Homeworld Remastered Collection - GBX_Jwhite
May 7, 2015

  • Resolved UI display lag issue seen most severely in Research menu.
Homeworld Remastered Collection - GBX_Jwhite
May 7, 2015

  • Resolved UI display lag issue seen most severely in Research menu.
Homeworld Remastered Collection - GBX_Jwhite
May 6, 2015

Campaign

  • [Homeworld 1 Remastered] Fixed an issue where Mission 09 could not be completed due to an autosaving issue.
  • [Homeworld 1 Remastered] Fixed Russian text issue seen in Mission02
  • [Homeworld 1 Remastered] Fixed sensors disk issue in Mission 15
  • [Homeworld 1 Remastered] Cryotrays can be healed during Mission 03
  • [Homeworld 2 Remastered] Resource containers no longer float near the mothership when it disembarks during Mission 01
  • [Homeworld 2 Remastered] Homeworld Music will now play properly during Mission 12 and 14 cinematics
  • Fixed engine glows on Kadesh Multibeam Frigate and Mothership

General

  • Playing animatics from main menu will now have proper subtitles
  • Vaygr laser corvette and minelayer icons fixed
  • Background pinching fixed in various maps. (Was much more visible depending on windows gamma settings.)
  • Fixed issue where if you cleared your progress, mission 01 wouldn’t be selected which would cause a crash when trying to launch.
  • Research and Build menus are not toggled unless units are available
  • Alt-T and Alt-W are appropriately ignored as menu shortcuts for Kushan
  • Top left UI no longer blocks mouse clicks
  • Key bindings no longer accumulate/double up when applied to the main menu and in-game menu
  • Key bindings no longer infinitely accumulate in the settings file due to edits
  • No longer display the custom command energy bar if usage is not greater than zero
  • A certain asteroid no longer blows up resource collectors unexpectedly
  • Game will no longer crash when the player repeatedly changes any in-game settings via the Options menu
  • Fixed nav lights on the Kushan Support Frigate
  • Users will no longer get stuck “Downloading Content” when playing custom maps
  • Fixed tiny menu button text at 4K resolutions
  • Steam button now disabled if not connected to Steam
  • Fixed more out of sync issues
  • HW1 Classic - Credits scale to all resolutions available in Classic resolution menu

Additions

  • Ship icons updated to have colors similar to the original HW2 icons to help quickly identify which ships you have selected
  • Message appears in chat when player is defeated or surrenders and chat icon on left flashes to notify of messaging
  • Message appears in chat after a player leaves a game
  • Shift-Clicking ships in the build menu will now queue up 5 ships. (HW1 feature)
  • Drag resizing of build and launch menu improved
  • Optimized UI text rendering

Balance

  • Vaygr resourcing paths moved closer to ship
  • Resource collectors can now be captured while they are harvesting an asteroid in multiplayer
  • Carriers and motherships have additional entry and docking paths to more efficiently build/dock units, greatly reducing the giant escalator queue
  • Removed Repair Corvette regen times and reduced health from HW1 standard 1200 to 600 to be more in line with other corvettes
  • Added the healing beam to HW1 repair ships
  • Gravwell Generators now destroy themselves after their power bar is depleted
  • Added support for armor class multipliers for kamikaze damage
  • Missiles no longer miss and do double damage
  • Circle strafe attack style with target facing added

Mods

  • Added support for locale-only mods in Classic and Remastered. Locale mods are mulitplayer safe.
  • Badge-only mods are now supported. (Multiplayer safe)
  • Old Badge mods should be converted to this new type of mod to work properly.
  • Added support for “cursors” mods
  • Added minShrink property to text to allow for better scaling at various resolutions
  • Removed some log spam
  • Added OnItemSelect lua hooks for NewDropDownListBox
  • UI script can now ask for a control’s custom values to store and retrieve vars
  • Added ability for LUA to get the name of the current map that is loaded (getCurrentLevelName())
  • Added concept of “healing” damage

Homeworld Remastered Collection - GBX_Jwhite
May 6, 2015

Campaign

  • [Homeworld 1 Remastered] Fixed an issue where Mission 09 could not be completed due to an autosaving issue.
  • [Homeworld 1 Remastered] Fixed Russian text issue seen in Mission02
  • [Homeworld 1 Remastered] Fixed sensors disk issue in Mission 15
  • [Homeworld 1 Remastered] Cryotrays can be healed during Mission 03
  • [Homeworld 2 Remastered] Resource containers no longer float near the mothership when it disembarks during Mission 01
  • [Homeworld 2 Remastered] Homeworld Music will now play properly during Mission 12 and 14 cinematics
  • Fixed engine glows on Kadesh Multibeam Frigate and Mothership

General

  • Playing animatics from main menu will now have proper subtitles
  • Vaygr laser corvette and minelayer icons fixed
  • Background pinching fixed in various maps. (Was much more visible depending on windows gamma settings.)
  • Fixed issue where if you cleared your progress, mission 01 wouldn’t be selected which would cause a crash when trying to launch.
  • Research and Build menus are not toggled unless units are available
  • Alt-T and Alt-W are appropriately ignored as menu shortcuts for Kushan
  • Top left UI no longer blocks mouse clicks
  • Key bindings no longer accumulate/double up when applied to the main menu and in-game menu
  • Key bindings no longer infinitely accumulate in the settings file due to edits
  • No longer display the custom command energy bar if usage is not greater than zero
  • A certain asteroid no longer blows up resource collectors unexpectedly
  • Game will no longer crash when the player repeatedly changes any in-game settings via the Options menu
  • Fixed nav lights on the Kushan Support Frigate
  • Users will no longer get stuck “Downloading Content” when playing custom maps
  • Fixed tiny menu button text at 4K resolutions
  • Steam button now disabled if not connected to Steam
  • Fixed more out of sync issues
  • HW1 Classic - Credits scale to all resolutions available in Classic resolution menu

Additions

  • Ship icons updated to have colors similar to the original HW2 icons to help quickly identify which ships you have selected
  • Message appears in chat when player is defeated or surrenders and chat icon on left flashes to notify of messaging
  • Message appears in chat after a player leaves a game
  • Shift-Clicking ships in the build menu will now queue up 5 ships. (HW1 feature)
  • Drag resizing of build and launch menu improved
  • Optimized UI text rendering

Balance

  • Vaygr resourcing paths moved closer to ship
  • Resource collectors can now be captured while they are harvesting an asteroid in multiplayer
  • Carriers and motherships have additional entry and docking paths to more efficiently build/dock units, greatly reducing the giant escalator queue
  • Removed Repair Corvette regen times and reduced health from HW1 standard 1200 to 600 to be more in line with other corvettes
  • Added the healing beam to HW1 repair ships
  • Gravwell Generators now destroy themselves after their power bar is depleted
  • Added support for armor class multipliers for kamikaze damage
  • Missiles no longer miss and do double damage
  • Circle strafe attack style with target facing added

Mods

  • Added support for locale-only mods in Classic and Remastered. Locale mods are mulitplayer safe.
  • Badge-only mods are now supported. (Multiplayer safe)
  • Old Badge mods should be converted to this new type of mod to work properly.
  • Added support for “cursors” mods
  • Added minShrink property to text to allow for better scaling at various resolutions
  • Removed some log spam
  • Added OnItemSelect lua hooks for NewDropDownListBox
  • UI script can now ask for a control’s custom values to store and retrieve vars
  • Added ability for LUA to get the name of the current map that is loaded (getCurrentLevelName())
  • Added concept of “healing” damage

Homeworld Remastered Collection

Mass Effect: Reborn is a mod for Homeworld 2, and can already be downloaded and installed to the Classic edition contained within Homeworld Remastered. In its current version, it allows players to wage space war as Alliance, Cerberus, Geth or Reapers. 

Not content with the Classic edition's classic graphics, the team behind the mod has announced a remaster of their own. The plan is to bring Mass Effect: Reborn up to par with Gearbox's excellent upgrade. You can see the results as recently released concept renders.

"We've been working hard thus far and the next release of Mass Effect: Reborn for Homeworld: Remastered is going to be radically different, much more immersive and more than beautiful," promises the mod team. "We really want to give to our community and new players the best Mass Effect experience we can, and we hope we will have your support."

The remastered version will offer new features, a fuller tech tree and 8k textures. You can find more details on Mass Effect: Reborn's ModDB page.

The mod team are also collaborating on two other Homeworld Remaster mod remakes: Stargate Space Conflict and Battlestar Galactica Fleet Commander.

Homeworld Remastered Collection - GBX_Jwhite
March 23, 2015

General

  • Fixed an issue where the game would crash for Russian players when receiving a chat message.
  • Localization of message source tags in chat messages for Russian players.
  • Localization of text for UI options menu.
Homeworld Remastered Collection - GBX_Jwhite
March 23, 2015

General

  • Fixed an issue where the game would crash for Russian players when receiving a chat message.
  • Localization of message source tags in chat messages for Russian players.
  • Localization of text for UI options menu.
Homeworld Remastered Collection
NEED TO KNOW

What is it A complex space combat RTS with a great space opera story. Influenced by Freespace, Star Wars Reviewed on i5-2500 4-core 3.3GHZ CPU, GTX 970, 16GB RAM Alternatively Sins of a Solar Empire Copy protection Steam Expect to pay 27 / $35 Release Out now Developer Relic Entertainment, Gearbox Publisher Gearbox Multiplayer Up to 4 player competitive Link  Official site

It's odd that one of the best space operas on PC should be a real time strategy game, but that's the magic of Homeworld. More than 15 years after its original release, Gearbox have remastered Relic's opus and its sequel with high-res textures, fancy lighting and a new UI, successfully modernising one of the most challenging and evocative strategy series ever made.

It's a thing of beauty, especially if you have an affinity for spaceships doing spaceship things, like shedding squadrons of attack craft and shooting giant lasers across the void. But Homeworld's beauty runs deeper. It's in the sound design—the stirring use of Adagio for Strings; the curt, lonely comms from your captains; and the way Homeworld's three-dimensional warfare simulates loss and attrition across its campaigns.

Both are stories of survival among the stars. Your species' last hope is a giant boomerang called the Pride of Hiigara, a colossal mothership with the means to create an economy of smaller ships, from tiny mining vessels to bombers and attack craft. The Pride's ability to create armies makes her your primary offensive tool, but that elegant arced carapace protects the cryogenically frozen remnants of your species. Her loss means total defeat.

Homeworld cleverly plays on this tension. One early mission has you rescuing slabs of stasis-bound citizens from raiders. Your ship's computer announces 100,000 saved with each rescue, attaching a haunting death toll the vessels the raiders inevitably scuttle. Military units and civilians you preserve are carried through from mission to mission as you nurture your giant space family and bring your species back from the brink of total disaster. The fleet's transition from refugee rabble to military tempest is artfully paced, and the campaign stands today as the most effective use of the RTS as a storytelling tool.

It's challenging, however, and often fiddly. Micromanaging troops across vast distances in a 3D environment takes practice and judicious use of the pause key. Expect to spend lots of time separating your forces into control groups and sending them after specific targets fighter units, or the subsystems of some huge dreadnought. Ships are loosely grouped into anti-fighter and anti-capital classes, but their size, relative speed and the upgrades you choose to research vary their roles significantly. There's a lot to learn, and missions hammer you with unexpected objectives. It's common to be managing several combats at the same time, all while maintaining an economy and keeping your build queues busy.

It's overwhelming, and deliberately so. Campaign missions can become very difficult if you fail to preserve forces between missions and the technicalities of combat—like micromanaging units to attack the softer top armour of frigates—becomes arduous in Homeworld's biggest scraps. The steep learning curve is entirely worth the effort, though, for the fantasy of commanding such an extraordinary collection of sleek, glowing vehicles, and for the spectacle when they boost into battle.

That's helped by Gearbox' outstanding update work. They've recreated Homeworld's ageing backgrounds and ship textures in keeping with Relic's original vision. Lasers cast light on vessels, a depth of field effect enhances the already well-developed sense of distance between craft and the updated UI makes cycling between factory units easier. Only a few minor problems interfere, like the abstraction of ship classes to arbitrary geometric shapes in menus, but they're meagre quibbles given the quality of the package. Homeworld is simply incredible and everyone should play it.

Homeworld Remastered Collection - GBX_Jwhite
March 19, 2015


General
  • Fixed getting stuck trying to skip NISs during fade to black
  • Turned off auto update for lobby screen. (Need to click refresh to get an updated list).
  • Dust clouds updated with new improved graphics in HW1 Mission 10.
  • Should be easier to understand safe areas.
  • Kushan mothership badge fixed.
  • Kushan mothership bridge glows are properly glowing.
  • Fixed objectives being unavailable when loading an autosave.
  • Friend invites should be a bit more smooth
  • Vaygr Corvettes are now included in list of ships affected by gravwell.
  • Salvage no longer dies out when being transported back to ship.
  • Badges can now be pulled from bin:badges. Helps with issues with Steam saving unwanted badges in your profile to the cloud.
  • HW1 Classic modders: /ignorebigfiles and /logfileloads parameters added to help with HW1 classic mods.
  • Various stability improvements.
  • Fixed an issue where the scroll bar could fail to appear in the Multiplayer “Select Badge” menu.
  • Multiplayer invites will now work when region settings are not the same between players.
  • Fixed an issue where the player may be unable to scroll through “Game
  • Options” in the multiplayer lobby.
  • Fixed an issue where the player may be unable to scroll through “Research Options” menu in-game.
  • Restored mod support for Homeworld 1 Classic.
  • Command line arguments are now reported properly in the .log file when running the game.
  • Addressed a potential crash in Homeworld 1 Remastered Mission 14 when capturing destroyers.
  • Fixed an issue where the Multiplayer distance filter could not be set back to ‘Local’ once it had been set to ‘Worldwide’.
  • Mission 08 of Homeworld 1 Remastered will now reinforce the correct ship types.
  • Fixed custom emblems displaying upside-down in Multiplayer.
  • Addressed some issues where the credits could display incorrectly.
  • Fixed an issue where the number of SFX channels is not affected by ‘Restore Defaults’ or ‘Cancel’ buttons.
  • HUD can be universally scaled through the in-game options menu with a scrollbar.
  • Fixed missing research type colors that were missing.
  • Properly skinned and updated to scale at various odd resolutions.
  • Taskbar - Fixed issue where command icon container would not shrink properly when scaled up then down.
  • Listbox scroll bar will scale properly when anchors in involved with their layout.

    Menu Specific

    Build Menu

  • Build Facility Category Buttons now scale to fit the max number to allow for drag stretching of menu.
  • Layout optimized for performance.
  • Items that are unable to be built yet are now more obvious.

    Research

  • Fixed missing research type colors that where missing.
  • Elements scale better at various resolutions.

    Launch Menu

  • List of ships docked now tiles in a grid
  • Size of ship icons docked increased. (They scale with the scale of the launch menu)

    User Profile Screen

  • Badge select screen now displays as a tiled grid instead of a vertical column
  • Badge select screen made significantly larger to allow for more badges on screen
  • Kushan preset now properly sets the Kushan badge

    Diplomacy screen

  • Properly skinned and updated to scale at various odd resolutions.
    Misc
  • Taskbar - Fixed issue where command icon container would not shrink properly when scaled up then down.

    Option Menu

  • Removed non-functional SFX Channels option.
  • Fixed some missing names in credits videos.
  • Webm videos can now be translucent (modder feature).
  • Animatics will no longer scale or clip at super wide resolutions.
  • Scrollbars can now be set to any arbitrary range (modder feature).
  • Listboxes can now be laid out in grids (modder feature).
  • Removed misleading icon in the top right corner of dialog boxes that looked like close buttons.
  • Draghandles now properly work and extended to allow for future drag-able windows (modder feature).
  • Listbox scroll bar will scale properly when anchors in involved with their layout.
  • Added -forceResolution command line to force the game to use the resolution set on the command line. (unsupported feature that modders can use to test various resolutions).

    EDIT: Previously the update mentioned that the game now supported borderless window mode, but this was incorrect. Also added more fixes that didn't make it into the initial posting.
Homeworld Remastered Collection - GBX_Jwhite
March 19, 2015


General
  • Fixed getting stuck trying to skip NISs during fade to black
  • Turned off auto update for lobby screen. (Need to click refresh to get an updated list).
  • Dust clouds updated with new improved graphics in HW1 Mission 10.
  • Should be easier to understand safe areas.
  • Kushan mothership badge fixed.
  • Kushan mothership bridge glows are properly glowing.
  • Fixed objectives being unavailable when loading an autosave.
  • Friend invites should be a bit more smooth
  • Vaygr Corvettes are now included in list of ships affected by gravwell.
  • Salvage no longer dies out when being transported back to ship.
  • Badges can now be pulled from bin:badges. Helps with issues with Steam saving unwanted badges in your profile to the cloud.
  • HW1 Classic modders: /ignorebigfiles and /logfileloads parameters added to help with HW1 classic mods.
  • Various stability improvements.
  • Fixed an issue where the scroll bar could fail to appear in the Multiplayer “Select Badge” menu.
  • Multiplayer invites will now work when region settings are not the same between players.
  • Fixed an issue where the player may be unable to scroll through “Game
  • Options” in the multiplayer lobby.
  • Fixed an issue where the player may be unable to scroll through “Research Options” menu in-game.
  • Restored mod support for Homeworld 1 Classic.
  • Command line arguments are now reported properly in the .log file when running the game.
  • Addressed a potential crash in Homeworld 1 Remastered Mission 14 when capturing destroyers.
  • Fixed an issue where the Multiplayer distance filter could not be set back to ‘Local’ once it had been set to ‘Worldwide’.
  • Mission 08 of Homeworld 1 Remastered will now reinforce the correct ship types.
  • Fixed custom emblems displaying upside-down in Multiplayer.
  • Addressed some issues where the credits could display incorrectly.
  • Fixed an issue where the number of SFX channels is not affected by ‘Restore Defaults’ or ‘Cancel’ buttons.
  • HUD can be universally scaled through the in-game options menu with a scrollbar.
  • Fixed missing research type colors that were missing.
  • Properly skinned and updated to scale at various odd resolutions.
  • Taskbar - Fixed issue where command icon container would not shrink properly when scaled up then down.
  • Listbox scroll bar will scale properly when anchors in involved with their layout.

    Menu Specific

    Build Menu

  • Build Facility Category Buttons now scale to fit the max number to allow for drag stretching of menu.
  • Layout optimized for performance.
  • Items that are unable to be built yet are now more obvious.

    Research

  • Fixed missing research type colors that where missing.
  • Elements scale better at various resolutions.

    Launch Menu

  • List of ships docked now tiles in a grid
  • Size of ship icons docked increased. (They scale with the scale of the launch menu)

    User Profile Screen

  • Badge select screen now displays as a tiled grid instead of a vertical column
  • Badge select screen made significantly larger to allow for more badges on screen
  • Kushan preset now properly sets the Kushan badge

    Diplomacy screen

  • Properly skinned and updated to scale at various odd resolutions.
    Misc
  • Taskbar - Fixed issue where command icon container would not shrink properly when scaled up then down.

    Option Menu

  • Removed non-functional SFX Channels option.
  • Fixed some missing names in credits videos.
  • Webm videos can now be translucent (modder feature).
  • Animatics will no longer scale or clip at super wide resolutions.
  • Scrollbars can now be set to any arbitrary range (modder feature).
  • Listboxes can now be laid out in grids (modder feature).
  • Removed misleading icon in the top right corner of dialog boxes that looked like close buttons.
  • Draghandles now properly work and extended to allow for future drag-able windows (modder feature).
  • Listbox scroll bar will scale properly when anchors in involved with their layout.
  • Added -forceResolution command line to force the game to use the resolution set on the command line. (unsupported feature that modders can use to test various resolutions).

    EDIT: Previously the update mentioned that the game now supported borderless window mode, but this was incorrect. Also added more fixes that didn't make it into the initial posting.
...