Space Engineers - Drui




Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. πŸ’«

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of March! 🀩

This mod adds 23 new large grid building blocks in the form of non-deforming armor-like 5x5x5 sized blocks.

This isn't a new grid size, but the next best thing.

AWE: NA - Otherwise known as "Aw nah" is a Weaponcore weapon mod adding 10 new guns, turrets and explosives to the game, because these are the three things that solve any problem.

Welcome to Assault Weapons Pack WeaponCore Edition!

Latest version of AWP configured for the latest WC. It's set in well balance.

All new pvp infantry arena from Northeast Heavy Industries. Loosely inspired by Midship / Heretic from Halo.

Features a railgun hazard down the middle of the map!

This mod will monitor all static grids for split events, and then ensure all parts of it that can be dynamic, will be.

A Graphics mod that make some QOL changes :)

Ever had trouble finding that one projected block that didn't get placed?

I introduce to you the Projector Highlighter!

This mod adds simple armor-like blocks that have subgrid attachment points in 15, 30, and 45 degree increments.

Gives all the glass (outside edges only) a nice limousine black shade that you can't see through.

Don't worry though as you can see still out the insides of fighter seats and the opposite sides of window blocks are still the same.

Length: 385m
Mass: 62 million kg
Blocks: 30,799
PCU: 156883

Space Engineers - Drui


πŸ€– Automatons

🦾 Coming in April

➑️ Check out the AI Guide: https://www.spaceengineersgame.com/new-players/grid-ai-guide/


Space Engineers - Drui




Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. πŸ’«

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of February! 🀩

During the war with the Aenum Republic, the design bureaus of Outer Planets Consolidation were actively engaged in the development of new technologies for warfare.
Re-balance of Space Engineers combat for extended distances.
This mod adds an App to LCD screens that works like regular button pads but on LCDs, you can assign some terminal actions to buttons.

The amount of available button depends on the screen size but can be configured using "Ctrl + Shift + Mouse Scroll Wheel".
The best consoles on the workshop have been revamped!

Now with Console Flat, Console Flat Monitor, Ceiling Display, Remastered LCDs, paint and functions.
This mod modifies all blocks to have the "UseModelIntersection" tag in order to allow precision placement of blocks on a subgrid.

This makes it so blocks uses its collision instead of bounding box to place blocks.
Endor (also known as the Forest Moon of Endor and the Sanctuary Moon) was a small forested moon orbiting the gas giant planet of Endor and was the farthest moon away from it.

The whole planet is covered in lush forests, with trees up to 300 meters in height.
Welcome to the Battlestar Galactica Mod Pack by Q-Tech.

This mod pack adds a number of weapons and fighter craft from the TV shows and requires WeaponCore to function, so make sure you have that loaded in your world.
Complete Re-Vamp Of Progression Tree System & Grids. Integrated with vanilla space engineers entirely.

Custom component tiers for all components in the game, with exception to computer, and medical. With custom models and icons.
A lovely little mod adding three new Small Grid cockpits to the game!
Simple googly eyes for the future robots that will come with the Automatons DLC.

Space Engineers - Drui


Missed your chance to win a copy of Space Engineers or Hardspace: Shipbreaker? 😱

Don't worry πŸ˜‰

We got you covered 😁

https://store.steampowered.com/bundle/30281/Space_Engineers__Hardspace_Shipbreaker_Bundle/
Space Engineers - Drui


We need YOU!

Automatons Beta has arrived 🧐

TEST πŸ”½
πŸ€– AI Blocks
🦾 Event Controller

➑️ https://www.spaceengineersgame.com/space-engineers-automatons-beta/


Steam Public Test Branch Install Instructions:
  1. Head to your Steam Library and right-click on Space Engineers
  2. Select "Properties"
  3. From the menu popup, select "BETAS"
  4. You should now see the option to "Select the beta you would like to opt into:"
  5. From this menu, select β€œAutomatons Beta”

Thanks a lot for your feedback and help!
Space Engineers - Drui


Please join us this Thursday πŸ₯³

Automatons Public Beta Stream! πŸ€“

πŸš€ Thursday, February 16th, 6 - PM UTC

πŸ›°οΈ Twitch: https://twitch.tv/keencommunitynetwork

πŸ›°οΈ YouTube: https://youtube.com/user/SpaceEngineersGame
Space Engineers - Drui


We are teaming up with our friends, so you can team up with yours πŸ₯°

Compete in our β€œπ‡πšπ«ππ¬π©πšπœπž: π’π‘π’π©π›π«πžπšπ€πžπ«β€ shipbuilding competition βš™οΈ

Win a copy of Space Engineers & Hardspace: Shipbreaker for yourself or a friend!

➑️ https://www.spaceengineersgame.com/space-engineers-hardspace-shipbreaker-shipbuilding-competition/ ⬅️

Space Engineers - Drui




Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. πŸ’«

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of January! 🀩


This mod adds an App to LCD screens for monitoring Electric production and consumption, also battery storage and detailed info per block.

It saves a history of last 30 minutes of data and presents the info as a chart, with configurable interval.
Just like normal hauling contracts, but you actually have to haul stuff!
The purpose of this mod is to implement explosive decompression.

The mod does not actually damage blocks in the event of decompression. Instead, it pushes every entity within the decompressed area towards an exit point.
This mod adds mass to gases - in an accurate fashion.

This gives meaning to the rocket equation as your ship gets lighter as you lift off in gravity and burn fuel, adding just a bit of complexity and forethought back into fuel management.
Get ready to be assimilated, because the Borg from Star Trek have found their way to the Space Engineers universe!
Adds in a brand new set of OTT tracks to install on your skid steer vehicles.

Currently just 3x3 for the small ship, as I wanted to get the proof of concept out into the wild.
A basic track barrier pack for the track builders of the FSE racing community.
Engineering is often a lonely experience. While crossing the solar system is the journey of a lifetime, it is rare an engineer will ever cross paths with another, let alone the encounter being friendly.

Sometimes, an engineer just needs a friend who will never betray them.
New and more colorful skybox.
Earth Miners coalition E.M.C. Modified the Titan class mining ship during the colonization war with F.S.E.

The modifications gave it the role of command ship due to the amount of antennas installed on the ship's front.
All the variations of my '40s Chevy G-7100 Series.

Vanilla+DLC. 20 vehicles total.

Space Engineers - Drui




Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. πŸ’«

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of December! 🀩

Fleet command script allowing RTS-style controls using transparent HUD or normal screen for grids controlled by the AutoPillock script.

Build smaller, more efficient, automated bases that are easier to maintain!

This script controls the flow of ores by automatically adjusting Conveyor Sorter white/black lists to control what ores (or ingots / materials) are pulled from a docked ship or direct connection (such as a Pipeline, etc.).

This is a scenario mod that adds an end-goal to the game as well as reason to explore planets and interact with NPCs.

Enigmatic ancient temples were discovered on planets in star system which are rumored to posses advanced alien artifacts.

We offer the most advanced ship laser scalpels you will ever find!

A roughly made pack of weapons for my exclusive Tyranid Hive Fleet creations which is straight up inspired by Warhammer 40k setting and Battlefleet Gothic: Armada 2 videogame.

This stuff is meant to be used with the upcoming Hive Fleet Encounter mod which is in development for now.

Hungry but dont know what to eat? out in the cold depths of space and nothing to celebrate with?

The Tiamat Food and Beverages system is here to help.

Tired of assemblers jamming up? Not having the ability to easily fill a weld ship with needed components? Prioritize refineries to specific ores?

This mod will let you control all this!

This mod hides any Modded block categories and combines them into a single "Modded Blocks" category.

This mod adds animations and effects to the vanilla cockpits of Space Engineers. Now when you jump in the seat you will see the canopy or door close behind you, and open again with some effects when you exit.

This is purely a cosmetic modification and does not make any alterations to gameplay.

Want a distraction from all that Mining and Welding? Do you like Football themed Pinball Tables?

Then this oversized Pinball Stadium may be just what you’ve been waiting for.

Space Engineers - Drui




Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. πŸ’«

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of November! 🀩

This mod enables you to: Grab, Carry/Drag and Rotate Blocks.

MADAR (MA Radar), a display of nearby enemies and incoming missiles for 3rd person view.

Stability Assist System - Maintain orientation while in orbit!

A weapons pack to go with Const Tech-focused Aircraft pack.

Metroidvania Scenario
Can you escape?

DonΒ΄t worry, a very helpful and friendly A.I. will support you! :)

The Terran Bureau for Colonization is a government agency aiming to create and maintain colonies for all of humankind.

In their efforts to colonize space, they have sent the "Appletree", a colonization ship to Sector 13. But, there's something wrong here...

The Type-42 Heavy Anti-Equipment Magnetic Railgun is the first civilian defensive weapon designed by Wufeng Heavy Industry for engineers.

The Anti Materiel Gun is an attempt at accurizing the Assault Cannon.

The system consists of the cannon, an articulated chassis, and a custom weapon sight with a Bullet Drop Compensation (BDC) reticle, calibrated for the Assault Cannon Shell out to 1,400m in 1g.

Small and Large grid Atmospheric Quad copter style blades (thrusters).

Tired of ludicrous recoil? Want a reason to use different hand weapons? Maybe you just want to do damage to shields in vain? How about launching a guided AA missile?

Well this will enable your wildest dreams by leveraging the magic of WeaponCore!

This is the Collider Edition of this mod, if you are looking for an easier alternative try the Hinge Hook

This is a functioning Arcade Cabinet with Tetris-like game on it.

It is one of a series of upcoming blueprints for hopefully being your new favorite piece of interior for ships and stations.

...