DC Universe™ Online - contact@rockpapershotgun.com (Quintin Smith)

We asked Richard Cobbett Wot He Thought of DC Universe Online yesterday, and his conclusion was (spoiler!) that while he enjoyed himself he wouldn’t be subscribing for a second month. I doubt the following will be enough to change his mind, but IGN has revealed the first boistrous mess of content coming to the game in February. There’s one of those fancy pre-rendered trailers, too. Excitements! (more…)

DC Universe™ Online

This Incredible 3D Art Is Too Nice To Play WithThese pictures are the work of artist Jason Martin. If you've played Mass Effect 2, Force Unleashed II, DC Universe Online or taken an interest in the upcoming Batman game, you may recognise his amazing work.


Martin is an artist at Blur Studios, the guys who bring you many of the gaming world's biggest and baddest cinematic sequences. Which means you never play with any of these lush 3D models, you just get to watch them in intros, trailers and cutscenes.


The following pictures are highlights from his portfolio, which also includes work for upcoming Namco Bandai title Knight's Contract, BioWare's Dragon Age and the Goon animated film.


That Grunt is so good if you squint you'll swear you can see him breathing...


[believerdeceiver]


This Incredible 3D Art Is Too Nice To Play With
This Incredible 3D Art Is Too Nice To Play With
This Incredible 3D Art Is Too Nice To Play With
This Incredible 3D Art Is Too Nice To Play With
This Incredible 3D Art Is Too Nice To Play With
This Incredible 3D Art Is Too Nice To Play With
This Incredible 3D Art Is Too Nice To Play With


DC Universe™ Online

In our review of DCUO, we noted that while the game has a solid foundation for a robust endgame, SOE would need to follow through on their promise of monthly content updates in order to really thrive. Good news! Less than three weeks after launch, full details about the game's first major content update (available later this month, a bit later than we'd hoped) are out--and it looks to have a little something for everybody--from furries to Mayan god-worshippers to star-crossed lovers to fans of cyclopean baddies.

The official announcement from SOE will be coming out this Friday, but Creative Director Chris Cao already let loose most of the info yesterday in an interview with Massively.

Valentine-specific content will only be available during the month of February, but everything else on this list is here to stay! To help you sort through all of the content being added (and to help you bitch and moan on the forums about why "carebears are totally lame and don't deserve gear" or why "gankers have no soul and SOE should nuke them all from orbit"), we've sorted the different updates into categories for who they're meant to please. Find yourself below and see what's coming your way!



The Raid Leader: "Gotta get that new belt for +2 Might"

Batcave's Back: The hardest raid in the game right now is the Batcave (filled with robots after Braniac took it over, despite the Dark Knight's resistance). Hardcore raiders are still trying to clear the existing content, and SOE is already tossing open the doors to another wing of the Batcave, with harder bosses and sweeter loot. Only the most dedicated raiders will want to take a crack at the sentient computer Brother Eye and his army of OMAC cyborgs right when it's released.
Suit upgrades: Those looking for premium gear will find it here--provided they're capable of downing a multitude of androids and reprogrammed tech, like the Batcave's own riot control mech.


 
The Pacifist: "Can't heroes and villains just get along?"

Win their hearts: For Valentine's day, players can morph into an oh-so-cute cherub form, take to the skies and aim their adorable little bow and arrow at the heartstrings of Metropolis' ordinary citizens. As you collect more hearts (the holiday's currency), you'll contribute to your faction's control over the fountain of love--what that is or why you want it has yet to be revealed, however.
Spread the love: As a cherub, free spirits can do their best impression of Aladdin's magic carpet ride by racing through the clouds as a part of a multiplayer race, flying through hearts for speedboosts and avoiding traps. Or just relive your 6th birthday by collecting hearts in a bouncy castle. Wheee!


 


The Casual: "I'm almost level 20!"

Levels don't matter, baby: Love is free, so your level doesn't matter. You'll be able to participate in all of the cherub events--like races, heart-collecting, and bouncy castles--whether you've reached the level cap or not.
Seasonal items: A lot of slower levelers are moving at the pace they are because they're stopping to smell (and collect) the roses along the way. And holidays add a bunch of new things to collect and explore on the side! Earning enough hearts can net you a his-or-hers Valentine's Day get-up guaranteed to turn heads in Gotham and Metropolis. (We're really hoping it's not a creepy baby cherub outfit.)


 
The Pickup Group Partner: "Yeah, I've got time for a quick run"

Gotham Museum: Each monthly content update is going to be themed around a specific DC comics character. The month of love's featured character is Catwoman. Level 30 players can chase her as she hops between rooftops in a new multiplayer race as she leads you to Gotham Museum's warehouse of artifacts. Once you're there, you can continue her storyline with some quests and instances.
Purrrfect: Things get hairy when ancient Egyptian relics begin transforming security guards and curators into buff lions and tigers (sorry, no bears allowed). Catwoman can't evade the feline metamorphosis either, and players will need to take her down as the last of five bosses, each with plenty of new gear to loot.
Spinecrushers: Also on the way is a new duo instance featuring Bane and his juiced-up posse--props to anybody if they spot Tom Hardy doing a little acting prep-work in this zone.


 

The Lore Hound: "Wonder Woman has a maximum jump distance of..."

Battle the gods: Trouble is afoot on Mount Olympus. The conflict between the heroes and villains of the world has thrown Aphrodite out of sync, and the two sides of love, both caring and selfish, have split her personality. Players will be able to choose which side they want to fight for in the attempt to restore order to the realm of romance.
What's with all the leather?: We don't know what we're going to find out about Selina Kyle (AKA Catwoman), but you can bet there's going to be a lot of info nuggets dropped in this content update about her backstory, characteristics, motivation and all that good stuff.


 
The Ganker: "Kill 'em first, ask questions later"

Open-world battles: More open world zones are being put together for heroes and villains to clash in (hopefully more exciting than the current Ring War event). In an interview with Massively, Chris Cao says that he believes that PvP is one of the driving factors behind DCUO's appeal, so SOE plans to continue to expand PvP content.
A new challenger appears: Alongside her new instances and quests, Catwoman will be added to the roster of available Legends characters to play as. If your opponents have any diamonds, she'll be sure to steal them.
Be a heart-breaker: All those sissy carebears are going to be doing open-world races to collect coins. A real jerk would sit along the race's route and give a soft tap (or stun) to anyone that rushes by, just to screw with their finish time. You bastard.


 



The Skeptic: "I would've liked it more if they'd changed..."

It's the little things: In the same interview, Cao also lists a plethora of upgrades to big and small things on their way, which will hopefully make the player's life easier. Chat is getting a minor upgrade (not the overhaul it needs) for now, with added controls over which channels you join and respond to by default. Animations have been spruced up, and the usual bug fixes and progression tweaks are coming.
More to come: These little fixes are more difficult to nail down ahead of time. We'll be sure to keep you updated as more specifics are announced.


 
Mr. Money Bags: "MORE MONEY MORE MONEY MORE MONEY!"

Auction houses: For everyone looking to make a profit in DC's universe, the auction-house system will help jump start the game's non-existent economy. Selling Valentine's event items, collections, costumes and of course powerful gear should give potential wheelers-and-dealers a good starting point for packing out their virtual wallets. Let the undercutting on Domino Masks begin!


 
How about you? Based on what we're looking forward to most, Lucas is a Pacifist PUG Partner and Josh is a Ganking Casual PUG Partner. What are you?
DC Universe™ Online

D.C. Universe Online MMO Log Part Three: In Blackest NightThe makers of DC Universe Online advised that some missions are unbeatable without resorting to that classic comic-book convention, the superhero team-up. Bogged down against the Sinestro Corps, I went in search of a big friend who wanted big action.


Kotaku's MMO reviews are a multi-part process. Rather than deliver day one reviews based on beta gameplay, we play the game for four weeks before issuing our final verdict. Once a week we deliver a log detailing when and how we played the game. We believe this gives readers a frame of reference for the final review. Since MMO titles support many different types of play, readers can compare our experiences to theirs to determine what the review means to them.


I am a complete novice at massively multiplayer online role-playing games. Fahey is normally our man on the subject. But as D.C. Universe Online is a rarity - the console-based MMO - many will experience the genre for the first time with it on the PlayStation 3. I will be one of them, and that journey will be a part of Kotaku's review of the game.


What I Played

My self-assigned task list this week included several goals, all of which I missed. Life happened, unfortunately, and sprinting from level 18 to the all-important 30 just wasn't in the cards after losing two evenings to other priorities.


I did knock down at least a level on the other nights I played, which included mopping up the end of Zatanna's continuity against Trigon and Brother Blood; completing the entire Poison Ivy set of missions, a bunch of sundry sidequests and then finally joining the war with the Green Lantern Corps against Sinestro and his agents. I'm glad I bought a cheapie USB keyboard after last week's sessions.


How It Went

I've learned that standing around and asking "Who wants to help with X," is a good way to be ignored in this game. Then again, I ignore most of those shouts, too. Screw this, I'm busy, right?


Most of my game has been played in singleplayer so far, so my karmic deficiency came back to haunt me in a big way once I picked up Green Lantern's missions. The Sinestro Corps are flat tough. The quest was recommended for level 21, and at equivalent rank, these ring-dings will gang up on you if you make the mistake of fighting more than one, or a stray attack hits another who's engaged with an NPC. They just home in, often spamming a hammer attack and draining your health off with a yellow ray. The hard light shield, an iconic power, is absolutely recommended, and worth the re-spec if you don't have it before this set of missions.


After finishing off the exterior mission set, the game took me inside a shattered Metropolis City Hall for a showdown with Sinestro himself. First, I had to deal with a Manhunter who is insurmountably tough as a solo foe, at this level. It couldn't be more obvious that this was meant to be a cooperative mission. The Manhunter (an Alpha Lantern if you're a villain) regenerates health at a ridiculous rate.


I would get in and set him on fire, then use the heat drain to compound the damage, and the Manhunter just poured on the onslaught while I held block and struggled to recharge. I chugged Soder, crushed the one health barrel, and once lasted long enough to use Eternal Flame, and maybe got the Manhunter down to a third health left before he came back like Rocky IV and blew me away. The Lantern Corps is tits-on-a-bull useless to do anything in this fight other than recite their little poem.


What to do? The wait times in the alert queues were ridiculously long. It seems everybody playing at this time had the same idea as I - go grind in the Alerts and PvP arenas and come back to overpower a tough foe. That really wasn't an option here. It'd take forever. So I picked up the keyboard and asked for help,


No reply. I tried another angle. Checking who was near me, I spied a level 20 character, figuring he may either need help in City Hall himself or would like to knock out a bigger mission out-of-sequence. I invited him to join up. His name is Stavros.


Stavros, if you're reading this, you were a godsend. Back in City Hall we entered the atrium with the Manhunter, and I hung up on the breezeway to pick off the Sinestro Corps veterans. Stavros just jumped straight in, whaling away with a giant flaming sword - quite a site for a giant guy in a white business suit. Remembering that's how I got my ass kicked, I dropped down to go to work on the Manhunter.


We finished it off in less than a minute, with Stavros doing most of the damage. You can check it out in this video below. After that, taking care of Sinestro himself was crazy simple.




The Story So Far

I owed you guys a better week than this, but my mulligan taught me the importance of teamwork, especially as one approaches the later levels within the game. Unfortunately, I still don't feel that I've hit an ah-ha moment yet with D.C. Universe Online. I'm still churning through the mission sets, mashing a ton of buttons and incrementally increasing my gear.


It's a lot of fun, still, but in a highly repetitive sense. Unfortunately, this exposes you to a lot of the game's glitches. For example, I got hung up on some world geometry at Metropolis General Hospital battling LexCorp and had no alternative but to teleport out of there.


Again, hitting level 30 is a priority and my singleminded goal this week, as it'll be imperative to writing a full review on this game. Playing at off-peak times to get in on some more of the alerts will also be on the to-do list.


Despite the glitches and the rather templatized mission structures, it's still an engaging experience, largely glued together by seeing what NPC cameos you'll get, and how the bad guy boss will play out. But it's very much an experience where you'll get out of it what you give. And if, like me, all you're doing is battling solo, you'll have a bland experience through your late-teen levels, until you hit a wall at 21.


DC Universe™ Online - contact@rockpapershotgun.com (Richard Cobbett)

If I were the Riddler, I'd totally abuse Batman's good nature. I'd be like 'Batman, riddle me this - where are my car keys?'

Over its 30 levels of BIFF! and POW! and KICK! and making things go SPLODE!, DC Universe Online gave me more awesome moments than any other MMORPG I’ve ever played. It also reinforced everything I hate about the genre. Let me explain, with words.>

(more…)

DC Universe™ Online

Transformers Vs. Zombies, DCU Online's First Issue And MoreMy weekly round-up of comics — some of them about video games — is back, in a slightly new format. Read on for my recommendations.


Our Week In Comics column will run every Wednesday, the day new comics are released in comics shops across America and, increasingly often, for download on the iPhone and iPad. Let me know what more you want from this column. For now, some tips on what's worth caring about:



Comics You Should Consider Buying

Transformers Vs. Zombies, DCU Online's First Issue And MoreBatman Odyssey #6: Neal Adams drew beautiful Batman comics in the 70s and finally has returned to the character with Odyssey. Adams' involvement ensured Batman Odyssey would look great, but I had no idea that his writing would be so… amazing. In one issue you've got Batman being shot in the cowl, and in the next you get a painstaking explanation why that's no big deal, as Batman keeps beating up bad guys who are possibly trying to steal an electric car (which they'd been spending about four issues doing.) Then Aquaman shows up. The comic has been nuts. The new issue has Batman teaming up with The Joker, and Deadman, naturally.


Legion of Super-Heroes Annual: Because Keith Giffen is drawing it, and you, like me, may have a weakness for his wonderful, kinectic-yet-blocky art.


Transformers Infestation #1: Look, you might be burned if you spend $4 on this comic and it sucks, but you would own a comic that pits the Autobots against… zombies. It also is part of a cross-over that sends zombies after G.I. Joe heroes and people from Star Trek. How zombies pose a threat to any of these well-armed groups is a mystery to me, a mystery that can only be solved in comics. (Read the preview at our sister site, io9)


Comics With Video Game Connections

Transformers Vs. Zombies, DCU Online's First Issue And MoreDC Universe Online Legends #1: This comic is based on the new DC Universe Online game, though I'm not sure if it is intended to tell the same story the game tells, to expand it, spin-off from it or what. Equally odd is that this comic is coming out every other week for 13 weeks and that it's written by Marv Wolfman and Tony Bedard. Wolfman also co-wrote the game — not sure why the game and the comic need co-writers — but the draw for me is Bedard, a fantastic up-and-coming writer whose R.E.B.E.L.s and Green Lantern Corps comics have been full of surprises.


Kane and Lynch #6: I've got no insight on this one. It's the finale of the Kane and Lynch comic. Official description: "The hard-hitting, bullet-riddled conclusion is here! Kane and Lynch have killed their way around the globe, fighting every thug and assassin thrown at them and lived. But how do they survive their greatest obstacle of all – each other?! This showdown of epic proportions leads into the best-selling Kane & Lynch: Dog Days video game!"


Pokemon Arceus and the Jewel of Life (Graphic Novel): "Long ago, Legendary Pokémon Arceus was betrayed by a human it trusted with its life. Now Arceus is back for vengeance. With the help of their new friends Sheena and Kevin, Ash and Dawn must convince Arceus not to destroy humankind."


Sonic The Hedgehog #221: I'll let the professional promotions people explain this one: "Sonic's eager to hear the new sound of Mina and her band, but will he like what he hears? Tensions are running high, and that's before an evil presence starts lurking in the shadows! Then, in 'Second Impressions,' Nicole and Espio deal with the fallout from the Iron Dominion invasion - along with a surprise third party!"


And Over On The iPad…

Transformers Vs. Zombies, DCU Online's First Issue And MoreComixology's Comics app is daring to sell some old Clone Saga Spider-Man comics for $1.99 a pop. Those are from the much-maligned story that involved a clone named Ben Reilly proving to have been the guy we all thought was Spider-Man for over a decade. Fans hated this, but I am morbidly curious. Tempting! They're also starting to offer $1.99 issues of Alan Moore's wonderful Top 10, a police procedural set in a city where everyone, from the cops, to the criminals, to the citizens has super-powers. The Comics+ app is selling the Dead Space: Salvage graphic novel for $8 (I haven't read it, so I don't know if it's good.)


DC Universe™ Online
DISCLAIMER: At Level 1, crushing may not in fact ensue
Sony have released a DC Universe Online trailer to highlight end-game content.

Preventing Mr Freeze from freezing Arkham Asylum? Maybe. Negotiating a toxic maze? Probably not. Facing the pantheon of DC's magical characters? If we're in the mood. Group raids in the Batcave? YES! Where do we sign up?

Click more for the video.





You sign up here by the way.

For more information on DC Universe Online, read our review, join our league, or listen to the latest PC Gamer US podcast where they chat about it in detail.

What's your experience of DC Universe Online? Have you reached the level cap yet? What's Batman really like?

DC Universe™ Online

Josh, Logan, Evan, Chris, and Anthony chat about DC Universe: Online, Dead Space 2 and Monday Night Combat. We also hit on some news, surprising announcements and an interview with Monday Night Combat developer, Uber Entertainment.

PC Gamer US Podcast 257 - Squirrelgirl

RSS Feed for all PC Gamer US podcasts
DC Universe™ Online

A Comic Book Game Restores A Feeling Of PowerFinishing off Giganta in D.C. Universe Online this week, I was treated to this scene, and a reminder that no matter how much the medium matures, comic books' emotional attachments are made in your youngest and most vulnerable years.


For those not playing this video game, in D.C. Universe Online you create a super character, then send him or her off to fight against and alongside D.C. Comics' most recognizable characters. Many missions build to a crescendo where you take down a principal adversary. After that success, you get a cinematic as a kind of payoff.


Spoiler alert: If you're playing the game and want to see this for yourself, don't watch the clip below or read any further.


To this point, all the cutscenes I'd watched were told from the perspective of the defeated villain, in a biographical tone that justified their megalomania and reasons for world domination, over a montage of comic book panels.


This one plays quite the wild card. It's narrated by the teenage Wonder Girl, whom I freed from the clutches of Giganta, the nemesis of the Amazons. And Wonder Girl is telling us about it not in a comic book, but in the medium of her generation: a personal blog.



One of the most poignant things about reading comic books as a kid is the sense of identification, however vicarious, they give to you at an age when you really don't know who the hell you are, much less what you'll become. You're an incomplete, very emotional person with this vague hope, masquerading as a faith, that you'll become someone who matters. And the primary-color, transdimensional struggles comic books present are not so much allegories for the woes of the world at large; they speak to your more prosaic conflicts, ones you typically encounter in school.


Fakes and liars. Cheaters and bullies. Manipulators and oppressors. They are the enemies of the world, no matter how old you are. It's a cosmic indictment rendered in the profound vocabulary of a high school yearbook. And Wonder Girl's kicker, her goddam-right punchline, set to that music, gets me every time.


I'm a 37-year-old man, nowhere close to whom this presumably speaks to, and when I saw this I jumped out of my chair, stabbing a No. 1 finger in the air. This is why I created a superhero character and lived the past 10 days through him. I felt like I was 13 again, a dumb kid caught in a study-hall daydream. I'm running down the street and straight into the air, flying in to save the day, to defeat the oppressors, the manipulators, the bullies, cheaters, liars and fakes, all of them. Wherever or whoever they are.


DC Universe™ Online

Batman relies on lightning-fast reflexes to dodge a Joker bomb, not a lucky dice roll, and he certainly never auto-attacks Bane. So when I leapt onto the streets of Gotham, clad in the tights and gadget-belt of a newly minted villain named Cat’s Pajamas, to study at the feet of the Clown Prince of Crime, I wanted something other than the stodgy combat of a typical MMO. And DC Universe Online doesn’t disappoint—its fast-paced, kinetic combat and story-driven quests are a breath of fresh air in a genre short on innovation.



DCUO’s combat is an intense, involved experience that plays more like Street Fighter than World of Warcraft, and it makes the whole game feel more alive—especially during boss fights. I bested Mr. Freeze in a round of villain-on-villain violence by dodging a blast from his freeze ray with a last-second evasive roll to the side. The ray struck a cop behind me, encasing him in a block of ice—I picked up the copsicle and hurled him back at Freeze’s face.

Mr. Freeze retaliated by calling in technicians to repair his suit, but I jumped right into the middle of them, tapping right then left mouse buttons to blast waves of energy in a cone around me. I pressed 2 to send them all flying back with my spring-loaded boxing glove (courtesy of the Joker) and followed up with a double left-click and hold to knock the main technician into the air. His feet never touched the ground—I chained together a series of knock-up attacks that rendered him helpless until he was defeated. Knowing that being quick on my feet had made the difference between victory and defeat made it far sweeter.



C-c-c-combo breaker!
As Cat’s Pajamas, I have 15 different attacks in my arsenal, but only six are at the bottom of my screen as simple press-to-use abilities. The rest are attack combos, executed by combining my basic melee and ranged attacks (left and right mouse buttons, respectively) in sequence to interrupt enemy attacks or deal AoE damage and build up power (AKA mana) for special moves. WoW, by contrast, tends to devolve into spamming toolbar abilities until someone dies.

I love that success isn't a matter of calculating efficient spell rotations or equipping powerful gear. It's all about skill—a lesson I learned the hard way when I tried to gank a hero player half my level and got my butt kicked by her perfectly timed blocks and flawless combo attacks.

A few disappointing graphical hiccups, such as textures loading low-res versions before sharpening a few seconds later, and animations sometimes being reduced to flip book-quality at a distance, distract from the action, but the game's visual effects and physics engine work hard to give your attacks real oomph. Fire vortexes tear up and ignite the world around you, and when you punch someone, they awesomely fly back and crash into the stuff behind them. Environmental clutter—desks, lampposts, barrels (pretty much anything that's not part of a building)—can be scattered, smashed, or, even more fun, picked up and thrown at enemies.



Playing with the big boys
Quests flow smoothly and consistently, thanks them all being bundled into compelling story arcs that take you on comic book-length adventures that revolve around a DC character, such as the villain Bane or superheroine Power Girl. These one-hour stories culminate in memorable instanced encounters where you fight alongside or against them, and are easily the highlight of the leveling experience. A stellar cast of voice actors—including Mark Hamill as the Joker and Kevin Conroy as Batman—do a fantastic job of sucking you into the storylines, with few awkward exceptions (Supergirl, I’m looking at you).

The quests themselves aren’t exactly revolutionary—most objectives are the usual kill, use, collect and protect types. However, there are two added mechanics to help keep things fresh: carrying (grabbing a large object and bringing it to a specific location) and transformation (temporarily altering your appearance and powers). One particularly creative quest used these two mechanics to build a timed obstacle course that I had to run through as a toy carrying a power cell, and another built a pretty fun platformer game by transforming me into a non-flying demon that had to hop between floating chunks of land hundreds of feet above ground to collect soul shards. I’m also impressed by the way the quests are written—villains have a real sense that they’re doing evil in missions involving beating up and mutating college students for Lex Luthor or transforming into a demon to slurp up innocent souls like Jell-O shots for Brother Blood, which gives a much-needed distinction from playing as a do-gooder.



Built for speed
Everything in DCUO is streamlined, built to keep you powering ahead and having fun without resistance or downtime. Anyone that hits an enemy gets XP and quest credit for the kill (not just the first person), tapping Ctrl auto-loots everything around you, you automatically receive quests when you enter a new area, and there’s no real death penalty. It’s not a hardcore MMO experience, but it keeps the thrills coming.

I hit the level cap in just 30 hours, which might be discouraging except that, for a just-launched MMO, there's already an absurdly high amount of endgame progression and content available. Specifically, there are six rewarding hard-mode dungeons, two extremely difficult eight-player raids and about 10 hours of diverse, fairly enjoyable repeatable daily content. The daily missions are made up of quests (mostly reworked solo instances), bounties on iconic characters like Bizarro and Flash and rotating "featured maps" in each PvE and PvP mode. I was disappointed that the quests that you’re asked to complete each day don’t automatically rotate, but there’s enough of it that I could delay the feeling of repetition by alternating which ones I played each day.



Most importantly, there're plenty of ways to continue meaningfully advancing your character after the level cap. You can change your weapon type and respec your powers at any time (which drastically changes your playstyle) and even train in multiple weapons, which is made easier by the fact that collecting achievements awards you more points to spend on weapon skills.

Grouping up for big missions consistently offers entertaining challenges set in diverse locations and rewards you with sweet gear themed after iconic DC characters. It's the group dynamics that really steal the show and make you feel heroic, though. Anyone can revive knocked-out players, and every character has two roles that they can swap between—damage-dealing and a utility mode determined by their power set. Nature and Sorcery can heal; Fire and Ice can tank; Gadgets and Mental can control enemies and restore power to the group. It's a great common-sense solution that doesn't punish players' soloing capabilities just because they want to heal their friends.



One of my favorite things about the skill-based combat system is that PvP feels easier to manage, and as a result rarely feels as frustrating or unfair as it can in MMOs where gear is the key to success. The six PvP maps are great, too—they all feature capture-the-flag or control-point gameplay, but each adds at least one unique element, such as the ability to call in NPCs to attack an area, build turrets or close off pathways to change the structure of your base and a slime vat that turns you into a monster with new abilities. Bonus: balance perfectionists can PvP as the iconic DC characters in Legends mode, which removes gear differentiation and power selection as imbalancing variables.

MMO Kryptonite
The character creator is creatively stifling next to the superhero MMO competition, Champions Online and City of Heroes. DCUO offers fewer options at the start, and instead makes you earn the more distinctive costume pieces as you play. I felt thwarted at first, but it’s actually a well thought-out delayed gratification system that gives your character a rewarding sense of progression. Collectors could easily spend months scrounging for the hundreds of iconic and rare costume pieces scattered throughout the game, and explorers will absolutely love Gotham and Metropolis (the two massive cities house all the game’s open-world content), which are full of activity, collectibles and Easter eggs to find.



There's no reward big enough to make up for the game's warped interface, however. Illogically nested menus, a tiny, unresponsive chat interface and lack of tooltips are all symptomatic of an interface designed to be PlayStation 3-friendly. It isn’t enough to throw me into a Hulk-like rage (oops, wrong license) but the extra clicks for simple tasks and borderline broken chat interface are a constant exasperation.

Other than that, DCUO has had one of the smoothest, strongest MMO launches to date, and it’s action-oriented design is a bold step out of WoW’s shadow. From the consistently clever boss fights to the daily activities to the points-of-interest around the world, it makes it look effortless to create interesting activities to amuse players and immerse them in the game's world. Assuming SOE can deliver on its promise to consistently release monthly content updates, DCUO will be a promising leader in an exciting new generation of diverse MMOs.
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