Wasteland 2: Director's Cut - Brother None
We sent out a Kickstarter update with the release date: the end of August of this year!

Read more details on what will be happening in the next few months in the update.

Additionally, Wasteland 2 Early Beta build #42098 just went live. As usual, it is likely to break all your saves.

Full patch notes on tumblr

High Profile Fixes:

Damonta and Missile Silo 7 have been released.
More CNPC behaviors implemented
Weapon jamming implemented
Weapon mods & Stripping weapons with weaponsmithing implemented
Game Difficulties added
New HUD iteration
New conversation UI iteration
Added combat HUD
Animal Whisperer now allows non-hostile animals to follow as pets
Wasteland 2: Director's Cut - contact@rockpapershotgun.com (Adam Smith)

When Wasteland 2 first stepped onto the (relatively) unknown Kickstarter platform, I remember how strange it was typing that name into a headline without attaching a radioactive heap of speculation in the paragraph below. That Wasteland 2 might exist one day seemed like A Big Deal. Every now and then, as I’m writing a fresh headline I pause for thought again. Wasteland 2 is playable right now, a single playthrough of the final release will apparently take around fifty hours and Linux support has now been added. It’s important to remember, from time to time, that though the vampires of nostalgia nibble away, some meetings of past and present are as exciting as they are unlikely.

… [visit site to read more]

Wasteland 2: Director's Cut - Brother None
Wasteland 2 Early Beta build #39080 just went live on Steam. As usual, it will break all saves.

Please note for this release that:
Linux build has not been tested on a wide variety of platforms
The minimap has been taken out but we are planning to evaluate area map functionality down the line

Full patch notes are on the tumblr

High Profile Fixes:

The Titans have been released! A new area is available.
The vendor screen has been completely redesigned!
Tutorials have been added
New Mark Morgan tracks
Large balance pass on weapons and dropsets across the world
Large armor penetration pass on weapons and armor class pass on enemies
Many optimizations and compatibility fixes
Tons of new ambient tracks and in-world sounds added to all AZ levels
Ag Center/Highpool/Prison now unlocked from start
Ag Center and Highpool can both fall now
Reduced loading times across all scenes
HOTFIX: fixed infinite loading issue in certain areas
Wasteland 2: Director's Cut - contact@rockpapershotgun.com (Nathan Grayson)

I wasn't kidding about the 'green' thing.

Wasteland 2 might be in its “final stretch” of development, but that doesn’t mean all systems are go just yet. inXile is still hard at work on ironing out kinks, smoothing rough edges, and even overhauling the entire inventory system. The mighty kicker of starters does, however, have an estimate of how long a single> playthrough will last you: 50 hours. Exploring all locations and missions, however, will take “quite a bit longer.” One such location? The entirety of Los Angeles (and outlying areas), which is not part of the ongoing beta. If you think Wasteland’s been looking a little too>, er, wasteland-y, this ought to make you gleeful as Aberforth, the goat Alec nearly murdered.

… [visit site to read more]

Wasteland 2: Director's Cut - contact@rockpapershotgun.com (Alec Meer)

Uh, no, I'd rather not have a 'pounding' from you, thanks

Continuing adventures in the beta (i.e. unfinished, thus everything I mention is subject to change) of inXile’s post-apocalyptic RPG Wasteland 2. Previous instalments are here.>

Things I have: an android’s leg; a giant toad’s eye; enough painkillers to keep an entire Oscars ceremony’s worth of celebrities calm for at least a weekend; a dirty, torn shirt of unknown origin.Things I do not have: much of a clue as to what I’m doing. … [visit site to read more]

Wasteland 2: Director's Cut - contact@rockpapershotgun.com (Alec Meer)

Continuing adventures in the beta (i.e. unfinished, thus everything I mention is subject to change) of inXile’s post-apocalyptic RPG Wasteland 2. Part 1 is here.>

And so our merry band of four – wait, suddenly we’re a merry band of five. Angela, a grizzled but approachable senior Ranger, requests to join us just as we prepare to step into the irradiated desert sands proper, as we’re on the trail of a mysterious killer, someone or something that murdered Ace, a comrade of hers. She speaks of experience and adventures past, of how something ain’t right and how we look like the stuff that stories are made from. She speaks suspiciously as though we might have heard of her before, a long time ago. Nah, can’t be. … [visit site to read more]

Wasteland 2: Director's Cut - contact@rockpapershotgun.com (Alec Meer)

A few months ago Wasteland 2 and my PC got on about as well as Piers Morgan and Wayne LaPierre, but as of a recent update I’m glad to say that inXile’s old school cRPG is as smooth as butter on my machine (though I do have to turn SSAO off, but I’ll stop talking about that before I before you). This means I am now free and able to play a game that is both sequel to Fallout’s post-nuclear predecessor and, let’s be honest, an alternative Fallout 3.

Let’s see how we do. … [visit site to read more]

Wasteland 2: Director's Cut - Brother None
We put out a hotfix today to fix a handful of the known issues with the latest beta build.

Notes for build #34119:

Balance tweaks
Fixed CNPC lost control locking out combat
Exploding pod fragments now stack to 10
Switch PaGa SMG to fire 9mm rounds from .45
Added 1000 scrap to Gorkinivivh
Custom portraits should properly save
Saving and loading at the end of a radio conversation should no longer cause the conversation to not have dialog options
Pigs and Pitbull should properly spawn
When changing graphic settings a confirmation window with a 10 second timeout appears.
HOTFIX: Fixed infinite loading in Agricultural Center
Wasteland 2: Director's Cut - Brother None
Wasteland 2 Early Beta Build #34046 just went live on Steam. As a major update, it will break existing saves.

THIS UPDATE INCLUDES OVER 2000 FIXES. Patch notes are available on our tumblr.

High Profile Updates:

Brand new icon based inventory, character sheet, skill screen and support UI elements
Huge combat pass. Animations (tons of new death and damages), SFX, VFX, AI all greatly improved.
Added destructible cover
Surgeon and Field medic have been greatly improved. Now when using the skill, a list appears with all useable items
Quality Settings check on game load.
Added Mechanical Repair Skill
Introducing grenadiers and heavy weapons AI experts
Added Prison map
Added reactivity state where both Highpool and Ag Center can fall.
Multiple improvements have been made to the save game system which were causing save games to not load
Multiple engine optimizations have been made to increase performance.
Multiple compatibility fixes.
Wasteland 2: Director's Cut - contact@rockpapershotgun.com (Nathan Grayson)

If the beards are this good in the final game, I think we're looking at a really special experience.

I emerged from Wasteland 2‘s beta with a fair number of irradiated gravel bits in my gamerly boot, but there’s no denying that it’s a solid foundation. (And hey, it’s a beta. If you go into a bug hunt expecting to not get dirty, then I can only advise that you re-calibrate your expectations.) Improvements, however, take time, and inXile’s been diligently ironing out Wasteland 2′s kinks ever since the beta started. So surely it’s almost done by now, right? Well, kinda. All that remains is the “final stretch,” which will last three months and change if all goes according to plan. There’s a new beta build en route too, for those still in the business of picking at the pie before its done cooling on the window sill (or another equally quaint metaphor of your choosing).

… [visit site to read more]

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