Hello everyone, this is Jesse. I hope you're having a good day!
Today's update is a render-code-only change. With the help of the wonderful Skullgirls Community, who did some quick testing with me, we believe we've got a fix for the character color tinting issue.
Hello everyone, this is Jesse. I hope you're having a good day!
Today's update is a render-code-only change. We're trying to pin down the cause of the recent issue where characters will flash or get stuck tinted to different colors. If you are able to reliably cause the issue to occur, we'd love to hear from you!
Thank you everyone for your patience as we're trying to address this issue! And don't worry, more new content for Umbrella is coming down the pipe! Check out what's coming soon in this forum post!
GENERAL
Rolling back some render code changes to try and isolate the cause of the recent character color tinting issues.
This update is focused on fixing bugs and issues. Changes are below...
UMBRELLA
While the tongue from Special Move A is rolling out, it will destroy projectiles it collides with.
Temporarily disabled Umbrella's additional taunt effect that would adjust her Special Move A functionality. This will likely return later.
Taunt now builds Hunger over time instead of all at once, and it builds less Hunger overall.
Fixed a bug where JLK could cancel into Air Throw at any time.
JLK adjusts upwards and downwards momentum further along in the animation compared to before.
Fixed a bug where hitting Umbrella as she caught the opponent with Special Move A's tongue would not release the victim.
Fixed a bug where heavy air normals were building incorrect Drama (Undizzy) values.
Fixed a bug where her Burst was not correctly tagged as a Counter Hit state.
Fixed a bug where some of Umbrella's effects would not be adjusted by vibration during heavy hitstop.
Umbrella's dash jump speed has been increased by 10%.
All chewing and chomping (Throw, Air Throw, Special Move A and B) can now kill the opponent and will play their death scream, instead of waiting for them to be spit out.
Air Throw will no longer trap dead characters in the Bubble.
Fixed a bug where cHK would spin characters around during blockstun.
Umbrella starts with 4 hunger pips, down from 5 and a half.
JMP hitbox extended slightly downwards, to reliably hit all characters crouching if she is in the Ravenous state, as originally intended.
Adjusted Hungern's eating intro animation.
JLP now hits Big Band while he's crouching even if she is rising, but it is still mid while rising against all other characters. Sorry Ben... she learned this one from her sister.
BIG BAND
Fixed a bug where H Brass Knuckles hit sound effect was not playing.
It's finally time... everyone's favorite salty sister is playable for the first time in Skullgirls!
As is tradition, Umbrella will be arriving in an unfinished state with some work in progress "sketchy" frames. Keep an eye out for frequent updates during this "Alpha" as we work on finishing her up.
HOW TO SELECT UMBRELLA
As mentioned before, characters in their Alpha phase are currently only available to Season 1 Pass holders. If you don't own the Season 1 Pass DLC, you won't be able to use Umbrella yet. Lucky for you, it's on sale right now if you still haven't picked it up! This launch celebration sale will only last until Tuesday September 7th, so don't delay.
Once you have the Season 1 Pass DLC, launch the game in BETA mode by pressing the green PLAY button on Skullgirls 2nd Encore from your Steam library page, then selecting "Skullgirls Beta (Umbrella Alpha)". You can also launch the game in BETA mode by navigating to the in-game Options menu, and pressing "Switch To Beta". (You can also use the -beta Steam launch option, if you prefer.) In BETA mode, you can pick Umbrella on the character select screen as normal!Linux Users: The In-Game "Switch To Beta" functionality is not working. We hope to address this for the next alpha build, which will be very soon. In the meantime, you can launch into Beta mode using the Steam Launch Options OR using the "-beta" in the launch arguments.
WHEN CAN I BUY HER DLC SEPARATELY?
Once Umbrella's Alpha phase is over, her individual character DLC will go live in Early Access on the Steam store. This will allow you to play Umbrella during her Early Access Beta phase without owning the Season 1 Pass.A character's Alpha phase is over once they have voice acting integrated, unique sound effects, and all of their attack animations fully complete.
HOW COMPLETE IS UMBRELLA?
Umbrella has almost everything functionally integrated except for several of her Special Moves and Blockbusters. During the Alpha period, expect to see ~5 new Specials and ~2 new Blockbusters added to her arsenal. We will also be tuning and polishing her visuals and existing toolkit over the coming months.Note that Umbrella's hunger mechanics will take some extra time to tune until it's feeling just right, so expect to see plenty of changes, as they are currently work in progress.We'd love to hear your feedback on how she's shaping up (and any bugs you've come across), so don't be shy in joining the official Discord (http://www.discord.gg/skullgirls) and the official forums (http://www.skullheart.com)!
WHEN WILL UMBRELLA BE FULLY RELEASED?
Umbrella is slated to have her full release on Steam, PS4 and Mobile in 2021. The other characters in the Season 1 Pass will follow in 2022. We can't get too specific with our planned dates quite yet, but stay tuned for more info!
WHAT ABOUT OTHER BALANCE CHANGES AND OTHER STUFF?
At the moment we've got our hands full with finishing Umbrella, but non-Umbrella related changes will be arriving at some point in the future. That said, there are some changes in this build that were finished a long time ago, so these will be included in BETA mode:
ANNIE - Throw range slightly reduced.
ANNIE - JHK no longer refreshes OTG (Off The Ground) when it connects outside of Star Power.
ROBO-FORTUNE - Catastrophe Cannon (all versions) will never hit and consume a team's assist action after Robo-Fortune exits the screen when performing a Blockbuster Sequel (DHC).
ENGINE (ALSO RETAIL MODE) - Hopefully resolved a low level issue where some VFX and projectiles would not vanish at the right time. This was most common on Mac and Linux with Squigly's jMK and cHP, and Valentine's tag-in curtain. This should hopefully also resolve any remaining desyncs between versions when playing online.
PLATFORM AVAILABILITY
We know plenty of you are clamouring for information on Umbrella and the Season 1 Pass's release on other systems, so here's a mini-update on those fronts:
What about Nintendo Switch or <INSERT PLATFORM>?
Unfortunately due to unique technical complications regarding the Nintendo Switch port, we still can't provide much information on when the Season 1 Pass will appear on the system. We will provide an update as soon as we have an updated timetable on Switch availability. We are not planning on releasing any future updates for the Xbox 360, PS3, or PS Vita versions.
What about Xbox One / Series X?
We are still interested in bringing Skullgirls to the Xbox One / Series X in the future, but we do not have any further details we can share at this time. Stay tuned!
WRAPPING UP
We can’t wait to hear your thoughts on Umbrella now that she's finally made her big (alpha) debut! Thanks so much again for all of your support, and stay tuned here and on our social media pages (Twitter, Facebook) for the announcement when the update is live. The Skullgirls Launch Party never ends!<3All of us at Hidden Variable and Autumn Games
(Build version 3.3.0)
UPDATE: We fixed a small crash issue with Fukua shadows. (Build version 3.3.1)
Hello everyone, this is Jesse! Hope you're having a good day!
Today we have a small functionality patch for Skullgirls 2nd Encore. This is addressing a couple of crash bugs and some achievement issues. We hope this will smooth things out a bit for everyone, especially with the finals for Skullgirls Championship Series Summer Blockbuster this weekend! It's an exciting time for Skullgirls!
General
Two crash bugs have been addressed.
Achievements
The Beau-coup de Grâce achievement has been adjusted so it will only prompt steam overlay updates if you gain progress on the achievement.
You can no longer gain progress with the Beau-coup de Grâce achievement while spectating an online match.
Hello everyone, this is Jesse! Hope you're having a good day!
We've released a small, content-only patch for Skullgirls 2nd Encore.
The Skullgirls Championship Series has made its way to New Meridian. The NMO Arena has been decked out in full SGCS regalia and is ready to host the Skullgirls Championship Series Summer Blockbuster in just a few weeks. You can play this new stage variant, the SGCS Arena, right now in Skullgirls 2nd Encore!
It's been a long journey, but after months of testing and tuning, the official release of Annie of the Stars is finally here! And as much as Annie loves the spotlight, this update also comes with a mountain of gameplay and balance adjustments for the rest of the cast.
If you've been participating in the open beta these changes will be familiar to you, but if you've just joined us, or want a refresher on the staggering amount of updates that have been made, we've compiled a comprehensive set of update notes, which you can view over on the Official Skullheart Forums:
We couldn't be happier with how Annie and this first major update to 2nd Encore has turned out, so thank you to everyone who's supported and continues to support us in this new era of Skullgirls!
Keep an eye on our social media accounts for the latest info on Umbrella and the other characters in the Season 1 Pass!
Hello everyone, this is Jesse! Hope you're having a good day!
This is a small patch meant to address a few bugs from 3.2.0. As we lock things down for Annie's final release, we felt it was worthwhile to get these bug fixes out sooner rather than later.
As a reminder, Annie's final release (and her departure from Early Access) will coincide with her full release on PS4. On that day, the last piece of Annie's remaining content, her story mode, will be released here on Steam. After all, we know how hard it is to dodge spoilers on the internet these days.
The full update notes for this version are below!
General
Beta Mode Disabled
Though we removed it from the in-game menu and Steam launch options, some users were still getting into "beta" mode through command line arguments. The "-beta" command line argument has been disabled... for now.
Linux Build Restored
Before releasing 3.2.0, we noticed Linux was hard crashing when arriving on the main menu, but we could not isolate the cause. Rather than push an unusable build to Linux users with 3.2.0, we held back that platform until we could investigate and address the issue.
The bug has been fixed and Linux is once more in sync with Windows and Mac. However, we've been forced to disable loading screens on the Linux build for the time being. We are sorry for the delay and the inconvenience.
Misc
Restored one of Double's talking heads that somehow slunk away.
Localization and translation bug fixes in Trials, Tutorials, and a few other places.
News Feed bug fixes.
The buildings in the background of the Medici Tower stage should be rendering properly again on OpenGL platforms (Mac/Linux).
Small texture updates to Medici Tower, both 3D and 2D.
Characters + Gameplay
Big Band
Satchmo Solo (Lv. 5) will always wall bounce the point character on the last hit, even if the final hit is the only hit.
Parasoul
Krieg's eyes are a proper purple color for Parasoul's Palette 25 on character select again.
Annie
Annie's stage, Sound Stage 15, changes to 2D mode when that option is selected.
Annie's command list is accessible from the Command List menu.
sf+MP - Andromeda and sf+HP - Luminous Supergiant appear properly when being set as the assist actions in character select.
Today's update is aimed at getting everything as ready as possible for Annie's impending release on Steam (beyond her current Early Access form) and PS4. Her full release on Steam, which includes her Story Mode, is still planned to be released alongside her big debut on PS4.
As such, the Beta character and balance changes are now part of the main "Retail" version, and the Beta version of the game has been temporarily retired. (The Beta mode option will return once Umbrella enters her alpha phase sometime soon.)
The full update notes for this version are below!
NEWS FEED
As you'll probably notice immediately when you boot up the latest update, we've added a NEWS FEED to the main menu! Here, you can find the latest and greatest news going on for all things Skullgirls. Expect this to update frequently (without requiring a game update, even on console!) with live events, streams, big announcements, merch drops, etc.
TUTORIALS + TRIALS
Please note that some of the newest translations for these tutorial updates are a work in progress, and we expect to release bug fixes this week for any issues found. That said, please do let us know if you see any issues so we can fix them!
Added Annie's tutorial and 4 trials. (Note: Per community feedback, Annie's trials maybe a bit more challenging than other trials, as they are focused on giving players full combos that are both practical in matches and also show what she is capable of. Please let us know what you think!)
Updated tutorials for Eliza, Robo-Fortune, and Beowulf, to teach their new mechanics.
Updated Eliza's AI.
GAMEPLAY
As mentioned above, all Beta character changes are now live in the main version of the game. The beta mode has been retired.
The Hurting is no longer invisible on Beowulf's back if it returns to him while Beowulf is performing chairless jHP or sHP.
Updated the position of the "• Leader •" text above the lifebars to its intended location.
Fixed a bug where Big Band's 26th palette wasn't unlocking correctly.
Fixed a bug where Painwheel, Beowulf, and Robo-Fortune could lenient button dash immediately after absorbing a hit with armor to avoid damage.
Updated the layering and masking on Annie's ground throw so the opponent is correctly inside Sagan's mouth before the hit is delivered.
Fixed an issue where Double was not using the latest reversal timing out of blockstun, hitstun, and wake up. Her buffer windows are now the same as other characters.
Fixed an issue where button dashing while leaving hitstun or blockstun could unreliably give a normal over a dash.
MISC
Added NPCs to the background of Annie's stage, Sound Stage 15!
Updated the city background at the top of the Medici Tower stage.
Added a "Practicing New Characters!" lobby title.
Added a -screenCapture launch option which will hide "Beta" and "Debug Key Slow Mo / Paused" text, and will hide the green playback arrow during Dummy playback. (This is for use when recording videos or taking screenshots.)
Fixed a TON of translation and localization issues across all languages.
Fixed a few issues with tutorials.
Fixed Double's command list referring to being able to do Cilia Slide by pressing F + KK.
Fixed some fights in Story Mode and Challenges where Peacock would accidentally use Charged Shadow of Impending Doom over Shadow of Impending Doom.
Hopefully fixed an issue where a lobby name could display as LobbyName0.
Fixed floating character sigil art on P1 side during a solo vs solo on character select.
Fixed an issue where some of the UI screens related to lobbies could overlap each other.
Added and adjusted words in the "Typing Of the Skullgirls" game mode.