague added to Scenario Creator! You can now wreak havoc on the world with your very own vampire scenario! Complete with all labs.
- Scenario Creator feature You can now include a public and private email address to get feedback from players
- Scenario Creator Fix: Custom Win bug The scenario now takes dead population into account as well, meaning you can infect the remaining population and still win.
- Scenario Creator Fix: Country Descriptions bug Fixed an issue where an edited country description would display for all countries.
- Scenario Creator Fix: Starting Country % values Fixed a saving/loading issue where the starting infected/dead/zombie values for countries was resetting.
- Scenario Publishing issues resolved Rare issue with publishing/republishing scenarios has been fixed.
Just pushed out a new update (1.13.1) which adds the Shadow Plague to the custom scenario creator (Twilight fans rejoice :P). Now you can take the vampires from the Shadow Plague and use them in your own wonderful/twisted creations!
It also fixes the issues with 3 of the vampire narrative achievements. Full change log at the bottom.
New popular scenarios for January
Here is the newest list of popular custom scenarios that a lot of players have been playing recently. Can you outrun a deadly Stone Plague or resist your own Phone Addiction? Let's find out!
- Shadow Plague added to Scenario Creator! You can now wreak havoc on the world with your very own vampire scenario! Complete with all labs.
- Scenario Creator feature You can now include a public and private email address to get feedback from players
- Scenario Creator Fix: Custom Win bug The scenario now takes dead population into account as well, meaning you can infect the remaining population and still win.
- Scenario Creator Fix: Country Descriptions bug Fixed an issue where an edited country description would display for all countries.
- Scenario Creator Fix: Starting Country % values Fixed a saving/loading issue where the starting infected/dead/zombie values for countries was resetting.
- Scenario Publishing issues resolved Rare issue with publishing/republishing scenarios has been fixed.
Take a look here for new popular custom scenarios that a lot of players have been playing and rating highly. Feed off body heat as the Frostbite Fungus or spread your Martian disease to wipe out humanity once and for all!
Take a look here for new popular custom scenarios that a lot of players have been playing and rating highly. Feed off body heat as the Frostbite Fungus or spread your Martian disease to wipe out humanity once and for all!