PLEASE SELECT ONE OF THE DEFAULT PP EFFECTS AND WEATHER AVAILABLE IN AC.
DO NOT USE THIRD PARTY PP EFFECTS AND WEATHER WITH 1.4
**********************************
With the imminent release of AC version 1.4 (and Dream Pack 3) we are introducing some great improvements in the reflections, FXAA antialias, exposure and general image quality.
Unfortunately though, this means we had to break compatibility with old ppEffects.ini files. This means if you have added third party ppEffects.ini's you will have exposure problems or other issues.
We know this might cause a bit of frustration but as you will find out by yourself, it is worth it, as it is a great improvement and will also enable modders to achieve even better photorealistic ppeffects in the near future.
PLEASE SELECT ONE OF THE DEFAULT PP EFFECTS AND WEATHER AVAILABLE IN AC.
DO NOT USE THIRD PARTY PP EFFECTS AND WEATHER WITH 1.4
**********************************
With the imminent release of AC version 1.4 (and Dream Pack 3) we are introducing some great improvements in the reflections, FXAA antialias, exposure and general image quality.
Unfortunately though, this means we had to break compatibility with old ppEffects.ini files. This means if you have added third party ppEffects.ini's you will have exposure problems or other issues.
We know this might cause a bit of frustration but as you will find out by yourself, it is worth it, as it is a great improvement and will also enable modders to achieve even better photorealistic ppeffects in the near future.
1.3.5 - New Audi R8 V10 Plus bonus car - Fixed Nissan GT-R Nismo fuel gauge - Fixed Mercedes SLS GT3 default tyre texture - Fixed Lamborghini Huracan GT3 Hard tyres name, causing issue on MP tyre compound restriction - acServer: fixed issue with timing who caused session skipping - ksEditor: Added fuel and brakes script tools - Corrected Alfa Romeo 4c alignment and setup values - Eliminated wrong tags from Ford GT40 - Works on the tyre heating model continues with new surface rolling heat generation on some cars - Performance optimization on car multithread physics - New improved smoothing and "anti lag" systems for both client and server
1.3.5 - New Audi R8 V10 Plus bonus car - Fixed Nissan GT-R Nismo fuel gauge - Fixed Mercedes SLS GT3 default tyre texture - Fixed Lamborghini Huracan GT3 Hard tyres name, causing issue on MP tyre compound restriction - acServer: fixed issue with timing who caused session skipping - ksEditor: Added fuel and brakes script tools - Corrected Alfa Romeo 4c alignment and setup values - Eliminated wrong tags from Ford GT40 - Works on the tyre heating model continues with new surface rolling heat generation on some cars - Performance optimization on car multithread physics - New improved smoothing and "anti lag" systems for both client and server
1.3.4 - Replay in x64 are now capped at 1Gb instead of 500mb - Fixed turbo in form gears - Physics multithread is now disable with less than 4 cores - Fixed backfire animation on Lamborghini Countach - acServerManager: admin password is mandatory - acServerManager: fixed uploader not saving surfaces.ini of multi-layout tracks - Fixed Lamborghini Countach S1 UI for customers who do not own DLC2 - Fixed Alfa Romeo 4c peak slip angle value on rear street tyres. - Fine tuning of tyre heating model for GT2 and GT3 cars. Tyres now might need 2 laps to heat up the core temperatures. Core temperatures are now much more stable during a lap and cool down slower. - New power loss calculation for GT2 GT3 cars engines - Corrected rolling resistance calculations for GT2 and GT3 cars tyres - BMW M3 E30 Drift and M3 E92 drift has new tyre heat calculation following the GT2/GT3 logic. Experimental. - Balancing of GT3 car performances. The balance does not make all cars equal, but just brings their performances closer. Leagues can now add a small amount of ballast to equalize the cars performances even more. - Fixed dirt texture and headights in Ferrari 458 Italia - Fixed headlights indicator on BMW Z4 GT3 - Fixed transparency issue on Ruf Yellowbird - Added leds to Mercedes SLS GT3 - Fixed TrackIR support for x64 - Added Force Feedback Controller app - Fixed acServer corruption of internal buffers leading to packet losses - Added benchmark mode - Realtime app now uses magenta to signal fastest lap in the session - New "camera facing" spectators are now controlled by the "world detail" settings. Allowing users with older machines to achieve better FPS - Minor AI race craft tweaks (a bit faster to change lane but bit less "punchybumpy") - Remapped some functions associated with numpad "+" and "-" +/- = Change Force Feedback (disabled in replays) Ctrl +/- = Change onboard FOV Ctrl Shift +/- = Change saturation
1.3.4 - Replay in x64 are now capped at 1Gb instead of 500mb - Fixed turbo in form gears - Physics multithread is now disable with less than 4 cores - Fixed backfire animation on Lamborghini Countach - acServerManager: admin password is mandatory - acServerManager: fixed uploader not saving surfaces.ini of multi-layout tracks - Fixed Lamborghini Countach S1 UI for customers who do not own DLC2 - Fixed Alfa Romeo 4c peak slip angle value on rear street tyres. - Fine tuning of tyre heating model for GT2 and GT3 cars. Tyres now might need 2 laps to heat up the core temperatures. Core temperatures are now much more stable during a lap and cool down slower. - New power loss calculation for GT2 GT3 cars engines - Corrected rolling resistance calculations for GT2 and GT3 cars tyres - BMW M3 E30 Drift and M3 E92 drift has new tyre heat calculation following the GT2/GT3 logic. Experimental. - Balancing of GT3 car performances. The balance does not make all cars equal, but just brings their performances closer. Leagues can now add a small amount of ballast to equalize the cars performances even more. - Fixed dirt texture and headights in Ferrari 458 Italia - Fixed headlights indicator on BMW Z4 GT3 - Fixed transparency issue on Ruf Yellowbird - Added leds to Mercedes SLS GT3 - Fixed TrackIR support for x64 - Added Force Feedback Controller app - Fixed acServer corruption of internal buffers leading to packet losses - Added benchmark mode - Realtime app now uses magenta to signal fastest lap in the session - New "camera facing" spectators are now controlled by the "world detail" settings. Allowing users with older machines to achieve better FPS - Minor AI race craft tweaks (a bit faster to change lane but bit less "punchybumpy") - Remapped some functions associated with numpad "+" and "-" +/- = Change Force Feedback (disabled in replays) Ctrl +/- = Change onboard FOV Ctrl Shift +/- = Change saturation
1.3.3 - Fixed wrong timing in brake disc glow effect - Improved AI spline road sides at Spa - AI spline sides now accept CSV with both "," or " " as delimiters - Fixed tyre collision not using rims at super low tyre pressure - Added downshift protection parameters to drivetrain.ini to allow individual car tune up - Tuned up downshift protection (experimental) for the following cars BMW Z4 GT3 Audi R8 LMS Ultra GT3 Glickenhaus SCG003 Lamborghini Huracan GT3 Nissan GT-R GT3 McLaren MP4 12C GT3 Mercedes SLS GT3 BMW M3 GT2 Ferrari 458 GT2 Corvette C7R - Force Feedback frequency is now controlled using a more precise setting in assetto_corsa.ini (FF_SKIP_STEPS instead of the old MAX_FF_RATE_HZ) - Direct Input devices are not initialized with a BACKGROUND flag instead of FOREGROUND - Set audio channels to 128 instead of 64 in audio.ini - Added turbo boost information to shared memory - Fixed tyre vertical stiffness pressure dependency wrongly using ideal pressure instead of reference pressure - Fixed upshift audio sample not correctly triggered - Fixed Ruf RT12R limiter audio clicks - Minor EQ tweaks - Rebalanced heat distribution as function of camber - Experimental heat/grip ratio for BMW M3 E30 Drift, BMW M3 E92 Drift, BMW Z4 Drift - Ford GT40 ui description added - Ford GT40 corrected setup screen with proper values - Ford GT40 adjustable engine limiter added - Audi Quattro dash texture bug fixed - Huracán GT3 light script fixed - Huracán GT3 LEDs fixed - Ford GT40 windscreen frame mesh bug fixed - BMW M4 tyre 3D model fixed - Nismo GTR glass transparency issue fixed - Nismo GTR digital instruments not being visible fixed - BMW M4 dash lights being inverted fixed - Audi R8 window transparency issue fixed
1.3.3 - Fixed wrong timing in brake disc glow effect - Improved AI spline road sides at Spa - AI spline sides now accept CSV with both "," or " " as delimiters - Fixed tyre collision not using rims at super low tyre pressure - Added downshift protection parameters to drivetrain.ini to allow individual car tune up - Tuned up downshift protection (experimental) for the following cars BMW Z4 GT3 Audi R8 LMS Ultra GT3 Glickenhaus SCG003 Lamborghini Huracan GT3 Nissan GT-R GT3 McLaren MP4 12C GT3 Mercedes SLS GT3 BMW M3 GT2 Ferrari 458 GT2 Corvette C7R - Force Feedback frequency is now controlled using a more precise setting in assetto_corsa.ini (FF_SKIP_STEPS instead of the old MAX_FF_RATE_HZ) - Direct Input devices are not initialized with a BACKGROUND flag instead of FOREGROUND - Set audio channels to 128 instead of 64 in audio.ini - Added turbo boost information to shared memory - Fixed tyre vertical stiffness pressure dependency wrongly using ideal pressure instead of reference pressure - Fixed upshift audio sample not correctly triggered - Fixed Ruf RT12R limiter audio clicks - Minor EQ tweaks - Rebalanced heat distribution as function of camber - Experimental heat/grip ratio for BMW M3 E30 Drift, BMW M3 E92 Drift, BMW Z4 Drift - Ford GT40 ui description added - Ford GT40 corrected setup screen with proper values - Ford GT40 adjustable engine limiter added - Audi Quattro dash texture bug fixed - Huracán GT3 light script fixed - Huracán GT3 LEDs fixed - Ford GT40 windscreen frame mesh bug fixed - BMW M4 tyre 3D model fixed - Nismo GTR glass transparency issue fixed - Nismo GTR digital instruments not being visible fixed - BMW M4 dash lights being inverted fixed - Audi R8 window transparency issue fixed