Update V159 improved a lot of existing features but we also added new features: An advanced ballistics system. This systems removes the old gun lasers and bullets now act like real life bullets. This means the bullet will drop based on distance and that it takes the bullet time to travel to it's destination. Also bullets will now penetrate the body; arms in front of a head will no longer block a bullet but will kill as intended. We also improved some of the networking issues and reduced memory to prevent crashes. For more details please see the changelog below. Now get to the frontline soldier!
V159
August 26th 2014
Bullet Drop
Bullet Body Penetration
Bullet Leading
Improved Scope sighting, better recticle and
Upgraded networking system
Lowered character height when sighting to prevent getting killed in coover
Slightly improved 3P animations
Fixed a lot of culling issues(Seeing through level)
Fixed a bullet accuracy bug
Smooth Crouch/Prone switching
Fixed trees colliders
Fixed a lot of bumps in the maps where players can get stuck, please report if you see one.
Update V159 improved a lot of existing features but we also added new features: An advanced ballistics system. This systems removes the old gun lasers and bullets now act like real life bullets. This means the bullet will drop based on distance and that it takes the bullet time to travel to it's destination. Also bullets will now penetrate the body; arms in front of a head will no longer block a bullet but will kill as intended. We also improved some of the networking issues and reduced memory to prevent crashes. For more details please see the changelog below. Now get to the frontline soldier!
V159
August 26th 2014
Bullet Drop
Bullet Body Penetration
Bullet Leading
Improved Scope sighting, better recticle and
Upgraded networking system
Lowered character height when sighting to prevent getting killed in coover
Slightly improved 3P animations
Fixed a lot of culling issues(Seeing through level)
Fixed a bullet accuracy bug
Smooth Crouch/Prone switching
Fixed trees colliders
Fixed a lot of bumps in the maps where players can get stuck, please report if you see one.
In this update we improved the damage system and weapon handling. Adding bullet drop will be the next step. The tag system got an overhaul, still not completely done but atleast there is no more clutter in your screen. This update also should fix some memory crashes and slightly increases performance. A lot of other smaller things have changed please see the changelog.
V157 Changelog
August 10nd 2014
Rebalanced Weapon Damage
Improved tag system with less clutter
Better Ragdoll and Ragdoll force impact(bullet, explosions)
Weapon sighting system improved
Fixed the show of enemy tags when switching team
Fixed dissapearing ragdolls
Extended mortar cooldown, from 30s to 45s
Chat text doesn't get faction color if you press space anymore
Localized every text in the game
Cyrillic Support, Russian translation is back
Ragdoll camera does not go through the terrain anymore
Added 3 Minimap zooming stages, better overview
Killfeed displayers longer
Removed battlescream on 'Z'
Lowered voices command screen so it is not in the chat
Loading screen soldier fixed and no more edge on Verdun logo
In this update we improved the damage system and weapon handling. Adding bullet drop will be the next step. The tag system got an overhaul, still not completely done but atleast there is no more clutter in your screen. This update also should fix some memory crashes and slightly increases performance. A lot of other smaller things have changed please see the changelog.
V157 Changelog
August 10nd 2014
Rebalanced Weapon Damage
Improved tag system with less clutter
Better Ragdoll and Ragdoll force impact(bullet, explosions)
Weapon sighting system improved
Fixed the show of enemy tags when switching team
Fixed dissapearing ragdolls
Extended mortar cooldown, from 30s to 45s
Chat text doesn't get faction color if you press space anymore
Localized every text in the game
Cyrillic Support, Russian translation is back
Ragdoll camera does not go through the terrain anymore
Added 3 Minimap zooming stages, better overview
Killfeed displayers longer
Removed battlescream on 'Z'
Lowered voices command screen so it is not in the chat
Loading screen soldier fixed and no more edge on Verdun logo
Hotfix now live, fixing the performance issues and hiding corpses introduced in v156
Today we update the game with some fixes, mainly a memory leak that was causing frequent crashes on machines of players with limited RAM. Read the changes below.
Our work continues, with the top priority being the optimization of netcode and graphics, the debugging of the damage system and upgrading the weapon handling/bullet physics.
V156 Changelog
August 2nd 2014
Fixed memory leak issue that caused some people to crash out
Fixed options menu not showing and squad menu popping up in free for all
Added more strict regulations on ping
Added VAC banning
Voice command rose now no longer displayed during chat
Fixed issues with grass on picardie
Recon plane now no longer called in on outside deserter area causing glitches
Temporarily disabled Russian because of font issues
Fixed soldier images in main menu
Fixed longer loading times
Retreat timers on the bigger maps now significantly longer
Removed 'shiny' cloth materials
Added Chasseur adrian helmet with alpine horn symbol for latewar chasseur squads
Fixed Ruby pointing downwards
Added Crouch fire recharge animations
Rifle draw animation now debugged
Updated transitional animations for going to prone
Some gameplay images shot while playing live multiplayer:
Hotfix now live, fixing the performance issues and hiding corpses introduced in v156
Today we update the game with some fixes, mainly a memory leak that was causing frequent crashes on machines of players with limited RAM. Read the changes below.
Our work continues, with the top priority being the optimization of netcode and graphics, the debugging of the damage system and upgrading the weapon handling/bullet physics.
V156 Changelog
August 2nd 2014
Fixed memory leak issue that caused some people to crash out
Fixed options menu not showing and squad menu popping up in free for all
Added more strict regulations on ping
Added VAC banning
Voice command rose now no longer displayed during chat
Fixed issues with grass on picardie
Recon plane now no longer called in on outside deserter area causing glitches
Temporarily disabled Russian because of font issues
Fixed soldier images in main menu
Fixed longer loading times
Retreat timers on the bigger maps now significantly longer
Removed 'shiny' cloth materials
Added Chasseur adrian helmet with alpine horn symbol for latewar chasseur squads
Fixed Ruby pointing downwards
Added Crouch fire recharge animations
Rifle draw animation now debugged
Updated transitional animations for going to prone
Some gameplay images shot while playing live multiplayer:
Verdun just released a new patch with renewing characters and animations!! More is yet to come, but we hope this update will answer some of your prays ;). The countdown towards today, must have hinted that developers M2H and BlackMill Games have come up with a way to reflect back to the 100year anniversary of WW1. With an exclusive WW1 newspaper from July 28 until August 4 2014; Daily War Journal - http://www.verdungame.com/centenary/ , we hope to give you some insight in the WW1 and Verdun update. We made sure to add a giveaway event in the newspaper, which gives you the opportunity to win WW1 retail such as Trench Whistle’s, booklets, banners, medals, maps, etc. and Verdun Steam keys. You have a chance to win something every day, so you better bookmark; http://www.verdungame.com/centenary/.
Verdun just released a new patch with renewing characters and animations!! More is yet to come, but we hope this update will answer some of your prays ;). The countdown towards today, must have hinted that developers M2H and BlackMill Games have come up with a way to reflect back to the 100year anniversary of WW1. With an exclusive WW1 newspaper from July 28 until August 4 2014; Daily War Journal - http://www.verdungame.com/centenary/ , we hope to give you some insight in the WW1 and Verdun update. We made sure to add a giveaway event in the newspaper, which gives you the opportunity to win WW1 retail such as Trench Whistle’s, booklets, banners, medals, maps, etc. and Verdun Steam keys. You have a chance to win something every day, so you better bookmark; http://www.verdungame.com/centenary/.
This update polishes the character voices and packs some minor fixes. Bigger improvements are in the works, with the character overhaul being the most promising as you can see from the images in this post
Changelog V153 - July 3rd 2014
More ambience character voices (e.g.: "Incoming grenade!") & tweaked 3D sound range
Temp. voice command menu: press E and then 1-6 to use. Will be revised.
Flanders fixes
Friend only lobbies are now truly locked to friends-only
Role locking in lobbies will now persist (used to reset when a new player joined)
Want to know what we are working on next? Read our roadmap here