We've just launched an update that fixes a missing Big Dog in the Scrapyards, while also trying to ensure the earlier portal bugs related to Big Dog remain fixed.
We've just launched an update that fixes a missing Big Dog in the Scrapyards, while also trying to ensure the earlier portal bugs related to Big Dog remain fixed.
Brace yourselves, this is a big one! Our short break helped re-energize us a bit, and that has resulted in this ridiculously feature-filled monster of an update.
Let's just dig into things: First of all, we've broken the 100-gun barrier, putting us at a grand total of 101 weapons! Celebrate this landmark moment by trying out some of the new Golden Weapons, or the incredibly powerful Devastator!
We've also managed to include the final Ultra Mutations, with brand new abilities for Fish, Plant, Eyes (we replaced the homing projectiles with something way more fun), and Yung Venuz. This doesn't mean we're done with the Ultras, as some of them might still be changed around and most of them still need some love, but it does mean you can safely take the Crown of Destiny without ending up with empty hands!
Besides all that, all the weapon sound effects have been redone and we've added a bunch more sounds to weapons that didn't have their own voice yet. There's also two new ambiences for the 0_1 level, an updated Crown Guardian track and a unique little jingle for when you beat those! And all that is just the main features, we haven't even gotten to the fixes (hammerhead and strong spirit have been given a boost), the new ultra icons, or any of the millions of other things we've done!
Please dig in, and let us know what you think!
Features
A new load of Golden Weapons! Say hello to the Golden Slugger, Assault Rifle, Plasma Gun, Screwdriver, Splinter Gun and Bazooka! These won't be nearly as easy to get as the normal Golden Weapons.
The Devastator.
New Ultra Mutations for Eyes, Fish, Plant and Yung Venuz!
Icons for all Ultra Mutations, Hammerhead and Strong Spirit.
Remastered and brand new weapon and swap sounds!
Updated Crown Vault tracks, and new ambience tracks for 0_1.
Balancing
The Heavy Slugger now has a way higher rate of fire, but less range.
Hammerhead now requires you to really push against a wall.
Strong Spirit now saves your live once, and recharges by returning to full HP. Really needs visual some effects for communication purposes, but we haven't gotten to that yet.
No more Crown Portals in the Palace!
Robot gets slightly less drops from eating Golden Weapons now.
You'll no longer find the Golden Revolver on loops!
Fixes
Robot's Regurgitate should now work as intended.
Fixed a problem with the ambience track in the menu.
Steroids doesn't have Stress by default on their secondary weapon anymore.
Weapon Chests on the same level should've stopped dropping the same weapon.
Fixed a problem with the Ultra Shovel HUD icon.
Fixed the sprite origin of the Hyper Rifle and Plasma Minigun.
Brace yourselves, this is a big one! Our short break helped re-energize us a bit, and that has resulted in this ridiculously feature-filled monster of an update.
Let's just dig into things: First of all, we've broken the 100-gun barrier, putting us at a grand total of 101 weapons! Celebrate this landmark moment by trying out some of the new Golden Weapons, or the incredibly powerful Devastator!
We've also managed to include the final Ultra Mutations, with brand new abilities for Fish, Plant, Eyes (we replaced the homing projectiles with something way more fun), and Yung Venuz. This doesn't mean we're done with the Ultras, as some of them might still be changed around and most of them still need some love, but it does mean you can safely take the Crown of Destiny without ending up with empty hands!
Besides all that, all the weapon sound effects have been redone and we've added a bunch more sounds to weapons that didn't have their own voice yet. There's also two new ambiences for the 0_1 level, an updated Crown Guardian track and a unique little jingle for when you beat those! And all that is just the main features, we haven't even gotten to the fixes (hammerhead and strong spirit have been given a boost), the new ultra icons, or any of the millions of other things we've done!
Please dig in, and let us know what you think!
Features
A new load of Golden Weapons! Say hello to the Golden Slugger, Assault Rifle, Plasma Gun, Screwdriver, Splinter Gun and Bazooka! These won't be nearly as easy to get as the normal Golden Weapons.
The Devastator.
New Ultra Mutations for Eyes, Fish, Plant and Yung Venuz!
Icons for all Ultra Mutations, Hammerhead and Strong Spirit.
Remastered and brand new weapon and swap sounds!
Updated Crown Vault tracks, and new ambience tracks for 0_1.
Balancing
The Heavy Slugger now has a way higher rate of fire, but less range.
Hammerhead now requires you to really push against a wall.
Strong Spirit now saves your live once, and recharges by returning to full HP. Really needs visual some effects for communication purposes, but we haven't gotten to that yet.
No more Crown Portals in the Palace!
Robot gets slightly less drops from eating Golden Weapons now.
You'll no longer find the Golden Revolver on loops!
Fixes
Robot's Regurgitate should now work as intended.
Fixed a problem with the ambience track in the menu.
Steroids doesn't have Stress by default on their secondary weapon anymore.
Weapon Chests on the same level should've stopped dropping the same weapon.
Fixed a problem with the Ultra Shovel HUD icon.
Fixed the sprite origin of the Hyper Rifle and Plasma Minigun.
It's still early in the new year, and the honest truth is we're all kind of struggling to get back into the flow. Some of us took a well-earned holiday, or are still on holiday, before things really start going crazy again. That means that this week, last week and next week are still going to be relatively quiet. It's some fixes, some balancing and the first Ultra Mutation icons.
Features
First batch of Ultra Mutation icons!
The ridiculous Plasma Minigun.
Improved sounds for the bullet weapons. Still a test!
Balancing
More Hammerhead range.
Slightly more slug damage.
Y.V.'s Throne Butt now reloads faster.
Plant's Throne Butt now requires enemy health to be slightly lower.
Fixes
Stress now works with Steroids' seconday weapon.
Fixed a glitch with the Golden Laser Pistol HUD icon.
Possibly fixed a problem with no portals spawning.
Possibly stopped Scorpions from glitching into walls.
Total Recall no longer stacks Rhino Skin, Eagle Eyes, Back Muscle & Extra Feet.
Misc
3D sound should sound slightly better. This is very much a continuous work in progress.
Rogue now gets a popup when picking up Portal Strike ammo.
Super Toxic Fro-oh who are we kidding nobody calls them that anymore-Super Ballguys now blow up walls when destroyed.
We're not sure if with how the team is spread out next week, we'll be able to hit any update at all. After that, we're getting everybody back together and back in the groove. Please accept our apologies there, we're just human and need some holidays too, every now and then.
As a quick note, the results for the giveaway are in. Thank you so much for all your support in growing the Nuclear Throne community. We've hit the highest consecutive amount of players, the highest sales spike since launch and gotten a veritable torrent of new feedback. It's everything we hoped for and more, and we've got you all to thank for that.
It's still early in the new year, and the honest truth is we're all kind of struggling to get back into the flow. Some of us took a well-earned holiday, or are still on holiday, before things really start going crazy again. That means that this week, last week and next week are still going to be relatively quiet. It's some fixes, some balancing and the first Ultra Mutation icons.
Features
First batch of Ultra Mutation icons!
The ridiculous Plasma Minigun.
Improved sounds for the bullet weapons. Still a test!
Balancing
More Hammerhead range.
Slightly more slug damage.
Y.V.'s Throne Butt now reloads faster.
Plant's Throne Butt now requires enemy health to be slightly lower.
Fixes
Stress now works with Steroids' seconday weapon.
Fixed a glitch with the Golden Laser Pistol HUD icon.
Possibly fixed a problem with no portals spawning.
Possibly stopped Scorpions from glitching into walls.
Total Recall no longer stacks Rhino Skin, Eagle Eyes, Back Muscle & Extra Feet.
Misc
3D sound should sound slightly better. This is very much a continuous work in progress.
Rogue now gets a popup when picking up Portal Strike ammo.
Super Toxic Fro-oh who are we kidding nobody calls them that anymore-Super Ballguys now blow up walls when destroyed.
We're not sure if with how the team is spread out next week, we'll be able to hit any update at all. After that, we're getting everybody back together and back in the groove. Please accept our apologies there, we're just human and need some holidays too, every now and then.
As a quick note, the results for the giveaway are in. Thank you so much for all your support in growing the Nuclear Throne community. We've hit the highest consecutive amount of players, the highest sales spike since launch and gotten a veritable torrent of new feedback. It's everything we hoped for and more, and we've got you all to thank for that.
Chances are that if this is the first time you see an update like this, you recieved Nuclear Throne from one of the people in this great community. In that case, welcome to Nuclear Throne and welcome to your first weekly update.
For those of you that were already with us in 2014: welcome back to Nuclear Throne in 2015. We hope the final days of 2014 were relaxing and enjoyable for you!
While we will be taking things easy for a short bit in January, recovering from all the chaos that was 2014, we did manage to squeeze out a small but interesting update for you all!
The update brings a couple of small but interesting changes, but also two highly experimental mutations! Hammerhead allows you to break through exactly 12 walls every stage, and Strong Spirit makes lethal blows put you down to 1 HP instead! Both of these are very work in progress, don't have pretty icons or clear effects (which is something we definitely need to add to make them more clear), but we're just throwing them in for you to mess around with! Enjoy!
Features
Hammerhead mutation! Break through walls and create instant cover, clever ambushes, or just have a good time!
Strong Spirit mutation, saving your life whenever you need it most (at death)!
Balancing
Ever so slightly higher rate of fire for the Slugger.
Fixes
Wild Horror beam drops rads again.
Sleeping Assassins and Smoking Gators now drop rads again.
Fixed a glitch with the Lightning Hammer icon.
Misc
Eating an Ultra Weapon as Robot now gives you some rads!
Crown of Choice no longer removes one gun, instead makes enemies drop less rads. Needs a new name probably!
Whether you're new to the community or a Nuclear Throne veteran, we want to know what your thoughts are about the game. Please take some time to write out your complaints, thoughts, and ideas. Also don't forget that we livestream development twice a week: once on Tuesday and once on Thursday. If you want to tune in, go to http://www.twitch.tv/vlambeer around 1PM CET.
Let's hope Hammerhead and Strong Spirit don't create too many exploits.
Chances are that if this is the first time you see an update like this, you recieved Nuclear Throne from one of the people in this great community. In that case, welcome to Nuclear Throne and welcome to your first weekly update.
For those of you that were already with us in 2014: welcome back to Nuclear Throne in 2015. We hope the final days of 2014 were relaxing and enjoyable for you!
While we will be taking things easy for a short bit in January, recovering from all the chaos that was 2014, we did manage to squeeze out a small but interesting update for you all!
The update brings a couple of small but interesting changes, but also two highly experimental mutations! Hammerhead allows you to break through exactly 12 walls every stage, and Strong Spirit makes lethal blows put you down to 1 HP instead! Both of these are very work in progress, don't have pretty icons or clear effects (which is something we definitely need to add to make them more clear), but we're just throwing them in for you to mess around with! Enjoy!
Features
Hammerhead mutation! Break through walls and create instant cover, clever ambushes, or just have a good time!
Strong Spirit mutation, saving your life whenever you need it most (at death)!
Balancing
Ever so slightly higher rate of fire for the Slugger.
Fixes
Wild Horror beam drops rads again.
Sleeping Assassins and Smoking Gators now drop rads again.
Fixed a glitch with the Lightning Hammer icon.
Misc
Eating an Ultra Weapon as Robot now gives you some rads!
Crown of Choice no longer removes one gun, instead makes enemies drop less rads. Needs a new name probably!
Whether you're new to the community or a Nuclear Throne veteran, we want to know what your thoughts are about the game. Please take some time to write out your complaints, thoughts, and ideas. Also don't forget that we livestream development twice a week: once on Tuesday and once on Thursday. If you want to tune in, go to http://www.twitch.tv/vlambeer around 1PM CET.
Let's hope Hammerhead and Strong Spirit don't create too many exploits.
We want to ask for your help. In the last year, the community has been amazing at giving us feedback as you all got better at playing Nuclear Throne. We've seen people achieve things we assumed impossible, sometimes within ten hours of starting the game, sometimes after playing for over 500 hours.
You've become really adept Nuclear Throne players, and we want to call upon you for your help. We need new players, people that are great players, that would love Nuclear Throne, and we need them to be part of our community. We're sure you know somebody like that, and if you do, we want to ask you to invite them to the Nuclear Throne community. We need fresh eyes on the game, people that will still get decimated by Big Bandit and that will complain about the ravens in the scrapyard. We need to know how they feel about Nuclear Throne, and we need your help to reach them.
So as a token of appreciation for your continued support, and as a way to grow the community for valuable feedback, we have given every owner of Nuclear Throne by the end of 2014 (CET) a free, giftable copy of the game. We hope you bring someone wonderful to the community for this year.
On behalf of the entire Nuclear Throne team - Vlambeer, Paul, Jukio, Joonas and Justin, we'd like to thank you for your support for Nuclear Throne, your enthusiasm and your feedback.
We want to ask for your help. In the last year, the community has been amazing at giving us feedback as you all got better at playing Nuclear Throne. We've seen people achieve things we assumed impossible, sometimes within ten hours of starting the game, sometimes after playing for over 500 hours.
You've become really adept Nuclear Throne players, and we want to call upon you for your help. We need new players, people that are great players, that would love Nuclear Throne, and we need them to be part of our community. We're sure you know somebody like that, and if you do, we want to ask you to invite them to the Nuclear Throne community. We need fresh eyes on the game, people that will still get decimated by Big Bandit and that will complain about the ravens in the scrapyard. We need to know how they feel about Nuclear Throne, and we need your help to reach them.
So as a token of appreciation for your continued support, and as a way to grow the community for valuable feedback, we have given every owner of Nuclear Throne by the end of 2014 (CET) a free, giftable copy of the game. We hope you bring someone wonderful to the community for this year.
On behalf of the entire Nuclear Throne team - Vlambeer, Paul, Jukio, Joonas and Justin, we'd like to thank you for your support for Nuclear Throne, your enthusiasm and your feedback.