Space Engineers - falesh
Hello, Engineers! This week's minor release comes with some important general improvements. Issues fixed include a number of audio issues like wheel sounds playing even when a vehicle is not moving and choking sounds being heard by all plays. Also, the Doppler Effect should now be heard correctly through your sound device of choice. Additionally, there’s some modding improvements; mods can now use WAV format audio instead of WXM.



Fixes:
- fixed crash when players were attempting to render and fast moving ship with respawn station
- fixed crash when modifiying their save .sbc files and attempting to go into setting in-game
- fixed crash when certain Mech blueprints being destroyed would cause crash
- removed certain ships from random encounters that cause sim speed drop
- changed the large tube component model size
- fixed loading screen background not scaling properly for all resolutions
- fixed ESC button being registered when entering the steam overlay
- fixed hitbox on astronaut being larger than intended
- fixed GPS staying after looting the body before changing to a backpack
- fixed blocks staying selected on DS when entering cockpit
- fixed doppler effect not working for audio
- fixed odd behavior for audio of first gatling shot not respecting distance
- fixed grinder sound playing after grinding down block
- fixed choking sounds being heard by all players
- fixed wheel sounds playing despite the vehicle not moving
- fixed audio files not being located for modded blocks

Full list of bugfixes and improvements: https://forum.keenswh.com/threads/7397585
Space Engineers - falesh
Hello, Engineers! This week's minor release comes with some important general improvements. Issues fixed include a number of audio issues like wheel sounds playing even when a vehicle is not moving and choking sounds being heard by all plays. Also, the Doppler Effect should now be heard correctly through your sound device of choice. Additionally, there’s some modding improvements; mods can now use WAV format audio instead of WXM.



Fixes:
- fixed crash when players were attempting to render and fast moving ship with respawn station
- fixed crash when modifiying their save .sbc files and attempting to go into setting in-game
- fixed crash when certain Mech blueprints being destroyed would cause crash
- removed certain ships from random encounters that cause sim speed drop
- changed the large tube component model size
- fixed loading screen background not scaling properly for all resolutions
- fixed ESC button being registered when entering the steam overlay
- fixed hitbox on astronaut being larger than intended
- fixed GPS staying after looting the body before changing to a backpack
- fixed blocks staying selected on DS when entering cockpit
- fixed doppler effect not working for audio
- fixed odd behavior for audio of first gatling shot not respecting distance
- fixed grinder sound playing after grinding down block
- fixed choking sounds being heard by all players
- fixed wheel sounds playing despite the vehicle not moving
- fixed audio files not being located for modded blocks

Full list of bugfixes and improvements: https://forum.keenswh.com/threads/7397585
Space Engineers - falesh
Hello, Engineers! This week's minor release brings you a significant round of fixes and improvements. Numerous fixes for the UI are included in the update and downloading mods should no longer fail when loading into a new world. Direct connect now allows DNS as well as IP address to join multiplayer games. Also, headphone users will be happy to hear that we fixed the volume of hangar door sound effects!



Fixes:
- fixed crash with rotation shortcut CTRL
- fixed issue with failing to download mods
- fixed drills not loading up properly in the control panel
- direct join now allows for DNS instead of IP address to join
- fixed multiple UI issues
- minor fixes to the chinese translation
- fixed being able to build behind the Oxygen Generator block despite it being built
- fixed suffocation sound playing while seated in cockpit with visor closed
- fixed loudness of hangar doors when closing and opening
- fixed wheels making sound after exiting vehicle
- fixed sensor making clicking sounds
- added fall off sound for rifle to 900 m instead of 40 m
- fixed issue with turrets Reloading message appearing when it should not
- fixed issue with stairs having some black polygons at LOD1
- fixed issue with catwalks LODs when positioned next to each other

Full list of bugfixes and improvements: https://forum.keenswh.com/threads/7397469
Space Engineers - falesh
Hello, Engineers! This week's minor release brings you a significant round of fixes and improvements. Numerous fixes for the UI are included in the update and downloading mods should no longer fail when loading into a new world. Direct connect now allows DNS as well as IP address to join multiplayer games. Also, headphone users will be happy to hear that we fixed the volume of hangar door sound effects!



Fixes:
- fixed crash with rotation shortcut CTRL
- fixed issue with failing to download mods
- fixed drills not loading up properly in the control panel
- direct join now allows for DNS instead of IP address to join
- fixed multiple UI issues
- minor fixes to the chinese translation
- fixed being able to build behind the Oxygen Generator block despite it being built
- fixed suffocation sound playing while seated in cockpit with visor closed
- fixed loudness of hangar doors when closing and opening
- fixed wheels making sound after exiting vehicle
- fixed sensor making clicking sounds
- added fall off sound for rifle to 900 m instead of 40 m
- fixed issue with turrets Reloading message appearing when it should not
- fixed issue with stairs having some black polygons at LOD1
- fixed issue with catwalks LODs when positioned next to each other

Full list of bugfixes and improvements: https://forum.keenswh.com/threads/7397469
Space Engineers - Drui
Hello, Engineers! This weeks update brings you more fixes and improvements. There should be fewer multiplayer crashes, issues with block groups in control panel should be fixed and Remote Control functions: Take Control and Sharing now work correctly.

And for those who asked - yes, we decided to reduce the amount of videos in favor of their quality. There will be videos for major updates only. We will also keep releasing videos for new features introductions, trailers and other special events - so don't worry. :)



Full list of new bugfixes and improvements: https://forum.keenswh.com/threads/7397340
Space Engineers - Drui
Hello, Engineers! This weeks update brings you more fixes and improvements. There should be fewer multiplayer crashes, issues with block groups in control panel should be fixed and Remote Control functions: Take Control and Sharing now work correctly.

And for those who asked - yes, we decided to reduce the amount of videos in favor of their quality. There will be videos for major updates only. We will also keep releasing videos for new features introductions, trailers and other special events - so don't worry. :)



Full list of new bugfixes and improvements: https://forum.keenswh.com/threads/7397340
Space Engineers - falesh
Hello, Engineers! This week’s major update brings a huge amount of improvements to the game as well as a couple of new armor blocks. The first thing you will notice when starting up the game is the changes to the main menu user interface. A lot of improvements were made as we focused on enhancing readability and usability of our interface, while removing several inconsistencies and making the screens more visually appealing. We have also added additional tooltips, reorganized the contents of several screens and added a screenshot preview to the “Load Game” menu, to help you find the right save more easily.

https://www.youtube.com/watch?v=32uRfgECrPs

Features:

- Antennas refactor makes them functional again on DS
- UI Main Menu redesign
- Light and Heavy Half Armor Blocks / Light and Heavy Half Slope Armor Blocks added
- Grass and Tree changes that fix visual issues like grass rendering in tunnels and invisible trees

MP Improvements:

- Improvements to player positioning in-game being relative to the nearest grid making movement on moving ships
- Changes to the inventory code that mend to most cases where players would have desynchornized inventories (there are still some cases left)
- Character/Grid movement is stopped if the server and client disconnect/lag (in order to avoid deaths due to lag spikes)
- Further improved loading times and island replication which was causing infinite loading

Fixes:

- fixed issue for launching DS server on W10
- fixed rare crash with small grids colliding
- fixed trees not being rendered properly
- fixed invulnerable warheads when not armed
- fixed ownership issue on Lone Survivor starting grid
- fixed unusable control panel on a piston after merging it to a sub-grid
- fixed issue with connectors disabling ship steering while two players are inside the ship
- fixed issue when pasting large grid and sub grids not being pasted as a whole
- fixed rotors in blueprints not saving their displacements
- fixed issue with Enable Broadcast checkbox not being remember by turned off antennas when reloading
- fixed groups in the control panel dissapearing after merging two grids
- fixed issue with GPS coordinates not following players backpack after death
- fixed skins de-selecting themselves when quickly swapping skins
- fixed skins for tools not refreshing properly for other players
- fixed issue where when refreshing the UI the search bar had to be updated to be taken into account
- fixed issue whith HUD key being applied while typing into the chat
- fixed issue with emmissivity when repairing the MedBay
- fixed rifle shooting effects not following the barrel
- fixed sensor missing rear texture
- fixed issue with block icons overlapping unto the toolbar
- fixed Refinery or Solar Panel glitch that would trigger under certain cases
- fixed issue LODs showing wrong emmissives for conveyor tubes

Hotfixes 1.184.005:
- fixed issue with half blocks and mirroring mode
- fixed issue for blacklist/whitelist not working
- fixed issue where Drain All option for Sorter was not working
- fixed emissivity issue for Sorter block
- fixed crash when loading a world with mods
- fixed FPS drop when pasting a blueprint
- fixed crash in MP when placing blocks next to each other inside of a voxel
- fixed missing checkboxes in Advanced settings
- fixed laser antenna permitting players to use remote control on grid despite being out of range

In other news, we will be kicking off a screenshot competition today with a number of different categories. The prizes include complete skin sets of the winner’s choice and there’s a chance that some could be added to the official loading screens. If you're interested, you can find more details about this competition in Mareks blog post.

Full list of bug fixes and improvements: https://forum.keenswh.com/threads/7397142
Space Engineers - falesh
Hello, Engineers! This week’s major update brings a huge amount of improvements to the game as well as a couple of new armor blocks. The first thing you will notice when starting up the game is the changes to the main menu user interface. A lot of improvements were made as we focused on enhancing readability and usability of our interface, while removing several inconsistencies and making the screens more visually appealing. We have also added additional tooltips, reorganized the contents of several screens and added a screenshot preview to the “Load Game” menu, to help you find the right save more easily.

https://www.youtube.com/watch?v=32uRfgECrPs

Features:

- Antennas refactor makes them functional again on DS
- UI Main Menu redesign
- Light and Heavy Half Armor Blocks / Light and Heavy Half Slope Armor Blocks added
- Grass and Tree changes that fix visual issues like grass rendering in tunnels and invisible trees

MP Improvements:

- Improvements to player positioning in-game being relative to the nearest grid making movement on moving ships
- Changes to the inventory code that mend to most cases where players would have desynchornized inventories (there are still some cases left)
- Character/Grid movement is stopped if the server and client disconnect/lag (in order to avoid deaths due to lag spikes)
- Further improved loading times and island replication which was causing infinite loading

Fixes:

- fixed issue for launching DS server on W10
- fixed rare crash with small grids colliding
- fixed trees not being rendered properly
- fixed invulnerable warheads when not armed
- fixed ownership issue on Lone Survivor starting grid
- fixed unusable control panel on a piston after merging it to a sub-grid
- fixed issue with connectors disabling ship steering while two players are inside the ship
- fixed issue when pasting large grid and sub grids not being pasted as a whole
- fixed rotors in blueprints not saving their displacements
- fixed issue with Enable Broadcast checkbox not being remember by turned off antennas when reloading
- fixed groups in the control panel dissapearing after merging two grids
- fixed issue with GPS coordinates not following players backpack after death
- fixed skins de-selecting themselves when quickly swapping skins
- fixed skins for tools not refreshing properly for other players
- fixed issue where when refreshing the UI the search bar had to be updated to be taken into account
- fixed issue whith HUD key being applied while typing into the chat
- fixed issue with emmissivity when repairing the MedBay
- fixed rifle shooting effects not following the barrel
- fixed sensor missing rear texture
- fixed issue with block icons overlapping unto the toolbar
- fixed Refinery or Solar Panel glitch that would trigger under certain cases
- fixed issue LODs showing wrong emmissives for conveyor tubes

Hotfixes 1.184.005:
- fixed issue with half blocks and mirroring mode
- fixed issue for blacklist/whitelist not working
- fixed issue where Drain All option for Sorter was not working
- fixed emissivity issue for Sorter block
- fixed crash when loading a world with mods
- fixed FPS drop when pasting a blueprint
- fixed crash in MP when placing blocks next to each other inside of a voxel
- fixed missing checkboxes in Advanced settings
- fixed laser antenna permitting players to use remote control on grid despite being out of range

In other news, we will be kicking off a screenshot competition today with a number of different categories. The prizes include complete skin sets of the winner’s choice and there’s a chance that some could be added to the official loading screens. If you're interested, you can find more details about this competition in Mareks blog post.

Full list of bug fixes and improvements: https://forum.keenswh.com/threads/7397142
Space Engineers - falesh
Hello, Engineers!

This weeks update is a bit smaller than most since we are working hard in the background on goodies to share with you.

As for the fixes we have addressed multiple crashes in single player,multiplayer and certain crashes that happened when using modded blocks. The protobuffers added to the save game will further improve the loading and saving time.

We have no quote for you today but we will be very glad to see you next week.


Fixes:
- fixed multiple crashes
- fixed objects not rendering visually on load
- fixed cosmetics reverting when exiting cockpit
- added protobuffers for save games


Hotfix 1.183.301:
- fixed FPS drop when pasting grid
- fixed never-ending loading at the end of the campaign
- fixed graphical glitch at the end of the campaign

Full list of new bugfixes and improvements: https://forum.keenswh.com/threads/7397043
Space Engineers - falesh
Hello, Engineers!

This weeks update is a bit smaller than most since we are working hard in the background on goodies to share with you.

As for the fixes we have addressed multiple crashes in single player,multiplayer and certain crashes that happened when using modded blocks. The protobuffers added to the save game will further improve the loading and saving time.

We have no quote for you today but we will be very glad to see you next week.


Fixes:
- fixed multiple crashes
- fixed objects not rendering visually on load
- fixed cosmetics reverting when exiting cockpit
- added protobuffers for save games


Hotfix 1.183.301:
- fixed FPS drop when pasting grid
- fixed never-ending loading at the end of the campaign
- fixed graphical glitch at the end of the campaign

Full list of new bugfixes and improvements: https://forum.keenswh.com/threads/7397043
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