With today’s major update we are releasing a large overhaul to the physics in Space Engineers. The update is primarily focusing on pistons, rotors, landing gears, and grid deformations. These mechanics have been a top priority for the SE team during the last year - to have these things be as robust, stable, and intuitive as possible. The game’s physics are now more stable and creations shouldn't break, explode or do uncontrollable things under normal conditions with default settings. You can read about the changes to physics in great technical detail on Marek Rosa’s blog: http://blog.marekrosa.org/2017/11/physics.html
With today’s major update we are releasing a large overhaul to the physics in Space Engineers. The update is primarily focusing on pistons, rotors, landing gears, and grid deformations. These mechanics have been a top priority for the SE team during the last year - to have these things be as robust, stable, and intuitive as possible. The game’s physics are now more stable and creations shouldn't break, explode or do uncontrollable things under normal conditions with default settings. You can read about the changes to physics in great technical detail on Marek Rosa’s blog: http://blog.marekrosa.org/2017/11/physics.html
Hello, Engineers! We are getting extremely close to the next major release with the team reviewing the last few remaining details before we can let it loose on the community. We truly appreciate your patience with us as we prepare this update as we really want it to blow your minds! This week's update contains a selection of fixes for issues reported by players. These issues now resolved include a crash when spawning on dedicated servers, strange behavior when shooting a rifle on a moving grid and missing mountpoints on advanced rotor blocks.
Important note for modders and scripters! The API overhaul is nearly done, and we think you'll be excited by all the changes! Some modders were given a preview and preliminary feedback was very encouraging. However, some changes will break existing scripts! Rexxar has posted a comprehensive list of all API changes coming in the next major update, including breaking changes, and some tips on how to get your mods and scripts ready for the new API. Check out the forum post here: https://forum.keenswh.com/threads/7398158
Hello, Engineers! We are getting extremely close to the next major release with the team reviewing the last few remaining details before we can let it loose on the community. We truly appreciate your patience with us as we prepare this update as we really want it to blow your minds! This week's update contains a selection of fixes for issues reported by players. These issues now resolved include a crash when spawning on dedicated servers, strange behavior when shooting a rifle on a moving grid and missing mountpoints on advanced rotor blocks.
Important note for modders and scripters! The API overhaul is nearly done, and we think you'll be excited by all the changes! Some modders were given a preview and preliminary feedback was very encouraging. However, some changes will break existing scripts! Rexxar has posted a comprehensive list of all API changes coming in the next major update, including breaking changes, and some tips on how to get your mods and scripts ready for the new API. Check out the forum post here: https://forum.keenswh.com/threads/7398158
It was a hard process trying to decide the best 16 images from over 200 that were submitted but we have now come to a conclusion with Marek himself choosing the final winners and ordering.
Thank you to everyone who entered! The team was blown away by so many of the submissions and look forward to doing more competitions in the future.
It was a hard process trying to decide the best 16 images from over 200 that were submitted but we have now come to a conclusion with Marek himself choosing the final winners and ordering.
Thank you to everyone who entered! The team was blown away by so many of the submissions and look forward to doing more competitions in the future.
Hello, Engineers! The team continues to mainly focus on the next major release but in today's update we still have some nice improvements for you. Character backpacks, which could decrease the performance on highly populated servers, can now be removed from the world via the "Remove Floating Objects" function in the Space Master screen. Due to the feedback received from last week's update, we decided to tweak thruster damage so now the "damage shape" strictly follows the visual representation of the thruster flame. Additionally, the in-game Chinese translation was updated and other minor issues and crashes were resolved.
Hello, Engineers! The team continues to mainly focus on the next major release but in today's update we still have some nice improvements for you. Character backpacks, which could decrease the performance on highly populated servers, can now be removed from the world via the "Remove Floating Objects" function in the Space Master screen. Due to the feedback received from last week's update, we decided to tweak thruster damage so now the "damage shape" strictly follows the visual representation of the thruster flame. Additionally, the in-game Chinese translation was updated and other minor issues and crashes were resolved.
Hello, Engineers! Today’s update comes with an exciting new addition - the Skin Recycler! With this, you can recycle your unwanted or duplicate skins and upgrade them to a new Badger skin! The recycler will give you recycle tokens for your old skin pieces, which you can trade in for new items of your choice. All of this is done in the character customization screen.
Another notable announcement is that for a limited time only you will be able to pick up a spooky new Halloween themed skin set for your Engineer. The “Ghost” skin will be available throughout the next week on the Steam Marketplace until the next update drops. If you’re interested, please see the link below. The funds raised from this will go back into development, speeding up the progress of our internal roadmap and helping to expand the talent in our team.
What is new - added Halloween skin - added recycle and craft feature
Improvements - reworked thruster damage - Now all blocks in thruster range are damaged at the same time. - Thruster damage area is no longer cylinder but it is rectangular (faster computation, slightly larger volume of effect).
Important fixes - optimized performance issues related to particles - fixed sim speed drop when cargo ship spawns - fixed inventory desync (wrong values) when reconnecting during converting Ore into Ingot
Other fixes - fixed issue with friendly and faction players are flagged as enemies - fixed components requirements for half block in Survival - fixed LODs for half blocks - fixed issue with projector not working properly with merge block - fixed modded LG not working when welded - fixed issue with modded turrets not stopping to fire - fixed collisions of modded advanced doors - fixed custom animations for cockpits - fixed tree reappearing after reload - fixed thruster damage not working on DS - fixed jump drive issue that it was able to jump farther than indicated - removed delay of camera from forced first person view
Hello, Engineers! Today’s update comes with an exciting new addition - the Skin Recycler! With this, you can recycle your unwanted or duplicate skins and upgrade them to a new Badger skin! The recycler will give you recycle tokens for your old skin pieces, which you can trade in for new items of your choice. All of this is done in the character customization screen.
Another notable announcement is that for a limited time only you will be able to pick up a spooky new Halloween themed skin set for your Engineer. The “Ghost” skin will be available throughout the next week on the Steam Marketplace until the next update drops. If you’re interested, please see the link below. The funds raised from this will go back into development, speeding up the progress of our internal roadmap and helping to expand the talent in our team.
What is new - added Halloween skin - added recycle and craft feature
Improvements - reworked thruster damage - Now all blocks in thruster range are damaged at the same time. - Thruster damage area is no longer cylinder but it is rectangular (faster computation, slightly larger volume of effect).
Important fixes - optimized performance issues related to particles - fixed sim speed drop when cargo ship spawns - fixed inventory desync (wrong values) when reconnecting during converting Ore into Ingot
Other fixes - fixed issue with friendly and faction players are flagged as enemies - fixed components requirements for half block in Survival - fixed LODs for half blocks - fixed issue with projector not working properly with merge block - fixed modded LG not working when welded - fixed issue with modded turrets not stopping to fire - fixed collisions of modded advanced doors - fixed custom animations for cockpits - fixed tree reappearing after reload - fixed thruster damage not working on DS - fixed jump drive issue that it was able to jump farther than indicated - removed delay of camera from forced first person view