DC Universe™ Online

http://www.youtube.com/watch?v=q1T77zNtCS8

Let's get this out of the way up front: yes, the Flash has a ridiculous contraption called the Cosmic Treadmill that he runs on to somehow transport people back in time. It's weird, it's goofy, and it's going to provide some of the coolest gameplay moments of any superhero game ever.

How can a treadmill of the cosmos possibly provide such mind-blowing gameplay experiences? Well, just think of the most memorable, awesome events in DC comic history. Now, imagine getting to play out all of those events and see them unfold first-hand. That's the power of the Cosmic Treadmill, my friend.

We sat down with DC Universe Online's Creative Director Jens Andersen, who walked us through all of the content in the big Flash-themed update releasing next Tuesday, and teased us about his big plans for the future, including revisiting the origin stories of DC's biggest villains and heroes.

The first origin story is coming in next week's big update and is, of course, centered around the Flash himself. In a new two-player Duo instance - balanced for players with top-end Tier 3 gear - you and a buddy will be transported back in time to stop meddlers from screwing with Barry Allen on the fateful night he gets struck by lightning and turned into the Flash.

The first portion of the Duo was my favorite: you're tossed in a long hellish hallway filled with crazy electric minions trying to sabotage your attempt to travel back in time. A whirling vortex of time is constantly moving up behind you, threatening to suck you in, and if you can't clear the baddies fast enough, you're going back to modern day and Barry Allen is doomed. I felt the same panicked sense of urgency I get on those Super Mario Bros. levels where the screen is constantly moving to the right. One slip-up and you're toast!



Once you break on through to the other side, you find yourself in a Central City police station from times-past, with all the colors bathed in a light sepia tone to complete the old-timey look and feel. I won't spoil the story of the encounter, but there were a few elements that I really enjoyed about it and want to point out. During the demo, Jens told me that one major thing they'd learned from player feedback on existing content is adding more interactive objects to Duos. So, Central City's police station is loaded with secret areas, computer terminals, and robots to interact with that can provide extra challenges or alter the way boss fights work.

For example, if you take your time and snoop around the office area, you can hack terminals to disable security robots that are protecting one of the bosses. In another room, prisoners are breaking out of their cells. Some of them start releasing their fellow prisoners, while others make a beeline for the wall of guns in the back of the room. Who you decide is the bigger threat and take out first will change how the fight in that area plays out. It's a lot of small twists that add up to a diverse set of possible outcomes that should make these repeatable instances more exciting for players tackling them frequently.

The other thing I love about the Duo is that it features The Pied Piper. I have to admit I'd never heard of this guy before, but he's a villain that plays a flute to mind control people (such as the well-armed cops surrounding him in the police station). It's a cool concept that allows for some very fun combat mechanics throughout the instance, and I'm really excited that the devs are using these lesser-known characters in DC history, who would never get a chance in the spotlight in a limited-world game like Arkham City, to create unique and interesting content.



Of course, the Duo is only one part of the content pack, which will be free for subscribers and 10 bucks to F2Pers--a tremendous value for all the content it opens up. The pack also gives you access to a huge zone loaded with new daily quests, collections, and gear sets; about 10 new bounties for both factions (villain players hunt the Teen Titans and hero players hunt the Rogues); and a brand new Electricty powerset that has DPS and healer roles.

The Electricity power set is a lot of fun to play as. A few of my favorite abilities were Lightning Arc, which shoots a bolt of electricity at an enemy that bounces between other people near him (the closer the enemies are together, the more times it will bounce between them) and Tesla Ball, which launches an orb of high-voltage pain in a straight line out from you, continuously zapping anyone too distracted to move out of the way. The overall flow of the power set was strong - the healing lands somewhere between Nature's high-burst reaction heals and Sorcery's slow-and-steady prediction heals, and DPS isn't quite as frantic as the other recently-added Light powerset, but has the same level of fun visual effects.



Central City, a modestly sized city plot instanced for 50 players at a time, is probably the closest thing we're going to get to a third large city for a good long while, now that DCUO is doing quarterly updates. (There's no current plans to build another city on the scale of Gotham or Metropolis, according to Andersen, but the team does want to start making origin stories a regular occurrence in DCUO.) The city offers some new areas to explore, but it's not the sort of place that you're going to be hanging out in during your downtime. Still, it's leaps and bounds more exciting to fly around a city with alleyways, shops, and little nooks and crannies than run around an island that you can see immediately see everything it has to offer, which is what so many other MMOs add in updates like this.

Andersen saved the best part of our demo for last, though. After we'd taken down the Pied Piper, he used cheat codes to summon all of the new characters being added as open-world bounty targets in Gotham and Metropolis to let them duke it out in front of us. With collective nerd-breaths held tight, we watched as the Teen Titans did battle against the Flash's Rogue gallery. Cyborg blasted Captain Boomerang with lasers, The Trickster chucked out toy helicopters and JLA action figures that came to life and harassed Donna Troy, and some weird "villain" named The Top twirled in circles semi-quickly to annoy everyone while Weather Wizard, Nightwing, and the rest duked it out. After the dust settled, Titan and Rogue lay side-by-side, and Cyborg emerged victorious. So there you have it, fellow geeks, we can all cross one "What if..." question off our comic book fight club lists. Cyborg wins.





DC Universe™ Online

The Next Batman Video Game Won’t Look Like Arkham City. Here’s Why That’s A Good Thing When I first heard about Gotham City Impostors, this lifelong Batman fan got very nervous. Part of it comes from the way the game's premise rubs up uncomfortably against Caped Crusader canon.


"Batman doesn't use guns!" my inner fanboy cried. (Except that he did in his earliest appearances.) "And there's no way that he'd allow amateur vigilantes—especially ones that use guns—and evil clown wannabes to roam through his city!" Gotham City Impostors sports a more exaggerated art style than the detailed hyper-realism of RockSteady Games' latest Bat-outing. More worries.


This is going to be a disaster, I thought. However, my thinking on that's changed.


The more I thought about Impostors, I was able to put some of my fanboy fears to rest. Why? Because the game serves as a reminder of where Batman comes from. and the fact that, when it comes to the ways that the character's been portrayed, Batman is legion. He contains multitudes. The 1950s Batman comics had him and Robin adventuring in broad daylight with a lighter, boys-adventure tone that diverged wildly from the gothic shadows of his first few outings. And then, for TV watchers of a certain age, Adam West's campy Caped Crusader will always be their touchstone for the character and the comics made while the 1960s Batman TV show was on the air followed that interpretation's lead. Comics readers and Bat-observers know the rest: how a young Denny O'Neil and Neal Adams brought the character back to its pulp influences in the 1970s, followed by Frank Miller's gritty bookends The Dark Knight Returns and Batman: Year One in the 1980s.


The point, of course, is that multiple interpretations for Batman aren't anything new. What's new is that video games are just now getting to the point where they can reflect the multivalent potential of Bruce Wayne's masked alter ego. Shortly after Batman: Arkham Asylum came out, Warner Bros' game division released Batman: The Brave and The Bold, a side-scrolling action title that tied into the popular Cartoon Network show. And, as part of a heroic triumverate with Superman and Wonder Woman, Batman figures prominently in the DC Universe Online MMO, too. He's slightly chattier, friendlier and willing to be a mentor. A different guy than in Arkham City, but the same, too.


So, if you're scared like I was, take a deep breath, fellow Batman fans. As good as Arkham City is, there needn't be one Batman to rule them all. Gotham City Impostors won't invalidate Arkham City, especially since Batman's out of town in the former game. Instead, it's evidence that we just might be entering where gamers of all ages and tastes—kids, FPS players, character creation enthusiasts—will have a Batman game they can enjoy.


[Pictured above, from left to right: DC Universe Online, Gotham City Impostors, Batman: Arkham City]


DC Universe™ Online
DC Universe Online - green punch men
The superhero MMO has been super-punching above its weight since its shift to free to play with news of a massive bounce in player numbers and profits since the shift. Massively spotted Sony Online Entertainment president John Smedley tweeting some quite interesting stats. The superhero MMO has seen a "700% increase in daily revenue" since it relaunched earlier this month.

Smedley also says that "DCUO's playerbase is growing at 6% a day," adding that 47% of the boosted profits are coming from the PC version. The rest are from the PS3 version. Smedley also says "we are over 1000% of our pre-F2P concurrent numbers" and "more than 85% of daily log-ins are returning players."

Lag and long log in queues are proving to be a problem for many players at the moment. "We're very aware of the long queues and other issues. We're on it," says Smedley, adding "very bluntly this has been a wee bit more successful than we planned on." The DC Universe Online client is available to download for free on Steam.
DC Universe™ Online - contact@rockpapershotgun.com (John Walker)

Revenue POW!

Just in case there were any doubt left that the owners of Lego Universe were completely bonkers to just close down their subscription game without trying a free-to-play model, DC Universe is reporting a slight increase in revenue since they made the switch. The small matter of an extra 700% per day. Eurogamer spotted that the very enthusiastic Sony Online Entertainment president, John Smedley, tweeted his good news. News that will surely be yet another blow to the subs model.

(more…)

DC Universe™ Online


Daily revenue from superhero MMO DC Universe Online is up 700 per cent since it adopted the free-to-play model on 1st November, according to Sony Online Entertainment boss John Smedley.


Smedley Tweeted the figure earlier today, along with a number of other stats.


Apparently, revenue is split 47 per cent from the PC version and 53 per cent from the PlayStation 3 version.


The game's userbase is growing by six per cent a day, while 85 per cent of daily log-ins are returning players.


The most popular in-game purchases are additional character slots and the Vanguard of the Heavens character skins.


Earlier this month, SOE announced that the game has attracted a million new users since the shift to free-to-play.

DC Universe™ Online

What Difference Did Going Free-to-Play Make for DC Universe Online? We know that DC Universe Online's recent switch from subscription-based MMO to free-to-play added one million subscribers to the game in one week, but what does one million free players mean to the bottom line? How's a 700 percent increase in daily revenue, for starters?


Sony Online Entertainment head honcho John Smedley hit Twitter this morning to share some exciting numbers generated after flipping the DC Universe Online free-to-play switch. Numbers like a six percent growth in the title's player base since the change. And that's not just people popping on to see what the game is about and leaving; more than 85 percent of daily logins are return players, coming back for more free super heroic goodness.


And of course there's the money that comes when you stop making players pay and making it an option instead. That 700 percent is split almost evenly between PlayStation 3 (53 percent) and PC (47 percent) players, with the most popular items in the game's cash marketplace being the Vanguard of the Heavens character skin and additional character slots.


With statistics like these it seems silly for any new major MMO title to launch with subscription fees in place. You listening, Star Wars: The Old Republic?



You can contact Michael Fahey, the author of this post, at fahey@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
DC Universe™ Online
DC Universe Online Lightning Strikes thumb
Flash Fact #1: DC Universe Online's transition to free to play has been very successful, with huge numbers of players joining since the switch.

Flash Fact #2: Sony are capitalising on this by working on a new DLC pack called Lightning strikes.

Similar to the Green Lantern themed Fight for the Light pack, this pack offers a new set of content themed around one of the iconic DC characters, in this case The Flash. New with Lightning Strikes will be an Electricity power set, a new map based around the Flash's home town of Central City, new gear, new characters and more.

Check inside for a rundown of what's included and some early screenshots:

Included in the DLC pack are:

Electricity Powers - Including powers like Tesla Ball, Shockwave and Ionic Drain
Central City - A new zone with solo and group missions
New Gear - Including a Professor Zoom inspired set for villains and a Black Lightning inspired pack for heroes.
New Characters - Including Livewire, Black Lightning, The Top, The Trickster and Static.
The Flash Museum Duo - An adventure starting in the Flash museum where players travel back in time to make sure Barry Allen becomes The Flash.

 








DC Universe™ Online

See Barry Allen Become The Flash in DC Universe Online's Next ExtensionTour Central City, the home turf of The Flash, and go back in time to the moment Barry Allen became the Scarlet Speedster with "Lightning Strikes," the second downloadable content extension for DC Universe Online. The package also delivers new Electricity Powers, the game's eighth power set, for your character creation/re-spec.


"Lightning Strikes" does not yet have a specific release date although Sony Online Entertainment said it would arrive "later this year." The biggest value it will deliver, in addition to the power set, is the addition of a Central City map that, in addition to Gotham City and Metropolis, offers its own solo and group missions.


The DLC also offers The Flash Museum Duo, a mission in which players may travel back in time to the moment Barry Allen, CCPD forensic scientist, was doused by strange chemicals during a lightning storm and became The Flash.


The Flash, and Jay Garrick (the Golden Age Flash) already appear in the base edition of DC Universe Online. With "Lightning Strikes," new characters such as Livewire, The Top, The Trickster, Static and Black Lightning will be introduced as well. Some, such as Livewire, will become templates at the character creation menu.


The DLC will be $9.99 for all but Legendary-level subscribers, who get it for free. DC Universe Online went free to play earlier this month.



You can contact Owen Good, the author of this post, at owen@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
DC Universe™ Online


A second DLC expansion for superhero MMO DC Universe Online goes live later this year, Sony Online Entertainment has announced.


Titled Lightning Strikes, the pack adds Electricity Powers - the game's eighth power set - and a new adventure starring The Flash.


There's also a new Central City map, new gear and new characters, including Livewire, Black Lightning, The Top, The Trickster and Static.


The add-on is free to Legendary members but will cost Premium and Free players $9.99.


"In this DLC pack, fans have the opportunity to immerse themselves in another great character and action-packed story from the DC Universe," commented creative director Jens Andersen.


"With exciting gameplay, a new power set and new locations to share with your friends, we packed a whole new kind of fun into this DLC pack and are eager for our players to dive into another legendary adventure."

PAYDAY™ The Heist
Payday the Heist review thumb
Payday is that bit in every heist movie since time began where the poo hits the fan. At some point, our gang of four criminals in clown masks were hunched over a table in a smoky room, working out their every move with mathematical precision. Now they’re trapped in a crumbling building with the loot, every policeman in the world is kicking in the front door, and their only hope is to survive long enough to make a miracle. And then do it again on a harder difficulty setting, because Normal mode is for wimps.

The most surprising thing about Payday is that, while it obviously owes Left 4 Dead the kind of debt that gets people’s legs broken by angry Russians with tyre irons, it only takes a couple of heists to start appreciating it as a very different experience. Unlike zombies, cops attack using helicopters, smoke grenades and automatic weapons, making the always-ranged battles fast and brutal. Each of the six heists also offers very different experiences, from Heat Street treating you to a familiar leg-it-through-town map, to Panic Room giving you a building to defend while you try to retrieve the stolen loot. Finally, where Left 4 Dead occasionally blesses you with a moment of relaxation, Payday’s 20 to 30-minute maps love to keep piling on the pressure.



Getting to the good stuff can be frustrating though. You can technically play Payday on your own, using AI partners to fill the slots, but only in the sense that you can technically drink your own urine. Finding a game can be harder than some of the levels: there’s no matchmaking, only a server list, and Payday is yet another of those games that uses RPG-style levelling to render a rookie player practically worthless. You get no weapon choices, no handy items to help the team, nothing. Try to join internet games, and get used to seeing the message: “You have been kicked from the server.”

The idea is that by levelling up, you’ll unlock the kit and competence to keep these levels feeling fresh. In theory, perhaps. However, it’s unlikely that you’ll want to run through them too many times, even on higher difficulty levels. There’s no scope for playing especially smart or coming up with your own criminal plans, with the action firmly about hitting up the preset objectives and gunning down cops until the smell of fresh bacon starts wafting out of your DVD drive.



The shooting itself does play out differently each time – especially on higher difficulty levels – though the more grounded subject matter doesn’t allow for anything like Left 4 Dead’s AI-directed shifts of fortune. There, you get the sick realisation that a Witch is hiding round the corner. Here, maybe you end up retrieving a bag from the roof instead of a balcony, or a bank key that worked last round no longer does, forcing you to take hostages and shoot more police for longer, but you rarely have time to notice such details, never mind care. You will notice other things, like the AI’s habit of glitching out, but even then you’ve usually got enough on your mind to let it pass.

Payday obviously suffers next to Left 4 Dead’s amazing polish, but that doesn’t stop it being a surprisingly compelling alternative – especially at this price. While flawed in many ways, it easily has enough spirit to be worth checking out next time you’re getting friends together for a LAN party. Stuck on your own though – or if you’re primarily going to be reliant on internet games with strangers – it’s a crime that’s unlikely to pay off.
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