Space Engineers - Drui
This week’s update comes with a new Skybox for the game along with other improvements. The skybox has a 4k resolution and features spectacular nebulae and many stars. Let us know your thoughts on the new skybox in the comments below. We also added some missing inverted window variants, this includes 1x1 and 2x1 inverted diagonals. You may have noticed it already, but there’s also a new model for the assembler!
Block model LODs have been getting tweaked this week which should make the transitions more natural. Dead characters, wolves and sabiroids can now be looted again in survival and we resolved issues with players being able to clip through extended pistons.
Work on the new HUD is progressing steadily with programmers beginning implementation this week but most of our resources are still going into improving physics, performance and multiplayer sync. Meanwhile, artists are continuing to work on updates and tweaks for the new models.

Lastly, there’s an update for the STABLE branch today which contains features like voxel performance optimizations, physics engine and render improvements and updated block/component models + icons, taking it to version 1.172. On top of this, the new skybox will also be going to stable today!

https://www.youtube.com/watch?v=oQH4EYbelDk
Full list of new features and fixes: http://forums.keenswh.com/threads/7392499
STABLE changelog: http://forums.keenswh.com/threads/7392498
Space Engineers - Drui
This week’s update comes with a new Skybox for the game along with other improvements. The skybox has a 4k resolution and features spectacular nebulae and many stars. Let us know your thoughts on the new skybox in the comments below. We also added some missing inverted window variants, this includes 1x1 and 2x1 inverted diagonals. You may have noticed it already, but there’s also a new model for the assembler!
Block model LODs have been getting tweaked this week which should make the transitions more natural. Dead characters, wolves and sabiroids can now be looted again in survival and we resolved issues with players being able to clip through extended pistons.
Work on the new HUD is progressing steadily with programmers beginning implementation this week but most of our resources are still going into improving physics, performance and multiplayer sync. Meanwhile, artists are continuing to work on updates and tweaks for the new models.

Lastly, there’s an update for the STABLE branch today which contains features like voxel performance optimizations, physics engine and render improvements and updated block/component models + icons, taking it to version 1.172. On top of this, the new skybox will also be going to stable today!

https://www.youtube.com/watch?v=oQH4EYbelDk
Full list of new features and fixes: http://forums.keenswh.com/threads/7392499
STABLE changelog: http://forums.keenswh.com/threads/7392498
Space Engineers - Drui
Hello, Engineers! This week’s update contains more improvements to the overall game and modding. For example, there’s new block models for the oxygen generator and corner lights. Also, the hitbox on small grid automated turrets has been reduced which should help when flying into smaller hangars and make the placement of them on the underside of ships much less problematic.
We've been hard at work on the ModAPI and programmable block API. There's *hundreds* of changes, including many community requests, so please check the forum for the complete list. We’d like to say a massive thanks to Inflex, Elfi Wolfe, Phoenix84 and Malware for their contributions.
Currently, the designers are finalizing concepts of the new HUD with implementation expected to start over the coming weeks. To top it all off, we’re planning to make the HUD much easier to mod so it’s definitely something to look forward to!

https://www.youtube.com/watch?v=v99vQWYoGjk
Full list of new features and fixes: http://forums.keenswh.com/threads/7392278
Space Engineers - Drui
Hello, Engineers! This week’s update contains more improvements to the overall game and modding. For example, there’s new block models for the oxygen generator and corner lights. Also, the hitbox on small grid automated turrets has been reduced which should help when flying into smaller hangars and make the placement of them on the underside of ships much less problematic.
We've been hard at work on the ModAPI and programmable block API. There's *hundreds* of changes, including many community requests, so please check the forum for the complete list. We’d like to say a massive thanks to Inflex, Elfi Wolfe, Phoenix84 and Malware for their contributions.
Currently, the designers are finalizing concepts of the new HUD with implementation expected to start over the coming weeks. To top it all off, we’re planning to make the HUD much easier to mod so it’s definitely something to look forward to!

https://www.youtube.com/watch?v=v99vQWYoGjk
Full list of new features and fixes: http://forums.keenswh.com/threads/7392278
Space Engineers

Welcome to the thirty-second episode of the PC Gamer UK Podcast, home of possibly the longest tangent in our history. Around that, you’ll hear about Samuel and Phil’s slapdash adventures with Space Engineers, find out whether Phil understands what’s happening in GoNNER (no), and learn why Samuel isn’t a music journalist. Also, we answer a bumper crop of your questions – as asked by our Discord community.

You can get Episode 32: ...But one final point on Hard-Fi here. You can also subscribe on iTunes or keep up with new releases using our RSS feed.  

Discussed: GoNNER, Space Engineers, Oxenfree, Reigns, Elite Dangerous

This Week: Samuel Roberts, Phil SavageThe PC Gamer UK Podcast is a weekly podcast about PC gaming. Thoughts? Feedback? Requests? Get in touch at pcgamer@futurenet.com and use the subject line “Podcast”, or tweet us via the links above.

This week’s music is from Oxenfree.

Space Engineers - Drui
This week’s update contains more improvements and tweaks for block models and changes to the air-tightness of some blocks. Aside from these changes, there is a brand new model for the oxygen generator. Also, some block icons and all component icons have been updated.
New behaviors have been added to drone AI which can be accessed via the visual scripting tool. Firstly, there's now expanded possibilities with how drones handle weapons. Secondly, you can activate a new ambush behavior.
We're also pleased to announce that the single most requested feature for programmable blocks is here. We said it wasn't going to happen, but programmable blocks now have the ability to communicate between grids. This means you can open the hangar door from your fighter, or even trigger self destruct remotely.

https://www.youtube.com/watch?v=DXjpWvCjgrc
Full list of new features and fixes: http://forums.keenswh.com/threads/7392051
Space Engineers - Drui
This week’s update contains more improvements and tweaks for block models and changes to the air-tightness of some blocks. Aside from these changes, there is a brand new model for the oxygen generator. Also, some block icons and all component icons have been updated.
New behaviors have been added to drone AI which can be accessed via the visual scripting tool. Firstly, there's now expanded possibilities with how drones handle weapons. Secondly, you can activate a new ambush behavior.
We're also pleased to announce that the single most requested feature for programmable blocks is here. We said it wasn't going to happen, but programmable blocks now have the ability to communicate between grids. This means you can open the hangar door from your fighter, or even trigger self destruct remotely.

https://www.youtube.com/watch?v=DXjpWvCjgrc
Full list of new features and fixes: http://forums.keenswh.com/threads/7392051
Space Engineers - Drui
Hello, Engineers! This week’s update contains a large amount of fixes including a major one for landing gears which were having issues locking to both voxels and grids. The landing gears 3d model has also been adjusted so that the base of it is more central and does not protrude as much. There has also been other model improvements including updated models for the oxygen tank, blast furnace, upgrade modules and the spotlight. The sliding door block now has emissions that shows it’s status, bringing it in line with the standard door. Some of these changes were in fact made because of comments from the community. So thanks for all of the feedback and you can expect to see more of these visual tweaks in the coming weeks.
We are also adding materials into the ModSDK to fix issues with pink textures with some mods. We appreciate your patience with getting this solution out.

https://www.youtube.com/watch?v=fXyp5HN5GaA
Full list of new features and fixes: http://forums.keenswh.com/threads/7391778
Space Engineers - Drui
Hello, Engineers! This week’s update contains a large amount of fixes including a major one for landing gears which were having issues locking to both voxels and grids. The landing gears 3d model has also been adjusted so that the base of it is more central and does not protrude as much. There has also been other model improvements including updated models for the oxygen tank, blast furnace, upgrade modules and the spotlight. The sliding door block now has emissions that shows it’s status, bringing it in line with the standard door. Some of these changes were in fact made because of comments from the community. So thanks for all of the feedback and you can expect to see more of these visual tweaks in the coming weeks.
We are also adding materials into the ModSDK to fix issues with pink textures with some mods. We appreciate your patience with getting this solution out.

https://www.youtube.com/watch?v=fXyp5HN5GaA
Full list of new features and fixes: http://forums.keenswh.com/threads/7391778
Space Engineers - Drui
Hello, Engineers! This week’s update contains some major improvements to the the physics engine and optimizations to voxel performance. Notably, wheels have been given some much needed attention as well as pistons and rotors. Standing and walking around on a fast moving ship should be more stable and you may also notice that you can finally use a piston as a moving platform. Before this update, you character would just slide off. Voxel performance has been increased by around 60% so you should see more gains in FPS on planets.
Lastly, we’ve released a Deluxe Edition of Space Engineers on Steam containing the official soundtrack, concept artwork and a first release of the game from 2013. If you already own the Space Engineers, the Deluxe Edition should appear with a lower price for you on the Steam Store ;)

https://www.youtube.com/watch?v=9Ko_fMnxTPY
Full list of new features and fixes: http://forums.keenswh.com/threads/7391502
Deluxe Edition Bundle: http://store.steampowered.com/bundle/2329/
...