Space Engineers - Drui
Auto-pilot for ships (or ship waypoints) has been added. The auto-pilot will work only when you have a Remote Control block on your ship. It will follow the GPS coordinates that has been added to the Remote control's list. There are currently 3 modes in which the ships will follow the waypoints: Patrol, Circle and One Way. Lastly, GPS sorting by name has been added to the game.

https://www.youtube.com/watch?v=uleWt4SDONs

Full list of new features and fixes: http://forum.keenswh.com/threads/7360266
Space Engineers - Drui
Auto-pilot for ships (or ship waypoints) has been added. The auto-pilot will work only when you have a Remote Control block on your ship. It will follow the GPS coordinates that has been added to the Remote control's list. There are currently 3 modes in which the ships will follow the waypoints: Patrol, Circle and One Way. Lastly, GPS sorting by name has been added to the game.

https://www.youtube.com/watch?v=uleWt4SDONs

Full list of new features and fixes: http://forum.keenswh.com/threads/7360266
Space Engineers - contact@rockpapershotgun.com (Alice O'Connor)

145,000 lines of code got the Apollo Mission to the Moon, or so The Internet tells me. It takes a fair few more than that to crash a spaceshark into Space Station Homer’s crotch. Don’t believe me? Fine, go count the lines yourself.

Space Engineers [official site] developers Keen Software House are giving people access to their sandbox space sim’s source code, letting folks tinker with the game way more than its mod tools allow. Keen also announced they plan to put up $100,000 ( 63k) to support folks making total conversions. Crumbs!

… [visit site to read more]

Space Engineers - George.Mamakos
Dear Engineers! We are glad to inform you that we have decided to give 100% complete access to the Space Engineers’ source code to the public. This decision comes as a continuation of our effort to give more freedom to modders and the game’s community that will result in bringing more and better created content and let people have more fun with the game by modifying it.

More details about the source code and the reasons that led to this decision can be found on Marek’s blog post: http://blog.marekrosa.org/2015/05/space-engineers-full-source-code-access_40.html
Space Engineers - George.Mamakos
Dear Engineers! We are glad to inform you that we have decided to give 100% complete access to the Space Engineers’ source code to the public. This decision comes as a continuation of our effort to give more freedom to modders and the game’s community that will result in bringing more and better created content and let people have more fun with the game by modifying it.

More details about the source code and the reasons that led to this decision can be found on Marek’s blog post: http://blog.marekrosa.org/2015/05/space-engineers-full-source-code-access_40.html
Space Engineers - Drui
Xbox controller support has been added to the game! You will now have the option to use a Xbox controller. There is currently one default button layout for testing purposes, but please do not hesitate to give us your feedback and info regarding the layouts you wish to see in the game. We also added modding support for the recently introduced upgrade modules and a new mission for you to try.

https://www.youtube.com/watch?v=9A4jSDwZ6OQ

Full list of new features and fixes: http://forum.keenswh.com/threads/7359840

Official Guide: Support for upgrade modding - http://steamcommunity.com/sharedfiles/filedetails/?id=442506350
Thruster power upgrade for small ships: http://steamcommunity.com/sharedfiles/filedetails/?id=442436541
Gyroscope power upgrade for small ships: http://steamcommunity.com/sharedfiles/filedetails/?id=442436465
Drill effectivity upgrade for large ships: http://steamcommunity.com/sharedfiles/filedetails/?id=442436391
Space Engineers - Drui
Xbox controller support has been added to the game! You will now have the option to use a Xbox controller. There is currently one default button layout for testing purposes, but please do not hesitate to give us your feedback and info regarding the layouts you wish to see in the game. We also added modding support for the recently introduced upgrade modules and a new mission for you to try.

https://www.youtube.com/watch?v=9A4jSDwZ6OQ

Full list of new features and fixes: http://forum.keenswh.com/threads/7359840

Official Guide: Support for upgrade modding - http://steamcommunity.com/sharedfiles/filedetails/?id=442506350
Thruster power upgrade for small ships: http://steamcommunity.com/sharedfiles/filedetails/?id=442436541
Gyroscope power upgrade for small ships: http://steamcommunity.com/sharedfiles/filedetails/?id=442436465
Drill effectivity upgrade for large ships: http://steamcommunity.com/sharedfiles/filedetails/?id=442436391
Space Engineers - Drui
We added three new modules that are compatible with the refinery and the assembler - productivity, effectiveness and power efficiency. The productivity module can make the refinery and the assembler work faster. The effectiveness module is compatible only with the refinery and it increases its efficiency when creating ingots from ore. The power efficiency module, as the name suggests, makes the blocks consume less electricity. Also, we added the option to reduce/increase the visibility of antennas on your HUD through sliders that can adjust the vision distance and can be found on the info tab.

https://www.youtube.com/watch?v=n3_4WgTayyE

Full list of new features and fixes: http://forum.keenswh.com/threads/7359430
Space Engineers - Drui
We added three new modules that are compatible with the refinery and the assembler - productivity, effectiveness and power efficiency. The productivity module can make the refinery and the assembler work faster. The effectiveness module is compatible only with the refinery and it increases its efficiency when creating ingots from ore. The power efficiency module, as the name suggests, makes the blocks consume less electricity. Also, we added the option to reduce/increase the visibility of antennas on your HUD through sliders that can adjust the vision distance and can be found on the info tab.

https://www.youtube.com/watch?v=n3_4WgTayyE

Full list of new features and fixes: http://forum.keenswh.com/threads/7359430
Space Engineers - contact@rockpapershotgun.com (Alice O'Connor)

It was only when Marsh prematurely evaluated all over Medieval Engineers [official site] that I realised its initial Steam Early Access launch lacked multiplayer. I’m inattentive, me. But developers Keen Software House (them lot also behind Space Engineers) had shown multiplayer in its trailers and screenshots and I’d blithely assumed… that doesn’t matter now.

Multiplayer arrived in the castle-building/smashing sandbox yesterday for both its creative and survival modes. You can now smash your pal’s castle to pieces.

… [visit site to read more]

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