Verdun is 60% off right now in the Steam Summer Sale, and Tannenberg is 50% off! Perfect time for you or your friends to complete the set if you don't already own both games ;)
The Battle of the Somme
A fortnight ago, the Verdun x64 group ran a special defensive battle event. Player controlled Landsers faced endless waves of attacking Tommies. It sounded like people had a good time, and some interesting feedback and comments were posted. A few screenshots below from one of the organizers, SovietDoge:
Guides Update
We updated our official guides for Verdun! This includes updated map and weapon lists, as well as a range of smaller tweaks to the other docs. If you spot anything we missed, let us know on our Discord channel!
Verdun is on sale for 80% off AND free to play on Steam this weekend - tell your family, friends, and pets! If you already own the game, come join the fun.
Updates
We have released a few smaller updates following the release of the new UI. The big console update is also progressing nicely, though we can’t give an exact date for when we expect to release it just yet.
Screenshots
It’s always a pleasure to browse through the screenshots section of the Steam hub, with images which can be anything from funny to impressive to just plain pretty. Here’s four that we liked from recent submissions:
Troops preparing for an attack. Taken by Tom Grump.
’an der Front mit Ulrich’ by Rupert.
The attack is halted at the wire in this shot by Wolfblu.
Reaching through the fog of war in this screenshot by Yuithgf.
It’s been a long time coming, but the new UI is here. Thank you so much to everyone who tested it out on the open beta branch and gave feedback.
The new UI is here!
It comes with a suite of customization options for your in-game HUD, allowing you to control how much information you get while fighting!
Just some of the new HUD options available.
Tutorials
We have also implemented a series of tutorials which will help new players learn how the game works. They will appear in the menus and in battles themselves to illustrate key game mechanics, how squads work, and how NCOs can use their abilities.
To make life easier on folks setting up custom matches, we have now added menu UI for some gameplay options which were previously only available via console commands, including bot difficulty!
Other Updates
This update also brings some other tweaks and fixes. A few key features from the full changelog:
Death animations are enabled again.
Update to Vauquois fixing sector outlines.
Fixed melee lock-on getting stuck when switching weapons during melee.
Fixed full match filtering.
Console update on the way
Reminder that there is also a big update on the way for the Xbox One and PlayStation 4 versions of Verdun. This will implement all the new content that has been added to the PC version recently, as well as bringing in the new UI and a raft of other improvements to gameplay and performance. As a nice bonus, we are also close to having full controller support in the Steam version of Verdun.
Did you know it was Verdun’s fourth Anniversary last April? Four years is a long time anywhere, but especially in video games. Four years on, and we still have another free update on the way - let’s take a look what will be included!
A new look!
The new UI revamps the look and feel of the game. We've shared quite a bit about the new UI already, so we'll leave you with a few new WIP screenshots today:
The new main menu.
Role loadout and squad screen.
Tutorial Hints
To help new players get the hang of things, we will be adding a new system of hints. Here are a few WIP screenshots demonstrating the concept:
The hints will highlight and describe parts of the interface.
They will appear in menus and anywhere else an explanation will be handy for new players.
The hints will explain things during the game itself as well, such as NCO commands.
...and more!
As we mentioned last time, the 32 player classic mode will be going away. Naturally you can still start your own 32 player games via private matches. For instance, check out X’s Friday events - more info here!
Finally, if you weren’t aware, we have a big console update on the way. Both Xbox One and PlayStation 4 versions of Verdun will see the new squads and other content from the PC version implemented, plus the new UI and other improvements.
https://www.youtube.com/watch?v=dwDXkextcWg From today until April 21 wolf packs will disrupt some Tannenberg maneuver battles! When you hear howling, you will have to decide whether to try and hold a truce to deal with the attacking beasts, or take advantage of the situation. If you can successfully hold a truce, you can earn a special medal. Tannenberg will also be on sale tomorrow in a Steam daily deal!
We have also released a small update with a fix to an issue which could cause an unusually long loading time and possible freezes when the game started up.
We have a pretty packed update for Verdun today with a range of fixes and tweaks. We'd love to get feedback on some of these, in particular the MG deployment changes. There should be less clipping, floating, and exploitable positions where you can shoot without being seen. We've been crawling around the trenches in awkward places trying to do strange things with machine guns and have seen significant improvement.
In part this is due to a new deployment system: you now aim where you want to place your MG, or simply hold the deploy button while standing to go prone and deploy on the ground. A red marker will indicate where you will deploy, so you can easily see if particular bits of terrain are legitimate deploy locations or not.
Let us know your experiences with the new MG deployment!
On the opentesting branch there is also a new report function as part of the new user interface! It will be possible for players to report other players for cheating, chat harassment, voice harassment and offensive names. Data is gathered from the match, processed, and passed on to administrators who may then take manual action based on multiple reports. Note that we will not apply automatic bans based on reports. The new report function in the new UI.
Updates!
Today's update fixes a range of issues, polishes various aspects of the UI, and makes improvements to bot behaviour. Here are some of the most notable:
General Features
In the new UI (currently only on opentesting) players can now report others for cheating / toxic behaviour in-game, and add them to a personal ban list.
MG deployment improvements: less clipping/floating, fixes instances where MG players could see & shoot at someone while not being visible themselves.
On Artois, fixed "getting stuck under bridge".
Update to Douaumont fixing tunnel being sun lit on the inside.
Spawn map camera is less close in frontlines .
Fixed being able to switch squad type in squad defense after the first wave
Fixed third person choke animation not playing after dying by gas
Menu Adjustments (in new UI on opentesting)
Now when you try to join a full squad, instead of attempting to load, no action is taken.
Front selection can now be done via a sub-panel in the main menu, instead of an overlaid menu.
Replaced Private Match banner button with Custom Match game mode button.
Added LOW/MED/HIGH server population indicators. Will also display ping if we have pinged this session.
Bots
Fixed bots not dying from gas.
Bots will take of their gas mask after exiting gas.
Fixed issue where bots would still know where their target is if it went hidden by smoke/gas after acquiring the target. The first target acquisition was already never possible through smoke/gas.
The new UI and tutorial system are very close to release now. We are also planning on removing the 32 player game mode to streamline the main menu and establish a clear focus on the 64 player Frontlines mode. Of course you will still be able to arrange 32 player games via private matches.
Finally, there will be a special event beginning in Tannenberg this Friday. If you've been following our Twitter or Facebook you'll likely have some idea what to expect...
We just released a new trailer for our Eastern Front game Tannenberg, featuring all the battlefields currently in the game along with the historical battles which inspired them. Check it out! https://youtu.be/lv1aKJrosU8
Gun Fire Rates
Which guns do you think have the fastest fire rates in Verdun? Outside of obvious candidates like the various machine guns, which rifles are able to put out the most rounds in sixty seconds? Surely something like the 10 round SMLE would be one of the best, right? The results in this post by forumite X may surprise you!
Heavy Artillery
You may know that you can adjust various things in private matches, such as bot numbers, accuracy, limiting the game to specific squads, and so on. It’s also possible to adjust the cooldown of NCO call-ins… https://youtu.be/GArl7JBDlbQ?t=14 Now this is a heavy artillery barrage!
PS4 Community Event
Some of our PS4 players recently organized a community event, and sent us this nice screenshot :) If you'd like to join them in future, search for the Verdun WW1 Events community group on PS4.
A screenshot of the participants!
On our side, steady progress is being made on the big update for PlayStation 4 and Xbox One, which will bring all the new content which has been added to Verdun’s PC version to the consoles.
Today we had a small update for Verdun which included several bug fixes and two additional language packs. Read the full changelog here.
Language update
After several requests and reviews from players missing Simplified Chinese and Japanese translations in the game, we made sure to add the additional languages to Tannenberg and Verdun.
Screenshot of the squad overview in Simplified Chinese
Community events
Last week we saw several great events organized by community player Ranjid such as the historical Battle of Verdun 1916 event and the Second Battle of Artois, Lorettoschlacht 1915.
Screenshot of those participating in the Sunday battle - Lorettoschlacht 1915
Those wanting to participate in one of his or other player initiatives should make sure to keep an eye on the Competitions/ Event subforum. Community initiatives can be mentioned to one of the mods, this way we can make sure to help you promote your event. The next community event is planned for March 17. Another historical event based on the Battle of Verdun, this time on the map Fort Douaumont!
103 years ago today, the Battle of Verdun began at 7:15 a.m.
It would be the longest battle on the Western Front in the First World War, with hundreds of thousands killed in the fighting and within the city of Verdun itself. We produced a short video to commemorate the 103rd anniversary of Verdun’s namesake battle. https://www.youtube.com/watch?v=nz-VJd_HQ2Q&feature=youtu.be
Chinese and Japanese translations on the way!
Our last update added Turkish, Polish and Brazilian Portuguese language support. Japanese and Simplified Chinese will be supported within the next few days!
Here’s some screenshots from Tannenberg showing a few of the many languages supported in both games!
Work is also proceeding apace on the Verdun console update! Before that we plan to bring full controller support to the PC version of the game, release the UI update and add a new tutorial hint system. You can check out the roadmap for Verdun and Tannenberg for more.
We have some exciting news… today we officially released our second entry in the WW1 Game Series: Tannenberg!
Our Eastern Front shooter is available now, and all you Verdun owners have received a 25% loyalty discount voucher in their inventory - we’re looking forward to seeing you on the Eastern Front! https://youtu.be/9RW4pfqNyeg
Verdun Update
Today also brings an update for Verdun! Alongside bug fixes and bot improvements, there is language support for Turkish, Polish and Brazilian Portuguese added, and Japanese and Simplified Chinese will be following soon after release! In addition, the price of Verdun will be slightly reduced, so if you know friends who have been interested, now could be a good time for them to check it out! Read the full changelog in our hub.
Tannenberg release!
The release of Tannenberg brings a new squad, map, weapons and… a secret event! The new Bulgarian squad utilize a number of iconic weapons like the Mannlicher M90 carbine and the venerable Martini-Henry rifle. As a support squad, they can call in recon flyovers, and have access to a number of balanced loadout choices with rifles, pistols and grenades!
The Bulgarians will join fighting for the new map, which is set in the Dobrudja region between Bulgaria and Romania. With the strategically important waters of the Danube river visible in the distance, there is a central hilltop position to contest, with small fortifications scattered around the hillside leading down to a valley in the north.
After an Early Access period full of updates, useful feedback, and gameplay tweaks, every squad now has their own distinctive loadouts and abilities, and every map has a mix of strategic sectors, offering distinct advantages to the side strong enough to take control.
What’s more, we have announced a new special event for this Spring in Tannenberg. The details are still secret for now, but we’ll reveal more soon...