Ever since our initial release of Space Engineers on the Xbox platform, we have worked hard to provide the best Space Engineers experience for everyone, regardless of platform. Today’s release takes us one step closer to bridging the gap between PC and Xbox communities by ensuring that every Space Engineer can build, create, and imagine with friends on their platform of choice.
Added Epic Online Services category into PC Join screen server browser (players can switch between steam and EOS there)
Added mod support to Xbox version (certain restrictions apply)
Added mod.io support for Dedicated server
Added mod.io support for PC Client
Added option to mute player voice across platforms
Added option to mute specific players in text chat as well
Added Piston head available as a separate block
Changed Campaign and scenario settings to once again be editable, but only in experimental
Optimized decals (wheel imprints have separate pool, bullet holes do not deplete pool for imprints for example)
Fixes & Improvements
Fixed a crash at SharpDX.DirectInput.Device.GetProperty
Fixed a crash when resuming Xbox game after suspending in lobby
Fixed a crash when spawning predefined asteroid small_overhang
Fixed a crash when suspending Xbox game while inside a lobby
Fixed an Out of Memory crash which happened due to increased binary size
Fixed blueprint screen not correctly managing newly subscribed items (freeze, not showing, not downloading)
Fixed a partially unresponsive state of the xbox game when returning to main menu after being disconnected from a session after suspend
Fixed admin teleport not working with gamepad
Fixed inability to spawn blueprints which are close to the overall PCU limit (99,999 out of 100,000 in one BP for example)
Fixed Join game screen not showing relevant servers for EOS (Official servers are now always visible, servers can be searched for if not in the list)
Fixed problems with spawning planets in console compatible worlds (now up to 3 planets total of any type can be in the world and UI updates accordingly)
Fixed Sabiroids getting stuck under and in grids when emerging from voxel
Fixed the inability to focus search field with a controller in the in-game workshop screen
Fixed voxel always not reacting to one of the ship drills in a drill array
Fixed wheels twitching mid flight when external forces were applied (gyroscope for example)
Fixed Safe zone block having an old highlight on terminal interactive part
Fixed scrolling in New game->Workshop not being smooth
Fixed scrolling through Load game screen not being smooth
Fixed spawn points blinking due to unnecessary refresh on Xbox
Fixed streaming indicator to be shown for the whole duration of the streaming process, not just the beginning
Fixed UI scale affecting black shroud in respawn screen
Fixed unnecessary column label refresh when cycling through Join game screen tabs
Fixed a typo in Buggy cockpit block description (save to safe)
Fixed a typo in one of the error screens related to Mods
Support Site Fixes
Fixed Hydrogen tanks causing high network load
Fixed projected grids taking up more than 1 PCU per projected block
Fixed various types of voxel materials randomly appearing on Europa
We are excited to announce the Sounds of Space Engineers Competition!
Have you got some musical skill and a passion for the stars? This competition gives you the chance to have a music track inspired by Space Engineers that you create featured in the game itself. The winning entries will be implemented via the sound block and jukebox. On top of this, winners will also receive game/DLC keys and engineer skin sets.
Your entry could evoke classic vibes of the game, or be a truly original take on it! It could be slower or faster, dramatic or relaxed, as we know gameplay in Space Engineers can vary greatly.
We can’t wait to see the musical masterpieces that you create. Good luck!
SUMMARY
Starting: Friday, January 15th, 2021
Deadline for submissions: Monday, March 15th, 2021
Create and submit Space Engineers inspired music tracks for your chance to have them implemented into the game via the sound block and jukebox! Winners will also receive additional prizes in the form of merch gift cards, game/DLC keys and engineer skin sets.
The winners will be announced on livestream with Marek and Karel Antonin (music composer of Space Engineers) on Wednesday, March 31st, 2021
The top three entries will be chosen by the KeenSWH team.
HOW TO SUBMIT
Please submit your entries to press@keenswh.com with the subject line: Sounds of Space Engineers Competition
Entries must be submitted in MP3 or WAV format. You can submit your music via Google drive links.
Each contestant can submit as many entries as they like, but each contestant can only win once.
Minimum score length is 60 seconds and the maximum length is 5 minutes.
Submissions that contain “sampled ” or be derivative work must include references to the original work.
Do not use any copyrighted material in your music. If you do use copyrighted material in your video, make sure you have permission to use it or you're the owner of the copyrighted material.
Make sure that you read the rules carefully, so you know all of the contest guidelines before creating your musical score!
EVALUATION & RESULTS
There will be a 8 week period for submissions, beginning Friday, January 15th, 2021 and concluding Monday, March 15th, 2021.
During the 2 weeks following this period, we will review all submissions to ensure quality and that the rules have been adhered to. From the eligible entries, we will choose 3 winners.
The winners will be announced on Wednesday, March 31st, 2021.
PRIZES
All of the contestants’ eligible music tracks that are submitted will have their entries permanently uploaded to our YouTube Channel as individual videos or as a compilation.
1st place will receive a $100 merch gift card to be used on Zazzle, a copy of Space Engineers Deluxe, 8 DLC keys and 5 skin sets.
2nd place will receive a $50 merch gift card to be used on Zazzle, a copy of Space Engineers Deluxe, 5 DLC keys and 3 skin sets.
3rd place will receive a $25 merch gift card to be used on Zazzle, a copy of Space Engineers Deluxe, 3 DLC Keys and 2 skin sets.
1st, 2nd and 3rd place will also have the chance of their winning music tracks being available in-game via the sound block and jukebox. *Please note: this is subject to the artistic vision of Keen Software House. Additionally, the authors of the entries must consent to have their submission featured in Space Engineers.
SPACE ENGINEERS MUSIC COMPETITION TERMS AND CONDITIONS
NO PURCHASE IS NECESSARY TO ENTER OR WIN. A PURCHASE DOES NOT INCREASE THE CHANCES OF WINNING.
RULES & LEGAL
Eligibility: This Campaign is open only to those who are 13 years of age or older as of the date of entry. The Campaign is open to legal residents of any country or state, and is void where prohibited by law. The Campaign is subject to all applicable federal, state, and local laws and regulations. Void where prohibited.
Agreement to Rules: By participating, the Contestant (“You”) agree to be fully unconditionally bound by these Rules, and You represent and warrant that You meet the eligibility requirements. In addition, You agree to accept the decisions of Keen Software House as final and binding as it relates to the content of this Campaign.
Campaign Period: Entries will be accepted online starting on 15/01/2021, 15:00 UTC +1 and ending 15/03/2021, 23:59 UTC +1. All online entries must be received by 15/03/2021, 23:59 UTC+1. The winners will be announced on 31/03/2021, 15:00 UTC +1.
How to Enter: The Campaign must be entered by submitting an entry to the email address press@keenswh.com. The entry must fulfill all Campaign requirements, as specified, to be eligible. Entries that are incomplete or do not adhere to the rules or specifications may be disqualified at the sole discretion of Keen Software House.
General guidelines: Entries must be submitted in MP3 or WAV format, and contain a title. Each contestant can submit as many entries as they like, but each contestant can only win once. Minimum length for an entry is 60 seconds and the maximum length for an entry is five minutes. Entries must reflect the theme of the contest: Space Engineers. Keen Software House will automatically be granted the right to use and modify any and all entries for any and all purposes, whether or not the entrant is declared a winner.
Prizes: The Winner(s) of the Campaign (the “Winner”) will have their music track(s) added to the Space Engineers YouTube Channel, and in-game via the sound block and jukebox. The specifics of the prize shall be solely determined by Keen Software House. The prize is non transferable. Any and all prize-related expenses, including without limitation any and all federal, state, and/or local taxes, shall be the sole responsibility of the Winner. No substitution of prize or transfer/assignment of prize to others or request for the cash equivalent by Winner is permitted. Acceptance of prize constitutes permission for Keen Software House to use and or/modify Winner’s name, likeness, and entry for purposes of advertising and trade, on the Keen Software House website and social media accounts, and in Keen Software House games, without further compensation.
Marek Rosa (CEO, Creative Director, Founder of Keen Software House), Vladislav Polgar, Karel Antonin, Joel Wilcox, and Erin Truitt will officially carry out the duties of Winner Selection and Notification: Winners will be selected by Marek Rosa, Vladislav Polgar, Karel Antonin, Joel Wilcox, and Erin Truitt. Three winners will be notified via email at the end date of the contest. Keen Software House shall have no liability for any Entrant’s or Winner’s failure to receive notices due to spam, junk e-mail or other security settings or for Winner’s provision of incorrect or otherwise non-functioning contact information. If Winner cannot be contacted, is ineligible, fails to acknowledge the prize, or fails to timely return a completed and executed declaration and release as required, the prize may be forfeited and an alternate Winner selected, or Keen Software House will automatically be granted the right to use and modify the entry for all purposes. Receipt by Winner of the prize offered in this Campaign is conditioned upon compliance with any and all federal, state, and local laws and regulations. ANY VIOLATION OF THESE OFFICIAL RULES BY WINNER (AT KEEN SOFTWARE HOUSE’S SOLE DISCRETION) WILL RESULT IN WINNER’S DISQUALIFICATION AS WINNER OF THE CAMPAIGN, AND ALL PRIVILEGES AS WINNER WILL BE IMMEDIATELY TERMINATED.
Rights Granted by You: By entering this content (e.g., photo, video, audio, text, etc.), You understand and agree that Keen Software House, acting on behalf of Keen Software House and Keen Software House’s licensees, successors, and assigns, shall have the right, where permitted by law, to print, publish, broadcast, distribute, and use in any media now known or hereafter developed, in perpetuity and throughout the World, without limitation, your entry, name, portrait, picture, voice, likeness, image, statements about the Campaign, and biographical information for news, publicity, information, trade, advertising, public relations, and promotional purposes without any further compensation, notice, review, or consent. By entering this content, You represent and warrant that your entry is an original work of authorship, and does not violate any third party’s proprietary or intellectual property rights. If your entry infringes upon the intellectual property right of another, You will be disqualified at the sole discretion of Keen Software House. If the content of your entry is claimed to constitute infringement of any proprietary or intellectual proprietary rights of any third party, You shall, at your sole expense, defend or settle against such claims. You shall indemnify, defend, and hold harmless Keen Software House from and against any suit, proceeding, claims, liability, loss, damage, costs or expense, which Keen Software House may incur, suffer, or be required to pay arising out of such infringement or suspected infringement of any third party’s right.
Terms & Conditions: Keen Software House reserves the right, in its sole discretion, to cancel, terminate, modify or suspend the Campaign should virus, bug, non-authorized human intervention, fraud, or other cause beyond Keen Software House’s control corrupt or affect the administration, security, fairness, or proper conduct of the Campaign. In such a case, Keen Software House may select the Winner from all eligible entries received prior to and/or after (if appropriate) the action taken by Keen Software House. Keen Software House reserves the right, in its sole discretion, to disqualify any individual who tampers or attempts to tamper with the entry process or the operation of the Campaign or website or violates these Terms & Conditions. Keen Software House has the right, in its sole discretion, to maintain the integrity of the Campaign, to void votes for any reason, including, but not limited to: multiple entries from the same user from different IP addresses; multiple entries from the same computer in excess of that allowed by Campaign rules; or the use of bots, macros, scripts, or other technical means for entering. Any attempt by an entrant to deliberately damage any website or undermine the legitimate operation of the Campaign may be a violation of criminal and civil laws. Should such an attempt be made Keen Software House reserves the right to seek damages to the fullest extent permitted by law.
Limitation of Liability: By entering, You agree to release and hold harmless Keen Software House and its subsidiaries, affiliates, advertising and promotion agencies, partners, representatives, agents, successors, assigns, employees, officers, and directors from any liability, illness, injury, death, loss, litigation, claim, or damage that may occur, directly or indirectly, whether caused by negligence or not, from: (i) such entrant’s participation in the Campaign and/or his/her acceptance, possession, use, or misuse of any prize or any portion thereof; (ii) technical failures of any kind, including but not limited to the malfunction of any computer, cable, network, hardware, or software, or other mechanical equipment; (iii) the unavailability or inaccessibility of any transmissions, telephone, or Internet service; (iv) unauthorized human intervention in any part of the entry process or the Promotion; (v) electronic or human error in the administration of the Promotion or the processing of entries.
Disputes: THIS Campaign IS GOVERNED BY THE LAWS OF THE CZECH REPUBLIC, WITHOUT RESPECT TO CONFLICT OF LAW DOCTRINES. As a condition of participating in this Campaign, the participant agrees that any and all disputes that cannot be resolved between the parties, and causes of action arising out of or connected with this Campaign, shall be resolved individually, without resort to any form of class action, exclusively before a court located in the Czech Republic having jurisdiction. Further, in any such dispute, under no circumstances shall participant be permitted to obtain awards for, and hereby waives all rights to, punitive, incidental, or consequential damages, including reasonable attorney’s fees, other than participant’s actual out-of-pocket expenses (i.e. costs associated with entering this Campaign). Participant further waives all rights to have damages multiplied or increased.
Sponsor: The Sponsor of the Campaign is Keen Software House, located in Prague, Czech Republic.
The Campaign hosted by Keen Software House is in no way sponsored, endorsed, administered by, or associated with Facebook.
By submitting an entry, You, the Contestant, have affirmatively reviewed, accepted, and agreed to all of the Official Rules.
The new Wasteland update is here! Wasteland is all about speed, dust, roaring engines, twisted metal, and especially, fun with your friends. We have focused heavily on improving the multiplayer experience, something we hope you enjoy with other players. Wasteland provides you with new choices when designing your creations: New Blocks, Planet and Racing Scenario, Voxel Materials and much more.
Added a gamepad alternative for setting a specific slider value
Added Quick-save and Quick-load shortcuts to gamepad (RB + LB + X quicksave, RB + LB + Y quickload)
Added Change character button into Replay tool on behalf of gamepad users
Added the option to vote for workshop items in-game
Added UI scale slider into Options->Game settings to help with visibility on certain screens/tvs
Added visual scripting support for dedicated servers
Improved AFK recognition for gamepad users in MP, additionally kicked AFK players have to reconnect manually
Improved AI so it is no longer an experimental feature, it is still disabled by default, enable in advanced world settings
Improved build mode block rotation to be more apparent for gamepad
Improved DS server performance when using specific methods about ship information
Improved multi-select behaviour in terminal on gamepad
Improved radial menu block variants selection
Improved recent blocks radial menu to allow scrolling through variants as well on gamepad
Improved the balance of hydrogen fuel production/consumption and storage
Improved the balance of components->health of hydrogen tanks
Improved the control hint for selecting multiple blocks in the terminal for gamepad
Improved treshold for switching forwards/backwards movement for sharp turns in vehicles on gamepad
Increased sharpness of all texts across the game
Increased the size of gamepad control hints
Removed unnecessary links to mod.io through Edge browser on Xbox
Removed unjoinable Space Pirates faction from Faction selection portion of the respawn screen
Fixed a crash in AI pathfinding
Fixed a crash in navmesh generation 0
Fixed a crash in navmesh generation 1
Fixed a crash when trying to create a cloud BP without Steam running
Fixed running out of memory starting multiple worlds in succession
Fixed a crash preventing players from loading specific modded worlds
Fixed a crash when detonating 100k+ explosive components near voxel
Fixed performance drop when trying to show in terminal for 1000+ blocks at once
Fixed a crash in physics in worlds with very large grids
Fixed performance drop when a large grid preview is trying to determine if the area is occupied
Fixed a turret not rotating in Frist Jump Mission 2 on Xbox
Fixed an exploit which made hydrogen for free
Fixed Xbox users getting booted out of the session when returning from suspended state without changing accounts
Fixed Hydrogen thrusters being lit up in First Jump Mission 3 without being powered on Xbox
Fixed Sabiroids getting stuck on their sides when player escapes by flying away
Fixed RS triggering skin recycling in Character screen on Xbox
Fixed Refresh button causing endless loading in Character screen on Xbox
Fixed AI attaching to player and each other, which caused them to fly away unrealistically
Fixed wolves not being able to follow player onto a grid
Fixed Sabiroids not being able to navigate holes in voxel, they are now better at it and burrow as a last resort
Fixed Sabiroids sometimes being bad at hiding when burrowed
Fixed grid on grid collisions causing voxel damage in worlds where voxel damage was specifically disabled
Fixed sub-grids being left behind when the main grid got teleported
Fixed key binding for Voxel hand revert function
Fixed character stumbling when running on a grid in mag-boots
Fixed Trash removal changes submission enabling trash removal as well
Fixed the inability to splir Ore stacks in character inventory using Gamepad
Fixed grid in preview snapping to nearby grids randomly when rotating it
Fixed (Dis)assembly animation happening when block is turned off
Fixed Hydrogen HUD not working on Xbox
Fixed collision shapes for Gate and large grid Small Sci-fi Ion thruster
Fixed signals from previous session appearing in current session at 0,0,0
Fixed manually placed asteroids not being affected by voxel trash removal
Fixed admin setting Keep Original Ownership also affecting built by, which it changed
Fixed Sabiroids getting stuck on vertical surface
Fixed profiling clients being able to join servers without being allowed to do that
Fixed voxel revert distance from grids setting ignoring grids without ownership, it now ignores NPC owned grids only (NPC grids where no player is an owner)
Fixed Small Blast Door Edge not being re-skinnable
Fixed drones in First Jump Mission 5 not attacking
Fixed landing gear colliding with the grid it is locked to
Fixed ingots and components not being visible when selected in production
Fixed explosions not cutting down trees
Fixed texts on Xbox referring players to the logs (which they cannot access)
Fixed wheel to surface particle effect always being maxxed out
Fixed blueprint rename feature getting rid of the thumbnail on Xbox
Fixed good.bot hint for ion thrusters talking about hydrogen thrusters
Fixed wheel to surface particle effects appearing above the wheel at high speeds
Fixed wooden skin on couple of armor blocks
Fixed radial menu staying open after character death
Fixed enemy GPS markers staying in the air after enemies were defeated in Frostbite
Fixed VST background grid lines being too prominent
Fixed Low grapgical preset being recognized as Custom instead
Fixed misinformative dialog popping up when Lobby host ended the session
Fixed gamepad hints when trying to rotate camera while sitting in a passenger seat
Fixed Advanced new game screen requiring selection and confirmation of the desired scenario with gamepad
Fixed inability of switching toolbars when setting up timer block actions on gamepad
Fixed having to manually refresh the BP screen after subscribing to new files through the in-game workshop browser
Fixed H2/O2 generators producing variable and inconsistent amounts of gas from Ice
Fixed the game not remembering that the last used input was gamepad
Fixed character being able to transition to sprint directly from crouching stance on gamepad
Support Site Fixes
Fixed a crash when replacing an out parameter in VST
Fixed a crash when deleting an out parameter in VST
Fixed a crash when deleting an input parameter in VST
Fixed a crash when reordering tabs in VST
Fixed a crash when adding an out parameter in VST
Fixed specific world loading problems
Fixed unsecured ModAPI client requests
Fixed disassembler queue turning into assembler queue
Fixed grids and players falling through the ground on heavily populated servers
Fixed wheels destroying parts of grids when the cluster reordered
Fixed spectator control hints not working in vehicles
Fixed wheels detaching from suspensions when the cluster reordered
Fixed changes in max ship size and max blocks per player advanced world settings not getting saved on Xbox
Fixed problems when calling script after adding new input parameters in VST
Fixed Door collisions so it can be better used with Hinges for example
Fixed inability to delete cloud blueprints which had slashes in their names
Fixed production animations occurring more times than there were products
Fixed GPS colors so they support for example #FF00FF format as well
Fixed copy pasted spotlights not having light cones
Fixed catwalks not being weldable when placed on top of blocks
Fixed inability to rename saves
Fixed players screen preventing future interaction with the terminal on gamepad
Fixed ModAPI redundant memory allocations for GetGridGroup Interface and IMySlimBlock.Neighbours
Fixed ship action removal from toolbar also adding a block into buildplanner on gamepad
Fixed Run argument programmable block ship action dialog not coming up when being activated with D-pad on gamepad
Fixed the reversed order in which the D-pad went through block variants in a group
Fixed space masters being able to use enemy medical rooms, it is now only possible with Can use all terminals privilege
Fixed Inventory full voice message missing in Realistic sound mode
Fixed missing space after colons in refinery block's detailed info for modules
Fixed refinery detailed info not updating for modules
Fixed gamepad controls for symmetry creative building mode
Fixed placement of small buttons so it does not hover slightly anymore
Fixed spelling errors in Light names for Learning to survive - Ship Factory
Fixed A,D or S canceling shooting while aiming down sights
Fixed planet surface boulders containing only stone on Xbox again