Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫
We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.
The purpose of this mod is to implement explosive decompression.
The mod does not actually damage blocks in the event of decompression. Instead, it pushes every entity within the decompressed area towards an exit point.
This mod adds mass to gases - in an accurate fashion.
This gives meaning to the rocket equation as your ship gets lighter as you lift off in gravity and burn fuel, adding just a bit of complexity and forethought back into fuel management.
Engineering is often a lonely experience. While crossing the solar system is the journey of a lifetime, it is rare an engineer will ever cross paths with another, let alone the encounter being friendly.
Sometimes, an engineer just needs a friend who will never betray them.
Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫
We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.
Here is our spotlight for the month of December! 🤩
Build smaller, more efficient, automated bases that are easier to maintain!
This script controls the flow of ores by automatically adjusting Conveyor Sorter white/black lists to control what ores (or ingots / materials) are pulled from a docked ship or direct connection (such as a Pipeline, etc.).
A roughly made pack of weapons for my exclusive Tyranid Hive Fleet creations which is straight up inspired by Warhammer 40k setting and Battlefleet Gothic: Armada 2 videogame.
This stuff is meant to be used with the upcoming Hive Fleet Encounter mod which is in development for now.
This mod adds animations and effects to the vanilla cockpits of Space Engineers. Now when you jump in the seat you will see the canopy or door close behind you, and open again with some effects when you exit.
This is purely a cosmetic modification and does not make any alterations to gameplay.
Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫
We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.
Here is our spotlight for the month of November! 🤩
The Anti Materiel Gun is an attempt at accurizing the Assault Cannon.
The system consists of the cannon, an articulated chassis, and a custom weapon sight with a Bullet Drop Compensation (BDC) reticle, calibrated for the Assault Cannon Shell out to 1,400m in 1g.
Tired of ludicrous recoil? Want a reason to use different hand weapons? Maybe you just want to do damage to shields in vain? How about launching a guided AA missile?
Well this will enable your wildest dreams by leveraging the magic of WeaponCore!
Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫
We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.
This mod is centered around rebuilding the Vanilla solar system, in particular the planets & resources as efficiently as possible in terms of voxel slots.
The goal is to make each planet more special, in addition with Alien & Earthlike to be less similar.
The James Webb Space Telescope (JWST) is a space telescope which conducts infrared astronomy.
As the largest optical telescope in space, its high resolution and sensitivity allow it to view objects too old, distant, or faint for the Hubble Space Telescope.
Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫
We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.
Here is our spotlight for the month of September! 🤩
The newest edition to The Iron Orders weapon pack. The VXM-08 M.L.M.S came about after a growing need for a cheaper and smaller missile system was needed.
While the Trident Torpedos are effective, they lack in tracking and speed - and the system needed to launch them is far to big.
I started this mod with the hope that I could make wheels stay on the track like they do IRL without requiring a rollercoaster style wheel spam setup.
These wheels are designed to work with the track blocks in the mod. They are near unusable on voxels. To make up for this they have more pulling strength and less power use than normal wheels.
The Mk 2 grenade is a fragmentation hand grenade used by the U.S. armed forces during World War II and in later conflicts including the Vietnam War.
It was manufactured with grooves in the cast iron, which gives it the appearance of pineapple fruit, hence the common nickname of the "pineapple" grenade.
This mod adds terminal controls to lighting blocks that give you the ability to save the settings of a single light block and then apply it to multiple lighting blocks.
This also works across saves as well (ie, create a lighting profile in one world, it will follow you to other worlds).
Fun little survival environment for people to hang out and try something a little different. Max sized Earth with a 50km Pertam at about 5km from each other with a standard moon in the distance.
Lots of asteroids floating about between and one or two poi's for players to find with some goodies to reward them.
Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫
We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.
Log: The Great Space Nation is a mod that strives to add interesting encounters to space.
There are two new factions you'll encounter. Log is the primary force you'll be fighting, while Log Mart is a business that brings the economy back into relevance.
The "Fu Xiao" class civilization ark is not a colonial ship, but a special ship for the continuation of civilization.
Therefore, the design of the living area of the "Fu Xiao" class takes the city as a template as much as possible to build a living environment close to home for passengers, rather than putting crew members in a freezer to spend an endless wandering journey.
Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫
We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.
This mod is intended to make add new risks to the player in the form of Heat, Cold, Radiation and Electrocution damage. To help reduce certain risks new suits (Hazmat and Miner) have been added. Also note there are some new HUD Indicator Icons too.
Secondary is a more realistic implementation of reactors which now require "control rods" (Silver/Cobalt ingots), Coolant and can be over fueled. Reactors will also enter a "runaway" and/or "meltdown" state.
Welcome to the best meta/agility script of Space Engineers.
Big thanks to VectorThrust2, Digi, Whiplash, d1ag0n, feoranis, Malware, and so on to help me with part of the code and solving some problems. I cannot rule out my thanks also to 1wsx10, the original author of Vector Thrust 2 and for providing the majority of the code where this script is working.
A set of of advanced rotors to build turrets and stuff, in line with vanilla style. SG and LG!
Featuring a complex collision model the rotorhead can be sunk into a roundish hole of armor and can be passed through the complete center section, allowing the gun assembly to move freely through there when elevated.
The Madokai MK5 is produced by Aegyr Grp. on one of their atmospheric forges. The unusual shape and coloring of this craft, quickly made it popular among the more wealthier traders and explorers.
Since it has a small cargo capacity, it is often used to supply remote outposts or transporting valuable goods in small quantities. Like all Aegyr Grp. ships is it not very well armed and always needs to be escorted.
Our Community Team has been scouring the workshop. It is always hard to narrow it down to just a few amazing creations! Thank you, to all our creators, for such impressive, inspiring, jaw-dropping creations. 💫
Every month, we really look forward to spotlighting mods and blueprints that catch our eye and have the potential to make your time in Space Engineers interesting and unique.
Frustrated with finding that Cobalt patch on Earthlike? Worry not, science is here to alleviate your frustration!
Clamp a thumper to the ground and with our advanced sensors you can detect far away ore spots. Designed to allow you to discover ore nodes on planets similar to the way Radio Spectrometry works.
This mod adds a number of tarp and cargo net blocks to the game. They serve as great decorative options for your base, especially if you're going for a more industrial or ramshackle look.
The cloth of the tarp-variants is even slightly animated. The mod also includes some pillars to hold up your tarps.
You wake up after a long cryogenic sleep and realize that the colonization mission was a total failure, almost all the colonists died, the system is under anarchy and now you will have to survive in HËLL.