Space Engineers - falesh
Hello, Engineers! While we are fully focused on next major update, in this week's minor we are bringing bunch of fixes likes not spawning containers, small advance rotor head clipping through rotor body. This update is bringing a lot of crash fixes with various UI cases, resource distribution, copy and pasting of drones in MP and others. Unfortunately there is no video for this week (greetings to Xoc).


Fixes:

- fixed various crashes
- fixed issues with containers not spawning
- fixed visual glitch when on moving ship
- fixed incorrect translation for Chinese version
- fixed issue with small adv. rotor head clipping through rotor block

Full list of new features and fixes: https://forum.keenswh.com/threads/7396955
Space Engineers - falesh
Hello, Engineers! While we are fully focused on next major update, in this week's minor we are bringing bunch of fixes likes not spawning containers, small advance rotor head clipping through rotor body. This update is bringing a lot of crash fixes with various UI cases, resource distribution, copy and pasting of drones in MP and others. Unfortunately there is no video for this week (greetings to Xoc).


Fixes:

- fixed various crashes
- fixed issues with containers not spawning
- fixed visual glitch when on moving ship
- fixed incorrect translation for Chinese version
- fixed issue with small adv. rotor head clipping through rotor block

Full list of new features and fixes: https://forum.keenswh.com/threads/7396955
Space Engineers - falesh
Hello, Engineers! This week's minor release is primarily focusing on the Chinese translation of the game, but also on other minor fixes such as parachute fixes, container spawning, block fixes and many others.
During 5 month period, We have been working on Chinese translation for Space Engineers with the great help from Chinese community! Now we are happy to announce, that we have finished the translation and releasing it today.

工程师们,大家好!很高兴今天要宣布一个重大的消息:“中文版正式发布”借此机会感谢社区的一些朋友,五个月来对我们翻译工作的支持,可能翻译有些不足的地方,请大家给出宝贵的意见!另外我们还发布了降落伞,装备箱和方块的一些修复。请关注。谢谢!

https://www.youtube.com/watch?v=kVpdCh0G65U

Features:

- Chinese language
- added access rights checking for block painting

Fixes:

- fixed crash while clicking join game in main menu
- fixed a bug where ship become dynamic with locked landing gears to voxel
- fixed character stuck in med bay after receiving item from market
- fixed not being able to control enemy turret with admin tool "can use all terminals" activated
- fixed gatling gun sound and particles keep looping
- fixed LOD of Light and Heavy Round Inv. Corner blocks not displaying properly
- fixed parachute not working with conveyor system
- fixed parachute does not render in some cases
- fixed a bug where more than one personal container could be spawned
- increased spawn time of container drops to 10 - 45 minutes

Forum link: https://forum.keenswh.com/threads/update-183-1-chinese-translation-beta-improvements.7396809/
Space Engineers - falesh
Hello, Engineers! This week's minor release is primarily focusing on the Chinese translation of the game, but also on other minor fixes such as parachute fixes, container spawning, block fixes and many others.
During 5 month period, We have been working on Chinese translation for Space Engineers with the great help from Chinese community! Now we are happy to announce, that we have finished the translation and releasing it today.

工程师们,大家好!很高兴今天要宣布一个重大的消息:“中文版正式发布”借此机会感谢社区的一些朋友,五个月来对我们翻译工作的支持,可能翻译有些不足的地方,请大家给出宝贵的意见!另外我们还发布了降落伞,装备箱和方块的一些修复。请关注。谢谢!

https://www.youtube.com/watch?v=kVpdCh0G65U

Features:

- Chinese language
- added access rights checking for block painting

Fixes:

- fixed crash while clicking join game in main menu
- fixed a bug where ship become dynamic with locked landing gears to voxel
- fixed character stuck in med bay after receiving item from market
- fixed not being able to control enemy turret with admin tool "can use all terminals" activated
- fixed gatling gun sound and particles keep looping
- fixed LOD of Light and Heavy Round Inv. Corner blocks not displaying properly
- fixed parachute not working with conveyor system
- fixed parachute does not render in some cases
- fixed a bug where more than one personal container could be spawned
- increased spawn time of container drops to 10 - 45 minutes

Forum link: https://forum.keenswh.com/threads/update-183-1-chinese-translation-beta-improvements.7396809/
Space Engineers - falesh
Hello, Engineers! With today's major release we are bringing you some amazing additions to the game! From now on, you will be able to personalize your engineer with a broad range of new items! We are introducing 33 customizable skin sets for your engineer, your tools and your weapons. It’s time to show off! On top of that, another brand-new block makes its debut in Space Engineers: A reloadable parachute block for both small and large grid!

Read about this update in much more detail on Marek's blog: http://blog.marekrosa.org/2017/08/skins-parachutes-player-feedback.html

https://www.youtube.com/watch?v=_XvDL5zrReQ

Features:

- added 33 astronaut and tool skin sets
- added persistent character appearance
- added mysterious containers in Survival mode
- added reloadable parachute block
- added canvas component
- added mod profiling

Fixes:

- fixed emissivity issue with mag boots
- fixed conversion rate for small grid O2 Generator
- fixed GPU warning popping when FPS was above 100
- fixed projectors not syncing with other players on DS
- fixed issue with voxel rendering when travelling great distances
- fixed issue where grids that were cut off acted as if still connected
- fixed trees grinded/drilled not falling down
- fixed issue with corrupted world prompt message
- fixed astronauts wiggly feet
- fixed crash when two large moving ships crashed into the same voxel
- fixed ore detector on top of piston/rotor not working properly
- fixed assembler being unable to pull ingots from connected cargo
- fixed IGC leak with radio antennas
- fixed script diagnostics (error reporting) for Mods and Programmable blocks to show correct line numbers


Full list of new features and fixes: https://forum.keenswh.com/threads/7396639
Space Engineers - falesh
Hello, Engineers! With today's major release we are bringing you some amazing additions to the game! From now on, you will be able to personalize your engineer with a broad range of new items! We are introducing 33 customizable skin sets for your engineer, your tools and your weapons. It’s time to show off! On top of that, another brand-new block makes its debut in Space Engineers: A reloadable parachute block for both small and large grid!

Read about this update in much more detail on Marek's blog: http://blog.marekrosa.org/2017/08/skins-parachutes-player-feedback.html

https://www.youtube.com/watch?v=_XvDL5zrReQ

Features:

- added 33 astronaut and tool skin sets
- added persistent character appearance
- added mysterious containers in Survival mode
- added reloadable parachute block
- added canvas component
- added mod profiling

Fixes:

- fixed emissivity issue with mag boots
- fixed conversion rate for small grid O2 Generator
- fixed GPU warning popping when FPS was above 100
- fixed projectors not syncing with other players on DS
- fixed issue with voxel rendering when travelling great distances
- fixed issue where grids that were cut off acted as if still connected
- fixed trees grinded/drilled not falling down
- fixed issue with corrupted world prompt message
- fixed astronauts wiggly feet
- fixed crash when two large moving ships crashed into the same voxel
- fixed ore detector on top of piston/rotor not working properly
- fixed assembler being unable to pull ingots from connected cargo
- fixed IGC leak with radio antennas
- fixed script diagnostics (error reporting) for Mods and Programmable blocks to show correct line numbers


Full list of new features and fixes: https://forum.keenswh.com/threads/7396639
Space Engineers - falesh
Hello, Engineers! This week’s minor release is primarily focused on memory optimizations and fixing memory leaks although it does contain some more general improvements for the game as well. We are getting extremely close to our next major update with the team finalizing and testing the features that will be present in that release so stay tuned.

https://www.youtube.com/watch?v=dzrRXG3BUKs

Fixes:

- fixed huge texture memory leak introduced in 182 major release
- reduced necessary texture memory to half by fixing long term issue
- fixed long term huge grid, planet and voxel storage related leaks (multiple gigabytes per one session)
- fixed lots of minor, game related memory leaks
- fixed issue with certain grids exploding due to merge block
- fixed emisivity for merge block
- fixed rotor issue withe velocit and rotation on static grids
- fixed displacement option not working on static grids for rotors
- fixed small head rotor having the wrong displacement values
- fixed rocket launcher option "shoot" not working properly
- fixed interior turrets aiming above intended target
- fixed misplacement of bullets origin when shooting and crouching
- fixed meteors destroying themselves on spawn
- fixed air vent draining power when turned off


Full list of new features and fixes: https://forum.keenswh.com/threads/7396549
Space Engineers - falesh
Hello, Engineers! This week’s minor release is primarily focused on memory optimizations and fixing memory leaks although it does contain some more general improvements for the game as well. We are getting extremely close to our next major update with the team finalizing and testing the features that will be present in that release so stay tuned.

https://www.youtube.com/watch?v=dzrRXG3BUKs

Fixes:

- fixed huge texture memory leak introduced in 182 major release
- reduced necessary texture memory to half by fixing long term issue
- fixed long term huge grid, planet and voxel storage related leaks (multiple gigabytes per one session)
- fixed lots of minor, game related memory leaks
- fixed issue with certain grids exploding due to merge block
- fixed emisivity for merge block
- fixed rotor issue withe velocit and rotation on static grids
- fixed displacement option not working on static grids for rotors
- fixed small head rotor having the wrong displacement values
- fixed rocket launcher option "shoot" not working properly
- fixed interior turrets aiming above intended target
- fixed misplacement of bullets origin when shooting and crouching
- fixed meteors destroying themselves on spawn
- fixed air vent draining power when turned off


Full list of new features and fixes: https://forum.keenswh.com/threads/7396549
Space Engineers - falesh
Hello, Engineers! This week’s update is minor release which of course means there’s a fresh batch of general improvements for you while the team works towards completing bigger objectives. As it wasn’t mentioned in the video a couple of weeks ago, it’s just worth highlighting the fact that we added a new cryopod interior in the major update which makes being inside one feel much more immersive now.

https://www.youtube.com/watch?v=Zv1SVDuxkak

Fixes:
- fixed issue with invisible trees on DS
- fixed visual stuttering on moving ships
- fixed door killing people while built inside of voxel
- fixed interior turret state upon being welded
- fixed freeze when unmerging large grids
- fixed crash when deleting (or mining) voxel on small planet

We are also in progress of fixing memory leaks, these fixes should be part of next major update.

Full list of new features and fixes: https://forum.keenswh.com/threads/7396448
Space Engineers - falesh
Hello, Engineers! This week’s update is minor release which of course means there’s a fresh batch of general improvements for you while the team works towards completing bigger objectives. As it wasn’t mentioned in the video a couple of weeks ago, it’s just worth highlighting the fact that we added a new cryopod interior in the major update which makes being inside one feel much more immersive now.

https://www.youtube.com/watch?v=Zv1SVDuxkak

Fixes:
- fixed issue with invisible trees on DS
- fixed visual stuttering on moving ships
- fixed door killing people while built inside of voxel
- fixed interior turret state upon being welded
- fixed freeze when unmerging large grids
- fixed crash when deleting (or mining) voxel on small planet

We are also in progress of fixing memory leaks, these fixes should be part of next major update.

Full list of new features and fixes: https://forum.keenswh.com/threads/7396448
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