Space Engineers - Drui


Hello, Engineers! In today's update we are bringing you another bunch of improvements and fixes. We have added input method for Chinese text, fixed gravity HUD and laser antenna issues and more!

If you have any questions or requests, please do not hesitate to contact us, we will do our best to solve your problems. The ideal way is to leave a bugreport in the bug section on our forums: https://forums.keenswh.com/forums/bug-reports.326950/
We would be also very happy if you can submit your feedback at our Space Engineers Steam store page and encourage us to do better. We welcome both positive or negative comments, it helps us to create better game for you:

http://store.steampowered.com/app/244850/Space_Engineers/

Full list of bugfixes and improvements: https://forum.keenswh.com/threads/7398808
Space Engineers - Drui


Hello, Engineers! In today's update we are bringing you another bunch of improvements and fixes. We have added input method for Chinese text, fixed gravity HUD and laser antenna issues and more!

If you have any questions or requests, please do not hesitate to contact us, we will do our best to solve your problems. The ideal way is to leave a bugreport in the bug section on our forums: https://forums.keenswh.com/forums/bug-reports.326950/
We would be also very happy if you can submit your feedback at our Space Engineers Steam store page and encourage us to do better. We welcome both positive or negative comments, it helps us to create better game for you:

http://store.steampowered.com/app/244850/Space_Engineers/

Full list of bugfixes and improvements: https://forum.keenswh.com/threads/7398808
Space Engineers - Drui

Hello, Engineers! Today's update continues with improvements for our last major update. Plus we are re-introducing a rotor lock option back into the game - it allows you to completely stop a rotor spinning even when external forces are applied. The internal working of this feature is different from its previous implementation and fits the new physics system.

Full list of bugfixes and improvements: https://forum.keenswh.com/threads/7398636
Space Engineers - Drui

Hello, Engineers! Today's update continues with improvements for our last major update. Plus we are re-introducing a rotor lock option back into the game - it allows you to completely stop a rotor spinning even when external forces are applied. The internal working of this feature is different from its previous implementation and fits the new physics system.

Full list of bugfixes and improvements: https://forum.keenswh.com/threads/7398636
Space Engineers - Drui

Hello, Engineers! Today's update is focused on addressing some of the issues and crashes occurring with last week's major update.

Now that the release of our Major Physics Overhaul is in the hands of the community, we’ve decided that it’s time to kick off a new contest with physics and engineering as the focus. It’s been great seeing what people have been able to achieve since this update released so now is your chance to really show everyone what you are capable of!
To go with the launch of this new contest, we have added a screenshot resolution modifer setting in the in-game options to allow users to take 4K and higher screenshots on lower end systems.

Marek's blog post with detailed info about the Space Engineers Physics & Engineering Contest: http://blog.marekrosa.org/2017/11/space-engineers-physics-engineering.html
Full list of bugfixes and improvements: https://forum.keenswh.com/threads/7398454

For those of you who couldn't watch the Major Physics Overhaul developer livestream, here's the recording:
https://www.youtube.com/watch?v=k4RZsdDoKAo
If you have any questions or requests, please do not hesitate to contact us, we will do our best to solve your problems. We would be also very happy if you can submit your feedback at our Space Engineers Steam store page and encourage us to do better. We welcome both positive or negative comments, it helps us to create better game for you!

http://store.steampowered.com/app/244850/Space_Engineers/
Space Engineers - Drui

Hello, Engineers! Today's update is focused on addressing some of the issues and crashes occurring with last week's major update.

Now that the release of our Major Physics Overhaul is in the hands of the community, we’ve decided that it’s time to kick off a new contest with physics and engineering as the focus. It’s been great seeing what people have been able to achieve since this update released so now is your chance to really show everyone what you are capable of!
To go with the launch of this new contest, we have added a screenshot resolution modifer setting in the in-game options to allow users to take 4K and higher screenshots on lower end systems.

Marek's blog post with detailed info about the Space Engineers Physics & Engineering Contest: http://blog.marekrosa.org/2017/11/space-engineers-physics-engineering.html
Full list of bugfixes and improvements: https://forum.keenswh.com/threads/7398454

For those of you who couldn't watch the Major Physics Overhaul developer livestream, here's the recording:
https://www.youtube.com/watch?v=k4RZsdDoKAo
If you have any questions or requests, please do not hesitate to contact us, we will do our best to solve your problems. We would be also very happy if you can submit your feedback at our Space Engineers Steam store page and encourage us to do better. We welcome both positive or negative comments, it helps us to create better game for you!

http://store.steampowered.com/app/244850/Space_Engineers/
Space Engineers - Drui

With today’s major update we are releasing a large overhaul to the physics in Space Engineers. The update is primarily focusing on pistons, rotors, landing gears, and grid deformations.
These mechanics have been a top priority for the SE team during the last year - to have these things be as robust, stable, and intuitive as possible.
The game’s physics are now more stable and creations shouldn't break, explode or do uncontrollable things under normal conditions with default settings.
You can read about the changes to physics in great technical detail on Marek Rosa’s blog:
http://blog.marekrosa.org/2017/11/physics.html

https://www.youtube.com/watch?v=-OL4PDGJMpQ
Full list of bugfixes and improvements: https://forum.keenswh.com/threads/7398269

Additionally, the Mod API and Programmable Block API has received some massive updates in this release so be sure to check it out if you are a modder or a scripter!
https://forum.keenswh.com/threads/modapi-and-pb-api-changes-nov-2017.7398158/
Space Engineers - Drui

With today’s major update we are releasing a large overhaul to the physics in Space Engineers. The update is primarily focusing on pistons, rotors, landing gears, and grid deformations.
These mechanics have been a top priority for the SE team during the last year - to have these things be as robust, stable, and intuitive as possible.
The game’s physics are now more stable and creations shouldn't break, explode or do uncontrollable things under normal conditions with default settings.
You can read about the changes to physics in great technical detail on Marek Rosa’s blog:
http://blog.marekrosa.org/2017/11/physics.html

https://www.youtube.com/watch?v=-OL4PDGJMpQ
Full list of bugfixes and improvements: https://forum.keenswh.com/threads/7398269

Additionally, the Mod API and Programmable Block API has received some massive updates in this release so be sure to check it out if you are a modder or a scripter!
https://forum.keenswh.com/threads/modapi-and-pb-api-changes-nov-2017.7398158/
Space Engineers - Drui

Hello, Engineers! We are getting extremely close to the next major release with the team reviewing the last few remaining details before we can let it loose on the community. We truly appreciate your patience with us as we prepare this update as we really want it to blow your minds!
This week's update contains a selection of fixes for issues reported by players. These issues now resolved include a crash when spawning on dedicated servers, strange behavior when shooting a rifle on a moving grid and missing mountpoints on advanced rotor blocks.

Important note for modders and scripters!
The API overhaul is nearly done, and we think you'll be excited by all the changes! Some modders were given a preview and preliminary feedback was very encouraging. However, some changes will break existing scripts! Rexxar has posted a comprehensive list of all API changes coming in the next major update, including breaking changes, and some tips on how to get your mods and scripts ready for the new API. Check out the forum post here: https://forum.keenswh.com/threads/7398158

Full list of bugfixes and improvements: https://forum.keenswh.com/threads/7398165
Space Engineers - Drui

Hello, Engineers! We are getting extremely close to the next major release with the team reviewing the last few remaining details before we can let it loose on the community. We truly appreciate your patience with us as we prepare this update as we really want it to blow your minds!
This week's update contains a selection of fixes for issues reported by players. These issues now resolved include a crash when spawning on dedicated servers, strange behavior when shooting a rifle on a moving grid and missing mountpoints on advanced rotor blocks.

Important note for modders and scripters!
The API overhaul is nearly done, and we think you'll be excited by all the changes! Some modders were given a preview and preliminary feedback was very encouraging. However, some changes will break existing scripts! Rexxar has posted a comprehensive list of all API changes coming in the next major update, including breaking changes, and some tips on how to get your mods and scripts ready for the new API. Check out the forum post here: https://forum.keenswh.com/threads/7398158

Full list of bugfixes and improvements: https://forum.keenswh.com/threads/7398165
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