Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫
We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.
Trade Operators Coalition adds several Economy-Driven Neutral NPC Grid Encounters to your game. This includes Space and Planetary Cargo Ships, and Planetary Installations.
Explore a future full of automated and animated allies and enemies. For this Major update we have provided you with the tools you need to define a new era in automation. These new blocks empower your creativity like never before. We cannot wait to see the workshop come ALIVE with new creations.
This update will not only reshape automation, but it will also serve as a basis for continued exploration of the “NPC” concept. These powerful new mechanics will create new engineering opportunities and serve as a foundation for future upgrades and improvements to the existing PvE content.
Turrets will now automatically engage a locked target if it is within the turret’s max range and Line of Sight (and the turret is not already engaging another target)
The "Forget Target" and "Copy Target" actions have been removed
New action: Focus Locked Target (replacing Copy target)
When triggering this action, turrets will prioritize the target that is currently fully target locked by the player
Added Grey Lead Indicator + "Out of weapon range" text indicator when you are out of range for the selected weapon
Increased Target Locking distance by 500m, totaling 2500m
Turrets: cycle subsystem in toolbar now shows the name of currently selected subsystem
UI Improvements:
New overlay when manually controlling Turrets
Added new Blocks - Base Game
AI Flight (Move) - 1 block, S + L grid
AI Basic (Task) - 1 block, S + L grid
AI Recorder (Task) - 1 block, S + L grid
AI Defensive (Combat) - 1 block, S + L grid
AI Offensive (Combat) - 1 block, S + L grid
Event Controller - 1 block, S + L grid
Willis Ducts - 8 blocks, L grid
Conveyor Cap - 3 blocks, S + L grid
Centered Armor Panels - 2 blocks S + L grid - light & heavy
Air Vent - 1 block S + L grid
2x2 Wheels - 2 blocks, S + L grid
...and a small, fluffy surprise!
Added new Blocks to existing DLCs:
2x2 Off-road Wheels - 2 blocks, S + L grid (added to Wasteland Pack)
Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫
We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.
AWE: NA - Otherwise known as "Aw nah" is a Weaponcore weapon mod adding 10 new guns, turrets and explosives to the game, because these are the three things that solve any problem.
Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫
We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.
Here is our spotlight for the month of February! 🤩
During the war with the Aenum Republic, the design bureaus of Outer Planets Consolidation were actively engaged in the development of new technologies for warfare.
Endor (also known as the Forest Moon of Endor and the Sanctuary Moon) was a small forested moon orbiting the gas giant planet of Endor and was the farthest moon away from it.
The whole planet is covered in lush forests, with trees up to 300 meters in height.
Welcome to the Battlestar Galactica Mod Pack by Q-Tech.
This mod pack adds a number of weapons and fighter craft from the TV shows and requires WeaponCore to function, so make sure you have that loaded in your world.