First DC Universe Online introduced the Green, Yellow, and Red Lanterns. Now, just in time for Christmas, they're getting all greedy. The one and only Orange Lantern Larfleeze has appeared in game update seven, spreading Season's Greedings to Gotham and Metropolis.
Oh hee. I just got that.
Larfleeze, the Lantern so greedy he's the only one of his kind, has been stealing Christmas presents from the good people of Metropolis and the borderline insane folk of Gotham City, and it's up to the heroes and villains of DC Universe Online to return them to their rightful owners. Players will have 12 days to spot Larfleeze lurking about the two main cities to earn a special holiday feat.
While they aren't busy hunting the Orange Lantern and his construct minions, players will be able to purchase all sorts of festive holiday items, beat people with candy canes, and even participate in the new, non-holiday themed five-on-five death-match arena located in the Watchtower.
Update seven should be live as we speak. Just remember: It doesn't matter who gives or receives; it's all yours anyway.
When I first heard about Gotham City Impostors, this lifelong Batman fan got very nervous. Part of it comes from the way the game's premise rubs up uncomfortably against Caped Crusader canon.
"Batman doesn't use guns!" my inner fanboy cried. (Except that he did in his earliest appearances.) "And there's no way that he'd allow amateur vigilantes—especially ones that use guns—and evil clown wannabes to roam through his city!" Gotham City Impostors sports a more exaggerated art style than the detailed hyper-realism of RockSteady Games' latest Bat-outing. More worries.
This is going to be a disaster, I thought. However, my thinking on that's changed.
The more I thought about Impostors, I was able to put some of my fanboy fears to rest. Why? Because the game serves as a reminder of where Batman comes from. and the fact that, when it comes to the ways that the character's been portrayed, Batman is legion. He contains multitudes. The 1950s Batman comics had him and Robin adventuring in broad daylight with a lighter, boys-adventure tone that diverged wildly from the gothic shadows of his first few outings. And then, for TV watchers of a certain age, Adam West's campy Caped Crusader will always be their touchstone for the character and the comics made while the 1960s Batman TV show was on the air followed that interpretation's lead. Comics readers and Bat-observers know the rest: how a young Denny O'Neil and Neal Adams brought the character back to its pulp influences in the 1970s, followed by Frank Miller's gritty bookends The Dark Knight Returns and Batman: Year One in the 1980s.
The point, of course, is that multiple interpretations for Batman aren't anything new. What's new is that video games are just now getting to the point where they can reflect the multivalent potential of Bruce Wayne's masked alter ego. Shortly after Batman: Arkham Asylum came out, Warner Bros' game division released Batman: The Brave and The Bold, a side-scrolling action title that tied into the popular Cartoon Network show. And, as part of a heroic triumverate with Superman and Wonder Woman, Batman figures prominently in the DC Universe Online MMO, too. He's slightly chattier, friendlier and willing to be a mentor. A different guy than in Arkham City, but the same, too.
So, if you're scared like I was, take a deep breath, fellow Batman fans. As good as Arkham City is, there needn't be one Batman to rule them all. Gotham City Impostors won't invalidate Arkham City, especially since Batman's out of town in the former game. Instead, it's evidence that we just might be entering where gamers of all ages and tastes—kids, FPS players, character creation enthusiasts—will have a Batman game they can enjoy.
[Pictured above, from left to right: DC Universe Online, Gotham City Impostors, Batman: Arkham City]
Just in case there were any doubt left that the owners of Lego Universe were completely bonkers to just close down their subscription game without trying a free-to-play model, DC Universe is reporting a slight increase in revenue since they made the switch. The small matter of an extra 700% per day. Eurogamer spotted that the very enthusiastic Sony Online Entertainment president, John Smedley, tweeted his good news. News that will surely be yet another blow to the subs model.
Daily revenue from superhero MMO DC Universe Online is up 700 per cent since it adopted the free-to-play model on 1st November, according to Sony Online Entertainment boss John Smedley.
Smedley Tweeted the figure earlier today, along with a number of other stats.
Apparently, revenue is split 47 per cent from the PC version and 53 per cent from the PlayStation 3 version.
The game's userbase is growing by six per cent a day, while 85 per cent of daily log-ins are returning players.
The most popular in-game purchases are additional character slots and the Vanguard of the Heavens character skins.
Earlier this month, SOE announced that the game has attracted a million new users since the shift to free-to-play.
We know that DC Universe Online's recent switch from subscription-based MMO to free-to-play added one million subscribers to the game in one week, but what does one million free players mean to the bottom line? How's a 700 percent increase in daily revenue, for starters?
Sony Online Entertainment head honcho John Smedley hit Twitter this morning to share some exciting numbers generated after flipping the DC Universe Online free-to-play switch. Numbers like a six percent growth in the title's player base since the change. And that's not just people popping on to see what the game is about and leaving; more than 85 percent of daily logins are return players, coming back for more free super heroic goodness.
And of course there's the money that comes when you stop making players pay and making it an option instead. That 700 percent is split almost evenly between PlayStation 3 (53 percent) and PC (47 percent) players, with the most popular items in the game's cash marketplace being the Vanguard of the Heavens character skin and additional character slots.
With statistics like these it seems silly for any new major MMO title to launch with subscription fees in place. You listening, Star Wars: The Old Republic?
Tour Central City, the home turf of The Flash, and go back in time to the moment Barry Allen became the Scarlet Speedster with "Lightning Strikes," the second downloadable content extension for DC Universe Online. The package also delivers new Electricity Powers, the game's eighth power set, for your character creation/re-spec.
"Lightning Strikes" does not yet have a specific release date although Sony Online Entertainment said it would arrive "later this year." The biggest value it will deliver, in addition to the power set, is the addition of a Central City map that, in addition to Gotham City and Metropolis, offers its own solo and group missions.
The DLC also offers The Flash Museum Duo, a mission in which players may travel back in time to the moment Barry Allen, CCPD forensic scientist, was doused by strange chemicals during a lightning storm and became The Flash.
The Flash, and Jay Garrick (the Golden Age Flash) already appear in the base edition of DC Universe Online. With "Lightning Strikes," new characters such as Livewire, The Top, The Trickster, Static and Black Lightning will be introduced as well. Some, such as Livewire, will become templates at the character creation menu.
The DLC will be $9.99 for all but Legendary-level subscribers, who get it for free. DC Universe Online went free to play earlier this month.