We are very excited to be able to bring the news of our new expansion to our community first! Chivalry: Deadliest Warrior will bring the most iconic warriors from the ancient world, epic new environments and all new game modes to the already expansive Chivalry content. The official announcement with more details will be coming on Monday, but you can see the announcement trailer below:
We are very excited to be able to bring the news of our new expansion to our community first! Chivalry: Deadliest Warrior will bring the most iconic warriors from the ancient world, epic new environments and all new game modes to the already expansive Chivalry content. The official announcement with more details will be coming on Monday, but you can see the announcement trailer below:
Welcome to our ‘Friday Update’, where we provide you with an update of what we have been working on and things to come.
* New Look: If you haven’t noticed it yet, our site http://tornbanner.com got a fresh new look along with merging our forums over. We would love to have your opinion on the new forums as they are still a work in progress, please feel free to post constructive criticism and suggestions for the forums here: http://www.tornbanner.com/forums/viewtopic.php?f=8&t=16744
* SDK: With the release of our Content Update 2 (Customization) Patch, our next major focus will be getting the SDK tools and Steam Workshop integrated into our game. We will continue to release updates on the beta app where you can currently use and test out the SDK. You can check out some user created maps and game modes on our forums here: http://tornbanner.com/forums/viewforum.php?f=51
* RCon: We've written a Chivalry parser for BigBrotherBot which has been integrated into the program. While it hasn’t made it into a stable release yet, you can download the B3 daily builds which, as of v1.10.dev.daily68, include the parser. http://files.cucurb.net/b3/daily/
To set the rcon port the game uses, add this to PCServer-UDKGame.ini:
[AOC.AOCRCon]
RConPort=27960
* Community Events: Our Community Fun Night last Saturday was a great success! Thank you to everyone who came and participated in our little extravaganza. Due to the great turnout, we will be having Community Fun Nights each month with days and times varying. A special thanks to http://LowPingServers.Com who sponsored our event by hosting both the game server and Mumble we used to voice chat. They also provided a prize of a free server for 30 days for our raffle. The winner of the raffle was RushSecond. Congratulations! Stay tuned for not only our Community Fun Nights where we just casually play for fun, but also other events as which are posted in our Community Events forum located here: http://tornbanner.com/forums/viewforum.php?f=91
* Patch: If you noticed a small 50MB patch, this was for localization only. The following changes were:
- Added new scripts into the two main fonts, including: simplified Chinese, Japanese, Hebrew, Arabic, Lao, Canadian Aboriginal Syllabics - Removed the separate Japanese fonts (as Japanese glyphs are now part of the two main fonts)
Welcome to our ‘Friday Update’, where we provide you with an update of what we have been working on and things to come.
* New Look: If you haven’t noticed it yet, our site http://tornbanner.com got a fresh new look along with merging our forums over. We would love to have your opinion on the new forums as they are still a work in progress, please feel free to post constructive criticism and suggestions for the forums here: http://www.tornbanner.com/forums/viewtopic.php?f=8&t=16744
* SDK: With the release of our Content Update 2 (Customization) Patch, our next major focus will be getting the SDK tools and Steam Workshop integrated into our game. We will continue to release updates on the beta app where you can currently use and test out the SDK. You can check out some user created maps and game modes on our forums here: http://tornbanner.com/forums/viewforum.php?f=51
* RCon: We've written a Chivalry parser for BigBrotherBot which has been integrated into the program. While it hasn’t made it into a stable release yet, you can download the B3 daily builds which, as of v1.10.dev.daily68, include the parser. http://files.cucurb.net/b3/daily/
To set the rcon port the game uses, add this to PCServer-UDKGame.ini:
[AOC.AOCRCon]
RConPort=27960
* Community Events: Our Community Fun Night last Saturday was a great success! Thank you to everyone who came and participated in our little extravaganza. Due to the great turnout, we will be having Community Fun Nights each month with days and times varying. A special thanks to http://LowPingServers.Com who sponsored our event by hosting both the game server and Mumble we used to voice chat. They also provided a prize of a free server for 30 days for our raffle. The winner of the raffle was RushSecond. Congratulations! Stay tuned for not only our Community Fun Nights where we just casually play for fun, but also other events as which are posted in our Community Events forum located here: http://tornbanner.com/forums/viewforum.php?f=91
* Patch: If you noticed a small 50MB patch, this was for localization only. The following changes were:
- Added new scripts into the two main fonts, including: simplified Chinese, Japanese, Hebrew, Arabic, Lao, Canadian Aboriginal Syllabics - Removed the separate Japanese fonts (as Japanese glyphs are now part of the two main fonts)
An incredible milestone has been reached, Chivalry: Medieval Warfare has sold over 1.2 million copies in just 9 months! To celebrate this milestone, Torn Banner studios has added character customization to Chivalry by way of a new update.
An incredible milestone has been reached, Chivalry: Medieval Warfare has sold over 1.2 million copies in just 9 months! To celebrate this milestone, Torn Banner studios has added character customization to Chivalry by way of a new update.
Hi everyone! Welcome to our Friday Update, where we tell you things we’ve worked on and maybe, just maybe some things to come!
Due to unforeseen circumstances beyond our control, the majority of our Friday Update and other important information will be brought to you on Monday, August 12.
Our website and forums will also be down on Monday, so updates will be sent out on the following social outlets until they are back online:
Hi everyone! Welcome to our Friday Update, where we tell you things we’ve worked on and maybe, just maybe some things to come!
Due to unforeseen circumstances beyond our control, the majority of our Friday Update and other important information will be brought to you on Monday, August 12.
Our website and forums will also be down on Monday, so updates will be sent out on the following social outlets until they are back online: