Today's update focuses on fixing some bugs with Umbrella. Also, the integration of Umbrella's VO is going well, but it will not be included in a build until it is fully finished.
UMBRELLA
If a character swallowed from Feeding Time (Lv3) is no longer dead (often triggered by training mode settings, or a solo vs solo down period), Umbrella will be forced to perform her taunt for Hungern to spit up the character. (... Yes, this prevents all the fun training mode stuff, but it kept getting reported as a bug. It also fixes a soft lock during 1v1 downs.)
Added a new reflect effect when Retina Reflector's Projection Lens reflects a projectile. (... Note: This doesn't work correctly for projectiles that aren't currently reflected, so this will only work correctly for Peacock right now.)
Fixed a bug where Hungern Rush could release opponents the wrong way after the throw finished.
Fixed a bug where Hungern Rush would always do the boosted damage from the Ravenous version even in the Satiated state. (... Final hit damage reduced from 1000 → 650)
Fixed a bug where Feeding Time (Lv3) errantly triggered preblock, preventing it from throwing opponents holding back. (Whoops!)
Salt Grinder now causes preblock, and the recovery of Tongue Twister no longer triggers preblock.
Fixed a bug where Bobblin Bubble could be out multiple times under some circumstances. She can now only have one out at a time, as intended.
Fixed a bug where only 1 bar of Dramatic Tension (meter) was required to Blockbuster Sequel (DHC) into Feeding Time (Lv3).
Adjusted the priority order for Umbrella's special moves. The order in highest to lowest priority is now [Down Up Charge > Quarter Circle Back > Back Forward Charge.]
This update includes 2 new moves for Umbrella, and includes all of her remaining sound effects!
RETAIL MODE
Fixed an issue where Peacock's frame data on Lonesome Lenny was not consistent between P1 and P2 side. In order to adjust this as safely as possible, the recovery of Lonesome Lenny has increased by 2 frames, but hitstop has been adjusted accordingly to keep things as close as possible to the previous version. This is live immediately for PC tournaments.
A fast long range command grab that deals more damage the hungrier Hungern is.
If it kills an opponent, they will be swallowed*. Each swallowed opponent expands the threshold for activating Ravenous mode by 1 pip.
Swallowed opponents are spit up when Umbrella dies, or when she performs her taunt. (Her taunt is now her default win pose if Hungern has eaten someone.)
* I am required by the narrative team to mention that Hungern does not digest people and kill them. Hungern is MERELY PRETENDING to eat you alive - don't worry about it.
Added another Special Move, "Hungern Rush". You can pick this one as an assist!
Added unique frames for when Hungern is Overstuffed.
Added new food items for Hungern to eat during his feeding intro animation.
All of Umbrella's sounds have been added, hurray! (Voice acting is in the recording and integration phase. Thank you for your patience.)
Fixed a bug where Umbrella could block hits without reacting to them during the recovery of her back dash, and the recovery of Slurp 'n' Slide when Overstuffed.
Fixed Slurp 'n' Slide adding incorrect Drama (Undizzy) values.
s.F+HP now has a max charge time before it is forced to release.
Fixed the ground slam hit on sHK interacting with assists.
Hungern no longer makes idle sounds when dead, or when the round is over.
Most of Umbrella's throws involving Hungern apply wet dripping effects to the opponent now.
Assists can no longer set off Projection Lens to fire the eyeballs forward.
Added new effects (and sounds) for when Umbrella changes between various hunger states, for clarity.
Slurp 'n' Slide and Bobblin Bubble can now be used as assists. (Hungern Rush too!)
Bonus damage from sHP when Overstuffed now only activates once per combo.
Crouching height reduced. (... She can now duck H Beam, avoid Robo-Fortune / Squigly rising jLP, etc.)
sMK puddle splash hitstop increased by 1F to combo into s.F+HP again.
Bobblin' Bubble adjusted to always be in front of the point character, even when Umbrella is no longer point.
PEACOCK
Fixed a bug where the newly adjusted "Bang Bang Bang!" (QCF HP) projectiles would still keep their hitbox when destroyed in some circumstances.
CEREBELLA
Fixed an issue where under the RAREST of circumstances, Cerebella's Grab Bag could fail to kill the opponent by releasing them early.
Fixed an issue where performing a whiffed air normal into a double jump could cause instant jMP to knock an airborne opponent down as if it was chained into. (... Cerebella's double jump now restarts a chain correctly. Cerebella players, feel free to make sure this didn't adjust any of your tech)
SOUND
Fixed a bug where the Wall Splat sound could be cut off by other sounds.
STAGES
Added a proper banner for Umbrella in NMO Arena. The old temp art (pictured below) has been retired:
Hello, Liam here. Today's update adds two new moves to Umbrella's moveset.
Slurp 'n' Slide
Bobblin' Bubble
GENERAL
Fixed some issues with the back stage banners on NMO arena not being properly aligned with some characters.
In training mode, health settings have been split into "Health Level" (1-100%) and "Health Setting" (Refill, Start With, Hold). (... For example, you can now quickly set the health to 20% and then prevent it from refilling, instead of needing to set it to 20%, unpause, pause again, then adjust the health back to "Normal"... )
UMBRELLA
Added a new Special Move, "Slurp 'n' Slide", performed with (B), F + MP.
Added a new Special Move, "Bobblin' Bubble", performed with QCB + MP.
Retina Reflector's projectile, "Projection Lens", now reflects Peacock's projectiles back towards her. This impacts H Bang, sHP, Argus Agony, L/M/H George, and most importantly, her ant spawned from cMK. Projectile reflection ONLY works on Peacock at the moment as a test. If there are no bugs, reflection will be added to work with other projectiles in future updates.
Umbrella's temporary frame color has been changed from blue to white, like paper.
Fixed Tongue Twister not always rewarding the opponent with a counter hit if she is interrupted.
Lowered pushback on L and M Projection Lens hits.
Projection Lens expires faster when Umbrella is not the point character.
Fixed a bug where Tongue Twister's tongue could get behind Umbrella if the camera moved very fast while she was performing it as an assist.
Tongue Twister tongue now stops when it hits the corner.
Adjusted hit type, hitpause, and velocity on sHP. (Satiated, Ravenous, Starving)
Fixed numerous issues where Lenient Button Dash was not working correctly for her.
Fixed a bug where the puddle interactions with sMK and cMK could have the splashes face the wrong direction.
Projection Lens (light version only) will vanish if Umbrella is hit before it goes active.
Ground Throw (single chew) launch trajectory adjusted to combo into Projection Lens.
Greatly reduced blockstun on sMK puddle splash.
PAINWHEEL
When Painwheel performs a Fly (air or ground) that causes her turn around to face her opponent, air Buer Reaper is locked out and can't be performed for 7F to prevent K normals from activating Buer using the same quarter circle that was used to input fly.
The 8F buffer that applies to her air normals at the start of Fly now also applies to Buer Reaper. (...Fly into instant Buer is more reliable and won't give you a buffered normal if you're early.)
BEOWULF
The crowd yells even louder along with Beowulf's hits during his double snap combos.
PEACOCK
Fixed an issue where Peacock's projectiles from sHP and H Bang wouldn't be cleared if they were hit at the same time as another projectile. (...This most commonly comes up when Robo-Fortune's Beams will not destroy them if they hit George at the same time.)
Hello, Liam here. Today's update includes some new moves for Umbrella, and various bug fixes and game improvements.
KNOWN ISSUES:
Valentine's Level 5 can cause the game to abruptly close. (Fixed in 3.3.6.1, which is now live if you're reading this!)
Umbrella's HUD isn't working quite right on P2 side.
VFX
When characters are suffering from bright hit visual effects, they will now emit a flickering light. This includes Parasoul and Squigly's fire, Annie's space dust, and Robo-Fortune, Valentine, and Umbrella's electricity.
UMBRELLA
After player feedback, we've decided to try out some updates to Umbrella's HUD. In this build, Umbrella's HUD bar is now "fullness meter" instead of the previous "hunger meter". It now drains over time, and the location of the Ravenous and Overstuffed sections have swapped. We've also made some general improvements to it for clarity. After everyone has a chance to play with it, we're earger to hear your feedback! This is by no means final yet - we're just trying this on for size to get feedback on both approaches.
Added a new optional follow-up to Retina Reflector (formerly Super Move A) performed holding LP, MP, or HP. This will fire a projectile called Projection Lens. NOTE: We hope to have this eventually reflect projectiles back towards the attacker, but this mechanic is not ready yet. For now, it blocks projectiles and prevents Umbrella from getting hit if she is standing behind it.
Retina Reflector non follow-up hit recovery greatly increased. Damage reduced from 2500 → 2000.
The puddle spawned from Air Throw's bubble can now be interacted with using cMK, sMK, and JMK. She will have more ways to create bubbles and puddles with her future moves.
Some work in progress unique sounds have been added for Umbrella. Expect new sounds and sound tuning to be arriving with future updates.
Updated move names (character select) and her command list.
Adjusted the hit effect and damage (1300 → 1400) for sHP during Overstuffed state.
Fixed a bug where some effects spawned from her Hunger states were happening while she was dead.
Fixed an issue where Tongue Twister (formerly Special Move A) would miss thin characters if performed very close to them.
Slightly improved dash speed.
sMK active frames reduced from 3 to 2.
Slightly reduced start up of Starving and Overstuffed light attacks. (cLP, sLP, sf+LP)
Air Throw now places the opponent in IPS Stage 2 instead of forcing Stage 3. Damage reduced from 750 → 500.
Adjusted Fukua's Air Throw bubble pose. The old one is used for only one of her palettes.
Air Throw has a rare chance to do something...
sHK Changes:
Increased start up by 4F.
Increased punishable landing time by 4F.
Adjusted landing location on success.
Is no longer an overhead.
Blockstun advantage considerably reduced.
Hungern always closes his eyes when he is dead.
Fixed an issue where two Hungern's were visible when Umbrella was thrown by some characters.
Hurtbox adjustments to be more in line with other characters:
OTG hurtboxes vertically and horizontally extended.
Air hitstun shape adjusted to extend towards the attacker.
Knockback hurtbox extended towards attacker.
Standing hitstun hurtboxes increased towards the attacker by a few pixels to make sure Ms. Fortune's sHP x L Fiber Upper works on her.
Air chains now allow JLP → JLK, and JMP → JMK. Chain type is LL → MM → H.
Fixed a bug where cancelling into a Special Move when landing from JHP at the right time could leave her floating a bit above the ground.
Fixed a bug where JMK would adjust her air momentum even if she didn't hold it. Float descent speed slightly decreased.
Fixed a bug where Super cancels were possible from Salt Grinder (formerly Special Move B) before they were spit out.
Salt Grinder now spits the opponent out lower to the ground if Stagger is already used.
Salt Grinder has more recovery on success.
Fixed a bug where Salt Grinder directional grinding inputs were less responsive than intended after the previous update.
sf+HP (Cliff Hanger) is now an overhead when partially or fully charged.
Salt Grinder hitbox size reduced.
Tongue Twister (formerly Special Move A) can now be used as an assist. Thank you for waiting!
Salt Grinder, Air Throw, Ground Throw, and Tongue Twister correctly build meter for both teams.
PARASOUL
Napalm Pillar camera shake slightly increased on hit to allow the stage and its NPCs to react. Parasoul was the only character who couldn't activate this, but now she can!
Fixed a few minor edge cases where Napalm Shot would not place a tear on contact with another projectile.
ANNIE
Fixed a bug where Sagan could be seen twice when Annie was crossed up during her walk backwards.
ROBO-FORTUNE
Reverted Beta change where Catastrophe Cannon would stop hitting after she DHCs out. (It was causing issues with some projectiles - we'll try again for a future update!)
MISC
Fixed some issues with Annie's portrait on her HUD on MacOS and Linux.
Hello everyone, this is Jesse. I hope you're having a good day!
Today's update is a render-code-only change. With the help of the wonderful Skullgirls Community, who did some quick testing with me, we believe we've got a fix for the character color tinting issue.
Hello everyone, this is Jesse. I hope you're having a good day!
Today's update is a render-code-only change. We're trying to pin down the cause of the recent issue where characters will flash or get stuck tinted to different colors. If you are able to reliably cause the issue to occur, we'd love to hear from you!
Thank you everyone for your patience as we're trying to address this issue! And don't worry, more new content for Umbrella is coming down the pipe! Check out what's coming soon in this forum post!
GENERAL
Rolling back some render code changes to try and isolate the cause of the recent character color tinting issues.
This update is focused on fixing bugs and issues. Changes are below...
UMBRELLA
While the tongue from Special Move A is rolling out, it will destroy projectiles it collides with.
Temporarily disabled Umbrella's additional taunt effect that would adjust her Special Move A functionality. This will likely return later.
Taunt now builds Hunger over time instead of all at once, and it builds less Hunger overall.
Fixed a bug where JLK could cancel into Air Throw at any time.
JLK adjusts upwards and downwards momentum further along in the animation compared to before.
Fixed a bug where hitting Umbrella as she caught the opponent with Special Move A's tongue would not release the victim.
Fixed a bug where heavy air normals were building incorrect Drama (Undizzy) values.
Fixed a bug where her Burst was not correctly tagged as a Counter Hit state.
Fixed a bug where some of Umbrella's effects would not be adjusted by vibration during heavy hitstop.
Umbrella's dash jump speed has been increased by 10%.
All chewing and chomping (Throw, Air Throw, Special Move A and B) can now kill the opponent and will play their death scream, instead of waiting for them to be spit out.
Air Throw will no longer trap dead characters in the Bubble.
Fixed a bug where cHK would spin characters around during blockstun.
Umbrella starts with 4 hunger pips, down from 5 and a half.
JMP hitbox extended slightly downwards, to reliably hit all characters crouching if she is in the Ravenous state, as originally intended.
Adjusted Hungern's eating intro animation.
JLP now hits Big Band while he's crouching even if she is rising, but it is still mid while rising against all other characters. Sorry Ben... she learned this one from her sister.
BIG BAND
Fixed a bug where H Brass Knuckles hit sound effect was not playing.
It's finally time... everyone's favorite salty sister is playable for the first time in Skullgirls!
As is tradition, Umbrella will be arriving in an unfinished state with some work in progress "sketchy" frames. Keep an eye out for frequent updates during this "Alpha" as we work on finishing her up.
HOW TO SELECT UMBRELLA
As mentioned before, characters in their Alpha phase are currently only available to Season 1 Pass holders. If you don't own the Season 1 Pass DLC, you won't be able to use Umbrella yet. Lucky for you, it's on sale right now if you still haven't picked it up! This launch celebration sale will only last until Tuesday September 7th, so don't delay.
Once you have the Season 1 Pass DLC, launch the game in BETA mode by pressing the green PLAY button on Skullgirls 2nd Encore from your Steam library page, then selecting "Skullgirls Beta (Umbrella Alpha)". You can also launch the game in BETA mode by navigating to the in-game Options menu, and pressing "Switch To Beta". (You can also use the -beta Steam launch option, if you prefer.) In BETA mode, you can pick Umbrella on the character select screen as normal!Linux Users: The In-Game "Switch To Beta" functionality is not working. We hope to address this for the next alpha build, which will be very soon. In the meantime, you can launch into Beta mode using the Steam Launch Options OR using the "-beta" in the launch arguments.
WHEN CAN I BUY HER DLC SEPARATELY?
Once Umbrella's Alpha phase is over, her individual character DLC will go live in Early Access on the Steam store. This will allow you to play Umbrella during her Early Access Beta phase without owning the Season 1 Pass.A character's Alpha phase is over once they have voice acting integrated, unique sound effects, and all of their attack animations fully complete.
HOW COMPLETE IS UMBRELLA?
Umbrella has almost everything functionally integrated except for several of her Special Moves and Blockbusters. During the Alpha period, expect to see ~5 new Specials and ~2 new Blockbusters added to her arsenal. We will also be tuning and polishing her visuals and existing toolkit over the coming months.Note that Umbrella's hunger mechanics will take some extra time to tune until it's feeling just right, so expect to see plenty of changes, as they are currently work in progress.We'd love to hear your feedback on how she's shaping up (and any bugs you've come across), so don't be shy in joining the official Discord (http://www.discord.gg/skullgirls) and the official forums (http://www.skullheart.com)!
WHEN WILL UMBRELLA BE FULLY RELEASED?
Umbrella is slated to have her full release on Steam, PS4 and Mobile in 2021. The other characters in the Season 1 Pass will follow in 2022. We can't get too specific with our planned dates quite yet, but stay tuned for more info!
WHAT ABOUT OTHER BALANCE CHANGES AND OTHER STUFF?
At the moment we've got our hands full with finishing Umbrella, but non-Umbrella related changes will be arriving at some point in the future. That said, there are some changes in this build that were finished a long time ago, so these will be included in BETA mode:
ANNIE - Throw range slightly reduced.
ANNIE - JHK no longer refreshes OTG (Off The Ground) when it connects outside of Star Power.
ROBO-FORTUNE - Catastrophe Cannon (all versions) will never hit and consume a team's assist action after Robo-Fortune exits the screen when performing a Blockbuster Sequel (DHC).
ENGINE (ALSO RETAIL MODE) - Hopefully resolved a low level issue where some VFX and projectiles would not vanish at the right time. This was most common on Mac and Linux with Squigly's jMK and cHP, and Valentine's tag-in curtain. This should hopefully also resolve any remaining desyncs between versions when playing online.
PLATFORM AVAILABILITY
We know plenty of you are clamouring for information on Umbrella and the Season 1 Pass's release on other systems, so here's a mini-update on those fronts:
What about Nintendo Switch or <INSERT PLATFORM>?
Unfortunately due to unique technical complications regarding the Nintendo Switch port, we still can't provide much information on when the Season 1 Pass will appear on the system. We will provide an update as soon as we have an updated timetable on Switch availability. We are not planning on releasing any future updates for the Xbox 360, PS3, or PS Vita versions.
What about Xbox One / Series X?
We are still interested in bringing Skullgirls to the Xbox One / Series X in the future, but we do not have any further details we can share at this time. Stay tuned!
WRAPPING UP
We can’t wait to hear your thoughts on Umbrella now that she's finally made her big (alpha) debut! Thanks so much again for all of your support, and stay tuned here and on our social media pages (Twitter, Facebook) for the announcement when the update is live. The Skullgirls Launch Party never ends!<3All of us at Hidden Variable and Autumn Games
(Build version 3.3.0)
UPDATE: We fixed a small crash issue with Fukua shadows. (Build version 3.3.1)