Space Engineers - Drui




Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of August! 🤩


This is a mod for Space Engineers that aims to make survival in the game more difficult and challenging, adding new systems like hunger and thist.

Anger Clang like never before while you build subgrid configurations that were previously impossible!

This mod contains hinges, rotors, and pistons with conveyor ports and attachment points in different orientations, including the Wide series.

This module adds Copper, Titanium, Aluminium, Lithium, Sulfur and Shale ores to all SE planets, moons and asteroids.

This is a custom system with scenario.

Very dark and depressing as the age of light and stars are coming to an end.

The Khurakan System is a beautiful place, but full of dangers.

You can chose one of 3 different spawns, each with different difficulty, but also different opportunities.

Pravda Heavy Industries adds several large grid encounters as Space Cargo Ships.

These encounters may appear neutral initially, however they will quickly become hostile if approached.

Log: The Great Space Nation is a mod that strives to add interesting encounters to space.

There are two new factions you'll encounter. Log is the primary force you'll be fighting, while Log Mart is a business that brings the economy back into relevance.

A must have for all BSG Fans! Adds a modified vanilla Cannon and a Custom "120mm_Flak_Explosives" in Ammo Boxes.

Fires Explosives shells ~ 600m with a Dispersion of 140m. So, the more guns you use the deadlier the Wall will be.

Guided missiles + rocket pods for helicopters.

Lock-on distance increased to 7,5km and warning sound triggers when enemy player locks on you!

Give your ship a proper engineering deck with this expandable plasma power system.

This contains a reactor which converts plasma fuel to energized gas, and generators which run directly off this.

The "Fu Xiao" class civilization ark is not a colonial ship, but a special ship for the continuation of civilization.

Therefore, the design of the living area of the "Fu Xiao" class takes the city as a template as much as possible to build a living environment close to home for passengers, rather than putting crew members in a freezer to spend an endless wandering journey.

Space Engineers - Drui




Our favorite pastime is browsing through the workshop - we are in love with all the creations our players are constantly sharing. 💫

We can't wait every month to spotlight mods and blueprints that catch our eye and have the potential to make your time in Space Engineers more interesting and unique.

Here is our spotlight for the month of July 🤩


A survival-oriented overhaul of character movement, suit resources, and the jetpack.

Also serves as a balanced anti-hydroman mod for PVP.

This mod is intended to make add new risks to the player in the form of Heat, Cold, Radiation and Electrocution damage. To help reduce certain risks new suits (Hazmat and Miner) have been added. Also note there are some new HUD Indicator Icons too.

Secondary is a more realistic implementation of reactors which now require "control rods" (Silver/Cobalt ingots), Coolant and can be over fueled. Reactors will also enter a "runaway" and/or "meltdown" state.

After a way too long time in the making Mexpex Warfare Industries is back once more with a new line up of weapons!

We got coils, we got missiles and of course the new and improved version of the classic Battleship Cannon.

Cheap, lumpy, lighted, what more could you ask for?

All block recipes now require canvas, meaning a Basic Assembler at a minimum will be required to fully weld these.

Welcome to the best meta/agility script of Space Engineers.

Big thanks to VectorThrust2, Digi, Whiplash, d1ag0n, feoranis, Malware, and so on to help me with part of the code and solving some problems. I cannot rule out my thanks also to 1wsx10, the original author of Vector Thrust 2 and for providing the majority of the code where this script is working.

This mod adds the stealth drive to the game, allowing ships to become almost invisible and undetectable by weapons.

It also contains heat sink blocks, which allow ships to remain in stealth for longer before needing to drop out to vent accumulated heat.

A set of of advanced rotors to build turrets and stuff, in line with vanilla style. SG and LG!

Featuring a complex collision model the rotorhead can be sunk into a roundish hole of armor and can be passed through the complete center section, allowing the gun assembly to move freely through there when elevated.

Ever wanted to make your engine room look a little more flashy? Trying to capture that Sci-Fi look you saw on that show once?

Now you can!

The Madokai MK5 is produced by Aegyr Grp. on one of their atmospheric forges. The unusual shape and coloring of this craft, quickly made it popular among the more wealthier traders and explorers.

Since it has a small cargo capacity, it is often used to supply remote outposts or transporting valuable goods in small quantities. Like all Aegyr Grp. ships is it not very well armed and always needs to be escorted.

This tank uses 560 assault cannon recoil or 16 "piston" engine to move forwards.

The recoil power is transferred from cannons to tracks using gears, clutch and other mechanical things.

Space Engineers - Drui




Our Community Team has been scouring the workshop. It is always hard to narrow it down to just a few amazing creations! Thank you, to all our creators, for such impressive, inspiring, jaw-dropping creations. 💫

Every month, we really look forward to spotlighting mods and blueprints that catch our eye and have the potential to make your time in Space Engineers interesting and unique.

Here is our spotlight for the month of June 🤩


Frustrated with finding that Cobalt patch on Earthlike? Worry not, science is here to alleviate your frustration!

Clamp a thumper to the ground and with our advanced sensors you can detect far away ore spots. Designed to allow you to discover ore nodes on planets similar to the way Radio Spectrometry works.

Ctrl Z to undo stuff!
Singleplayer Creative only.

This mod adds a number of tarp and cargo net blocks to the game. They serve as great decorative options for your base, especially if you're going for a more industrial or ramshackle look.

The cloth of the tarp-variants is even slightly animated. The mod also includes some pillars to hold up your tarps.

The Terrain Tool allows you to place voxels of all kinds such as grasses, sands, soils, stones, and snow...

Even Digi's concrete! Terrain types from all of the vanilla planets and asteroids are available!

You wake up after a long cryogenic sleep and realize that the colonization mission was a total failure, almost all the colonists died, the system is under anarchy and now you will have to survive in HËLL.

This is a weapon mod inspired by the weapons that appear in the animated series Star Blazers (Space Battleship Yamato / 宇宙戦艦ヤマト).

Design to build all the components in the vanilla game and store them in containers automatically

USS Enterprise NCC-1701-F (Yorktown class)
as seen in Star Trek Online (updated Thomas Marrone model)

Almost a Year later the Yorktown and Aquarius are finally out with help from HD, Talia, Starprime and Barb from our SE Starfleet build community!

A replica of a mech made by Boylei Hobby Time. A walking watchtower from the steampunk wild west.

Fighting Robots toy recteated in Space Engineers!
Optimized for a game controller 😉

Space Engineers - Drui


We are continually inspired by our incredible community - your creations, machinations, mods, stories, and visions of the world of Space Engineers drive us to excel. We would like to share a slice of creations that caught our eye during the past month.

Looking for your fellow Space Engineers?

🤔 Join our official Discord community here: https://discord.gg/keenswh


Designed for a salvage style of gameplay

311 different grids such as small drones, crashed ships, damaged outposts and rotating ring space stations. 99% of grids are damaged in some way, from light rocket damage to being practically ripped in half.

This adds a crew of robots and astronauts to all NPC ships. This works with vanilla cargo ships NPC mods (including MES), and the economy ships and stations.

The growing tension between Aenum Republic and Outer Planets Consolidation prompted the latter to immediately upgrade its battle fleet...

Power Share introduces 2 blocks:

Power Transmitter - Takes power from main grid and distributes up to 15MW by default to receivers in area. Also tops off all suits in 200m

Power Receiver - Draws power from transmitter and outputs up to 7MW to attached grid (small grid only)

From the start, you know nothing. Grind something to learn how to build it!
Thanks to Phoera for the original idea!

Cascadia is a super-habitable world covered in lush red vegetation. Planetary ring, exotic looking twisted clouds, strange biomes, and some kind of mystery may interest space explorers.

This mod adds a set of high-quality hangar gates to seamlessly fit into Space Engineers aesthetics,
containing 3 new versions of extra-large hangar doors to expand your construction options for you.

The newest edition to The Iron Orders weapon pack.

The FEM-300 Heavy Repeater adds in a triple barrel repeater that launches tungsten rounds at incredible speeds. These rounds travel at record breaking speed and can penetrate through armor with ease leaving enemy ships riddled with dozens of tiny holes which has given the rise to its nickname The Iron Maiden.

BFG (Character weapon) - Aim the weapon for better accuracy

BFG Ammo - Survival ready, capable of moving small/medium grids

BFG Prototype Ammo - Extremely expensive, capable of moving large grids (capital ship sized)

Vehicle Type: Mining Hauler/Heavy Cargo Truck

Purpose: Ore collection missions in remote locations, cargo hauling, exploration, survival.

Operational Environment: Planetary Surface

We want to thank you for your continued work and inspiration. We will be searching, every month, for more great community additions, mods, blocks, builds. scripts, and stories. ːcozyspaceengineerscː

Have ideas on how to improve Space Engineers? Leave feedback or cast your vote on the most pressing Space Engineers topics!
:desktop: https://support.keenswh.com/spaceengineers
Space Engineers - Drui


➡️ News & Updates
➡️ Community Spotlight
➡️ Community Guides
➡️ DLC Price Change
➡️ “Last Chance” Sale

Marek Blog: https://blog.marekrosa.org/2022/05/space-engineers-future.html
Space Engineers - Drui


We are continually inspired by our incredible community - your creations, machinations, mods, stories, and visions of the world of Space Engineers drive us to excel. We would like to share a slice of creations that caught our eye during the past month.

Looking for your fellow Space Engineers?

🤔 Join our official Discord community here: https://discord.gg/keenswh



This tool creates random star systems for your game.

I find having to manually place modded planets in my game takes a lot of the fun out of the discovery of the star system, and no matter where I place planets I feel like I'm either cheesing to make it too easy or too hard. So I built this tool.

Play as a your favorite stuffed toy!

Ever wanted to scout out a planet before your approach? Check an asteroid for ore and hostiles from over a thousand kilometers way? Track an enemy ship on Mars from the comfort of your moon base?

Well, now you can!

This script provides graphical interface to terminal block actions in the form of tree-organized menu.
Originally intended to help organizing complex builds with many programmable blocks that require numerous command arguments.

Helps a lot to save toolbar space and removes the need to remember button meanings. Also it helps by grouping commands as you see fit.

A lot of Pictures (294) for the Sci-Fi Button panels. The Background color can be changed in the LCD settings.

You can now shoot your enemies with a homing Nyan Cat and Meow meow them to death.

This battery pack offers 4 high-capacity storage units for increased power storage.

This mod adds 2 types of display cases which will display their current inventory item. You can rotate the displayed items using pitch/yaw/roll controls in terminal or via toolbar actions.

The block also contains a configurable light source which you can modify to ensure maximum viewing pleasure.

A scrapyard turned racetrack, Oressi offers a singular track with two shortcuts, packed full of detail and fun twists and turns. From a jump through a crashed, old ship to a shortcut that only opens after someone has already gone through.

Credits to echance01 and Stratus for some ships in the race!

The VTOL function of the Dragon allows an additional 2 Large Ions, and 1 Large Atmospheric for two opposite sides to be rotated for better movement in the desired direction (Forwards/Backwards vs Up/Down).

The feature also changes the lighting from red to green when activated so marines know when the dropship is safe to exit.

A simple and easy-to-maintain design, the Leopard quickly became the standard lance-sized 'Mech carrier for the original Star League and the Great Houses...

Large and small grid combo mars vehicle for creative mode and block destruction off.

NOTE: First of all make sure you have in-game scripts enabled,

Aeropa City is a city of the future located on the planet Takura on the same island with a large volcano. At this stage, the map is laid out in a stripped-down version, this was done specifically for those who inherited the computer from their grandfather.

Grind pits? Phhffft... Vintage

Press the button for your ultimate smoothie experience!

We want to thank you for your continued work and inspiration. We will be searching, every month, for more great community additions, mods, blocks, builds. scripts, and stories. ːcozyspaceengineerscː

Have ideas on how to improve Space Engineers? Leave feedback or cast your vote on the most pressing Space Engineers topics!
:desktop: https://support.keenswh.com/spaceengineers
Space Engineers - Drui


Hello, Engineers!

Our newest release is here! YOU, our community, are the inspiration for this release. We have reviewed your feedback and from it, created a collection of new additions based on your requests.We hope this update contains some of the many items we have seen on wishlists and the support portal. This update contains several highly requested blocks, fixes, and improvements.

While all Major updates are free, many include a premium (DLC) component. This “Community” update is completely free and contains no DLC. On top of this it includes new content for existing DLCs (this means an additional free update for everyone who owns these DLC’s). Our focus in the Community update is on blocks the community may consider missing, and on important fixes across Space Engineers.

This update will be just that, an update that focuses solely on community requested content. We will not be releasing any premium content or DLC with this update.

While we certainly didn't get to every community request (there are many) we focused on realizing as many as possible from the most commonly requested items.



Features
  • New Camera Overlay
  • Added Weldless Armor Skin
  • Added Corrugated Metal Armor Skin
Added new Blocks - Base Game
  • New Armor shapes (S + L grid, Light + Heavy, 10 shapes, 40 blocks total)
  • T Junction Conveyor (S + L grid, 2 blocks total)
  • Round Windows (S + L grid, 4 shapes, 16 blocks total)
  • Small advanced rotor (S grid, 1 block)
  • Conveyor Converter (S grid, 1 block)
  • Half Cover Wall Mirror (L grid, 1 block)
  • Plushie Engineer (S grid, 1 block)
  • Ladder Shaft (L grid, 1 block)
  • Reinforced Conveyors (S + L grid, 3 shapes, 6 blocks total)
Added new Blocks to existing DLCs:
[/url]]
  • Grated Catwalk Variants (L grid, 4 blocks total) [[url=https://www.spaceengineersgame.com/game/space-engineers-decorative-pack-2/]Deco Pack 2
  • [/url]]
  • Railing Variants (L grid, 3 blocks total) [[url=https://www.spaceengineersgame.com/game/space-engineers-decorative-pack-2/]Deco Pack 2
  • [/url]]
  • Neon Tubes (L grid got 3 new shapes, S grid got 8 new shapes, 11 blocks total) [[url=https://www.spaceengineersgame.com/game/space-engineers-sparks-of-the-future/]Sparks of the Future
  • [/url]]
  • Industrial Conveyor T-junction [[url=https://www.spaceengineersgame.com/game/space-engineers-heavy-industry/]Heavy Industry
  • [/url]]
  • Diagonal Window Wall (L grid, 2 blocks total) [[url=https://www.spaceengineersgame.com/game/space-engineers-warfare1/]Warfare 1
  • [/url]]
  • Diagonal Bridge Window Inverted (L grid, 1 block) [[url=https://www.spaceengineersgame.com/game/space-engineers-warfare-2/]Warfare 2
  • [/url]]
    [/list]
    Combat Improvements & Quality of Life Changes
    • Lead Indicator working in Gravity
    • Explosion value tweaks for Explosive Ammo
    • New system to determine small/large block size (for editing size of explosion particle effects)
    • Added center variable for block mirroring
    Fixes & Improvements
    • Fixed a crash in EOS DS
    • Fixed persistence of identically named blocks in terminal after copy&paste (Small Reactor, Small Reactor used to become Small Reactor, Small Reactor 2)
    • Fixed environmental flashes of light appearing at 0,0,0 instead of around actively shooting turrets
    • Fixed difficulties with construction/deconstruction of Small Grid Armor Panels
    • Fixed missing flyby sounds of turret ordinance
    • Fixed Z-fighting on Large Warfare Reactor construction stage LOD3
    • Fixed Searchlight not being present in Large Blocks Category of Toolbar Config (G-menu)
    • Added Explosive components as detonatable inside inventories
    • Fixed a gap in the geometry of Small Assault Turret
    • Fixed Small grid Air vent conveyor ports to look like the non-interactive ports they are supposed to be
    • Fixed width of Dispenser block to better fit with similar blocks
    • Fixed missing Character Step, Fall, Impact sounds for Alien Soil voxel material
    • Fixed Lost Colony world not being saved correctly through DS-GUI Save button
    • Fixed 'Click' sound when using Ship tool secondary action
    • Fixed formatting of Good.bot hints when using Gamepad
    • Fixed Target indicator not scaling with resolution
    • Fixed typo in Searchlight description
    • Fixed formatting of Reactor description
    • Fixed turret not stopping shooting when player takes over
    • Fixed Z-fighting between multiple landing gears being placed in a row
    • Fixed Passage 2 collision models for a better fit
    • Fixed projectiles and tracers not pointing in the direction of flight
    • Fixed a crash when stopping the game through Steam
    • Fixed rotation of Small grid Solar panel emissive bar
    Support Site Fixes
    • Fixed a crash when trying to cross the boundary of a size limited world via Jumping
    • Fixed multiselect overwriting Custom Turret Controller settings incorrectly
    • Fixed multiselect overwriting Exhaust pipe settings incorrectly
    • Fixed sliders resetting when copying Heat Vent
    • Fixed getting stuck in Cryo chamber when its ownership changed while player was offline
    • Fixed Jump drives not jumping to Beacons on DS
    • Fixed Cockpit's configured toolbar not being persistent through copy&paste
    • Fixed turrets not targeting automatically on DS
    • Fixed persistence of Heat Vent settings through reload
    • Fixed Custom Turret continuing with motion initiated while relinquishing controls
    • Fixed UI scrolling up under the cursor when right-click&dragging an item resulting in different item being relocated
    • Fixed spaces at the end of ship names preventing creation of blueprints
    • Fixed persistence of Custom Turret Controller AI range through reload
    • Fixed penetrative projectiles ignoring subparts of blocks
    • Fixed Armor panel collision issues
    • Fixed Character getting stuck in place after using spectator while controlling Custom Turret Controller and exiting
    • Fixed Warfare Hangar Door collisions to be in line with the old ones
    • Fixed emissive parts of lights not being in sync with pointlights when set to flashing
    • Fixed missing highlight on Warfare Rocket Launcher
    • Fixed missing crosshair when viewing through Camera on a custom turret with new Camera overlay with built-in crosshair
    • Fixed not playing the end sounds after a jump with a jump drive
    • Fixed persistency for Sci-Fi Four-Button Panel button descriptions on DS
    • Fixed a crash in Custom Turret Controller
    • Fixed Window Wall blocks being airtight from the sides
    • Fixed wolves not being able to be hit by turrets due to missing head offset
    • Fixed Controller always being inverted in spectator regardless of Invert-Y axis setting
    • Fixed black GPS signals reverting to blue after reload
    • Fixed Searchlight not following characters on DS
    • Fixed Load game screen not showing thumbnails when using a gamepad
    • Fixed missing breathing sounds in survival with realistic sounds
    • Fixed missing choking sounds in survival SP
    • Fixed visible gaps on the Railgun models
    • Fixed cycle subsystems not updating on toolbar when there are two turrets
    • Fixed missing piston sounds after piston head detached
    • Fixed collisions for Antenna Dish
    • Fixed collisions for Medical room
    • Fixed inconsistencies in Custom Turret Controller toolbar options when compared to regular turrets
    • Fixed missing staircase for one of the Economy NPC trade stations preventing non-flying access
    • Fixed /gps command not iterating when used multiple times
    • Fixed Gatling turrets ignoring targeting orders from Programmable block
    Looking for your fellow Space Engineers?
    Apr 25, 2022
    Space Engineers - Kienata
    Please join us this Thursday 🥳

    A very special "𝗠𝗼𝘀𝘁 𝗪𝗮𝗻𝘁𝗲𝗱" Live Stream!🤓

    🚀 Thursday, April 28th, 5 - PM UTC

    🛰️Twitch: https://www.twitch.tv/keencommunitynetwork

    🛰️YouTube: https://www.youtube.com/user/SpaceEngineersGame
    Space Engineers - Drui


    We are continually inspired by our incredible community - your creations, machinations, mods, stories, and visions of the world of Space Engineers drive us to excel. We would like to share a slice of creations that caught our eye during the past month.

    Looking for your fellow Space Engineers?

    🤔 Join our official Discord community here: https://discord.gg/keenswh



    Blocks will slowly rust over time while in atmosphere of configured planets; all blocks that is not covered by other blocks or airtight spaces in all directions will be affected by rust.

    Rusting of powered grids can be disabled in config.

    500+ NEW blocks of various types with outputs matching and surpassing vanilla performance.

    30 resources spread across the galaxy, some more commonly found then others

    60+ components across multiple types of assemblers

    10 planets to explore, some with resources found nowhere else

    32 fighters to build, made from hundreds of blocks you can include in any creation.

    5 fuel types with nearly 20 ways to burn it

    A brand new radar mod, inspired by the "Active Radar" mod.

    Output the size and exactly world position (and velocity if isEW=false) of Enemy grid into LCD Panel. Suppose to be read by a Programmable Block and guide the Missiles or Drones.

    A simple connector variant that you can walk through- allowing it to double as a universal docking port!

    More variants are planned for the future.

    Any suggestions for improvements/variants are always welcome!

    This mod adds a Refill Station block. When conveyored it can refill Oxygen, Hydrogen, and Energy to anyone who interacts with it - regardless of ownership.

    It will not allow respawning at its location. The screen is a customizable LCD.
    Comes in both large and small grid.

    A mech companion heavily based on the Battlefield 2042 robot dogs.

    A collection of modular parts that can be easily pasted into each other to create quick and easy ship designs.

    Have fun!

    Armadillo Industries presents the TS-90 Starlifter - a medium dropship capable of carrying a sizeable small vehicle or a lot of infantry

    It also packs a lot of forward fire power.

    I worked hard on the previous Tachi design and shape to give you these highly detailed version of the Roci. It's now easier to land on planets with a bit of practice...

    Just like my previous EXPANSE builds, these one also merge large and small grids, to create a realistic EPSTEIN DRIVE BOOSTER. Very efficient and simple to use ;)

    The Subutai is a 13,000-block pirate warship built around the AWE Kingsword Ultraheavy Coilcannon.

    Capable of firing its 5200mm round in standard or shotgun modes, with plenty of auxiliary firepower to boot, the Subutai can rip apart heavily armored targets. For some, the compliment of drones, missiles, and torpedoes will be enough.

    The Nautili is 100% vanilla and scriptless and can set itself up and run largely unattended. Featuring 13 small grid drills on a rotating head and four retractable limbs it is built for one job, digging holes. Or tunnels, so two jobs, I guess...

    It utilizes a walking motion with its 4 limbs to move up and down the tunnel regardless of gravity and with minimal power usage.

    Chimera is a planet covered in lush forest, high snow capped peaks and beautiful sandy beaches that go on forever with many islands and continents surrounded by icy oceans and rivers and the high mountains at the poles covered in snow.

    Zira is a moon with high peaks found at the poles capped with ice and in places a smooth but yet rocky area that rounds the belt of the moon suitable for travel with a rover.

    - real milkyway skybox by Darth Biomech
    - darker environment light/shadow changes
    - sun color changed to white instead of piss yellow
    - removes screen dirt

    We want to thank you for your continued work and inspiration. We will be searching, every month, for more great community additions, mods, blocks, builds. scripts, and stories. ːcozyspaceengineerscː

    Have ideas on how to improve Space Engineers? Leave feedback or cast your vote on the most pressing Space Engineers topics!
    :desktop: https://support.keenswh.com/spaceengineers
    Space Engineers - Vladislav Polgar
    Keen Software House team will present you the general Space Engineers gameplay, but also the latest updates of Space Engineers. Come and ask your questions, or just chat and discuss with developers.

    Ready to start creating?

    Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, wheeled vehicles, space stations, planetary outposts of various sizes and uses (civil and military), pilot ships and travel through space to explore planets and gather resources to survive. Featuring both creative and survival modes, there is no limit to what can be built, utilized and explored.
    ...