Assetto Corsa - Luca
v1.4 changelog

- New reflection rendering system
- HDR now matches real life photographic references
- Improved AI ability to stick to the intended racing line
- Improved AI braking code (able to understand and use locked inside tyre for FWD)
- Vastly improved multiplayer antilag/antiwarp system
- Fixed missing ksBrakeDisc script in all the remaining cars.
- Tweaked wet volume for reverb on high distance
- Tweaked dynamics for Audi R8 Plus interior sound
- New Bmw M3 e30 DTM and Group A exterior sounds
- New font rendering system for dashboards
- Fixed fadeout timing for gravel particles
- Improved digital instruments of all cars
- Fixed some bugged special events
- Tweaked most of the special events to be compatible with tyre model 5/6
- FXAA is now using Kunos' own shader
- Fixed blurred rim/tyres on car with animated suspensions on farther Lods
- ksEditor: added node grid
- Introduced [DRS_ZONES] IGNORE_ZONES in drs.ini to allow road cars to ignore DRS zones (ie. McLaren P1)
- Fixed exaggerate motion blur for some camera modes
- Added serial opponent selection on Options->General: if flagged then opponents skin is not randomly chosen, but alphabetically
- Fixed unrealistic qualify times when session is skipped
- Fixed LaFerrari rear wheels
- Fixed Huracan GT3 model to update it from the pre-season version
- GT3 and GT2 cars tyre heating improvements
- Ferrari 312T Tyre v6
- Audi R8 Plus front torque vectoring and central differential improvements.
- Headlights revised on all cars
- Added missing dashboard lighting to cars where present
- Fixed various LOD issues on a large number of cars
- Car shader overhaul
- Skins fixes and updates on various cars
- Added templates for DP3 cars and Audi R8 Plus
- Optimization across the entire car range (should help with large fields)
- Digital instrument updates
- Fixed collision boxes on various cars
Assetto Corsa - Luca
v1.4 changelog

- New reflection rendering system
- HDR now matches real life photographic references
- Improved AI ability to stick to the intended racing line
- Improved AI braking code (able to understand and use locked inside tyre for FWD)
- Vastly improved multiplayer antilag/antiwarp system
- Fixed missing ksBrakeDisc script in all the remaining cars.
- Tweaked wet volume for reverb on high distance
- Tweaked dynamics for Audi R8 Plus interior sound
- New Bmw M3 e30 DTM and Group A exterior sounds
- New font rendering system for dashboards
- Fixed fadeout timing for gravel particles
- Improved digital instruments of all cars
- Fixed some bugged special events
- Tweaked most of the special events to be compatible with tyre model 5/6
- FXAA is now using Kunos' own shader
- Fixed blurred rim/tyres on car with animated suspensions on farther Lods
- ksEditor: added node grid
- Introduced [DRS_ZONES] IGNORE_ZONES in drs.ini to allow road cars to ignore DRS zones (ie. McLaren P1)
- Fixed exaggerate motion blur for some camera modes
- Added serial opponent selection on Options->General: if flagged then opponents skin is not randomly chosen, but alphabetically
- Fixed unrealistic qualify times when session is skipped
- Fixed LaFerrari rear wheels
- Fixed Huracan GT3 model to update it from the pre-season version
- GT3 and GT2 cars tyre heating improvements
- Ferrari 312T Tyre v6
- Audi R8 Plus front torque vectoring and central differential improvements.
- Headlights revised on all cars
- Added missing dashboard lighting to cars where present
- Fixed various LOD issues on a large number of cars
- Car shader overhaul
- Skins fixes and updates on various cars
- Added templates for DP3 cars and Audi R8 Plus
- Optimization across the entire car range (should help with large fields)
- Digital instrument updates
- Fixed collision boxes on various cars
Assetto Corsa - Luca
**********************************

PLEASE SELECT ONE OF THE DEFAULT PP EFFECTS AND WEATHER AVAILABLE IN AC.

DO NOT USE THIRD PARTY PP EFFECTS AND WEATHER WITH 1.4

**********************************

With the imminent release of AC version 1.4 (and Dream Pack 3) we are introducing some great improvements in the reflections, FXAA antialias, exposure and general image quality.

Unfortunately though, this means we had to break compatibility with old ppEffects.ini files. This means if you have added third party ppEffects.ini's you will have exposure problems or other issues.

We know this might cause a bit of frustration but as you will find out by yourself, it is worth it, as it is a great improvement and will also enable modders to achieve even better photorealistic ppeffects in the near future.

Cheers.
Assetto Corsa - Luca
**********************************

PLEASE SELECT ONE OF THE DEFAULT PP EFFECTS AND WEATHER AVAILABLE IN AC.

DO NOT USE THIRD PARTY PP EFFECTS AND WEATHER WITH 1.4

**********************************

With the imminent release of AC version 1.4 (and Dream Pack 3) we are introducing some great improvements in the reflections, FXAA antialias, exposure and general image quality.

Unfortunately though, this means we had to break compatibility with old ppEffects.ini files. This means if you have added third party ppEffects.ini's you will have exposure problems or other issues.

We know this might cause a bit of frustration but as you will find out by yourself, it is worth it, as it is a great improvement and will also enable modders to achieve even better photorealistic ppeffects in the near future.

Cheers.
Assetto Corsa - Luca
1.3.6
- Audi R8 V10 Plus cockpit changeable brake balance disabled
- Tweaked Alfa Romeo GTA default setup
- Ferrari F458 S3 on V6 tyres and small electronic diff tweaks
- Client side anti-lag improvements
- Removed chatty debug log messages in MP
- Tweaked "default" Post Processing effect
- Fixed limiter sound for Pagani Zonda
Assetto Corsa - Luca
1.3.6
- Audi R8 V10 Plus cockpit changeable brake balance disabled
- Tweaked Alfa Romeo GTA default setup
- Ferrari F458 S3 on V6 tyres and small electronic diff tweaks
- Client side anti-lag improvements
- Removed chatty debug log messages in MP
- Tweaked "default" Post Processing effect
- Fixed limiter sound for Pagani Zonda
Assetto Corsa - Luca
Changelog:

1.3.5
- New Audi R8 V10 Plus bonus car
- Fixed Nissan GT-R Nismo fuel gauge
- Fixed Mercedes SLS GT3 default tyre texture
- Fixed Lamborghini Huracan GT3 Hard tyres name, causing issue on MP tyre compound restriction
- acServer: fixed issue with timing who caused session skipping
- ksEditor: Added fuel and brakes script tools
- Corrected Alfa Romeo 4c alignment and setup values
- Eliminated wrong tags from Ford GT40
- Works on the tyre heating model continues with new surface rolling heat generation on some cars
- Performance optimization on car multithread physics
- New improved smoothing and "anti lag" systems for both client and server
Assetto Corsa - Luca
Changelog:

1.3.5
- New Audi R8 V10 Plus bonus car
- Fixed Nissan GT-R Nismo fuel gauge
- Fixed Mercedes SLS GT3 default tyre texture
- Fixed Lamborghini Huracan GT3 Hard tyres name, causing issue on MP tyre compound restriction
- acServer: fixed issue with timing who caused session skipping
- ksEditor: Added fuel and brakes script tools
- Corrected Alfa Romeo 4c alignment and setup values
- Eliminated wrong tags from Ford GT40
- Works on the tyre heating model continues with new surface rolling heat generation on some cars
- Performance optimization on car multithread physics
- New improved smoothing and "anti lag" systems for both client and server
Assetto Corsa - Luca
1.3.4
- Replay in x64 are now capped at 1Gb instead of 500mb
- Fixed turbo in form gears
- Physics multithread is now disable with less than 4 cores
- Fixed backfire animation on Lamborghini Countach
- acServerManager: admin password is mandatory
- acServerManager: fixed uploader not saving surfaces.ini of multi-layout tracks
- Fixed Lamborghini Countach S1 UI for customers who do not own DLC2
- Fixed Alfa Romeo 4c peak slip angle value on rear street tyres.
- Fine tuning of tyre heating model for GT2 and GT3 cars. Tyres now might need 2 laps to heat up the core temperatures. Core temperatures are now much more stable during a lap and cool down slower.
- New power loss calculation for GT2 GT3 cars engines
- Corrected rolling resistance calculations for GT2 and GT3 cars tyres
- BMW M3 E30 Drift and M3 E92 drift has new tyre heat calculation following the GT2/GT3 logic. Experimental.
- Balancing of GT3 car performances. The balance does not make all cars equal, but just brings their performances closer. Leagues can now add a small amount of ballast to equalize the cars performances even more.
- Fixed dirt texture and headights in Ferrari 458 Italia
- Fixed headlights indicator on BMW Z4 GT3
- Fixed transparency issue on Ruf Yellowbird
- Added leds to Mercedes SLS GT3
- Fixed TrackIR support for x64
- Added Force Feedback Controller app
- Fixed acServer corruption of internal buffers leading to packet losses
- Added benchmark mode
- Realtime app now uses magenta to signal fastest lap in the session
- New "camera facing" spectators are now controlled by the "world detail" settings. Allowing users with older machines to achieve better FPS
- Minor AI race craft tweaks (a bit faster to change lane but bit less "punchybumpy")
- Remapped some functions associated with numpad "+" and "-"
+/- = Change Force Feedback (disabled in replays)
Ctrl +/- = Change onboard FOV
Ctrl Shift +/- = Change saturation
Assetto Corsa - Luca
1.3.4
- Replay in x64 are now capped at 1Gb instead of 500mb
- Fixed turbo in form gears
- Physics multithread is now disable with less than 4 cores
- Fixed backfire animation on Lamborghini Countach
- acServerManager: admin password is mandatory
- acServerManager: fixed uploader not saving surfaces.ini of multi-layout tracks
- Fixed Lamborghini Countach S1 UI for customers who do not own DLC2
- Fixed Alfa Romeo 4c peak slip angle value on rear street tyres.
- Fine tuning of tyre heating model for GT2 and GT3 cars. Tyres now might need 2 laps to heat up the core temperatures. Core temperatures are now much more stable during a lap and cool down slower.
- New power loss calculation for GT2 GT3 cars engines
- Corrected rolling resistance calculations for GT2 and GT3 cars tyres
- BMW M3 E30 Drift and M3 E92 drift has new tyre heat calculation following the GT2/GT3 logic. Experimental.
- Balancing of GT3 car performances. The balance does not make all cars equal, but just brings their performances closer. Leagues can now add a small amount of ballast to equalize the cars performances even more.
- Fixed dirt texture and headights in Ferrari 458 Italia
- Fixed headlights indicator on BMW Z4 GT3
- Fixed transparency issue on Ruf Yellowbird
- Added leds to Mercedes SLS GT3
- Fixed TrackIR support for x64
- Added Force Feedback Controller app
- Fixed acServer corruption of internal buffers leading to packet losses
- Added benchmark mode
- Realtime app now uses magenta to signal fastest lap in the session
- New "camera facing" spectators are now controlled by the "world detail" settings. Allowing users with older machines to achieve better FPS
- Minor AI race craft tweaks (a bit faster to change lane but bit less "punchybumpy")
- Remapped some functions associated with numpad "+" and "-"
+/- = Change Force Feedback (disabled in replays)
Ctrl +/- = Change onboard FOV
Ctrl Shift +/- = Change saturation
...