DC Universe™ Online
DISCLAIMER: At Level 1, crushing may not in fact ensue
Sony have released a DC Universe Online trailer to highlight end-game content.

Preventing Mr Freeze from freezing Arkham Asylum? Maybe. Negotiating a toxic maze? Probably not. Facing the pantheon of DC's magical characters? If we're in the mood. Group raids in the Batcave? YES! Where do we sign up?

Click more for the video.





You sign up here by the way.

For more information on DC Universe Online, read our review, join our league, or listen to the latest PC Gamer US podcast where they chat about it in detail.

What's your experience of DC Universe Online? Have you reached the level cap yet? What's Batman really like?

DC Universe™ Online

Josh, Logan, Evan, Chris, and Anthony chat about DC Universe: Online, Dead Space 2 and Monday Night Combat. We also hit on some news, surprising announcements and an interview with Monday Night Combat developer, Uber Entertainment.

PC Gamer US Podcast 257 - Squirrelgirl

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DC Universe™ Online

Batman relies on lightning-fast reflexes to dodge a Joker bomb, not a lucky dice roll, and he certainly never auto-attacks Bane. So when I leapt onto the streets of Gotham, clad in the tights and gadget-belt of a newly minted villain named Cat’s Pajamas, to study at the feet of the Clown Prince of Crime, I wanted something other than the stodgy combat of a typical MMO. And DC Universe Online doesn’t disappoint—its fast-paced, kinetic combat and story-driven quests are a breath of fresh air in a genre short on innovation.



DCUO’s combat is an intense, involved experience that plays more like Street Fighter than World of Warcraft, and it makes the whole game feel more alive—especially during boss fights. I bested Mr. Freeze in a round of villain-on-villain violence by dodging a blast from his freeze ray with a last-second evasive roll to the side. The ray struck a cop behind me, encasing him in a block of ice—I picked up the copsicle and hurled him back at Freeze’s face.

Mr. Freeze retaliated by calling in technicians to repair his suit, but I jumped right into the middle of them, tapping right then left mouse buttons to blast waves of energy in a cone around me. I pressed 2 to send them all flying back with my spring-loaded boxing glove (courtesy of the Joker) and followed up with a double left-click and hold to knock the main technician into the air. His feet never touched the ground—I chained together a series of knock-up attacks that rendered him helpless until he was defeated. Knowing that being quick on my feet had made the difference between victory and defeat made it far sweeter.



C-c-c-combo breaker!
As Cat’s Pajamas, I have 15 different attacks in my arsenal, but only six are at the bottom of my screen as simple press-to-use abilities. The rest are attack combos, executed by combining my basic melee and ranged attacks (left and right mouse buttons, respectively) in sequence to interrupt enemy attacks or deal AoE damage and build up power (AKA mana) for special moves. WoW, by contrast, tends to devolve into spamming toolbar abilities until someone dies.

I love that success isn't a matter of calculating efficient spell rotations or equipping powerful gear. It's all about skill—a lesson I learned the hard way when I tried to gank a hero player half my level and got my butt kicked by her perfectly timed blocks and flawless combo attacks.

A few disappointing graphical hiccups, such as textures loading low-res versions before sharpening a few seconds later, and animations sometimes being reduced to flip book-quality at a distance, distract from the action, but the game's visual effects and physics engine work hard to give your attacks real oomph. Fire vortexes tear up and ignite the world around you, and when you punch someone, they awesomely fly back and crash into the stuff behind them. Environmental clutter—desks, lampposts, barrels (pretty much anything that's not part of a building)—can be scattered, smashed, or, even more fun, picked up and thrown at enemies.



Playing with the big boys
Quests flow smoothly and consistently, thanks them all being bundled into compelling story arcs that take you on comic book-length adventures that revolve around a DC character, such as the villain Bane or superheroine Power Girl. These one-hour stories culminate in memorable instanced encounters where you fight alongside or against them, and are easily the highlight of the leveling experience. A stellar cast of voice actors—including Mark Hamill as the Joker and Kevin Conroy as Batman—do a fantastic job of sucking you into the storylines, with few awkward exceptions (Supergirl, I’m looking at you).

The quests themselves aren’t exactly revolutionary—most objectives are the usual kill, use, collect and protect types. However, there are two added mechanics to help keep things fresh: carrying (grabbing a large object and bringing it to a specific location) and transformation (temporarily altering your appearance and powers). One particularly creative quest used these two mechanics to build a timed obstacle course that I had to run through as a toy carrying a power cell, and another built a pretty fun platformer game by transforming me into a non-flying demon that had to hop between floating chunks of land hundreds of feet above ground to collect soul shards. I’m also impressed by the way the quests are written—villains have a real sense that they’re doing evil in missions involving beating up and mutating college students for Lex Luthor or transforming into a demon to slurp up innocent souls like Jell-O shots for Brother Blood, which gives a much-needed distinction from playing as a do-gooder.



Built for speed
Everything in DCUO is streamlined, built to keep you powering ahead and having fun without resistance or downtime. Anyone that hits an enemy gets XP and quest credit for the kill (not just the first person), tapping Ctrl auto-loots everything around you, you automatically receive quests when you enter a new area, and there’s no real death penalty. It’s not a hardcore MMO experience, but it keeps the thrills coming.

I hit the level cap in just 30 hours, which might be discouraging except that, for a just-launched MMO, there's already an absurdly high amount of endgame progression and content available. Specifically, there are six rewarding hard-mode dungeons, two extremely difficult eight-player raids and about 10 hours of diverse, fairly enjoyable repeatable daily content. The daily missions are made up of quests (mostly reworked solo instances), bounties on iconic characters like Bizarro and Flash and rotating "featured maps" in each PvE and PvP mode. I was disappointed that the quests that you’re asked to complete each day don’t automatically rotate, but there’s enough of it that I could delay the feeling of repetition by alternating which ones I played each day.



Most importantly, there're plenty of ways to continue meaningfully advancing your character after the level cap. You can change your weapon type and respec your powers at any time (which drastically changes your playstyle) and even train in multiple weapons, which is made easier by the fact that collecting achievements awards you more points to spend on weapon skills.

Grouping up for big missions consistently offers entertaining challenges set in diverse locations and rewards you with sweet gear themed after iconic DC characters. It's the group dynamics that really steal the show and make you feel heroic, though. Anyone can revive knocked-out players, and every character has two roles that they can swap between—damage-dealing and a utility mode determined by their power set. Nature and Sorcery can heal; Fire and Ice can tank; Gadgets and Mental can control enemies and restore power to the group. It's a great common-sense solution that doesn't punish players' soloing capabilities just because they want to heal their friends.



One of my favorite things about the skill-based combat system is that PvP feels easier to manage, and as a result rarely feels as frustrating or unfair as it can in MMOs where gear is the key to success. The six PvP maps are great, too—they all feature capture-the-flag or control-point gameplay, but each adds at least one unique element, such as the ability to call in NPCs to attack an area, build turrets or close off pathways to change the structure of your base and a slime vat that turns you into a monster with new abilities. Bonus: balance perfectionists can PvP as the iconic DC characters in Legends mode, which removes gear differentiation and power selection as imbalancing variables.

MMO Kryptonite
The character creator is creatively stifling next to the superhero MMO competition, Champions Online and City of Heroes. DCUO offers fewer options at the start, and instead makes you earn the more distinctive costume pieces as you play. I felt thwarted at first, but it’s actually a well thought-out delayed gratification system that gives your character a rewarding sense of progression. Collectors could easily spend months scrounging for the hundreds of iconic and rare costume pieces scattered throughout the game, and explorers will absolutely love Gotham and Metropolis (the two massive cities house all the game’s open-world content), which are full of activity, collectibles and Easter eggs to find.



There's no reward big enough to make up for the game's warped interface, however. Illogically nested menus, a tiny, unresponsive chat interface and lack of tooltips are all symptomatic of an interface designed to be PlayStation 3-friendly. It isn’t enough to throw me into a Hulk-like rage (oops, wrong license) but the extra clicks for simple tasks and borderline broken chat interface are a constant exasperation.

Other than that, DCUO has had one of the smoothest, strongest MMO launches to date, and it’s action-oriented design is a bold step out of WoW’s shadow. From the consistently clever boss fights to the daily activities to the points-of-interest around the world, it makes it look effortless to create interesting activities to amuse players and immerse them in the game's world. Assuming SOE can deliver on its promise to consistently release monthly content updates, DCUO will be a promising leader in an exciting new generation of diverse MMOs.
DC Universe™ Online

The latest DC Universe Online patch has arrived aimed at improving the voice chat features of the game. There are also changes to the difficulty of some of the missions, as well as a collection of bug fixes. Sony have been talking about their plans for the next few patches for the game, including their intention to give players the option to turn off the overenthusiastic profanity filter. You'll find the full patch notes below.

Speaking to Eurogamer, community relations manager for Sony Online Entertainment, Tony Jones, revealed their priorities for the next few patches. "Right now, we're working on server stability, things that keep the game running and going fresh. Things like the UI, they're going to be constantly making tweaks to that - the best part of an MMO, it changes constantly and we're very sensitive to the needs of the players."

One of the most unpopular parts of DC Universe Online so far has been the all-seeing profanity filter that has a problematic tendency to sensor swear words that appear inside other words. Jones says "the chat filter is a pet peeve of mine that actually became a very large issue as we got towards launch. Obviously, something of this size, we were at a point where we can work on the chat filter, or we can work on the PS3 freezing - obviously the chat filter's going to wait. There's going to be an option to turn it off and we're working on that."

Thank #^$@ for that. For more on the game check out the official DC Universe Online site, and our first impressions of the game. If you're playing the game, don't forget that or EU DC Universe Online League is still recruiting. Here are the updates made by the latest patch in full.

General

Improved Client performance and stability.
Addressed an issue where other characters may appear to "warp" onscreen.
The time it takes to get to Character Selection on launch has been reduced.

 
Audio

Audio should no longer drop after cutscenes if you have your Music volume set to 0.

 
Chat:

The player’s Voice Chat Channel should now be selected according to the following priority, from highest to lowest:

Alert
Group
Custom
League


 
Player Appearance:

Equipping a new weapon should no longer cause your weapon appearance to disappear.
Swapping weapons with your weapon style locked should no longer cause the weapon appearance to change.

 
Movement

Player character animations should no longer have the chance of getting stuck when weaponizing objects.

 
Missions

Adjusted difficulty of content in the Venom Lab to level 7 to better match the surrounding content.
No Joke quest is now available at level 18 instead of 19.
A Crook’s Best Friend mission is now available at level 18 instead of 19.
Something’s Fishy… quest is now available at level 22 instead of 23.
Road to Hell quest is now available at level 22 instead of 23.
Fateful Omen quest is now available at level 26 instead of 27.
Hardcorps quest is now available at level 26 instead of 27.

 
UI

Pressing the "Accept" button on the Server Selection screen multiple times should no longer result in odd ssues with Character Creation movies and UI.

 
DC Universe™ Online

Not even the place where Superman grew up is safe from villainy. Lex Luthor is in town, and he has a brilliant and diabolical plan. He's trapped Doomsday in hi-tech prison, carefully hidden in a place where nobody would ever find him - inside the barn where Superman grew up. Hang on a minute, that's a rubbish plan. Perhaps he figured it'd be the last place Superman would look. He was wrong. The man of steel has recruited you to stop Luthor's scheme as part of one of DC Universe Online's latest alert missions. Read on for details and a video.

Luthor has infected the whole town with a virus that's slowly turning them into Doomsday. Heroes have to deal with this by punching victims of the virus until they're cured. Villains have to deal with this by punching victims because punching is fun. Either way, Doomsday is eventually set loose, and he needs to be stopped, by any means necessary.

Don't forget, the PC Gamer EU guild is recruiting now. All you have to do is be a hero on the Brightest Day server and message Falco Darkwind for an invite. Head over to our forums for more details. For more information on DC Universe Online check out our first impressions and the official DC Universe Online site. Here's the video.

DC Universe™ Online

Calling all heroes! If you're playing DC Universe Online then you should totally join the brand new, super heroic PC Gamer league of heroes. Join us in our epic quest to find the Joker and punch him in the face. You'll find details on how to sign up below.



We're based on the Brightest Day EU PvE server. Falco Darkwind is our man on the ground, or in the air when he chooses to spread his wings (that's him in the above pic). Simply drop him a message in-game and he'll fire back an invite. Also, feel free to drop by our forums and say hello. DC Universe Online is full of great PvP arenas and group missions, being part of the League means you'll be able to form groups and get into those fights faster. Also, you'll get to fight for truth, justice, and better costume items in the name of PC Gamer.

We're not just in DC Universe Online, of course. Our spies are everywhere. The PC Gamer World of Warcraft guild grows more powerful with each passing day, our Eve Corp has tasted war and can never go back, and we even have organisations in Guild Wars and Wurm Online. If you fancy joining any of them, swing by the forums.
DC Universe™ Online

Sony Online Entertainment have added extra PvP servers to the European and US editions of the game to cope with the unexpectedly high influx of players. They've also spoken a bit about the features they're planning to add to the game, and the differences between PC and PS3 players.

Speaking to Massively, Game Director Chris Cao reveals that working auction houses and improved chat functions will be the first port of call in the next update saying "we had some issues in beta with making sure that fonts were readable and the UI was working well. We've worked hard to fix those things, and basically the very next thing on the docket to get out to all of you. You have stuff in your bags, and you need a way to trade it -- we understand that."

As well as some general UI updates, Cao also outlines plans to add a series of new emote animations "We actually have, in the next update coming out, a resting mode. In some games it's called "sit," but in superhero games, they look far different than that. For example, on the Serious type characters, it's very much like the Batman-styled crouch-on-a-gargoyle kind of look. For the comical, it's a fall-down-with-legs-splayed kind of thing. We're adding a few more of those to buff up the social side overall."



Chris Cao also notes some of the differences in play style between the PC and PS3 audiences for the game "The major differences are in how we get comments more than anything. The PC players are more used to forums and posting their ideas more fully, whereas the PS3 players are much more in the moment and make comments in more of a tweet style."

"Right now, as MMO players who have been on the PC come over and teach social conventions to the PS3 guys. They need to know that since they're not used to everyone in a city can actually hear, they can shout out and hopefully get some people to help, or ask a question. I think half of that is not just the UI, but also people getting accommodated to this kind of game."

DC Universe Online has opened up two new PvP servers in Europe and another two in the US to cope with the demand for the game. If you're thinking about jumping in have a read of our first impressions of DC Universe Online.

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